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authorErwin Coumans <blender@erwincoumans.com>2006-07-19 09:12:59 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-07-19 09:12:59 +0400
commite61189b3c8b8b29ae337d17681c09b3c94d72890 (patch)
treede45df356fe273b7fd4485bff8470f11f5b3c345
parente194ccce5e56ef0124107d40b3b2f5ad2625c816 (diff)
accidently replaced initGamePlayerPythonScripting with initGamePythonScripting, causing the gameplayer to crash on all platforms (lack of PyInitialize()...
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 51f81eb2583..7d29b4c2c8d 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -645,7 +645,7 @@ bool GPG_Application::startEngine(void)
// some python things
- PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
+ PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest);
m_ketsjiengine->SetPythonDictionary(dictionaryobject);
initRasterizer(m_rasterizer, m_canvas);
PyObject *gameLogic = initGameLogic(startscene);