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authorTon Roosendaal <ton@blender.org>2005-05-28 16:59:48 +0400
committerTon Roosendaal <ton@blender.org>2005-05-28 16:59:48 +0400
commiteeefc10bf5bb8ca7f4f9041b654a2955507075df (patch)
treec7efa7326bb324cf01deaa4ed7b0f8bceb3d43e7
parent61e22e99d4d4b1319bedff349cbcda6b80af57d1 (diff)
#bug 2633
Keep fighting with proper normal calculus on extrudes... now the 'add grid' had wrong normals again (alternating in rows).
-rw-r--r--source/blender/src/editmesh_add.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/src/editmesh_add.c b/source/blender/src/editmesh_add.c
index 3e9b3b58cf3..5eacc389c24 100644
--- a/source/blender/src/editmesh_add.c
+++ b/source/blender/src/editmesh_add.c
@@ -725,7 +725,6 @@ void add_primitiveMesh(int type)
extrudeflag_vert(2, nor); // nor unused
translateflag(2, vec);
}
- recalc_editnormals(); // does face centers too
}
else if(type==11) { /* UVsphere */
@@ -845,7 +844,7 @@ void add_primitiveMesh(int type)
// simple selection flush OK, based on fact it's a single model
EM_select_flush(); // flushes vertex -> edge -> face selection
- if(type!=0 && type!=10 && type!=13) righthandfaces(1); // otherwise monkey has eyes in wrong direction...
+ if(type!=0 && type!=13) righthandfaces(1); // otherwise monkey has eyes in wrong direction...
countall();
allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */