diff options
author | Ton Roosendaal <ton@blender.org> | 2011-01-03 18:50:08 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2011-01-03 18:50:08 +0300 |
commit | 2ad8175597d1306429a4246ad14e470b506f7b3b (patch) | |
tree | 020dbc66187621a879b59f5c16d3bbddec6f3e29 | |
parent | 9676902006f4181e84c6eff6da64b393c46a34e9 (diff) |
Todo: Material nodes
- On each re-render, the node image was cleared. Skipping this gives
nicer pictures
- Node render was using AA, but unfortunately only 1 sample for Nodes
is being stored. Disable AA render for now, nice speedup too.
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 3 | ||||
-rw-r--r-- | source/blender/editors/render/render_preview.c | 2 |
2 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index db11b42ee1e..bd126ab12c2 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -1270,8 +1270,7 @@ static void node_init_preview(bNode *node, int xsize, int ysize) node->preview->xsize= xsize; node->preview->ysize= ysize; } - else - memset(node->preview->rect, 0, 4*xsize + xsize*ysize*sizeof(char)*4); + /* no clear, makes nicer previews */ } void ntreeInitPreview(bNodeTree *ntree, int xsize, int ysize) diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index efe30533ac2..2dee51ac448 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -995,7 +995,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs else if(sp->pr_method==PR_NODE_RENDER) { if(idtype == ID_MA) sce->r.scemode |= R_MATNODE_PREVIEW; else if(idtype == ID_TE) sce->r.scemode |= R_TEXNODE_PREVIEW; - sce->r.mode |= R_OSA; + sce->r.mode &= ~R_OSA; } else { /* PR_BUTS_RENDER */ sce->r.mode |= R_OSA; |