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authorDiego Borghetti <bdiego@gmail.com>2008-07-10 01:32:25 +0400
committerDiego Borghetti <bdiego@gmail.com>2008-07-10 01:32:25 +0400
commitda2fbc1a543a3e878641fd215d5600443aec7961 (patch)
treea963833a21027dd853c24457cd3e764211223572
parenteae481ed64c53bd1bd7ff532ee8ab99326beeaac (diff)
branches/blender-2.47
Merge from trunk: Revision: 15460 Revision: 15461 Revision: 15462 Revision: 15480 Revision: 15485 Revision: 15488 Revision: 15490 Revision: 15494 Revision: 15550 Revision: 15502 Revision: 15503 Revision: 15505 Revision: 15508
-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.cpp9
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c2
-rw-r--r--source/blender/blenkernel/intern/library.c60
-rw-r--r--source/blender/blenkernel/intern/modifier.c2
-rw-r--r--source/blender/blenkernel/intern/particle.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c10
-rw-r--r--source/blender/imbuf/intern/openexr/openexr_api.cpp41
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_gamma.c2
-rw-r--r--source/blender/radiosity/intern/source/radrender.c15
-rw-r--r--source/blender/src/buttons_object.c2
-rw-r--r--source/blender/src/editmesh_add.c18
-rw-r--r--source/blender/src/edittime.c4
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h30
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.cpp16
14 files changed, 140 insertions, 73 deletions
diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp
index 82a76b3c706..293f8fc1661 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemWin32.cpp
@@ -302,6 +302,15 @@ GHOST_TSuccess GHOST_SystemWin32::init()
{
GHOST_TSuccess success = GHOST_System::init();
+ /* Disable scaling on high DPI displays on Vista */
+ HMODULE user32 = ::LoadLibraryA("user32.dll");
+ typedef BOOL (WINAPI * LPFNSETPROCESSDPIAWARE)();
+ LPFNSETPROCESSDPIAWARE SetProcessDPIAware =
+ (LPFNSETPROCESSDPIAWARE)GetProcAddress(user32, "SetProcessDPIAware");
+ if (SetProcessDPIAware)
+ SetProcessDPIAware();
+ FreeLibrary(user32);
+
// Determine whether this system has a high frequency performance counter. */
m_hasPerformanceCounter = ::QueryPerformanceFrequency((LARGE_INTEGER*)&m_freq) == TRUE;
if (m_hasPerformanceCounter) {
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 30405660658..4d3f9143b85 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1052,7 +1052,7 @@ void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
/* store vertex indices in tmp union */
for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
- ev->tmp.l = (long) i++;
+ ev->tmp.l = (long) i;
for( ; ee; ee = ee->next, ++edge_r) {
edge_r->crease = (unsigned char) (ee->crease*255.0f);
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 7c50b409693..c3dddf06e7c 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -224,48 +224,50 @@ void flag_all_listbases_ids(short flag, short value)
/* note: MAX_LIBARRAY define should match this code */
int set_listbasepointers(Main *main, ListBase **lb)
{
+ int a = 0;
+
/* BACKWARDS! also watch order of free-ing! (mesh<->mat) */
- lb[0]= &(main->ipo);
- lb[1]= &(main->key);
- lb[2]= &(main->image);
- lb[3]= &(main->tex);
- lb[4]= &(main->mat);
- lb[5]= &(main->vfont);
+ lb[a++]= &(main->ipo);
+ lb[a++]= &(main->key);
+ lb[a++]= &(main->nodetree);
+ lb[a++]= &(main->image);
+ lb[a++]= &(main->tex);
+ lb[a++]= &(main->mat);
+ lb[a++]= &(main->vfont);
/* Important!: When adding a new object type,
* the specific data should be inserted here
*/
- lb[6]= &(main->armature);
- lb[7]= &(main->action);
+ lb[a++]= &(main->armature);
+ lb[a++]= &(main->action);
- lb[8]= &(main->mesh);
- lb[9]= &(main->curve);
- lb[10]= &(main->mball);
+ lb[a++]= &(main->mesh);
+ lb[a++]= &(main->curve);
+ lb[a++]= &(main->mball);
