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authorCampbell Barton <ideasman42@gmail.com>2011-08-11 09:46:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-08-11 09:46:18 +0400
commite97617e3fbf2281326ba471fc72c71b52f8b0fdb (patch)
tree6e3af555ad58af2b00ae2e4b86e71060ce594dc3
parent07e8bfd2f2a09452d61645f32479c60eb4be85b7 (diff)
parentfde1dc0fb2fd6275e85821f12a6bc362cc6a2d38 (diff)
merge outliner refactor so we dont have to keep outliner.c locked in trunk.
this wont build because of changes spesific to pepper, fix coming next. svn merge source/blender/editors/space_outliner -r36830:38987 https://svn.blender.org/svnroot/bf-blender/branches/soc-2011-pepper/source/blender/editors/space_outliner
-rw-r--r--source/blender/editors/space_outliner/CMakeLists.txt6
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c1647
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c1396
-rw-r--r--source/blender/editors/space_outliner/outliner_intern.h86
-rw-r--r--source/blender/editors/space_outliner/outliner_ops.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c865
-rw-r--r--source/blender/editors/space_outliner/outliner_tools.c1184
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c1571
-rw-r--r--source/blender/editors/space_outliner/space_outliner.c7
9 files changed, 6749 insertions, 15 deletions
diff --git a/source/blender/editors/space_outliner/CMakeLists.txt b/source/blender/editors/space_outliner/CMakeLists.txt
index 4194d463e10..d969a80a678 100644
--- a/source/blender/editors/space_outliner/CMakeLists.txt
+++ b/source/blender/editors/space_outliner/CMakeLists.txt
@@ -37,8 +37,12 @@ set(INC_SYS
)
set(SRC
- outliner.c
+ outliner_draw.c
+ outliner_edit.c
outliner_ops.c
+ outliner_select.c
+ outliner_tools.c
+ outliner_tree.c
space_outliner.c
outliner_intern.h
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
new file mode 100644
index 00000000000..67d0e68c1c4
--- /dev/null
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -0,0 +1,1647 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_outliner/outliner_draw.c
+ * \ingroup spoutliner
+ */
+
+#include <string.h>
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_group_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_world_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_animsys.h"
+#include "BKE_context.h"
+#include "BKE_deform.h"
+#include "BKE_depsgraph.h"
+#include "BKE_fcurve.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_sequencer.h"
+
+#include "ED_armature.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_util.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "outliner_intern.h"
+
+/* ****************************************************** */
+/* Tree Size Functions */
+
+static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
+{
+ TreeElement *te= lb->first;
+ while(te) {
+ TreeStoreElem *tselem= TREESTORE(te);
+ if((tselem->flag & TSE_CLOSED)==0)
+ outliner_height(soops, &te->subtree, h);
+ (*h) += UI_UNIT_Y;
+ te= te->next;
+ }
+}
+
+#if 0 // XXX this is currently disabled until te->xend is set correctly
+static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
+{
+ TreeElement *te= lb->first;
+ while(te) {
+// TreeStoreElem *tselem= TREESTORE(te);
+
+ // XXX fixme... te->xend is not set yet
+ if(tselem->flag & TSE_CLOSED) {
+ if (te->xend > *w)
+ *w = te->xend;
+ }
+ outliner_width(soops, &te->subtree, w);
+ te= te->next;
+ }
+}
+#endif
+
+static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx)
+{
+ TreeElement *te= lb->first;
+ while(te) {
+ TreeStoreElem *tselem= TREESTORE(te);
+ // XXX fixme... (currently, we're using a fixed length of 100)!
+ /*if(te->xend) {
+ if(te->xend > *w)
+ *w = te->xend;
+ }*/
+ if(startx+100 > *w)
+ *w = startx+100;
+
+ if((tselem->flag & TSE_CLOSED)==0)
+ outliner_rna_width(soops, &te->subtree, w, startx+UI_UNIT_X);
+ te= te->next;
+ }
+}
+
+/* ****************************************************** */
+
+static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2)
+{
+ Scene *scene = (Scene *)poin;
+ Object *ob = (Object *)poin2;
+
+ if(!common_restrict_check(C, ob)) return;
+
+ /* deselect objects that are invisible */
+ if (ob->restrictflag & OB_RESTRICT_VIEW) {
+ /* Ouch! There is no backwards pointer from Object to Base,
+ * so have to do loop to find it. */
+ ED_base_object_select(object_in_scene(ob, scene), BA_DESELECT);
+ }
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+
+}
+
+static void restrictbutton_sel_cb(bContext *C, void *poin, void *poin2)
+{
+ Scene *scene = (Scene *)poin;
+ Object *ob = (Object *)poin2;
+
+ if(!common_restrict_check(C, ob)) return;
+
+ /* if select restriction has just been turned on */
+ if (ob->restrictflag & OB_RESTRICT_SELECT) {
+ /* Ouch! There is no backwards pointer from Object to Base,
+ * so have to do loop to find it. */
+ ED_base_object_select(object_in_scene(ob, scene), BA_DESELECT);
+ }
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+
+}
+
+static void restrictbutton_rend_cb(bContext *C, void *poin, void *UNUSED(poin2))
+{
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_RENDER, poin);
+}
+
+static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2))
+{
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, poin);
+}
+
+static void restrictbutton_modifier_cb(bContext *C, void *UNUSED(poin), void *poin2)
+{
+ Object *ob = (Object *)poin2;
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
+}
+
+static void restrictbutton_bone_cb(bContext *C, void *UNUSED(poin), void *poin2)
+{
+ Bone *bone= (Bone *)poin2;
+ if(bone && (bone->flag & BONE_HIDDEN_P))
+ bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
+}
+
+static void restrictbutton_ebone_cb(bContext *C, void *UNUSED(poin), void *poin2)
+{
+ EditBone *ebone= (EditBone *)poin2;
+ if(ebone && (ebone->flag & BONE_HIDDEN_A))
+ ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
+}
+
+static int group_restrict_flag(Group *gr, int flag)
+{
+ GroupObject *gob;
+
+ for(gob= gr->gobject.first; gob; gob= gob->next) {
+ if((gob->ob->restrictflag & flag) == 0)
+ return 0;
+ }
+
+ return 1;
+}
+
+static int group_select_flag(Group *gr)
+{
+ GroupObject *gob;
+
+ for(gob= gr->gobject.first; gob; gob= gob->next)
+ if((gob->ob->flag & SELECT))
+ return 1;
+
+ return 0;
+}
+
+static void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag)
+{
+ Scene *scene = (Scene *)poin;
+ GroupObject *gob;
+ Group *gr = (Group *)poin2;
+
+ if(group_restrict_flag(gr, flag)) {
+ for(gob= gr->gobject.first; gob; gob= gob->next) {
+ gob->ob->restrictflag &= ~flag;
+
+ if(flag==OB_RESTRICT_VIEW)
+ if(gob->ob->flag & SELECT)
+ ED_base_object_select(object_in_scene(gob->ob, scene), BA_DESELECT);
+ }
+ }
+ else {
+ for(gob= gr->gobject.first; gob; gob= gob->next) {
+ /* not in editmode */
+ if(scene->obedit!=gob->ob) {
+ gob->ob->restrictflag |= flag;
+
+ if(flag==OB_RESTRICT_VIEW)
+ if((gob->ob->flag & SELECT) == 0)
+ ED_base_object_select(object_in_scene(gob->ob, scene), BA_SELECT);
+ }
+ }
+ }
+}
+
+static void restrictbutton_gr_restrict_view(bContext *C, void *poin, void *poin2)
+{
+ restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_VIEW);
+ WM_event_add_notifier(C, NC_GROUP, NULL);
+}
+static void restrictbutton_gr_restrict_select(bContext *C, void *poin, void *poin2)
+{
+ restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_SELECT);
+ WM_event_add_notifier(C, NC_GROUP, NULL);
+}
+static void restrictbutton_gr_restrict_render(bContext *C, void *poin, void *poin2)
+{
+ restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_RENDER);
+ WM_event_add_notifier(C, NC_GROUP, NULL);
+}
+
+
+static void namebutton_cb(bContext *C, void *tsep, char *oldname)
+{
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ Scene *scene= CTX_data_scene(C);
+ Object *obedit= CTX_data_edit_object(C);
+ TreeStore *ts= soops->treestore;
+ TreeStoreElem *tselem= tsep;
+
+ if(ts && tselem) {
+ TreeElement *te= outliner_find_tse(soops, tselem);
+
+ if(tselem->type==0) {
+ test_idbutton(tselem->id->name+2); // library.c, unique name and alpha sort
+
+ switch(GS(tselem->id->name)) {
