diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-01-04 18:25:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-01-04 18:25:12 +0300 |
commit | 231f3a4e2e5a8ccee3fbe83cfbb9a346b0f4b3fa (patch) | |
tree | 08eb71c3f52dbe2dbb6ddc0729be8a0c44e4db93 | |
parent | a952de66b0f51f278a3a0c939e4a4e81b9d9bf66 (diff) |
fix [#25388] Export to X3D generates texture fields in X3D file for objects
use vertex color paint setting to export vertex colors when a material is assigned.
-rw-r--r-- | release/scripts/op/io_scene_x3d/export_x3d.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/op/io_scene_x3d/export_x3d.py b/release/scripts/op/io_scene_x3d/export_x3d.py index e9b83b0cccd..cc25f1b6b5f 100644 --- a/release/scripts/op/io_scene_x3d/export_x3d.py +++ b/release/scripts/op/io_scene_x3d/export_x3d.py @@ -466,7 +466,7 @@ class x3d_class: #--- output textureCoordinates if UV texture used if mesh.uv_textures.active: self.writeTextureCoordinates(mesh) - if mesh.vertex_colors.active: + if mesh.vertex_colors.active and (mat_first is None or mat_first.use_vertex_color_paint): self.writeFaceColors(mesh) #--- output coordinates self.writeCoordinates(ob, mesh, meshName, EXPORT_TRI) @@ -479,7 +479,7 @@ class x3d_class: #--- output textureCoordinates if UV texture used if mesh.uv_textures.active: self.writeTextureCoordinates(mesh) - if mesh.vertex_colors.active: + if mesh.vertex_colors.active and (mat_first is None or mat_first.use_vertex_color_paint): self.writeFaceColors(mesh) #--- output vertexColors |