- lb[11]= &(main->wave);
- lb[12]= &(main->latt);
- lb[13]= &(main->lamp);
- lb[14]= &(main->camera);
+ lb[a++]= &(main->wave);
+ lb[a++]= &(main->latt);
+ lb[a++]= &(main->lamp);
+ lb[a++]= &(main->camera);
- lb[15]= &(main->text);
- lb[16]= &(main->sound);
- lb[17]= &(main->group);
- lb[18]= &(main->nodetree);
- lb[19]= &(main->brush);
- lb[20]= &(main->script);
- lb[21]= &(main->particle);
+ lb[a++]= &(main->text);
+ lb[a++]= &(main->sound);
+ lb[a++]= &(main->group);
+ lb[a++]= &(main->brush);
+ lb[a++]= &(main->script);
+ lb[a++]= &(main->particle);
- lb[22]= &(main->world);
- lb[23]= &(main->screen);
- lb[24]= &(main->object);
- lb[25]= &(main->scene);
- lb[26]= &(main->library);
+ lb[a++]= &(main->world);
+ lb[a++]= &(main->screen);
+ lb[a++]= &(main->object);
+ lb[a++]= &(main->scene);
+ lb[a++]= &(main->library);
- lb[27]= NULL;
+ lb[a]= NULL;
- return 27;
+ return a;
}
/* *********** ALLOC AND FREE *****************
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index f9f17e7762d..50c6cd6a981 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -4727,7 +4727,7 @@ static void waveModifier_deformVertsEM(
if(!wmd->texture && !wmd->defgrp_name[0] && !(wmd->flag & MOD_WAVE_NORM))
dm = derivedData;
- else if(derivedData) dm = derivedData;
+ else if(derivedData) dm = CDDM_copy(derivedData);
else dm = CDDM_from_editmesh(editData, ob->data);
if(wmd->flag & MOD_WAVE_NORM) {
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 18fca5439ef..24a3d348ae7 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -1371,7 +1371,7 @@ void psys_particle_on_shape(int distr, int index, float *fuv, float *vec, float
/************************************************/
void psys_particle_on_emitter(Object *ob, ParticleSystemModifierData *psmd, int from, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor){
if(psmd){
- if(psmd->psys->part->distr==PART_DISTR_GRID){
+ if(psmd->psys->part->distr==PART_DISTR_GRID && psmd->psys->part->from != PART_FROM_VERT){
if(vec){
VECCOPY(vec,fuv);
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index ae17732ed06..340890a8f99 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -168,7 +168,7 @@ static void realloc_particles(Object *ob, ParticleSystem *psys, int new_totpart)
int i, totpart, totsaved = 0;
if(new_totpart<0) {
- if(psys->part->distr==PART_DISTR_GRID) {
+ if(psys->part->distr==PART_DISTR_GRID && psys->part->from != PART_FROM_VERT) {
totpart= psys->part->grid_res;
totpart*=totpart*totpart;
}
@@ -1056,7 +1056,7 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm
dm= CDDM_from_mesh((Mesh*)ob->data, ob);
/* special handling of grid distribution */
- if(part->distr==PART_DISTR_GRID){
+ if(part->distr==PART_DISTR_GRID && from != PART_FROM_VERT){
distribute_particles_in_grid(dm,psys);
dm->release(dm);
return 0;
@@ -1600,7 +1600,7 @@ void initialize_particle(ParticleData *pa, int p, Object *ob, ParticleSystem *ps
NormalQuat(pa->r_rot);
- if(part->distr!=PART_DISTR_GRID){
+ if(part->distr!=PART_DISTR_GRID && part->from != PART_FROM_VERT){
/* any unique random number will do (r_ave[0]) */
if(ptex.exist < 0.5*(1.0+pa->r_ave[0]))
pa->flag |= PARS_UNEXIST;
@@ -4515,7 +4515,7 @@ void psys_changed_type(ParticleSystem *psys)
if(part->from == PART_FROM_PARTICLE) {
if(part->type != PART_REACTOR)
part->from = PART_FROM_FACE;
- if(part->distr == PART_DISTR_GRID)
+ if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT)
part->distr = PART_DISTR_JIT;
}
@@ -4710,7 +4710,7 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier
oldtotpart = psys->totpart;
oldtotchild = psys->totchild;
- if(part->distr == PART_DISTR_GRID)
+ if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT)
totpart = part->grid_res*part->grid_res*part->grid_res;
else
totpart = psys->part->totpart;
diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp
index b59908fef39..fe352610a40 100644
--- a/source/blender/imbuf/intern/openexr/openexr_api.cpp
+++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp
@@ -842,7 +842,7 @@ typedef struct RGBA
} RGBA;
-#if 0
+/* debug only */
static void exr_print_filecontents(InputFile *file)
{
const ChannelList &channels = file->header().channels();
@@ -853,7 +853,27 @@ static void exr_print_filecontents(InputFile *file)
printf("OpenEXR-load: Found channel %s of type %d\n", i.name(), channel.type);
}
}
-#endif
+
+/* for non-multilayer, map R G B A channel names to something that's in this file */
+static const char *exr_rgba_channelname(InputFile *file, const char *chan)
+{
+ const ChannelList &channels = file->header().channels();
+
+ for (ChannelList::ConstIterator i = channels.begin(); i != channels.end(); ++i)
+ {
+ const Channel &channel = i.channel();
+ const char *str= i.name();
+ int len= strlen(str);
+ if(len) {
+ if(BLI_strcasecmp(chan, str+len-1)==0) {
+ return str;
+ }
+ }
+ }
+ return chan;
+}
+
+
static int exr_has_zbuffer(InputFile *file)
{
@@ -896,7 +916,8 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, int size, int flags)
//printf("OpenEXR-load: image data window %d %d %d %d\n",
// dw.min.x, dw.min.y, dw.max.x, dw.max.y);
- // exr_print_filecontents(file);
+ if(0) // debug
+ exr_print_filecontents(file);
is_multi= exr_is_renderresult(file);
@@ -935,11 +956,15 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, int size, int flags)
/* but, since we read y-flipped (negative y stride) we move to last scanline */
first+= 4*(height-1)*width;
- frameBuffer.insert ("R", Slice (FLOAT, (char *) first, xstride, ystride));
- frameBuffer.insert ("G", Slice (FLOAT, (char *) (first+1), xstride, ystride));
- frameBuffer.insert ("B", Slice (FLOAT, (char *) (first+2), xstride, ystride));
- /* 1.0 is fill value */
- frameBuffer.insert ("A", Slice (FLOAT, (char *) (first+3), xstride, ystride, 1, 1, 1.0f));
+ frameBuffer.insert ( exr_rgba_channelname(file, "R"),
+ Slice (FLOAT, (char *) first, xstride, ystride));
+ frameBuffer.insert ( exr_rgba_channelname(file, "G"),
+ Slice (FLOAT, (char *) (first+1), xstride, ystride));
+ frameBuffer.insert ( exr_rgba_channelname(file, "B"),
+ Slice (FLOAT, (char *) (first+2), xstride, ystride));
+
+ frameBuffer.insert ( exr_rgba_channelname(file, "A"),
+ Slice (FLOAT, (char *) (first+3), xstride, ystride, 1, 1, 1.0f)); /* 1.0 is fill value */
if(exr_has_zbuffer(file))
{
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c b/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c
index ff9e2b716ce..e77de3726cb 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c
@@ -47,7 +47,7 @@ static void do_gamma(bNode *node, float *out, float *in, float *fac)
int i=0;
for(i=0; i<3; i++) {
/* check for negative to avoid nan's */
- out[i] = (in[0] > 0.0f)? pow(in[i],fac[0]): in[0];
+ out[i] = (in[i] > 0.0f)? pow(in[i],fac[0]): in[i];
}
out[3] = in[3];
}
diff --git a/source/blender/radiosity/intern/source/radrender.c b/source/blender/radiosity/intern/source/radrender.c
index e5ef1e9a4a2..68b5fa81f43 100644
--- a/source/blender/radiosity/intern/source/radrender.c
+++ b/source/blender/radiosity/intern/source/radrender.c
@@ -369,9 +369,18 @@ printf(" Rad elems: %d emittors %d\n", RG.totelem, RG.totpatch);
if(vlr->mat->mode & MA_RADIO) {
/* during render, vlr->n gets flipped/corrected, we cannot have that */
- if(vlr->v4) CalcNormFloat4(vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->v4->co, rf->norm);
- else CalcNormFloat(vlr->v1->co, vlr->v2->co, vlr->v3->co, rf->norm);
-
+ if (obr->ob->transflag & OB_NEG_SCALE){
+ /* The object has negative scale that will cause the normals to flip.