+ case ID_MA:
+ WM_event_add_notifier(C, NC_MATERIAL, NULL); break;
+ case ID_TE:
+ WM_event_add_notifier(C, NC_TEXTURE, NULL); break;
+ case ID_IM:
+ WM_event_add_notifier(C, NC_IMAGE, NULL); break;
+ case ID_SCE:
+ WM_event_add_notifier(C, NC_SCENE, NULL); break;
+ default:
+ WM_event_add_notifier(C, NC_ID|NA_RENAME, NULL); break;
+ }
+ /* Check the library target exists */
+ if (te->idcode == ID_LI) {
+ char expanded[FILE_MAXDIR + FILE_MAXFILE];
+ BLI_strncpy(expanded, ((Library *)tselem->id)->name, FILE_MAXDIR + FILE_MAXFILE);
+ BLI_path_abs(expanded, G.main->name);
+ if (!BLI_exists(expanded)) {
+ BKE_report(CTX_wm_reports(C), RPT_ERROR, "This path does not exist, correct this before saving");
+ }
+ }
+ }
+ else {
+ switch(tselem->type) {
+ case TSE_DEFGROUP:
+ defgroup_unique_name(te->directdata, (Object *)tselem->id); // id = object
+ break;
+ case TSE_NLA_ACTION:
+ test_idbutton(tselem->id->name+2);
+ break;
+ case TSE_EBONE:
+ {
+ bArmature *arm= (bArmature *)tselem->id;
+ if(arm->edbo) {
+ EditBone *ebone= te->directdata;
+ char newname[sizeof(ebone->name)];
+
+ /* restore bone name */
+ BLI_strncpy(newname, ebone->name, sizeof(ebone->name));
+ BLI_strncpy(ebone->name, oldname, sizeof(ebone->name));
+ ED_armature_bone_rename(obedit->data, oldname, newname);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, OBACT);
+ }
+ }
+ break;
+
+ case TSE_BONE:
+ {
+ Bone *bone= te->directdata;
+ Object *ob;
+ char newname[sizeof(bone->name)];
+
+ // always make current object active
+ tree_element_active(C, scene, soops, te, 1); // was set_active_object()
+ ob= OBACT;
+
+ /* restore bone name */
+ BLI_strncpy(newname, bone->name, sizeof(bone->name));
+ BLI_strncpy(bone->name, oldname, sizeof(bone->name));
+ ED_armature_bone_rename(ob->data, oldname, newname);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
+ }
+ break;
+ case TSE_POSE_CHANNEL:
+ {
+ bPoseChannel *pchan= te->directdata;
+ Object *ob;
+ char newname[sizeof(pchan->name)];
+
+ // always make current object active
+ tree_element_active(C, scene, soops, te, 1); // was set_active_object()
+ ob= OBACT;
+
+ /* restore bone name */
+ BLI_strncpy(newname, pchan->name, sizeof(pchan->name));
+ BLI_strncpy(pchan->name, oldname, sizeof(pchan->name));
+ ED_armature_bone_rename(ob->data, oldname, newname);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
+ }
+ break;
+ case TSE_POSEGRP:
+ {
+ Object *ob= (Object *)tselem->id; // id = object
+ bActionGroup *grp= te->directdata;
+
+ BLI_uniquename(&ob->pose->agroups, grp, "Group", '.', offsetof(bActionGroup, name), sizeof(grp->name));
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
+ }
+ break;
+ case TSE_R_LAYER:
+ break;
+ }
+ }
+ tselem->flag &= ~TSE_TEXTBUT;
+ }
+}
+
+static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, ListBase *lb)
+{
+ uiBut *bt;
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ Object *ob = NULL;
+ Group *gr = NULL;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
+ /* objects have toggle-able restriction flags */
+ if(tselem->type==0 && te->idcode==ID_OB) {
+ PointerRNA ptr;
+
+ ob = (Object *)tselem->id;
+ RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ptr);
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_VIEW_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1,
+ &ptr, "hide", -1, 0, 0, -1, -1, NULL);
+ uiButSetFunc(bt, restrictbutton_view_cb, scene, ob);
+
+ bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_SELECT_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1,
+ &ptr, "hide_select", -1, 0, 0, -1, -1, NULL);
+ uiButSetFunc(bt, restrictbutton_sel_cb, scene, ob);
+
+ bt= uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_RENDER_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1,
+ &ptr, "hide_render", -1, 0, 0, -1, -1, NULL);
+ uiButSetFunc(bt, restrictbutton_rend_cb, scene, ob);
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+
+ }
+ if(tselem->type==0 && te->idcode==ID_GR){
+ int restrict_bool;
+ gr = (Group *)tselem->id;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+
+ restrict_bool= group_restrict_flag(gr, OB_RESTRICT_VIEW);
+ bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ uiButSetFunc(bt, restrictbutton_gr_restrict_view, scene, gr);
+
+ restrict_bool= group_restrict_flag(gr, OB_RESTRICT_SELECT);
+ bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
+ uiButSetFunc(bt, restrictbutton_gr_restrict_select, scene, gr);
+
+ restrict_bool= group_restrict_flag(gr, OB_RESTRICT_RENDER);
+ bt = uiDefIconBut(block, BUT, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, NULL, 0, 0, 0, 0, "Restrict/Allow renderability");
+ uiButSetFunc(bt, restrictbutton_gr_restrict_render, scene, gr);
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+ }
+ /* scene render layers and passes have toggle-able flags too! */
+ else if(tselem->type==TSE_R_LAYER) {
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+
+ bt= uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT-1,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, te->directdata, 0, 0, 0, 0, "Render this RenderLayer");
+ uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+ }
+ else if(tselem->type==TSE_R_PASS) {
+ int *layflag= te->directdata;
+ int passflag= 1<<tselem->nr;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+
+
+ bt= uiDefIconButBitI(block, ICONTOG, passflag, 0, ICON_CHECKBOX_HLT-1,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, layflag, 0, 0, 0, 0, "Render this Pass");
+ uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
+
+ layflag++; /* is lay_xor */
+ if(ELEM8(passflag, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT, SCE_PASS_INDIRECT, SCE_PASS_EMIT, SCE_PASS_ENVIRONMENT))
+ bt= uiDefIconButBitI(block, TOG, passflag, 0, (*layflag & passflag)?ICON_DOT:ICON_BLANK1,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined");
+ uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+ }
+ else if(tselem->type==TSE_MODIFIER) {
+ ModifierData *md= (ModifierData *)te->directdata;
+ ob = (Object *)tselem->id;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob);
+
+ bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability");
+ uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob);
+ }
+ else if(tselem->type==TSE_POSE_CHANNEL) {
+ bPoseChannel *pchan= (bPoseChannel *)te->directdata;
+ Bone *bone = pchan->bone;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ uiButSetFunc(bt, restrictbutton_bone_cb, NULL, bone);
+
+ bt= uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
+ uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL);
+ }
+ else if(tselem->type==TSE_EBONE) {
+ EditBone *ebone= (EditBone *)te->directdata;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, ebone);
+
+ bt= uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
+ (int)ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X-1, UI_UNIT_Y-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
+ uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, NULL);
+ }
+ }
+
+ if((tselem->flag & TSE_CLOSED)==0) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree);
+ }
+}
+
+static void outliner_draw_rnacols(ARegion *ar, int sizex)
+{
+ View2D *v2d= &ar->v2d;
+
+ float miny = v2d->cur.ymin-V2D_SCROLL_HEIGHT;
+ if(miny<v2d->tot.ymin) miny = v2d->tot.ymin;
+
+ UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
+
+ /* draw column separator lines */
+ fdrawline((float)sizex,
+ v2d->cur.ymax,
+ (float)sizex,
+ miny);
+
+ fdrawline((float)sizex+OL_RNA_COL_SIZEX,
+ v2d->cur.ymax,
+ (float)sizex+OL_RNA_COL_SIZEX,
+ miny);
+}
+
+static void outliner_draw_rnabuts(uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, int sizex, ListBase *lb)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ PointerRNA *ptr;
+ PropertyRNA *prop;
+
+ uiBlockSetEmboss(block, UI_EMBOSST);
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
+ if(tselem->type == TSE_RNA_PROPERTY) {
+ ptr= &te->rnaptr;
+ prop= te->directdata;
+
+ if(!(RNA_property_type(prop) == PROP_POINTER && (tselem->flag & TSE_CLOSED)==0))
+ uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1);
