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authorCampbell Barton <ideasman42@gmail.com>2007-02-13 21:34:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2007-02-13 21:34:31 +0300
commit1021949c3a5c5b427b83f2623388b935f0c9a00e (patch)
tree1b0d23c6765018629b14def6328b3d748174afc2
parentcaa671c2c7265727d8f15815865b3eb0c246721d (diff)
removing this script- has been added back with correct spelling.
-rw-r--r--release/scripts/armature_symetry.py325
1 files changed, 0 insertions, 325 deletions
diff --git a/release/scripts/armature_symetry.py b/release/scripts/armature_symetry.py
deleted file mode 100644
index 1e4484d0efc..00000000000
--- a/release/scripts/armature_symetry.py
+++ /dev/null
@@ -1,325 +0,0 @@
-#!BPY
-
-"""
-Name: 'Armature Symmetry'
-Blender: 242
-Group: 'Animation'
-Tooltip: 'Make an Armature symetrical'
-"""
-
-__author__ = "Campbell Barton"
-__url__ = ("blender", "blenderartist")
-__version__ = "1.0 2006-7-26"
-
-__doc__ = """\
-This script creates perfectly symmetrical armatures,
-based on the best fit when comparing the mirrored locations of 2 bones.
-Hidden bones are ignored, and optionally only operate on selected bones.
-"""
-
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# Script copyright (C) Campbell J Barton 2006
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-# --------------------------------------------------------------------------
-
-import Blender
-from Blender import Scene
-Vector= Blender.Mathutils.Vector
-
-
-def VecXFlip(vec):
- '''
- Return a copy of this vector x flipped.
- '''
- x,y,z= vec
- return Vector(-x,y,z)
-
-def editbone_mirror_diff(editbone1, editbone2):
- '''
- X Mirror bone compare
- return a float representing the difference between the 2 bones
- the smaller the better the match
- '''
- h1= editbone1.head
- h2= editbone2.head
-
- t1= editbone1.tail
- t2= editbone2.tail
-
- # Mirror bone2's location
- h2= VecXFlip(h2)
- t2= VecXFlip(t2)
-
- #return (h1-h2).length + (t1-t2).length # returns the length only
-
- # For this function its easier to return the bones also
- return ((h1-h2).length + (t1-t2).length)/2, editbone1, editbone2
-
-def editbone_mirror_merge(editbone1, editbone2, PREF_MODE_L2R, PREF_MODE_R2L):
- '''
- Merge these 2 bones to their mirrored locations
- '''
- h1= editbone1.head
- h2= editbone2.head
-
- t1= editbone1.tail
- t2= editbone2.tail
-
- if PREF_MODE_L2R and PREF_MODE_R2L:
- # Median, flip bone2's locations and average, then apply to editbone1, flip and apply to editbone2
- h2_f= VecXFlip(h2)
- t2_f= VecXFlip(t2)
-
- h_med= (h1+h2_f)*0.5 # middle between t1 and flipped t2
- t_med= (t1+t2_f)*0.5 # middle between h1 and flipped h2
-
- # Apply the median to editbone1
- editbone1.head= h_med
- editbone1.tail= t_med
-
- # Flip in place for editbone2
- h_med.x= -h_med.x
- t_med.x= -t_med.x
-
- # Apply the median to editbone2
- editbone2.head= h_med
- editbone2.tail= t_med
-
- # Average the roll, this might need some logical work, but looks good for now.
- r1= editbone1.roll
- r2= -editbone2.roll
- # print 'rolls are', r1,r2
- r_med= (r1+r2)/2
- # print 'new roll is', r_med
- editbone1.roll= r_med
- editbone2.roll= -r_med # mirror roll
-
- else: # Copy from 1 side to another
-
- # Crafty function we can use so L>R and R>L can use the same code
- def IS_XMIRROR_SOURCE(xval):
- '''Source means is this the value we want to copy from'''
-
- if PREF_MODE_L2R:
- if xval<0: return True
- else: return False
- else: # PREF_MODE_R2L
- if xval<0: return False
- else: return True
-
- if IS_XMIRROR_SOURCE( h1.x ):# head bone 1s negative, so copy it to h2
- editbone2.head= VecXFlip(h1)
- else:
- '''
- assume h2.x<0 - not a big deal if were wrong,
- its unlikely to ever happen because the bones would both be on the same side.
