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authorTon Roosendaal <ton@blender.org>2007-05-08 14:26:55 +0400
committerTon Roosendaal <ton@blender.org>2007-05-08 14:26:55 +0400
commitff6585e58495b1520595d356954046dcff1419ac (patch)
tree4ad5fc2f7b6f73e805f33a94872d6a91d3223797
parent15e79ef4c834ea31b14ef72d522fb0a5d00dc76e (diff)
Bugfix #6658
Node UI for Image sequences also allows negative offset value, so you can have first image be 0000 too (3dsmax)
-rw-r--r--source/blender/src/drawnode.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawnode.c b/source/blender/src/drawnode.c
index 338d8042572..e1cab659171 100644
--- a/source/blender/src/drawnode.c
+++ b/source/blender/src/drawnode.c
@@ -811,7 +811,7 @@ static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *nod
dy-= 19;
uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Offs:",
xmin, dy, width, 19,
- &iuser->offset, 0.0, 10000.0, 0, 0, "Offsets the number of the frame to use in the animation");
+ &iuser->offset, -10000.0, 10000.0, 0, 0, "Offsets the number of the frame to use in the animation");
uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Cycl",
xmin+width, dy, width-20, 19,
&iuser->cycl, 0.0, 0.0, 0, 0, "Make animation go cyclic");