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authorCampbell Barton <ideasman42@gmail.com>2018-04-22 20:22:10 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-22 20:22:10 +0300
commit89ab591345e45b5eae5a5eb22191b795cc298a4a (patch)
tree9e4d7f52389e56ee98b81d48b116e25ef46b5ad5
parent420e379e99a3351b2dd2a46989aa1d50bdf8abef (diff)
Cleanup: UI naming
-rw-r--r--source/blender/editors/interface/interface_region_popup.c74
1 files changed, 34 insertions, 40 deletions
diff --git a/source/blender/editors/interface/interface_region_popup.c b/source/blender/editors/interface/interface_region_popup.c
index 4714efdb4a7..656c59055af 100644
--- a/source/blender/editors/interface/interface_region_popup.c
+++ b/source/blender/editors/interface/interface_region_popup.c
@@ -91,7 +91,7 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
uiSafetyRct *saferct;
rctf butrct;
/*float aspect;*/ /*UNUSED*/
- int xsize, ysize, xof = 0, yof = 0, center;
+ int size_x, size_y, offset_x = 0, offset_y = 0;
short dir1 = 0, dir2 = 0;
/* transform to window coordinates, using the source button region/block */
@@ -127,34 +127,28 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
//block->rect.xmin -= 2.0; block->rect.ymin -= 2.0;
//block->rect.xmax += 2.0; block->rect.ymax += 2.0;
- xsize = BLI_rctf_size_x(&block->rect) + 0.2f * UI_UNIT_X; /* 4 for shadow */
- ysize = BLI_rctf_size_y(&block->rect) + 0.2f * UI_UNIT_Y;
- /* aspect /= (float)xsize;*/ /*UNUSED*/
+ size_x = BLI_rctf_size_x(&block->rect) + 0.2f * UI_UNIT_X; /* 4 for shadow */
+ size_y = BLI_rctf_size_y(&block->rect) + 0.2f * UI_UNIT_Y;
+ /* aspect /= (float)size_x;*/ /*UNUSED*/
{
bool left = 0, right = 0, top = 0, down = 0;
- int winx, winy;
// int offscreen;
- winx = WM_window_pixels_x(window);
- winy = WM_window_pixels_y(window);
- // wm_window_get_size(window, &winx, &winy);
+ const int win_x = WM_window_pixels_x(window);
+ const int win_y = WM_window_pixels_y(window);
+ // wm_window_get_size(window, &win_x, &win_y);
- if (block->direction & UI_DIR_CENTER_Y) {
- center = ysize / 2;
- }
- else {
- center = 0;
- }
+ const int center_y = (block->direction & UI_DIR_CENTER_Y) ? size_y / 2 : 0;
/* check if there's space at all */
- if (butrct.xmin - xsize > 0.0f) left = 1;
- if (butrct.xmax + xsize < winx) right = 1;
- if (butrct.ymin - ysize + center > 0.0f) down = 1;
- if (butrct.ymax + ysize - center < winy) top = 1;
+ if (butrct.xmin - size_x > 0.0f) left = 1;
+ if (butrct.xmax + size_x < win_x) right = 1;
+ if (butrct.ymin - size_y + center_y > 0.0f) down = 1;
+ if (butrct.ymax + size_y - center_y < win_y) top = 1;
if (top == 0 && down == 0) {
- if (butrct.ymin - ysize < winy - butrct.ymax - ysize)
+ if (butrct.ymin - size_y < win_y - butrct.ymax - size_y)
top = 1;
else
down = 1;
@@ -162,7 +156,7 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
dir1 = (block->direction & UI_DIR_ALL);
- /* secundary directions */
+ /* Secondary directions. */
if (dir1 & (UI_DIR_UP | UI_DIR_DOWN)) {
if (dir1 & UI_DIR_LEFT) dir2 = UI_DIR_LEFT;
else if (dir1 & UI_DIR_RIGHT) dir2 = UI_DIR_RIGHT;
@@ -189,28 +183,28 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
}
if (dir1 == UI_DIR_LEFT) {
- xof = butrct.xmin - block->rect.xmax;
- if (dir2 == UI_DIR_UP) yof = butrct.ymin - block->rect.ymin - center - MENU_PADDING;
- else yof = butrct.ymax - block->rect.ymax + center + MENU_PADDING;