- '''
-
- # head bone 2s negative, so copy it to h1
- editbone1.head= VecXFlip(h2)
-
- # Same as above for tail
- if IS_XMIRROR_SOURCE(t1.x):
- editbone2.tail= VecXFlip(t1)
- else:
- editbone1.tail= VecXFlip(t2)
-
- # Copy roll from 1 bone to another, use the head's location to decide which side it's on.
- if IS_XMIRROR_SOURCE(editbone1.head):
- editbone2.roll= -editbone1.roll
- else:
- editbone1.roll= -editbone2.roll
-
-
-def armature_symetry(\
- arm_ob,\
- PREF_MAX_DIST,\
- PREF_XMID_SNAP,\
- PREF_XZERO_THRESH,\
- PREF_MODE_L2R,\
- PREF_MODE_R2L,\
- PREF_SEL_ONLY):
-
- '''
- Main function that does all the work,
- return the number of
- '''
- arm_data= arm_ob.data
- arm_data.makeEditable()
-
- # Get the bones
- bones= []
- HIDDEN_EDIT= Blender.Armature.HIDDEN_EDIT
- BONE_SELECTED= Blender.Armature.BONE_SELECTED
-
- if PREF_SEL_ONLY:
- for eb in arm_data.bones.values():
- options= eb.options
- if HIDDEN_EDIT not in options and BONE_SELECTED in options:
- bones.append(eb)
- else:
- # All non hidden bones
- for eb in arm_data.bones.values():
- options= eb.options
- if HIDDEN_EDIT not in options:
- bones.append(eb)
-
- del HIDDEN_EDIT # remove temp variables
- del BONE_SELECTED
-
- # Store the numder of bones we have modified for a message
- tot_editbones= len(bones)
- tot_editbones_modified= 0
-
- if PREF_XMID_SNAP:
- # Remove bones that are in the middle (X Zero)
- # reverse loop so we can remove items in the list.
- for eb_idx in xrange(len(bones)-1, -1, -1):
- edit_bone= bones[eb_idx]
- if abs(edit_bone.head.x) + abs(edit_bone.tail.x) <= PREF_XZERO_THRESH/2:
-
- # This is a center bone, clamp and remove from the bone list so we dont use again.
- if edit_bone.tail.x or edit_bone.head.x:
- tot_editbones_modified += 1
-
- edit_bone.tail.x= edit_bone.head.x= 0
- del bones[eb_idx]
-
-
-
-
- bone_comparisons= []
-
- # Compare every bone with every other bone, shouldn't be too slow.
- # These 2 "for" loops only compare once
- for eb_idx_a in xrange(len(bones)-1, -1, -1):
- edit_bone_a= bones[eb_idx_a]
- for eb_idx_b in xrange(eb_idx_a-1, -1, -1):
- edit_bone_b= bones[eb_idx_b]
- # Error float the first value from editbone_mirror_diff() so we can sort the resulting list.
