Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorErwin Coumans <blender@erwincoumans.com>2008-10-10 09:32:04 +0400
committerErwin Coumans <blender@erwincoumans.com>2008-10-10 09:32:04 +0400
commit7995395fd2a6ad503c70cf3bd463b579b2fd9386 (patch)
treeb599b6eced36f70ffdd0aec977f3d5789b246c09
parent3c27b8034b624d23024e3ece23639bd428f2788f (diff)
fix: leave default behaviour the same to be backward compatible with previous rigid body constraints: No Collision between linked objects if button is pressed.
-rw-r--r--source/blender/src/buttons_object.c2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index fceba115767..c86d5193a5a 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -1508,7 +1508,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
uiDefButI(block, MENU, B_CONSTRAINT_TEST, "Joint Types%t|Ball%x1|Hinge%x2|Cone Twist%x4|Generic (experimental)%x12",//|Extra Force%x6",
*xco, *yco-25, 150, 18, &data->type, 0, 0, 0, 0, "Choose the joint type");
- uiDefButBitS(block, TOG, CONSTRAINT_DISABLE_LINKED_COLLISION, B_CONSTRAINT_TEST, "Collision", *xco+155, *yco-25, 111, 18, &data->flag, 0, 24, 0, 0, "Enable Collision Between Linked Bodies");
+ uiDefButBitS(block, TOG, CONSTRAINT_DISABLE_LINKED_COLLISION, B_CONSTRAINT_TEST, "No Col.", *xco+155, *yco-25, 111, 18, &data->flag, 0, 24, 0, 0, "Disable Collision Between Linked Bodies");
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "toObject:", *xco, *yco-50, 130, 18, &data->tar, "Child Object");
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 82fa084a615..505db944097 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -887,7 +887,7 @@ int CcdPhysicsEnvironment::createUniversalD6Constraint(
)
{
- bool disableCollisionBetweenLinkedBodies = (0==(flags & CCD_CONSTRAINT_DISABLE_LINKED_COLLISION));
+ bool disableCollisionBetweenLinkedBodies = (0!=(flags & CCD_CONSTRAINT_DISABLE_LINKED_COLLISION));
//we could either add some logic to recognize ball-socket and hinge, or let that up to the user
//perhaps some warning or hint that hinge/ball-socket is more efficient?
@@ -1496,7 +1496,7 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl
)
{
- bool disableCollisionBetweenLinkedBodies = (0==(flags & CCD_CONSTRAINT_DISABLE_LINKED_COLLISION));
+ bool disableCollisionBetweenLinkedBodies = (0!=(flags & CCD_CONSTRAINT_DISABLE_LINKED_COLLISION));