+ }
+ else if(tselem->type == TSE_RNA_ARRAY_ELEM) {
+ ptr= &te->rnaptr;
+ prop= te->directdata;
+
+ uiDefAutoButR(block, ptr, prop, te->index, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1);
+ }
+ }
+
+ if((tselem->flag & TSE_CLOSED)==0) outliner_draw_rnabuts(block, scene, ar, soops, sizex, &te->subtree);
+ }
+}
+
+static void operator_call_cb(struct bContext *UNUSED(C), void *arg_kmi, void *arg2)
+{
+ wmOperatorType *ot= arg2;
+ wmKeyMapItem *kmi= arg_kmi;
+
+ if(ot)
+ BLI_strncpy(kmi->idname, ot->idname, OP_MAX_TYPENAME);
+}
+
+static void operator_search_cb(const struct bContext *UNUSED(C), void *UNUSED(arg_kmi), const char *str, uiSearchItems *items)
+{
+ wmOperatorType *ot = WM_operatortype_first();
+
+ for(; ot; ot= ot->next) {
+
+ if(BLI_strcasestr(ot->idname, str)) {
+ char name[OP_MAX_TYPENAME];
+
+ /* display name for menu */
+ WM_operator_py_idname(name, ot->idname);
+
+ if(0==uiSearchItemAdd(items, name, ot, 0))
+ break;
+ }
+ }
+}
+
+/* operator Search browse menu, open */
+static uiBlock *operator_search_menu(bContext *C, ARegion *ar, void *arg_kmi)
+{
+ static char search[OP_MAX_TYPENAME];
+ wmEvent event;
+ wmWindow *win= CTX_wm_window(C);
+ wmKeyMapItem *kmi= arg_kmi;
+ wmOperatorType *ot= WM_operatortype_find(kmi->idname, 0);
+ uiBlock *block;
+ uiBut *but;
+
+ /* clear initial search string, then all items show */
+ search[0]= 0;
+
+ block= uiBeginBlock(C, ar, "_popup", UI_EMBOSS);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1);
+
+ /* fake button, it holds space for search items */
+ uiDefBut(block, LABEL, 0, "", 10, 15, 150, uiSearchBoxhHeight(), NULL, 0, 0, 0, 0, NULL);
+
+ but= uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, 256, 10, 0, 150, UI_UNIT_Y, 0, 0, "");
+ uiButSetSearchFunc(but, operator_search_cb, arg_kmi, operator_call_cb, ot);
+
+ uiBoundsBlock(block, 6);
+ uiBlockSetDirection(block, UI_DOWN);
+ uiEndBlock(C, block);
+
+ event= *(win->eventstate); /* XXX huh huh? make api call */
+ event.type= EVT_BUT_OPEN;
+ event.val= KM_PRESS;
+ event.customdata= but;
+ event.customdatafree= FALSE;
+ wm_event_add(win, &event);
+
+ return block;
+}
+
+#define OL_KM_KEYBOARD 0
+#define OL_KM_MOUSE 1
+#define OL_KM_TWEAK 2
+#define OL_KM_SPECIALS 3
+
+static short keymap_menu_type(short type)
+{
+ if(ISKEYBOARD(type)) return OL_KM_KEYBOARD;
+ if(ISTWEAK(type)) return OL_KM_TWEAK;
+ if(ISMOUSE(type)) return OL_KM_MOUSE;
+// return OL_KM_SPECIALS;
+ return 0;
+}
+
+static const char *keymap_type_menu(void)
+{
+ static const char string[]=
+ "Event Type%t"
+ "|Keyboard%x" STRINGIFY(OL_KM_KEYBOARD)
+ "|Mouse%x" STRINGIFY(OL_KM_MOUSE)
+ "|Tweak%x" STRINGIFY(OL_KM_TWEAK)
+// "|Specials%x" STRINGIFY(OL_KM_SPECIALS)
+ ;
+
+ return string;
+}
+
+static const char *keymap_mouse_menu(void)
+{
+ static const char string[]=
+ "Mouse Event%t"
+ "|Left Mouse%x" STRINGIFY(LEFTMOUSE)
+ "|Middle Mouse%x" STRINGIFY(MIDDLEMOUSE)
+ "|Right Mouse%x" STRINGIFY(RIGHTMOUSE)
+ "|Middle Mouse%x" STRINGIFY(MIDDLEMOUSE)
+ "|Right Mouse%x" STRINGIFY(RIGHTMOUSE)
+ "|Button4 Mouse%x" STRINGIFY(BUTTON4MOUSE)
+ "|Button5 Mouse%x" STRINGIFY(BUTTON5MOUSE)
+ "|Action Mouse%x" STRINGIFY(ACTIONMOUSE)
+ "|Select Mouse%x" STRINGIFY(SELECTMOUSE)
+ "|Mouse Move%x" STRINGIFY(MOUSEMOVE)
+ "|Wheel Up%x" STRINGIFY(WHEELUPMOUSE)
+ "|Wheel Down%x" STRINGIFY(WHEELDOWNMOUSE)
+ "|Wheel In%x" STRINGIFY(WHEELINMOUSE)
+ "|Wheel Out%x" STRINGIFY(WHEELOUTMOUSE)
+ "|Mouse/Trackpad Pan%x" STRINGIFY(MOUSEPAN)
+ "|Mouse/Trackpad Zoom%x" STRINGIFY(MOUSEZOOM)
+ "|Mouse/Trackpad Rotate%x" STRINGIFY(MOUSEROTATE)
+ ;
+
+ return string;
+}
+
+static const char *keymap_tweak_menu(void)
+{
+ static const char string[]=
+ "Tweak Event%t"
+ "|Left Mouse%x" STRINGIFY(EVT_TWEAK_L)
+ "|Middle Mouse%x" STRINGIFY(EVT_TWEAK_M)
+ "|Right Mouse%x" STRINGIFY(EVT_TWEAK_R)
+ "|Action Mouse%x" STRINGIFY(EVT_TWEAK_A)
+ "|Select Mouse%x" STRINGIFY(EVT_TWEAK_S)
+ ;
+
+ return string;
+}
+
+static const char *keymap_tweak_dir_menu(void)
+{
+ static const char string[]=
+ "Tweak Direction%t"
+ "|Any%x" STRINGIFY(KM_ANY)
+ "|North%x" STRINGIFY(EVT_GESTURE_N)
+ "|North-East%x" STRINGIFY(EVT_GESTURE_NE)
+ "|East%x" STRINGIFY(EVT_GESTURE_E)
+ "|Sout-East%x" STRINGIFY(EVT_GESTURE_SE)
+ "|South%x" STRINGIFY(EVT_GESTURE_S)
+ "|South-West%x" STRINGIFY(EVT_GESTURE_SW)
+ "|West%x" STRINGIFY(EVT_GESTURE_W)
+ "|North-West%x" STRINGIFY(EVT_GESTURE_NW)
+ ;
+
+ return string;
+}
+
+
+static void keymap_type_cb(bContext *C, void *kmi_v, void *UNUSED(arg_v))
+{
+ wmKeyMapItem *kmi= kmi_v;
+ short maptype= keymap_menu_type(kmi->type);
+
+ if(maptype!=kmi->maptype) {
+ switch(kmi->maptype) {
+ case OL_KM_KEYBOARD:
+ kmi->type= AKEY;
+ kmi->val= KM_PRESS;
+ break;
+ case OL_KM_MOUSE:
+ kmi->type= LEFTMOUSE;
+ kmi->val= KM_PRESS;
+ break;
+ case OL_KM_TWEAK:
+ kmi->type= EVT_TWEAK_L;
+ kmi->val= KM_ANY;
+ break;
+ case OL_KM_SPECIALS:
+ kmi->type= AKEY;
+ kmi->val= KM_PRESS;
+ }
+ ED_region_tag_redraw(CTX_wm_region(C));
+ }
+}
+
+static void outliner_draw_keymapbuts(uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ uiBlockSetEmboss(block, UI_EMBOSST);
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
+ uiBut *but;
+ const char *str;
+ int xstart= 240;
+ int butw1= UI_UNIT_X; /* operator */
+ int butw2= 90; /* event type, menus */
+ int butw3= 43; /* modifiers */
+
+ if(tselem->type == TSE_KEYMAP_ITEM) {
+ wmKeyMapItem *kmi= te->directdata;
+
+ /* modal map? */
+ if(kmi->propvalue);
+ else {
+ uiDefBlockBut(block, operator_search_menu, kmi, "", xstart, (int)te->ys+1, butw1, UI_UNIT_Y-1, "Assign new Operator");
+ }
+ xstart+= butw1+10;
+
+ /* map type button */
+ kmi->maptype= keymap_menu_type(kmi->type);
+
+ str= keymap_type_menu();
+ but= uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->maptype, 0, 0, 0, 0, "Event type");
+ uiButSetFunc(but, keymap_type_cb, kmi, NULL);
+ xstart+= butw2+5;
+
+ /* edit actual event */
+ switch(kmi->maptype) {
+ case OL_KM_KEYBOARD:
+ uiDefKeyevtButS(block, 0, "", xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, "Key code");
+ xstart+= butw2+5;
+ break;
+ case OL_KM_MOUSE:
+ str= keymap_mouse_menu();
+ uiDefButS(block, MENU, 0, str, xstart,(int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, 0, 0, 0, 0, "Mouse button");
+ xstart+= butw2+5;
+ break;
+ case OL_KM_TWEAK:
+ str= keymap_tweak_menu();
+ uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->type, 0, 0, 0, 0, "Tweak gesture");
+ xstart+= butw2+5;
+ str= keymap_tweak_dir_menu();
+ uiDefButS(block, MENU, 0, str, xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->val, 0, 0, 0, 0, "Tweak gesture direction");
+ xstart+= butw2+5;
+ break;
+ }
+
+ /* modifiers */
+ uiDefButS(block, OPTION, 0, "Shift", xstart, (int)te->ys+1, butw3+5, UI_UNIT_Y-1, &kmi->shift, 0, 0, 0, 0, "Modifier"); xstart+= butw3+5;
+ uiDefButS(block, OPTION, 0, "Ctrl", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->ctrl, 0, 0, 0, 0, "Modifier"); xstart+= butw3;
+ uiDefButS(block, OPTION, 0, "Alt", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->alt, 0, 0, 0, 0, "Modifier"); xstart+= butw3;
+ uiDefButS(block, OPTION, 0, "OS", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->oskey, 0, 0, 0, 0, "Modifier"); xstart+= butw3;
+ xstart+= 5;
+ uiDefKeyevtButS(block, 0, "", xstart, (int)te->ys+1, butw3, UI_UNIT_Y-1, &kmi->keymodifier, "Key Modifier code");
+ xstart+= butw3+5;
+
+ /* rna property */
+ if(kmi->ptr && kmi->ptr->data) {
+ uiDefBut(block, LABEL, 0, "(RNA property)", xstart, (int)te->ys+1, butw2, UI_UNIT_Y-1, &kmi->oskey, 0, 0, 0, 0, ""); xstart+= butw2;
+ }
+
+ (void)xstart;
+ }
+ }
+
+ if((tselem->flag & TSE_CLOSED)==0) outliner_draw_keymapbuts(block, ar, soops, &te->subtree);
+ }
+}
+
+
+static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, SpaceOops *soops, ListBase *lb)
+{
+ uiBut *bt;
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ int spx, dx, len;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(te->ys+2*UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
+
+ if(tselem->flag & TSE_TEXTBUT) {
+
+ /* If we add support to rename Sequence.
