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authorTon Roosendaal <ton@blender.org>2008-10-12 15:13:35 +0400
committerTon Roosendaal <ton@blender.org>2008-10-12 15:13:35 +0400
commita146614a5ca47768176664c14afa0f5c585eee4c (patch)
tree46fd6026c9a946fdf51ea96c7c53150702a5a40a
parent2ee4feda268f5c73938f78d06321163d8eeb467a (diff)
Small fix, ancient issue:
drawing object names in 3d window, zbuffered mode, didn't show up.
-rw-r--r--source/blender/src/drawobject.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 722b430714b..7ff7b20b3ea 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -5175,10 +5175,12 @@ void draw_object(Base *base, int flag)
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
/* but, we also dont draw names for sets or duplicators */
if(flag == 0) {
+ if(G.vd->zbuf) glDisable(GL_DEPTH_TEST);
glRasterPos3f(0.0, 0.0, 0.0);
BMF_DrawString(G.font, " ");
BMF_DrawString(G.font, ob->id.name+2);
+ if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
}
}
/*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/