diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-02-24 16:56:50 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-02-24 16:58:38 +0300 |
commit | 9062c086b481ee9f1307f6e2688d822a1166d805 (patch) | |
tree | cdc3cf75e08a36e8efa046b9fbe03278797e9cd6 | |
parent | 1e29286c8c98aedcb01ef66378ca10c49f354e50 (diff) |
Fix T50676: Crash on closing while frameserver rendering.
Can't see any reason to call AUD exit early in WM_exit, that's a
low-level module that has no dependency on anything else in Blender, but
is dependency of some other parts of Blender, so it should rather be
exited late in the process!
-rw-r--r-- | source/blender/windowmanager/intern/wm_init_exit.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index c11c398c616..4b2369a1a7c 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -444,8 +444,6 @@ void WM_exit_ext(bContext *C, const bool do_python) { wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL; - BKE_sound_exit(); - /* first wrap up running stuff, we assume only the active WM is running */ /* modal handlers are on window level freed, others too? */ /* note; same code copied in wm_files.c */ @@ -591,6 +589,10 @@ void WM_exit_ext(bContext *C, const bool do_python) BLI_threadapi_exit(); + /* No need to call this early, rather do it late so that other pieces of Blender using sound may exit cleanly, + * see also T50676. */ + BKE_sound_exit(); + BKE_blender_atexit(); if (MEM_get_memory_blocks_in_use() != 0) { |