+ * need change this.
+ */
+ if(tselem->type == TSE_POSE_BASE) continue; // prevent crash when trying to rename 'pose' entry of armature
+
+ if(tselem->type==TSE_EBONE) len = sizeof(((EditBone*) 0)->name);
+ else if (tselem->type==TSE_MODIFIER) len = sizeof(((ModifierData*) 0)->name);
+ else if(tselem->id && GS(tselem->id->name)==ID_LI) len = sizeof(((Library*) 0)->name);
+ else len= MAX_ID_NAME-2;
+
+
+ dx= (int)UI_GetStringWidth(te->name);
+ if(dx<100) dx= 100;
+ spx=te->xs+2*UI_UNIT_X-4;
+ if(spx+dx+10>ar->v2d.cur.xmax) dx = ar->v2d.cur.xmax-spx-10;
+
+ bt= uiDefBut(block, TEX, OL_NAMEBUTTON, "", spx, (int)te->ys, dx+10, UI_UNIT_Y-1, (void *)te->name, 1.0, (float)len, 0, 0, "");
+ uiButSetRenameFunc(bt, namebutton_cb, tselem);
+
+ /* returns false if button got removed */
+ if( 0 == uiButActiveOnly(C, block, bt) )
+ tselem->flag &= ~TSE_TEXTBUT;
+ }
+ }
+
+ if((tselem->flag & TSE_CLOSED)==0) outliner_buttons(C, block, ar, soops, &te->subtree);
+ }
+}
+
+/* ****************************************************** */
+/* Normal Drawing... */
+
+/* make function calls a bit compacter */
+struct DrawIconArg {
+ uiBlock *block;
+ ID *id;
+ int xmax, x, y;
+ float alpha;
+};
+
+static void tselem_draw_icon_uibut(struct DrawIconArg *arg, int icon)
+{
+ /* restrict collumn clip... it has been coded by simply overdrawing, doesnt work for buttons */
+ if(arg->x >= arg->xmax)
+ UI_icon_draw(arg->x, arg->y, icon);
+ else {
+ /* XXX investigate: button placement of icons is way different than UI_icon_draw? */
+ float ufac= UI_UNIT_X/20.0f;
+ uiBut *but= uiDefIconBut(arg->block, LABEL, 0, icon, arg->x-3.0f*ufac, arg->y, UI_UNIT_X-4.0f*ufac, UI_UNIT_Y-4.0f*ufac, NULL, 0.0, 0.0, 1.0, arg->alpha, (arg->id && arg->id->lib) ? arg->id->lib->name : "");
+
+ if(arg->id)
+ uiButSetDragID(but, arg->id);
+ }
+
+}
+
+static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeStoreElem *tselem, TreeElement *te, float alpha)
+{
+ struct DrawIconArg arg;
+
+ /* make function calls a bit compacter */
+ arg.block= block;
+ arg.id= tselem->id;
+ arg.xmax= xmax;
+ arg.x= x;
+ arg.y= y;
+ arg.alpha= alpha;
+
+ if(tselem->type) {
+ switch( tselem->type) {
+ case TSE_ANIM_DATA:
+ UI_icon_draw(x, y, ICON_ANIM_DATA); break; // xxx
+ case TSE_NLA:
+ UI_icon_draw(x, y, ICON_NLA); break;
+ case TSE_NLA_TRACK:
+ UI_icon_draw(x, y, ICON_NLA); break; // XXX
+ case TSE_NLA_ACTION:
+ UI_icon_draw(x, y, ICON_ACTION); break;
+ case TSE_DRIVER_BASE:
+ UI_icon_draw(x, y, ICON_DRIVER); break;
+ case TSE_DEFGROUP_BASE:
+ UI_icon_draw(x, y, ICON_GROUP_VERTEX); break;
+ case TSE_BONE:
+ case TSE_EBONE:
+ UI_icon_draw(x, y, ICON_BONE_DATA); break;
+ case TSE_CONSTRAINT_BASE:
+ UI_icon_draw(x, y, ICON_CONSTRAINT); break;
+ case TSE_MODIFIER_BASE:
+ UI_icon_draw(x, y, ICON_MODIFIER); break;
+ case TSE_LINKED_OB:
+ UI_icon_draw(x, y, ICON_OBJECT_DATA); break;
+ case TSE_LINKED_PSYS:
+ UI_icon_draw(x, y, ICON_PARTICLES); break;
+ case TSE_MODIFIER:
+ {
+ Object *ob= (Object *)tselem->id;
+ ModifierData *md= BLI_findlink(&ob->modifiers, tselem->nr);
+ switch(md->type) {
+ case eModifierType_Subsurf:
+ UI_icon_draw(x, y, ICON_MOD_SUBSURF); break;
+ case eModifierType_Armature:
+ UI_icon_draw(x, y, ICON_MOD_ARMATURE); break;
+ case eModifierType_Lattice:
+ UI_icon_draw(x, y, ICON_MOD_LATTICE); break;
+ case eModifierType_Curve:
+ UI_icon_draw(x, y, ICON_MOD_CURVE); break;
+ case eModifierType_Build:
+ UI_icon_draw(x, y, ICON_MOD_BUILD); break;
+ case eModifierType_Mirror:
+ UI_icon_draw(x, y, ICON_MOD_MIRROR); break;
+ case eModifierType_Decimate:
+ UI_icon_draw(x, y, ICON_MOD_DECIM); break;
+ case eModifierType_Wave:
+ UI_icon_draw(x, y, ICON_MOD_WAVE); break;
+ case eModifierType_Hook:
+ UI_icon_draw(x, y, ICON_HOOK); break;
+ case eModifierType_Softbody:
+ UI_icon_draw(x, y, ICON_MOD_SOFT); break;
+ case eModifierType_Boolean:
+ UI_icon_draw(x, y, ICON_MOD_BOOLEAN); break;
+ case eModifierType_ParticleSystem:
+ UI_icon_draw(x, y, ICON_MOD_PARTICLES); break;
+ case eModifierType_ParticleInstance:
+ UI_icon_draw(x, y, ICON_MOD_PARTICLES); break;
+ case eModifierType_EdgeSplit:
+ UI_icon_draw(x, y, ICON_MOD_EDGESPLIT); break;
+ case eModifierType_Array:
+ UI_icon_draw(x, y, ICON_MOD_ARRAY); break;
+ case eModifierType_UVProject:
+ UI_icon_draw(x, y, ICON_MOD_UVPROJECT); break;
+ case eModifierType_Displace:
+ UI_icon_draw(x, y, ICON_MOD_DISPLACE); break;
+ case eModifierType_Shrinkwrap:
+ UI_icon_draw(x, y, ICON_MOD_SHRINKWRAP); break;
+ case eModifierType_Cast:
+ UI_icon_draw(x, y, ICON_MOD_CAST); break;
+ case eModifierType_MeshDeform:
+ UI_icon_draw(x, y, ICON_MOD_MESHDEFORM); break;
+ case eModifierType_Bevel:
+ UI_icon_draw(x, y, ICON_MOD_BEVEL); break;
+ case eModifierType_Smooth:
+ UI_icon_draw(x, y, ICON_MOD_SMOOTH); break;
+ case eModifierType_SimpleDeform:
+ UI_icon_draw(x, y, ICON_MOD_SIMPLEDEFORM); break;
+ case eModifierType_Mask:
+ UI_icon_draw(x, y, ICON_MOD_MASK); break;
+ case eModifierType_Cloth:
+ UI_icon_draw(x, y, ICON_MOD_CLOTH); break;
+ case eModifierType_Explode:
+ UI_icon_draw(x, y, ICON_MOD_EXPLODE); break;
+ case eModifierType_Collision:
+ UI_icon_draw(x, y, ICON_MOD_PHYSICS); break;
+ case eModifierType_Fluidsim:
+ UI_icon_draw(x, y, ICON_MOD_FLUIDSIM); break;
+ case eModifierType_Multires:
+ UI_icon_draw(x, y, ICON_MOD_MULTIRES); break;
+ case eModifierType_Smoke:
+ UI_icon_draw(x, y, ICON_MOD_SMOKE); break;
