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authorKent Mein <mein@cs.umn.edu>2006-01-18 19:22:29 +0300
committerKent Mein <mein@cs.umn.edu>2006-01-18 19:22:29 +0300
commit1d6c3f878882448c1752054392c9b0fecb038880 (patch)
tree49fef5307efc441574ae81eb797d880e55809247
parente3512ab3359af8465ab4c3595a1134db625b3360 (diff)
This patch fixes some issues with MSVC 6
See: http://www.blender.org/forum/viewtopic.php?t=7863 I added Pose.c to BPY_python.dsp and moved some variable declarations in OptimizedBvh.cpp so things weren't defined in the middle of code. There is an odd global maxIterations that seems out of place, Erwin you may want to look at it quickly... Kent
-rw-r--r--extern/bullet/Bullet/CollisionShapes/OptimizedBvh.cpp52
-rw-r--r--projectfiles/blender/BPY_python/BPY_python.dsp4
2 files changed, 33 insertions, 23 deletions
diff --git a/extern/bullet/Bullet/CollisionShapes/OptimizedBvh.cpp b/extern/bullet/Bullet/CollisionShapes/OptimizedBvh.cpp
index fe3a51883ec..a07e2919bd6 100644
--- a/extern/bullet/Bullet/CollisionShapes/OptimizedBvh.cpp
+++ b/extern/bullet/Bullet/CollisionShapes/OptimizedBvh.cpp
@@ -84,28 +84,30 @@ void OptimizedBvh::Build(StridingMeshInterface* triangles)
OptimizedBvhNode* OptimizedBvh::BuildTree (NodeArray& leafNodes,int startIndex,int endIndex)
{
+ OptimizedBvhNode* internalNode;
+ int splitAxis, splitIndex, i;
int numIndices =endIndex-startIndex;
- assert(numIndices>0);
-
int curIndex = m_curNodeIndex;
+ assert(numIndices>0);
+
if (numIndices==1)
{
return new (&m_contiguousNodes[m_curNodeIndex++]) OptimizedBvhNode(leafNodes[startIndex]);
}
//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
- int splitAxis = CalcSplittingAxis(leafNodes,startIndex,endIndex);
+ splitAxis = CalcSplittingAxis(leafNodes,startIndex,endIndex);
- int splitIndex = SortAndCalcSplittingIndex(leafNodes,startIndex,endIndex,splitAxis);
+ splitIndex = SortAndCalcSplittingIndex(leafNodes,startIndex,endIndex,splitAxis);
- OptimizedBvhNode* internalNode = &m_contiguousNodes[m_curNodeIndex++];
+ internalNode = &m_contiguousNodes[m_curNodeIndex++];
internalNode->m_aabbMax.setValue(-1e30f,-1e30f,-1e30f);
internalNode->m_aabbMin.setValue(1e30f,1e30f,1e30f);
- for (int i=startIndex;i<endIndex;i++)
+ for (i=startIndex;i<endIndex;i++)
{
internalNode->m_aabbMax.setMax(leafNodes[i].m_aabbMax);
internalNode->m_aabbMin.setMin(leafNodes[i].m_aabbMin);
@@ -123,21 +125,23 @@ OptimizedBvhNode* OptimizedBvh::BuildTree (NodeArray& leafNodes,int startIndex,i
int OptimizedBvh::SortAndCalcSplittingIndex(NodeArray& leafNodes,int startIndex,int endIndex,int splitAxis)
{
+ int i;
int splitIndex =startIndex;
int numIndices = endIndex - startIndex;
+ float splitValue;
SimdVector3 means(0.f,0.f,0.f);
- for (int i=startIndex;i<endIndex;i++)
+ for (i=startIndex;i<endIndex;i++)
{
SimdVector3 center = 0.5f*(leafNodes[i].m_aabbMax+leafNodes[i].m_aabbMin);
means+=center;
}
means *= (1.f/(float)numIndices);
- float splitValue = means[splitAxis];
+ splitValue = means[splitAxis];
//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
- for (int i=startIndex;i<endIndex;i++)
+ for (i=startIndex;i<endIndex;i++)
{
SimdVector3 center = 0.5f*(leafNodes[i].m_aabbMax+leafNodes[i].m_aabbMin);
if (center[splitAxis] > splitValue)
@@ -159,19 +163,20 @@ int OptimizedBvh::SortAndCalcSplittingIndex(NodeArray& leafNodes,int startIndex,
int OptimizedBvh::CalcSplittingAxis(NodeArray& leafNodes,int startIndex,int endIndex)