+ To counter this unwanted normal flip, swap vertex 2 and 4 for a quad
+ or vertex 2 and 3 (see flip_face) for a triangle in the call to CalcNormFloat4
+ in order to flip the normals back to the way they were in the original mesh. */
+ if(vlr->v4) CalcNormFloat4(vlr->v1->co, vlr->v4->co, vlr->v3->co, vlr->v2->co, rf->norm);
+ else CalcNormFloat(vlr->v1->co, vlr->v3->co, vlr->v2->co, rf->norm);
+ }else{
+ if(vlr->v4) CalcNormFloat4(vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->v4->co, rf->norm);
+ else CalcNormFloat(vlr->v1->co, vlr->v2->co, vlr->v3->co, rf->norm);
+ }
+
rf->totrad[0]= vlr->mat->emit*vlr->mat->r;
rf->totrad[1]= vlr->mat->emit*vlr->mat->g;
rf->totrad[2]= vlr->mat->emit*vlr->mat->b;
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 52261f7d3fb..dadf4d9c96a 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -4812,7 +4812,7 @@ static void object_panel_particle_system(Object *ob)
uiDefBut(block, LABEL, 0, "Basic:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- if(part->distr==PART_DISTR_GRID)
+ if(part->distr==PART_DISTR_GRID && part->from != PART_FROM_VERT)
uiDefButI(block, NUM, B_PART_ALLOC, "Resol:", butx,(buty-=buth),butw,buth, &part->grid_res, 1.0, 100.0, 0, 0, "The resolution of the particle grid");
else
uiDefButI(block, NUM, B_PART_ALLOC, "Amount:", butx,(buty-=buth),butw,buth, &part->totpart, 0.0, 100000.0, 0, 0, "The total number of particles");
diff --git a/source/blender/src/editmesh_add.c b/source/blender/src/editmesh_add.c
index 952ae957f34..9516f39b05c 100644
--- a/source/blender/src/editmesh_add.c
+++ b/source/blender/src/editmesh_add.c
@@ -379,7 +379,7 @@ static EditFace *addface_from_edges(void)
/* find the 4 edges */
for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & SELECT) {
+ if( (eed->f & SELECT) || (eed->v1->f & eed->v2->f & SELECT) ) {
if(eedar[0]==NULL) eedar[0]= eed;
else if(eedar[1]==NULL) eedar[1]= eed;
else if(eedar[2]==NULL) eedar[2]= eed;
@@ -765,6 +765,7 @@ void addedgeface_mesh(void)
/* if 4 edges exist, we just create the face, convex or not */
efa= addface_from_edges();
if(efa==NULL) {
+
/* the order of vertices can be anything, 6 cases to check */
if( convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co) ) {
efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL);
@@ -775,17 +776,16 @@ void addedgeface_mesh(void)
else if( convex(neweve[0]->co, neweve[2]->co, neweve[1]->co, neweve[3]->co) ) {
efa= addfacelist(neweve[0], neweve[2], neweve[1], neweve[3], NULL, NULL);
}
-
- else if( convex(neweve[1]->co, neweve[2]->co, neweve[3]->co, neweve[0]->co) ) {
- efa= addfacelist(neweve[1], neweve[2], neweve[3], neweve[0], NULL, NULL);
+ else if( convex(neweve[0]->co, neweve[1]->co, neweve[3]->co, neweve[2]->co) ) {
+ efa= addfacelist(neweve[0], neweve[1], neweve[3], neweve[2], NULL, NULL);
}
- else if( convex(neweve[1]->co, neweve[3]->co, neweve[0]->co, neweve[2]->co) ) {
- efa= addfacelist(neweve[1], neweve[3], neweve[0], neweve[2], NULL, NULL);
+ else if( convex(neweve[0]->co, neweve[3]->co, neweve[2]->co, neweve[1]->co) ) {
+ efa= addfacelist(neweve[0], neweve[3], neweve[2], neweve[1], NULL, NULL);
}
- else if( convex(neweve[1]->co, neweve[3]->co, neweve[2]->co, neweve[0]->co) ) {
- efa= addfacelist(neweve[1], neweve[3], neweve[2], neweve[0], NULL, NULL);
+ else if( convex(neweve[0]->co, neweve[3]->co, neweve[1]->co, neweve[2]->co) ) {
+ efa= addfacelist(neweve[0], neweve[3], neweve[1], neweve[2], NULL, NULL);