+ case eModifierType_Solidify:
+ UI_icon_draw(x, y, ICON_MOD_SOLIDIFY); break;
+ case eModifierType_Screw:
+ UI_icon_draw(x, y, ICON_MOD_SCREW); break;
+ default:
+ UI_icon_draw(x, y, ICON_DOT); break;
+ }
+ break;
+ }
+ case TSE_SCRIPT_BASE:
+ UI_icon_draw(x, y, ICON_TEXT); break;
+ case TSE_POSE_BASE:
+ UI_icon_draw(x, y, ICON_ARMATURE_DATA); break;
+ case TSE_POSE_CHANNEL:
+ UI_icon_draw(x, y, ICON_BONE_DATA); break;
+ case TSE_PROXY:
+ UI_icon_draw(x, y, ICON_GHOST); break;
+ case TSE_R_LAYER_BASE:
+ UI_icon_draw(x, y, ICON_RENDERLAYERS); break;
+ case TSE_R_LAYER:
+ UI_icon_draw(x, y, ICON_RENDERLAYERS); break;
+ case TSE_LINKED_LAMP:
+ UI_icon_draw(x, y, ICON_LAMP_DATA); break;
+ case TSE_LINKED_MAT:
+ UI_icon_draw(x, y, ICON_MATERIAL_DATA); break;
+ case TSE_POSEGRP_BASE:
+ UI_icon_draw(x, y, ICON_VERTEXSEL); break;
+ case TSE_SEQUENCE:
+ if(te->idcode==SEQ_MOVIE)
+ UI_icon_draw(x, y, ICON_SEQUENCE);
+ else if(te->idcode==SEQ_META)
+ UI_icon_draw(x, y, ICON_DOT);
+ else if(te->idcode==SEQ_SCENE)
+ UI_icon_draw(x, y, ICON_SCENE);
+ else if(te->idcode==SEQ_SOUND)
+ UI_icon_draw(x, y, ICON_SOUND);
+ else if(te->idcode==SEQ_IMAGE)
+ UI_icon_draw(x, y, ICON_IMAGE_COL);
+ else
+ UI_icon_draw(x, y, ICON_PARTICLES);
+ break;
+ case TSE_SEQ_STRIP:
+ UI_icon_draw(x, y, ICON_LIBRARY_DATA_DIRECT);
+ break;
+ case TSE_SEQUENCE_DUP:
+ UI_icon_draw(x, y, ICON_OBJECT_DATA);
+ break;
+ case TSE_RNA_STRUCT:
+ if(RNA_struct_is_ID(te->rnaptr.type)) {
+ arg.id= (ID *)te->rnaptr.data;
+ tselem_draw_icon_uibut(&arg, RNA_struct_ui_icon(te->rnaptr.type));
+ }
+ else
+ UI_icon_draw(x, y, RNA_struct_ui_icon(te->rnaptr.type));
+ break;
+ default:
+ UI_icon_draw(x, y, ICON_DOT); break;
+ }
+ }
+ else if (GS(tselem->id->name) == ID_OB) {
+ Object *ob= (Object *)tselem->id;
+ switch (ob->type) {
+ case OB_LAMP:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LAMP); break;
+ case OB_MESH:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_MESH); break;
+ case OB_CAMERA:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CAMERA); break;
+ case OB_CURVE:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_CURVE); break;
+ case OB_MBALL:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_META); break;
+ case OB_LATTICE:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_LATTICE); break;
+ case OB_ARMATURE:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_ARMATURE); break;
+ case OB_FONT:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_FONT); break;
+ case OB_SURF:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SURFACE); break;
+ case OB_SPEAKER:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_SPEAKER); break;
+ case OB_EMPTY:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_OB_EMPTY); break;
+
+ }
+ }
+ else {
+ switch( GS(tselem->id->name)) {
+ case ID_SCE:
+ tselem_draw_icon_uibut(&arg, ICON_SCENE_DATA); break;
+ case ID_ME:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_MESH); break;
+ case ID_CU:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CURVE); break;
+ case ID_MB:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_META); break;
+ case ID_LT:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LATTICE); break;
+ case ID_LA:
+ {
+ Lamp *la= (Lamp *)tselem->id;
+
+ switch(la->type) {
+ case LA_LOCAL:
+ tselem_draw_icon_uibut(&arg, ICON_LAMP_POINT); break;
+ case LA_SUN:
+ tselem_draw_icon_uibut(&arg, ICON_LAMP_SUN); break;
+ case LA_SPOT:
+ tselem_draw_icon_uibut(&arg, ICON_LAMP_SPOT); break;
+ case LA_HEMI:
+ tselem_draw_icon_uibut(&arg, ICON_LAMP_HEMI); break;
+ case LA_AREA:
+ tselem_draw_icon_uibut(&arg, ICON_LAMP_AREA); break;
+ default:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_LAMP); break;
+ }
+ break;
+ }
+ case ID_MA:
+ tselem_draw_icon_uibut(&arg, ICON_MATERIAL_DATA); break;
+ case ID_TE:
+ tselem_draw_icon_uibut(&arg, ICON_TEXTURE_DATA); break;
+ case ID_IM:
+ tselem_draw_icon_uibut(&arg, ICON_IMAGE_DATA); break;
+ case ID_SPK:
+ case ID_SO:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_SPEAKER); break;
+ case ID_AR:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_ARMATURE); break;
+ case ID_CA:
+ tselem_draw_icon_uibut(&arg, ICON_OUTLINER_DATA_CAMERA); break;
+ case ID_KE:
+ tselem_draw_icon_uibut(&arg, ICON_SHAPEKEY_DATA); break;
+ case ID_WO:
+ tselem_draw_icon_uibut(&arg, ICON_WORLD_DATA); break;
+ case ID_AC:
+ tselem_draw_icon_uibut(&arg, ICON_ACTION); break;
+ case ID_NLA:
+ tselem_draw_icon_uibut(&arg, ICON_NLA); break;
+ case ID_TXT:
+ tselem_draw_icon_uibut(&arg, ICON_SCRIPT); break;
+ case ID_GR:
+ tselem_draw_icon_uibut(&arg, ICON_GROUP); break;
+ case ID_LI:
+ tselem_draw_icon_uibut(&arg, ICON_LIBRARY_DATA_DIRECT); break;
+ }
+ }
+}
+
+static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, SpaceOops *soops, ListBase *lb, int level, int xmax, int *offsx, int ys)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ int active;
+
+ for(te= lb->first; te; te= te->next) {
+
+ /* exit drawing early */
+ if((*offsx) - UI_UNIT_X > xmax)
+ break;
+
+ tselem= TREESTORE(te);
+
+ /* object hierarchy always, further constrained on level */
+ if(level<1 || (tselem->type==0 && te->idcode==ID_OB)) {
+
+ /* active blocks get white circle */
+ if(tselem->type==0) {
+ if(te->idcode==ID_OB) active= (OBACT==(Object *)tselem->id);
+ else if(scene->obedit && scene->obedit->data==tselem->id) active= 1; // XXX use context?
