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authorTon Roosendaal <ton@blender.org>2005-06-06 17:10:02 +0400
committerTon Roosendaal <ton@blender.org>2005-06-06 17:10:02 +0400
commit058e8ba402e5b46c80a63f2d6f79d575778ae469 (patch)
tree71b4cb6ea3a5919098a792a5134efaaef7d309fd
parentbb4710d2c91740dc5774d7557adb2bf9be0e8919 (diff)
Different fix for the nasty stars problem, previous one swallowed the
ESC during alt+a playback. Solved in the 'proper' way, which is not abusing the (while render) ESC callback for UI draw of stars, this confused everything. Means; you cannot esc stars drawing anymore. Nice feature, bad hack...
-rw-r--r--source/blender/renderconverter/intern/convertBlenderScene.c10
-rw-r--r--source/blender/src/drawview.c1
-rw-r--r--source/blender/src/renderwin.c2
3 files changed, 3 insertions, 10 deletions
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c
index e9d0b5b9070..f9dc2263829 100644
--- a/source/blender/renderconverter/intern/convertBlenderScene.c
+++ b/source/blender/renderconverter/intern/convertBlenderScene.c
@@ -317,15 +317,9 @@ void RE_make_stars(void (*initfunc)(void),
}
}
}
-// if(done > MAXVERT) {
-// printf("Too many stars\n");
-// break;
-// }
- if(blender_test_break()) break;
+ /* do not call blender_test_break() here, since it is used in UI as well, confusing the callback system */
+ /* main cause is G.afbreek of course, a global again... (ton) */
}
-// if(done > MAXVERT) break;
-
- if(blender_test_break()) break;
}
if (termfunc) termfunc();
}
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index 9036e5e6fca..aa60b73269d 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -1839,7 +1839,6 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
if(G.scene->world->mode & WO_STARS) {
RE_make_stars(star_stuff_init_func, star_stuff_vertex_func,
star_stuff_term_func);
- G.afbreek= 0; /* silly, stars draw uses blender_test_break(), can cause render to stop */
}
}
if(G.vd->flag & V3D_DISPBGPIC) draw_bgpic();
diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c
index 6d5ab76657f..a87f3863ec3 100644
--- a/source/blender/src/renderwin.c
+++ b/source/blender/src/renderwin.c
@@ -1022,6 +1022,7 @@ static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
/* we set this flag to prevent renderwindow queue to execute another render */
R.flag= R_RENDERING;
+ G.afbreek= 0;
if (G.displaymode == R_DISPLAYWIN || force_dispwin) {
RE_set_initrenderdisplay_callback(NULL);
@@ -1051,7 +1052,6 @@ static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
}
waitcursor(1);
- G.afbreek= 0;
if(G.obedit && !(G.scene->r.scemode & R_OGL)) {
exit_editmode(0); /* 0 = no free data */
}