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author | Campbell Barton <ideasman42@gmail.com> | 2010-02-12 19:48:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-02-12 19:48:04 +0300 |
commit | 3188089dc1423c3a2df6fa52ebffefc78e4c3389 (patch) | |
tree | 2ad591333c72973b6c017a8594e328d69afe0c1d | |
parent | 4b4cb7f9c1e8be96618a75d8113da8a46fe81d48 (diff) |
[#21121] Limit to visible don't works well in Face mode
dont draw face dots when drawing backbuffer
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 460d79556e3..732f1c17988 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -129,6 +129,7 @@ #define CHECK_OB_DRAWFACEDOT(sce, vd, dt) \ ( (sce->toolsettings->selectmode & SCE_SELECT_FACE) && \ (vd->drawtype<=OB_SOLID) && \ + (G.f & G_BACKBUFSEL)==0 && \ (((vd->drawtype==OB_SOLID) && (dt>=OB_SOLID) && (vd->flag2 & V3D_SOLID_TEX) && (vd->flag & V3D_ZBUF_SELECT)) == 0) \ ) |