}
- else error("The selected vertices form a concave quad");
+ else printf("cannot find nice quad from concave set of vertices\n");
}
}
}
diff --git a/source/blender/src/edittime.c b/source/blender/src/edittime.c
index 5a10ea65738..2c37a0eb20f 100644
--- a/source/blender/src/edittime.c
+++ b/source/blender/src/edittime.c
@@ -803,11 +803,11 @@ static void timeline_force_draw(short val)
if(sa->spacetype==SPACE_VIEW3D) {
if(sa==samin || (val & TIME_ALL_3D_WIN)) dodraw= 1;
}
- else if(ELEM6(sa->spacetype, SPACE_NLA, SPACE_IPO, SPACE_SEQ, SPACE_BUTS, SPACE_ACTION, SPACE_SOUND)) {
+ else if(ELEM5(sa->spacetype, SPACE_NLA, SPACE_IPO, SPACE_SEQ, SPACE_ACTION, SPACE_SOUND)) {
if(val & TIME_ALL_ANIM_WIN) dodraw= 1;
}
else if(sa->spacetype==SPACE_BUTS) {
- if(val & TIME_ALL_BUTS_WIN) dodraw= 1;
+ if(val & TIME_ALL_BUTS_WIN) dodraw= 2;
}
else if(sa->spacetype==SPACE_IMAGE) {
if (val & TIME_ALL_IMAGE_WIN) dodraw = 1;
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index de89ed9b5c8..ea9cbc0587b 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -76,18 +76,36 @@ static inline void Py_Fatal(char *M) {
virtual PyTypeObject *GetType(void) {return &Type;}; \
virtual PyParentObject *GetParents(void) {return Parents;}
+
// This defines the _getattr_up macro
// which allows attribute and method calls
// to be properly passed up the hierarchy.
#define _getattr_up(Parent) \
- PyObject *rvalue = Py_FindMethod(Methods, this, const_cast<char*>(attr.ReadPtr())); \
- if (rvalue == NULL) \
- { \
+ PyObject *rvalue = NULL; \
+ if (attr=="__methods__") { \
+ PyObject *_attr_string = NULL; \
+ PyMethodDef *meth = Methods; \
+ rvalue = Parent::_getattr(attr); \
+ if (rvalue==NULL) { \
+ PyErr_Clear(); \
+ rvalue = PyList_New(0); \
+ } \
+ if (meth) { \
+ for (; meth->ml_name != NULL; meth++) { \
+ _attr_string = PyString_FromString(meth->ml_name); \
+ PyList_Append(rvalue, _attr_string); \
+ Py_DECREF(_attr_string); \
+ } \
+ } \
+ } else { \
+ rvalue = Py_FindMethod(Methods, this, const_cast<char*>(attr.ReadPtr())); \
+ if (rvalue == NULL) { \
PyErr_Clear(); \
- return Parent::_getattr(attr); \
+ rvalue = Parent::_getattr(attr); \
} \
- else \
- return rvalue
+ } \
+ return rvalue; \
+
/**
* These macros are helpfull when embedding Python routines. The second
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
index 80ee15a9475..423543eef5c 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
@@ -137,14 +137,18 @@ void KX_TouchEventManager::NextFrame()
// KX_GameObject* gameOb1 = ctrl1->getClientInfo();
KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo *>(ctrl1->getNewClientInfo());
-
list<SCA_ISensor*>::iterator sit;
- for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit)
- static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).first, (*cit).second, NULL);
-
+ if (client_info) {
+ for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit) {
+ static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).first, (*cit).second, NULL);
+ }
+ }
client_info = static_cast<KX_ClientObjectInfo *>((*cit).second->getNewClientInfo());
- for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit)
- static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).second, (*cit).first, NULL);
+ if (client_info) {
+ for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit) {
+ static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).second, (*cit).first, NULL);
+ }
+ }
}
m_newCollisions.clear();