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authorWillian Padovani Germano <wpgermano@gmail.com>2003-07-27 00:19:01 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2003-07-27 00:19:01 +0400
commitc886b5a7bf4ebf25e5a6ed9995cbff9c61f4e9c3 (patch)
tree4f2b597861c9294471b8255dd72eea6d47a0ae68
parentf84d02e42d0979fd463fdaf04f74cb3a34105104 (diff)
Exppython docs:
Fixing a small comment in the nmesh doc, to avoid confusion.
-rw-r--r--source/blender/python/api2_2x/doc/NMesh.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/python/api2_2x/doc/NMesh.py b/source/blender/python/api2_2x/doc/NMesh.py
index 37bc15b2d59..c8fe8390a1e 100644
--- a/source/blender/python/api2_2x/doc/NMesh.py
+++ b/source/blender/python/api2_2x/doc/NMesh.py
@@ -281,11 +281,11 @@ class NMesh :
@param frame: The Scene frame where the mesh key should be inserted. If
None, the current frame is used.
@warn: This and L{removeAllKeys} were included in this release only to
- make accessing vertex keys possible, but are not a proper solution.
- For example, it seems that 'frame' should be kept in the range [1, 100]
+ make accessing vertex keys possible, but may not be a proper solution
+ and may be substituted by something better later. For example, it
+ seems that 'frame' should be kept in the range [1, 100]
(the curves can be manually tweaked in the Ipo Curve Editor window in
- Blender itself later). In the future a complete Key module should be
- created.
+ Blender itself later).
"""
def removeAllKeys():