+ else active= tree_element_active(C, scene, soops, te, 0);
+ }
+ else active= tree_element_type_active(NULL, scene, soops, te, tselem, 0);
+
+ if(active) {
+ float ufac= UI_UNIT_X/20.0f;
+
+ uiSetRoundBox(15);
+ glColor4ub(255, 255, 255, 100);
+ uiRoundBox( (float)*offsx-0.5f*ufac, (float)ys-1.0f*ufac, (float)*offsx+UI_UNIT_Y-3.0f*ufac, (float)ys+UI_UNIT_Y-3.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac);
+ glEnable(GL_BLEND); /* roundbox disables */
+ }
+
+ tselem_draw_icon(block, xmax, (float)*offsx, (float)ys, tselem, te, 0.5f);
+ te->xs= (float)*offsx;
+ te->ys= (float)ys;
+ te->xend= (short)*offsx+UI_UNIT_X;
+ te->flag |= TE_ICONROW; // for click
+
+ (*offsx) += UI_UNIT_X;
+ }
+
+ /* this tree element always has same amount of branches, so dont draw */
+ if(tselem->type!=TSE_R_LAYER)
+ outliner_draw_iconrow(C, block, scene, soops, &te->subtree, level+1, xmax, offsx, ys);
+ }
+
+}
+
+/* closed tree element */
+static void outliner_set_coord_tree_element(SpaceOops *soops, TreeElement *te, int startx, int *starty)
+{
+ TreeElement *ten;
+
+ /* store coord and continue, we need coordinates for elements outside view too */
+ te->xs= (float)startx;
+ te->ys= (float)(*starty);
+
+ for(ten= te->subtree.first; ten; ten= ten->next) {
+ outliner_set_coord_tree_element(soops, ten, startx+UI_UNIT_X, starty);
+ }
+}
+
+
+static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty)
+{
+ TreeElement *ten;
+ TreeStoreElem *tselem;
+ float ufac= UI_UNIT_X/20.0f;
+ int offsx= 0, active=0; // active=1 active obj, else active data
+
+ tselem= TREESTORE(te);
+
+ if(*starty+2*UI_UNIT_Y >= ar->v2d.cur.ymin && *starty<= ar->v2d.cur.ymax) {
+ int xmax= ar->v2d.cur.xmax;
+
+ /* icons can be ui buts, we dont want it to overlap with restrict */
+ if((soops->flag & SO_HIDE_RESTRICTCOLS)==0)
+ xmax-= OL_TOGW+UI_UNIT_X;
+
+ glEnable(GL_BLEND);
+
+ /* colors for active/selected data */
+ if(tselem->type==0) {
+ if(te->idcode==ID_SCE) {
+ if(tselem->id == (ID *)scene) {
+ glColor4ub(255, 255, 255, 100);
+ active= 2;
+ }
+ }
+ else if(te->idcode==ID_GR) {
+ Group *gr = (Group *)tselem->id;
+
+ if(group_select_flag(gr)) {
+ char col[4];
+ UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
+ col[3]= 100;
+ glColor4ubv((GLubyte *)col);
+
+ active= 2;
+ }
+ }
+ else if(te->idcode==ID_OB) {
+ Object *ob= (Object *)tselem->id;
+
+ if(ob==OBACT || (ob->flag & SELECT)) {
+ char col[4]= {0, 0, 0, 0};
+
+ /* outliner active ob: always white text, circle color now similar to view3d */
+
+ active= 2; /* means it draws a color circle */
+ if(ob==OBACT) {
+ if(ob->flag & SELECT) {
+ UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
+ col[3]= 100;
+ }
+
+ active= 1; /* means it draws white text */
+ }
+ else if(ob->flag & SELECT) {
+ UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
+ col[3]= 100;
+ }
+
+ glColor4ubv((GLubyte *)col);
+ }
+
+ }
+ else if(scene->obedit && scene->obedit->data==tselem->id) {
+ glColor4ub(255, 255, 255, 100);
+ active= 2;
+ }
+ else {
+ if(tree_element_active(C, scene, soops, te, 0)) {
+ glColor4ub(220, 220, 255, 100);
+ active= 2;
+ }
+ }
+ }
+ else {
+ if( tree_element_type_active(NULL, scene, soops, te, tselem, 0) ) active= 2;
+ glColor4ub(220, 220, 255, 100);
+ }
+
+ /* active circle */
+ if(active) {
+ uiSetRoundBox(15);
+ uiRoundBox( (float)startx+UI_UNIT_Y-1.5f*ufac, (float)*starty+2.0f*ufac, (float)startx+2.0f*UI_UNIT_Y-4.0f*ufac, (float)*starty+UI_UNIT_Y-1.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac);
+ glEnable(GL_BLEND); /* roundbox disables it */
+
+ te->flag |= TE_ACTIVE; // for lookup in display hierarchies
+ }
+
+ /* open/close icon, only when sublevels, except for scene */
+ if(te->subtree.first || (tselem->type==0 && te->idcode==ID_SCE) || (te->flag & TE_LAZY_CLOSED)) {
+ int icon_x;
+ if(tselem->type==0 && ELEM(te->idcode, ID_OB, ID_SCE))
+ icon_x = startx;
+ else
+ icon_x = startx+5*ufac;
+
+ // icons a bit higher
+ if(tselem->flag & TSE_CLOSED)
+ UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_RIGHT);
+ else
+ UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_DOWN);
+ }
+ offsx+= UI_UNIT_X;
+
+ /* datatype icon */
+
+ if(!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM))) {
+ // icons a bit higher
+ tselem_draw_icon(block, xmax, (float)startx+offsx - 0.5f*ufac, (float)*starty+2.0f*ufac, tselem, te, 1.0f);
+
+ offsx+= UI_UNIT_X;
+ }
+ else
+ offsx+= 2*ufac;
+
+ if(tselem->type==0 && tselem->id->lib) {
+ glPixelTransferf(GL_ALPHA_SCALE, 0.5f);
+ if(tselem->id->flag & LIB_INDIRECT)
+ UI_icon_draw((float)startx+offsx, (float)*starty+2*ufac, ICON_LIBRARY_DATA_INDIRECT);
+ else
+ UI_icon_draw((float)startx+offsx, (float)*starty+2*ufac, ICON_LIBRARY_DATA_DIRECT);
+ glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
+ offsx+= UI_UNIT_X;
+ }
+ glDisable(GL_BLEND);
+
+ /* name */
+ if(active==1) UI_ThemeColor(TH_TEXT_HI);
+ else if(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.75f);
+ else UI_ThemeColor(TH_TEXT);
+
+ UI_DrawString(startx+offsx, *starty+5*ufac, te->name);
+
+ offsx+= (int)(UI_UNIT_X + UI_GetStringWidth(te->name));
+
+ /* closed item, we draw the icons, not when it's a scene, or master-server list though */
+ if(tselem->flag & TSE_CLOSED) {
+ if(te->subtree.first) {
+ if(tselem->type==0 && te->idcode==ID_SCE);
+ else if(tselem->type!=TSE_R_LAYER) { /* this tree element always has same amount of branches, so dont draw */
+ int tempx= startx+offsx;
+
+ // divider
+ UI_ThemeColorShade(TH_BACK, -40);
+ glRecti(tempx -10, *starty+4, tempx -8, *starty+UI_UNIT_Y-4);
+
+ glEnable(GL_BLEND);
+ glPixelTransferf(GL_ALPHA_SCALE, 0.5);
+
+ outliner_draw_iconrow(C, block, scene, soops, &te->subtree, 0, xmax, &tempx, *starty+2);
+
+ glPixelTransferf(GL_ALPHA_SCALE, 1.0);
+ glDisable(GL_BLEND);
+ }
+ }
+ }
+ }
+ /* store coord and continue, we need coordinates for elements outside view too */
+ te->xs= (float)startx;
+ te->ys= (float)*starty;
+ te->xend= startx+offsx;
+
+ if((tselem->flag & TSE_CLOSED)==0) {
+ *starty-= UI_UNIT_Y;
+
+ for(ten= te->subtree.first; ten; ten= ten->next)
+ outliner_draw_tree_element(C, block, scene, ar, soops, ten, startx+UI_UNIT_X, starty);
+ }
+ else {
+ for(ten= te->subtree.first; ten; ten= ten->next)
+ outliner_set_coord_tree_element(soops, te, startx, starty);
+
+ *starty-= UI_UNIT_Y;
+ }
+}
+
+static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx, int *starty)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ int y1, y2;
+
+ if(lb->first==NULL) return;
+
+ y1=y2= *starty; /* for vertical lines between objects */
+ for(te=lb->first; te; te= te->next) {
+ y2= *starty;
+ tselem= TREESTORE(te);
+
+ /* horizontal line? */
+ if(tselem->type==0 && (te->idcode==ID_OB || te->idcode==ID_SCE))
+ glRecti(startx, *starty, startx+UI_UNIT_X, *starty-1);
+
+ *starty-= UI_UNIT_Y;
+
+ if((tselem->flag & TSE_CLOSED)==0)
+ outliner_draw_hierarchy(soops, &te->subtree, startx+UI_UNIT_X, starty);
+ }
+
+ /* vertical line */
+ te= lb->last;
+ if(te->parent || lb->first!=lb->last) {
+ tselem= TREESTORE(te);
+ if(tselem->type==0 && te->idcode==ID_OB) {
+
+ glRecti(startx, y1+UI_UNIT_Y, startx+1, y2);
+ }
+ }
+}
+
+static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+
+ /* selection status */
+ if((tselem->flag & TSE_CLOSED)==0)
+ if(tselem->type == TSE_RNA_STRUCT)
+ glRecti(0, *starty+1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, *starty+UI_UNIT_Y-1);
+
+ *starty-= UI_UNIT_Y;
+ if((tselem->flag & TSE_CLOSED)==0) {
+ outliner_draw_struct_marks(ar, soops, &te->subtree, starty);
+ if(tselem->type == TSE_RNA_STRUCT)
+ fdrawline(0, (float)*starty+UI_UNIT_Y, ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (float)*starty+UI_UNIT_Y);
+ }
+ }
+}
+
+static void outliner_draw_selection(ARegion *ar, SpaceOops *soops, ListBase *lb, int *starty)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+
+ /* selection status */
+ if(tselem->flag & TSE_SELECTED) {
+ glRecti(0, *starty+1, (int)ar->v2d.cur.xmax, *starty+UI_UNIT_Y-1);
+ }
+ *starty-= UI_UNIT_Y;
+ if((tselem->flag & TSE_CLOSED)==0) outliner_draw_selection(ar, soops, &te->subtree, starty);
+ }
+}
+
+
+static void outliner_draw_tree(bContext *C, uiBlock *block, Scene *scene, ARegion *ar, SpaceOops *soops)
+{
+ TreeElement *te;
+ int starty, startx;
+ float col[4];
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once
+
+ if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
+ /* struct marks */
+ UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
+ //UI_ThemeColorShade(TH_BACK, -20);
+ starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET;
+ outliner_draw_struct_marks(ar, soops, &soops->tree, &starty);
+ }
+
+ /* always draw selection fill before hierarchy */
+ UI_GetThemeColor3fv(TH_BACK, col);
+ glColor3f(col[0]+0.06f, col[1]+0.08f, col[2]+0.10f);
+ starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET;
+ outliner_draw_selection(ar, soops, &soops->tree, &starty);
+
+ // grey hierarchy lines
+ UI_ThemeColorBlend(TH_BACK, TH_TEXT, 0.4f);
+ starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y/2-OL_Y_OFFSET;
+ startx= 6;
+ outliner_draw_hierarchy(soops, &soops->tree, startx, &starty);
+
+ // items themselves
+ starty= (int)ar->v2d.tot.ymax-UI_UNIT_Y-OL_Y_OFFSET;
+ startx= 0;
+ for(te= soops->tree.first; te; te= te->next) {
+ outliner_draw_tree_element(C, block, scene, ar, soops, te, startx, &starty);
+ }
+}
+
+
+static void outliner_back(ARegion *ar)
+{
+ int ystart;
+
+ UI_ThemeColorShade(TH_BACK, 6);
+ ystart= (int)ar->v2d.tot.ymax;
+ ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET;
+
+ while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
+ glRecti(0, ystart, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, ystart+UI_UNIT_Y);
+ ystart-= 2*UI_UNIT_Y;
+ }
+}
+
+static void outliner_draw_restrictcols(ARegion *ar)
+{
+ int ystart;
+
+ /* background underneath */
+ UI_ThemeColor(TH_BACK);
+ glRecti((int)ar->v2d.cur.xmax-OL_TOGW, (int)ar->v2d.cur.ymin-V2D_SCROLL_HEIGHT-1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (int)ar->v2d.cur.ymax);
+
+ UI_ThemeColorShade(TH_BACK, 6);
+ ystart= (int)ar->v2d.tot.ymax;
+ ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET;
+
+ while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
+ glRecti((int)ar->v2d.cur.xmax-OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart+UI_UNIT_Y);
+ ystart-= 2*UI_UNIT_Y;
+ }
+
+ UI_ThemeColorShadeAlpha(TH_BACK, -15, -200);
+
+ /* view */
+ fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX,
+ ar->v2d.cur.ymax,
+ ar->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX,
+ ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT);
+
+ /* render */
+ fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX,
+ ar->v2d.cur.ymax,
+ ar->v2d.cur.xmax-OL_TOG_RESTRICT_SELECTX,
+ ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT);
+
+ /* render */
+ fdrawline(ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX,
+ ar->v2d.cur.ymax,
+ ar->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX,
+ ar->v2d.cur.ymin - V2D_SCROLL_HEIGHT);
+}
+
+/* ****************************************************** */
+/* Main Entrypoint - Draw contents of Outliner editor */
+
+void draw_outliner(const bContext *C)
+{
+ Main *mainvar= CTX_data_main(C);
+ Scene *scene= CTX_data_scene(C);
+ ARegion *ar= CTX_wm_region(C);
+ View2D *v2d= &ar->v2d;
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ uiBlock *block;
+ int sizey= 0, sizex= 0, sizex_rna= 0;
+
+ outliner_build_tree(mainvar, scene, soops); // always
+
+ /* get extents of data */
+ outliner_height(soops, &soops->tree, &sizey);
+
+ if (ELEM3(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF, SO_KEYMAP)) {
+ /* RNA has two columns:
+ * - column 1 is (max_width + OL_RNA_COL_SPACEX) or
+ * (OL_RNA_COL_X), whichever is wider...