{
+ int i;
+
SimdVector3 means(0.f,0.f,0.f);
+ SimdVector3 variance(0.f,0.f,0.f);
int numIndices = endIndex-startIndex;
- for (int i=startIndex;i<endIndex;i++)
+ for (i=startIndex;i<endIndex;i++)
{
SimdVector3 center = 0.5f*(leafNodes[i].m_aabbMax+leafNodes[i].m_aabbMin);
means+=center;
}
means *= (1.f/(float)numIndices);
- SimdVector3 variance(0.f,0.f,0.f);
-
- for (int i=startIndex;i<endIndex;i++)
+ for (i=startIndex;i<endIndex;i++)
{
SimdVector3 center = 0.5f*(leafNodes[i].m_aabbMax+leafNodes[i].m_aabbMin);
SimdVector3 diff2 = center-means;
@@ -180,18 +185,18 @@ int OptimizedBvh::CalcSplittingAxis(NodeArray& leafNodes,int startIndex,int endI
}
variance *= (1.f/ ((float)numIndices-1) );
- int biggestAxis = variance.maxAxis();
- return biggestAxis;
-
+ return variance.maxAxis();
}
void OptimizedBvh::ReportAabbOverlappingNodex(NodeOverlapCallback* nodeCallback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const
{
+ int i;
+
if (aabbMin.length() > 1000.f)
{
- for (int i=0;i<m_leafNodes.size();i++)
+ for (i=0;i<m_leafNodes.size();i++)
{
const OptimizedBvhNode& node = m_leafNodes[i];
nodeCallback->ProcessNode(&node);
@@ -205,10 +210,10 @@ void OptimizedBvh::ReportAabbOverlappingNodex(NodeOverlapCallback* nodeCallback,
void OptimizedBvh::WalkTree(OptimizedBvhNode* rootNode,NodeOverlapCallback* nodeCallback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const
{
- bool aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax);
+ bool isLeafNode, aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax);
if (aabbOverlap)
{
- bool isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild);
+ isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild);
if (isLeafNode)
{
nodeCallback->ProcessNode(rootNode);
@@ -225,8 +230,9 @@ int maxIterations = 0;
void OptimizedBvh::WalkStacklessTree(OptimizedBvhNode* rootNode,NodeOverlapCallback* nodeCallback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const
{
- int curIndex = 0;
+ int escapeIndex, curIndex = 0;
int walkIterations = 0;
+ bool aabbOverlap, isLeafNode;
while (curIndex < m_curNodeIndex)
{
@@ -234,8 +240,8 @@ void OptimizedBvh::WalkStacklessTree(OptimizedBvhNode* rootNode,NodeOverlapCallb
assert (walkIterations < m_curNodeIndex);
walkIterations++;
- bool aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax);
- bool isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild);
+ aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax);
+ isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild);
if (isLeafNode && aabbOverlap)
{
@@ -248,7 +254,7 @@ void OptimizedBvh::WalkStacklessTree(OptimizedBvhNode* rootNode,NodeOverlapCallb
curIndex++;
} else
{
- int escapeIndex = rootNode->m_escapeIndex;
+ escapeIndex = rootNode->m_escapeIndex;
rootNode += escapeIndex;
curIndex += escapeIndex;
}
diff --git a/projectfiles/blender/BPY_python/BPY_python.dsp b/projectfiles/blender/BPY_python/BPY_python.dsp
index 648fc3eb199..d2b64cab934 100644
--- a/projectfiles/blender/BPY_python/BPY_python.dsp
+++ b/projectfiles/blender/BPY_python/BPY_python.dsp
@@ -187,6 +187,10 @@ SOURCE=..\..\..\source\blender\python\api2_2x\Library.c
# End Source File
# Begin Source File
+SOURCE=..\..\..\source\blender\python\api2_2x\Pose.c
+# End Source File
+# Begin Source File
+
SOURCE=..\..\..\source\blender\python\api2_2x\logic.c
# End Source File
# Begin Source File