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authorDalai Felinto <dfelinto@gmail.com>2010-10-26 05:55:06 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-10-26 05:55:06 +0400
commit05abc0d3eb6b2bfe3e29434bbffcd03c36349471 (patch)
tree75e7c3b107974850fc30e7c756f97405c595df20
parent3264ced377ff159c7201b1c7d312c2f48d1327cf (diff)
blenderplayer building again in CMake+MSVC
(I basically commented out functions already defined in other places)
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index f2970293b05..87a33922f3d 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -374,10 +374,12 @@ struct wmKeyMapItem *WM_modalkeymap_add_item(struct wmKeyMap *km, int type, int
struct wmKeyMap *WM_modalkeymap_add(struct wmKeyConfig *keyconf, char *idname, EnumPropertyItem *items){return (struct wmKeyMap *) NULL;}
/* intern/decimation */
+/*
int LOD_FreeDecimationData(struct LOD_Decimation_Info *info){return 0;}
int LOD_CollapseEdge(struct LOD_Decimation_Info *info){return 0;}
int LOD_PreprocessMesh(struct LOD_Decimation_Info *info){return 0;}
int LOD_LoadMesh(struct LOD_Decimation_Info *info){return 0;}
+*/
/* smoke */
void LzmaCompress(void) { return; }
@@ -423,17 +425,19 @@ void sculpt_set_brush_alpha(struct Brush *brush, float alpha){}
char blender_path[] = "";
/* CSG */
+/*
struct CSG_BooleanOperation * CSG_NewBooleanFunction( void ){return (struct CSG_BooleanOperation *) NULL;}
void CSG_FreeBooleanOperation(struct CSG_BooleanOperation *operation){return;}
void CSG_FreeFaceDescriptor(struct CSG_FaceIteratorDescriptor * f_descriptor){return;}
void CSG_FreeVertexDescriptor(struct CSG_VertexIteratorDescriptor * v_descriptor){return;}
int CSG_OutputFaceDescriptor(struct CSG_BooleanOperation * operation, struct CSG_FaceIteratorDescriptor * output){return 0;}
int CSG_OutputVertexDescriptor(struct CSG_BooleanOperation * operation, struct CSG_VertexIteratorDescriptor *output){return 0;}
+*/
typedef struct CSG_VertexIteratorDescriptor {int a;} CSG_VertexIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation
typedef struct CSG_FaceIteratorDescriptor {int a;} CSG_FaceIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation
typedef struct CSG_OperationType {int a;} CSG_OperationType; //workaround to build CSG_PerformanceBoolean Operation
-
+/*
int CSG_PerformBooleanOperation(
struct CSG_BooleanOperation *operation,
CSG_OperationType op_type,
@@ -442,5 +446,6 @@ int CSG_PerformBooleanOperation(
CSG_FaceIteratorDescriptor obBFaces,
CSG_VertexIteratorDescriptor obBVertices)
{ return 0;}
+*/
#endif // GAMEBLENDER == 1