+ * - column 2 is fixed at OL_RNA_COL_SIZEX
+ *
+ * (*) XXX max width for now is a fixed factor of UI_UNIT_X*(max_indention+100)
+ */
+
+ /* get actual width of column 1 */
+ outliner_rna_width(soops, &soops->tree, &sizex_rna, 0);
+ sizex_rna= MAX2(OL_RNA_COLX, sizex_rna+OL_RNA_COL_SPACEX);
+
+ /* get width of data (for setting 'tot' rect, this is column 1 + column 2 + a bit extra) */
+ if (soops->outlinevis == SO_KEYMAP)
+ sizex= sizex_rna + OL_RNA_COL_SIZEX*3 + 50; // XXX this is only really a quick hack to make this wide enough...
+ else
+ sizex= sizex_rna + OL_RNA_COL_SIZEX + 50;
+ }
+ else {
+ /* width must take into account restriction columns (if visible) so that entries will still be visible */
+ //outliner_width(soops, &soops->tree, &sizex);
+ outliner_rna_width(soops, &soops->tree, &sizex, 0); // XXX should use outliner_width instead when te->xend will be set correctly...
+
+ /* constant offset for restriction columns */
+ // XXX this isn't that great yet...
+ if ((soops->flag & SO_HIDE_RESTRICTCOLS)==0)
+ sizex += OL_TOGW*3;
+ }
+
+ /* tweak to display last line (when list bigger than window) */
+ sizey += V2D_SCROLL_HEIGHT;
+
+ /* adds vertical offset */
+ sizey += OL_Y_OFFSET;
+
+ /* update size of tot-rect (extents of data/viewable area) */
+ UI_view2d_totRect_set(v2d, sizex, sizey);
+
+ /* force display to pixel coords */
+ v2d->flag |= (V2D_PIXELOFS_X|V2D_PIXELOFS_Y);
+ /* set matrix for 2d-view controls */
+ UI_view2d_view_ortho(v2d);
+
+ /* draw outliner stuff (background, hierachy lines and names) */
+ outliner_back(ar);
+ block= uiBeginBlock(C, ar, "outliner buttons", UI_EMBOSS);
+ outliner_draw_tree((bContext *)C, block, scene, ar, soops);
+
+ if(ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
+ /* draw rna buttons */
+ outliner_draw_rnacols(ar, sizex_rna);
+ outliner_draw_rnabuts(block, scene, ar, soops, sizex_rna, &soops->tree);
+ }
+ else if(soops->outlinevis == SO_KEYMAP) {
+ outliner_draw_keymapbuts(block, ar, soops, &soops->tree);
+ }
+ else if (!(soops->flag & SO_HIDE_RESTRICTCOLS)) {
+ /* draw restriction columns */
+ outliner_draw_restrictcols(ar);
+ outliner_draw_restrictbuts(block, scene, ar, soops, &soops->tree);
+ }
+
+ /* draw edit buttons if nessecery */
+ outliner_buttons(C, block, ar, soops, &soops->tree);
+
+ uiEndBlock(C, block);
+ uiDrawBlock(C, block);
+
+ /* clear flag that allows quick redraws */
+ soops->storeflag &= ~SO_TREESTORE_REDRAW;
+}
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
new file mode 100644
index 00000000000..fbd5281b1d9
--- /dev/null
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -0,0 +1,1396 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_outliner/outliner_edit.c
+ * \ingroup spoutliner
+ */
+
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stddef.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_group_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_world_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+#include "BLI_math_base.h"
+
+#if defined WIN32 && !defined _LIBC
+# include "BLI_fnmatch.h" /* use fnmatch included in blenlib */
+#else
+# ifndef _GNU_SOURCE
+# define _GNU_SOURCE
+# endif
+# include <fnmatch.h>
+#endif
+
+
+#include "BKE_animsys.h"
+#include "BKE_context.h"
+#include "BKE_deform.h"
+#include "BKE_depsgraph.h"
+#include "BKE_fcurve.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_sequencer.h"
+
+#include "ED_armature.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_util.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+#include "RNA_enum_types.h"
+
+#include "ED_keyframing.h"
+
+#include "outliner_intern.h"
+
+/* ************************************************************** */
+/* Unused Utilities */
+// XXX: where to place these?
