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authorJiri Hnidek <jiri.hnidek@tul.cz>2004-04-27 18:37:19 +0400
committerJiri Hnidek <jiri.hnidek@tul.cz>2004-04-27 18:37:19 +0400
commit79d990f31068c0ff2088f5738c01b1614b7f030a (patch)
treeea32c86d44238560ce535340b297ddcc4cc3549a
parent46414635896f846633e47971c515761b003fbb8e (diff)
- Bug fix: MetaBalls was not polygonized, when armature (as parent of MetaBalls) was in pose mode.
-rw-r--r--source/blender/blenkernel/intern/armature.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 0588a13d251..e956bd88b2d 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1195,7 +1195,7 @@ void make_displists_by_armature (Object *ob)
if (ob){
for (base= G.scene->base.first; base; base= base->next){
if ((ob==base->object->parent) && (base->lay & G.scene->lay))
- if (base->object->partype==PARSKEL )
+ if ((base->object->partype==PARSKEL) || (base->object->type==OB_MBALL))
makeDispList(base->object);
}
}