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author | Nathan Letwory <nathan@letworyinteractive.com> | 2011-08-10 11:36:57 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2011-08-10 11:36:57 +0400 |
commit | 4da9a8959fd74de665ac06aeee69cbfb4d2a6376 (patch) | |
tree | c75c72787b22003db4c4f20636deb9909d2a661a | |
parent | 3a9b288bc7982fc69c8ebf1005122cba45e725dd (diff) |
Fix [#28195] Particles objects disappear in viewport, and 90° rotation
Reported by Jean Francois Sarazin
Lack of normal normalisation caused scaling issues. SIGGRAPH fix by jahka and jesterKing. Thanks to host dfelinto with entertainment provided by slikdigit.
-rw-r--r-- | source/blender/blenkernel/intern/particle.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 5995b895061..9aa1c6e29eb 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -4389,6 +4389,7 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa copy_m3_m4(nmat, ob->imat); transpose_m3(nmat); mul_m3_v3(nmat, nor); + normalize_v3(nor); /* make sure that we get a proper side vector */ if(fabs(dot_v3v3(nor,vec))>0.999999) { |