- bone_comparisons.append(editbone_mirror_diff(edit_bone_a, edit_bone_b))
-
-
- bone_comparisons.sort() # best matches first
-
- # Make a dict() of bone names that have been used so we dont mirror more then once
- bone_mirrored= {}
-
- for error, editbone1, editbone2 in bone_comparisons:
- # print 'Trying to merge at error %.3f' % error
- if error > PREF_MAX_DIST:
- # print 'breaking, max error limit reached PREF_MAX_DIST: %.3f' % PREF_MAX_DIST
- break
-
- if not bone_mirrored.has_key(editbone1.name) and not bone_mirrored.has_key(editbone2.name):
- # Were not used, execute the mirror
- editbone_mirror_merge(editbone1, editbone2, PREF_MODE_L2R, PREF_MODE_R2L)
- # print 'Merging bones'
-
- # Add ourselves so we aren't touched again
- bone_mirrored[editbone1.name] = None # dummy value, would use sets in python 2.4
- bone_mirrored[editbone2.name] = None
-
- # If both options are enabled, then we have changed 2 bones
- tot_editbones_modified+= PREF_MODE_L2R + PREF_MODE_R2L
-
- arm_data.update() # get out of armature editmode
- return tot_editbones, tot_editbones_modified
-
-
-def main():
- '''
- User interface function that gets the options and calls armature_symetry()
- '''
-
- scn= Scene.GetCurrent()
- arm_ob= scn.objects.active
-
- if not arm_ob or arm_ob.type!='Armature':
- Blender.Draw.PupMenu('No Armature object selected.')
- return
-
- # Cant be in editmode for armature.makeEditable()
- is_editmode= Blender.Window.EditMode()
- if is_editmode: Blender.Window.EditMode(0)
- Draw= Blender.Draw
-
- # Defaults for the user input
- PREF_XMID_SNAP= Draw.Create(1)
- PREF_MAX_DIST= Draw.Create(0.4)
- PREF_XZERO_THRESH= Draw.Create(0.02)
-
- PREF_MODE_L2R= Draw.Create(1)
- PREF_MODE_R2L= Draw.Create(0)
- PREF_SEL_ONLY= Draw.Create(1)
-
- pup_block = [\
- 'Left (-), Right (+)',\
- ('Left > Right', PREF_MODE_L2R, 'Copy from the Left to Right of the mesh. Enable Both for a mid loc.'),\
- ('Right > Left', PREF_MODE_R2L, 'Copy from the Right to Left of the mesh. Enable Both for a mid loc.'),\
- '',\
- ('MaxDist:', PREF_MAX_DIST, 0.0, 4.0, 'Maximum difference in mirror bones to match up pairs.'),\
- ('XZero limit:', PREF_XZERO_THRESH, 0.0, 2.0, 'Tolerance for locking bones into the middle (X/zero).'),\
- ('XMidSnap Bones', PREF_XMID_SNAP, 'Snap middle verts to X Zero (uses XZero limit)'),\
- ('Selected Only', PREF_SEL_ONLY, 'Only xmirror selected bones.'),\
- ]
-
- # Popup, exit if the user doesn't click OK
- if not Draw.PupBlock("X Mirror mesh tool", pup_block):
- return
-
- # Replace the variables with their button values.
- PREF_XMID_SNAP= PREF_XMID_SNAP.val
- PREF_MAX_DIST= PREF_MAX_DIST.val
- PREF_MODE_L2R= PREF_MODE_L2R.val
- PREF_MODE_R2L= PREF_MODE_R2L.val
- PREF_XZERO_THRESH= PREF_XZERO_THRESH.val
- PREF_SEL_ONLY= PREF_SEL_ONLY.val
-
- # If both are off assume mid-point and enable both
- if not PREF_MODE_R2L and not PREF_MODE_L2R:
- PREF_MODE_R2L= PREF_MODE_L2R= True
-
-
- tot_editbones, tot_editbones_modified = armature_symetry(\
- arm_ob,\
- PREF_MAX_DIST,\
- PREF_XMID_SNAP,\
- PREF_XZERO_THRESH,\
- PREF_MODE_L2R,\
- PREF_MODE_R2L,\
- PREF_SEL_ONLY)
-
- if is_editmode: Blender.Window.EditMode(1)
-
- # Redraw all views before popup
- Blender.Window.RedrawAll()
-
- # Print results
- if PREF_SEL_ONLY:
- msg= 'moved %i bones of %i selected' % (tot_editbones_modified, tot_editbones)
- else:
- msg= 'moved %i bones of %i visible' % (tot_editbones_modified, tot_editbones)
-
-
- Blender.Draw.PupMenu(msg)
-
-# Check for __main__ so this function can be imported by other scripts without running the script.
-if __name__=='__main__':
- main()