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authorFrank van Beek <frank@iae.nl>2003-02-09 23:51:14 +0300
committerFrank van Beek <frank@iae.nl>2003-02-09 23:51:14 +0300
commite20e2c0201f3e9dc0cc20baaa3d8f924374cb720 (patch)
tree160cd4788a402c433cbcae4a8c85bf955d5b72ed
parent5b8aee77a2199ab437b3bb32d51b22a0858d2158 (diff)
- build and link against OpenAL instead of FMod on windows
Note: this needs to be changed in the projectfiles as well
-rw-r--r--intern/SoundSystem/SND_DependKludge.h2
-rw-r--r--source/Makefile8
2 files changed, 5 insertions, 5 deletions
diff --git a/intern/SoundSystem/SND_DependKludge.h b/intern/SoundSystem/SND_DependKludge.h
index 48679c8d87a..e924df5889b 100644
--- a/intern/SoundSystem/SND_DependKludge.h
+++ b/intern/SoundSystem/SND_DependKludge.h
@@ -35,7 +35,7 @@
*/
#if defined (_WIN32)
-#define USE_FMOD
+#define USE_OPENAL
#elif defined (__linux__)
# if defined (__i386__)
# define USE_OPENAL
diff --git a/source/Makefile b/source/Makefile
index a7fd1f61697..5cc69f41b20 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -336,10 +336,10 @@ ifeq ($(OS),$(findstring $(OS), "freebsd linux windows"))
ifeq ($(OS),windows)
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
-# NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
-# NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
- NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
- NAN_SND_LIBS += $(NAN_FMOD)/lib/fmodvc.lib
+ NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
+ NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
+# NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
+# NAN_SND_LIBS += $(NAN_FMOD)/lib/fmodvc.lib
NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
else
NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a