diff options
author | Ton Roosendaal <ton@blender.org> | 2005-12-21 20:24:13 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2005-12-21 20:24:13 +0300 |
commit | 8349f1bc0874c8ee20a61808cc8e5573e57096e2 (patch) | |
tree | 7c9b83381f03c0ede95f37c435d60b30d40d73d7 | |
parent | 441fe09832381bd03369351f62bfd238f1b54aa4 (diff) |
Tinsy wee little commit!
In non-OSX environments, the render window opened too high, due to missing
offset. (Simon can get this in windows build still, DJ?)
-rw-r--r-- | source/blender/src/renderwin.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c index 637c018587d..949dfd27cba 100644 --- a/source/blender/src/renderwin.c +++ b/source/blender/src/renderwin.c @@ -644,7 +644,7 @@ void calc_renderwin_rectangle(int posmask, int renderpos_r[2], int rendersize_r[ rendersize_r[1]= CLAMPIS(rendersize_r[1], 0, scr_h-44-RW_HEADERY); renderpos_r[1]= -44-RW_HEADERY+(scr_h-rendersize_r[1])*(ndc_y*0.5 + 0.5); #else - renderpos_r[1]= (scr_h-rendersize_r[1])*(ndc_y*0.5 + 0.5); + renderpos_r[1]= -RW_HEADERY+(scr_h-rendersize_r[1])*(ndc_y*0.5 + 0.5); #endif } |