+ offset_x = butrct.xmin - block->rect.xmax;
+ if (dir2 == UI_DIR_UP) offset_y = butrct.ymin - block->rect.ymin - center_y - MENU_PADDING;
+ else offset_y = butrct.ymax - block->rect.ymax + center_y + MENU_PADDING;
}
else if (dir1 == UI_DIR_RIGHT) {
- xof = butrct.xmax - block->rect.xmin;
- if (dir2 == UI_DIR_UP) yof = butrct.ymin - block->rect.ymin - center - MENU_PADDING;
- else yof = butrct.ymax - block->rect.ymax + center + MENU_PADDING;
+ offset_x = butrct.xmax - block->rect.xmin;
+ if (dir2 == UI_DIR_UP) offset_y = butrct.ymin - block->rect.ymin - center_y - MENU_PADDING;
+ else offset_y = butrct.ymax - block->rect.ymax + center_y + MENU_PADDING;
}
else if (dir1 == UI_DIR_UP) {
- yof = butrct.ymax - block->rect.ymin;
- if (dir2 == UI_DIR_RIGHT) xof = butrct.xmax - block->rect.xmax;
- else xof = butrct.xmin - block->rect.xmin;
+ offset_y = butrct.ymax - block->rect.ymin;
+ if (dir2 == UI_DIR_RIGHT) offset_x = butrct.xmax - block->rect.xmax;
+ else offset_x = butrct.xmin - block->rect.xmin;
/* changed direction? */
if ((dir1 & block->direction) == 0) {
UI_block_order_flip(block);
}
}
else if (dir1 == UI_DIR_DOWN) {
- yof = butrct.ymin - block->rect.ymax;
- if (dir2 == UI_DIR_RIGHT) xof = butrct.xmax - block->rect.xmax;
- else xof = butrct.xmin - block->rect.xmin;
+ offset_y = butrct.ymin - block->rect.ymax;
+ if (dir2 == UI_DIR_RIGHT) offset_x = butrct.xmax - block->rect.xmax;
+ else offset_x = butrct.xmin - block->rect.xmin;
/* changed direction? */
if ((dir1 & block->direction) == 0) {
UI_block_order_flip(block);
@@ -221,7 +215,7 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
if (top == 0 && down == 0) {
if (dir1 == UI_DIR_LEFT || dir1 == UI_DIR_RIGHT) {
/* align with bottom of screen */
- // yof = ysize; (not with menu scrolls)
+ // offset_y = size_y; (not with menu scrolls)
}
}
@@ -230,17 +224,17 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
if (left == 0 && right == 0) {
if (dir1 == UI_DIR_UP || dir1 == UI_DIR_DOWN) {
/* align with left size of screen */
- xof = -block->rect.xmin + 5;
+ offset_x = -block->rect.xmin + 5;
}
}
#endif
#if 0
/* clamp to window bounds, could be made into an option if its ever annoying */
- if ( (offscreen = (block->rect.ymin + yof)) < 0) yof -= offscreen; /* bottom */
- else if ((offscreen = (block->rect.ymax + yof) - winy) > 0) yof -= offscreen; /* top */
- if ( (offscreen = (block->rect.xmin + xof)) < 0) xof -= offscreen; /* left */
- else if ((offscreen = (block->rect.xmax + xof) - winx) > 0) xof -= offscreen; /* right */
+ if ( (offscreen = (block->rect.ymin + offset_y)) < 0) offset_y -= offscreen; /* bottom */
+ else if ((offscreen = (block->rect.ymax + offset_y) - winy) > 0) offset_y -= offscreen; /* top */
+ if ( (offscreen = (block->rect.xmin + offset_x)) < 0) offset_x -= offscreen; /* left */
+ else if ((offscreen = (block->rect.xmax + offset_x) - winx) > 0) offset_x -= offscreen; /* right */
#endif
}
@@ -249,13 +243,13 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
for (bt = block->buttons.first; bt; bt = bt->next) {
ui_block_to_window_rctf(butregion, but->block, &bt->rect, &bt->rect);
- BLI_rctf_translate(&bt->rect, xof, yof);
+ BLI_rctf_translate(&bt->rect, offset_x, offset_y);
/* ui_but_update recalculates drawstring size in pixels */
ui_but_update(bt);
}
- BLI_rctf_translate(&block->rect, xof, yof);
+ BLI_rctf_translate(&block->rect, offset_x, offset_y);
/* safety calculus */
{