+
+/* This is not used anywhere at the moment */
+#if 0
+/* return 1 when levels were opened */
+static int outliner_open_back(SpaceOops *soops, TreeElement *te)
+{
+ TreeStoreElem *tselem;
+ int retval= 0;
+
+ for (te= te->parent; te; te= te->parent) {
+ tselem= TREESTORE(te);
+ if (tselem->flag & TSE_CLOSED) {
+ tselem->flag &= ~TSE_CLOSED;
+ retval= 1;
+ }
+ }
+ return retval;
+}
+
+static void outliner_open_reveal(SpaceOops *soops, ListBase *lb, TreeElement *teFind, int *found)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for (te= lb->first; te; te= te->next) {
+ /* check if this tree-element was the one we're seeking */
+ if (te == teFind) {
+ *found= 1;
+ return;
+ }
+
+ /* try to see if sub-tree contains it then */
+ outliner_open_reveal(soops, &te->subtree, teFind, found);
+ if (*found) {
+ tselem= TREESTORE(te);
+ if (tselem->flag & TSE_CLOSED)
+ tselem->flag &= ~TSE_CLOSED;
+ return;
+ }
+ }
+}
+#endif
+
+/* ************************************************************** */
+/* Click Activated */
+
+/* Toggle Open/Closed ------------------------------------------- */
+
+static int do_outliner_item_openclose(bContext *C, SpaceOops *soops, TreeElement *te, int all, const float mval[2])
+{
+
+ if(mval[1]>te->ys && mval[1]<te->ys+UI_UNIT_Y) {
+ TreeStoreElem *tselem= TREESTORE(te);
+
+ /* all below close/open? */
+ if(all) {
+ tselem->flag &= ~TSE_CLOSED;
+ outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
+ }
+ else {
+ if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
+ else tselem->flag |= TSE_CLOSED;
+ }
+
+ return 1;
+ }
+
+ for(te= te->subtree.first; te; te= te->next) {
+ if(do_outliner_item_openclose(C, soops, te, all, mval))
+ return 1;
+ }
+ return 0;
+
+}
+
+/* event can enterkey, then it opens/closes */
+static int outliner_item_openclose(bContext *C, wmOperator *op, wmEvent *event)
+{
+ ARegion *ar= CTX_wm_region(C);
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ TreeElement *te;
+ float fmval[2];
+ int all= RNA_boolean_get(op->ptr, "all");
+
+ UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], fmval, fmval+1);
+
+ for(te= soops->tree.first; te; te= te->next) {
+ if(do_outliner_item_openclose(C, soops, te, all, fmval))
+ break;
+ }
+
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_item_openclose(wmOperatorType *ot)
+{
+ ot->name= "Open/Close Item";
+ ot->idname= "OUTLINER_OT_item_openclose";
+ ot->description= "Toggle whether item under cursor is enabled or closed";
+
+ ot->invoke= outliner_item_openclose;
+
+ ot->poll= ED_operator_outliner_active;
+
+ RNA_def_boolean(ot->srna, "all", 1, "All", "Close or open all items.");
+}
+
+/* Rename --------------------------------------------------- */
+
+static int do_outliner_item_rename(bContext *C, ARegion *ar, SpaceOops *soops, TreeElement *te, const float mval[2])
+{
+ ReportList *reports= CTX_wm_reports(C); // XXX
+
+ if(mval[1]>te->ys && mval[1]<te->ys+UI_UNIT_Y) {
+ TreeStoreElem *tselem= TREESTORE(te);
+
+ /* name and first icon */
+ if(mval[0]>te->xs+UI_UNIT_X && mval[0]<te->xend) {
+
+ /* can't rename rna datablocks entries */
+ if(ELEM3(tselem->type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM))
+ ;
+ else if(ELEM10(tselem->type, TSE_ANIM_DATA, TSE_NLA, TSE_DEFGROUP_BASE, TSE_CONSTRAINT_BASE, TSE_MODIFIER_BASE, TSE_SCRIPT_BASE, TSE_POSE_BASE, TSE_POSEGRP_BASE, TSE_R_LAYER_BASE, TSE_R_PASS))
+ BKE_report(reports, RPT_WARNING, "Cannot edit builtin name");
+ else if(ELEM3(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP))
+ BKE_report(reports, RPT_WARNING, "Cannot edit sequence name");
+ else if(tselem->id->lib) {
+ // XXX error_libdata();
+ }
+ else if(te->idcode == ID_LI && te->parent) {
+ BKE_report(reports, RPT_WARNING, "Cannot edit the path of an indirectly linked library");
+ }
+ else {
+ tselem->flag |= TSE_TEXTBUT;
+ ED_region_tag_redraw(ar);
+ }
+ }
+ return 1;
+ }
+
+ for(te= te->subtree.first; te; te= te->next) {
+ if(do_outliner_item_rename(C, ar, soops, te, mval)) return 1;
+ }
+ return 0;
+}
+
+static int outliner_item_rename(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
+{
+ ARegion *ar= CTX_wm_region(C);
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ TreeElement *te;
+ float fmval[2];
+
+ UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], fmval, fmval+1);
+
+ for(te= soops->tree.first; te; te= te->next) {
+ if(do_outliner_item_rename(C, ar, soops, te, fmval)) break;
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+
+void OUTLINER_OT_item_rename(wmOperatorType *ot)
+{
+ ot->name= "Rename Item";
+ ot->idname= "OUTLINER_OT_item_rename";
+ ot->description= "Rename item under cursor";
+
+ ot->invoke= outliner_item_rename;
+
+ ot->poll= ED_operator_outliner_active;
+}
+
+/* ************************************************************** */
+/* Setting Toggling Operators */
+
+/* =============================================== */
+/* Toggling Utilities (Exported) */
+
+/* Apply Settings ------------------------------- */
+
+static int outliner_count_levels(SpaceOops *soops, ListBase *lb, int curlevel)
+{
+ TreeElement *te;
+ int level=curlevel, lev;
+
+ for(te= lb->first; te; te= te->next) {
+
+ lev= outliner_count_levels(soops, &te->subtree, curlevel+1);
+ if(lev>level) level= lev;
+ }
+ return level;
+}
+
+int outliner_has_one_flag(SpaceOops *soops, ListBase *lb, short flag, short curlevel)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ int level;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(tselem->flag & flag) return curlevel;
+
+ level= outliner_has_one_flag(soops, &te->subtree, flag, curlevel+1);
+ if(level) return level;
+ }
+ return 0;
+}
+
+void outliner_set_flag(SpaceOops *soops, ListBase *lb, short flag, short set)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(set==0) tselem->flag &= ~flag;
+ else tselem->flag |= flag;
+ outliner_set_flag(soops, &te->subtree, flag, set);
+ }
+}
+
+/* Restriction Columns ------------------------------- */
+
+/* same check needed for both object operation and restrict column button func
+ * return 0 when in edit mode (cannot restrict view or select)
+ * otherwise return 1 */
+int common_restrict_check(bContext *C, Object *ob)
+{
+ /* Don't allow hide an object in edit mode,
+ * check the bug #22153 and #21609, #23977
+ */
+ Object *obedit= CTX_data_edit_object(C);
+ if (obedit && obedit == ob) {
+ /* found object is hidden, reset */
+ if (ob->restrictflag & OB_RESTRICT_VIEW)
+ ob->restrictflag &= ~OB_RESTRICT_VIEW;
+ /* found object is unselectable, reset */
+ if (ob->restrictflag & OB_RESTRICT_SELECT)
+ ob->restrictflag &= ~OB_RESTRICT_SELECT;
+ return 0;
+ }
+
+ return 1;
+}
+
+/* =============================================== */
+/* Restriction toggles */
+
+/* Toggle Visibility ---------------------------------------- */
+
+void object_toggle_visibility_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem)
+{
+ Base *base= (Base *)te->directdata;
+ Object *ob = (Object *)tselem->id;
+
+ /* add check for edit mode */
+ if(!common_restrict_check(C, ob)) return;
+
+ if(base || (base= object_in_scene(ob, scene))) {
+ if((base->object->restrictflag ^= OB_RESTRICT_VIEW)) {
+ ED_base_object_select(base, BA_DESELECT);
+ }
+ }
+}
+
+static int outliner_toggle_visibility_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ Scene *scene= CTX_data_scene(C);
+ ARegion *ar= CTX_wm_region(C);
+
+ outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_visibility_cb);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_VISIBLE, scene);
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_visibility_toggle(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Toggle Visibility";
+ ot->idname= "OUTLINER_OT_visibility_toggle";
+ ot->description= "Toggle the visibility of selected items";
+
+ /* callbacks */
+ ot->exec= outliner_toggle_visibility_exec;
+ ot->poll= ED_operator_outliner_active_no_editobject;
+
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/* Toggle Selectability ---------------------------------------- */
+
+void object_toggle_selectability_cb(bContext *UNUSED(C), Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem)
+{
+ Base *base= (Base *)te->directdata;
+
+ if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
+ if(base) {
+ base->object->restrictflag^=OB_RESTRICT_SELECT;
+ }
+}
+
+static int outliner_toggle_selectability_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ Scene *scene= CTX_data_scene(C);
+ ARegion *ar= CTX_wm_region(C);
+
+ outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_selectability_cb);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_selectability_toggle(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Toggle Selectability";
+ ot->idname= "OUTLINER_OT_selectability_toggle";
+ ot->description= "Toggle the selectability";
+
+ /* callbacks */
+ ot->exec= outliner_toggle_selectability_exec;
+ ot->poll= ED_operator_outliner_active_no_editobject;
+
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/* Toggle Renderability ---------------------------------------- */
+
+void object_toggle_renderability_cb(bContext *UNUSED(C), Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem)
+{
+ Base *base= (Base *)te->directdata;
+
+ if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
+ if(base) {
+ base->object->restrictflag^=OB_RESTRICT_RENDER;
+ }
+}
+
+static int outliner_toggle_renderability_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ Scene *scene= CTX_data_scene(C);
+ ARegion *ar= CTX_wm_region(C);
+
+ outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_renderability_cb);
+
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_renderability_toggle(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Toggle Renderability";
+ ot->idname= "OUTLINER_OT_renderability_toggle";
+ ot->description= "Toggle the renderability of selected items";
+
+ /* callbacks */
+ ot->exec= outliner_toggle_renderability_exec;
+ ot->poll= ED_operator_outliner_active;
+
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/* =============================================== */
+/* Outliner setting toggles */
+
+/* Toggle Expanded (Outliner) ---------------------------------------- */
+
+static int outliner_toggle_expanded_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ ARegion *ar= CTX_wm_region(C);
+
+ if (outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1))
+ outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 0);
+ else
+ outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 1);
+
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_expanded_toggle(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Expand/Collapse All";
+ ot->idname= "OUTLINER_OT_expanded_toggle";
+ ot->description= "Expand/Collapse all items";
+
+ /* callbacks */
+ ot->exec= outliner_toggle_expanded_exec;
+ ot->poll= ED_operator_outliner_active;
+
+ /* no undo or registry, UI option */
+}
+
+/* Toggle Selected (Outliner) ---------------------------------------- */
+
+static int outliner_toggle_selected_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ ARegion *ar= CTX_wm_region(C);
+ Scene *scene= CTX_data_scene(C);
+
+ if (outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1))
+ outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
+ else
+ outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 1);
+
+ soops->storeflag |= SO_TREESTORE_REDRAW;
+
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_selected_toggle(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Toggle Selected";
+ ot->idname= "OUTLINER_OT_selected_toggle";
+ ot->description= "Toggle the Outliner selection of items";
+
+ /* callbacks */
+ ot->exec= outliner_toggle_selected_exec;
+ ot->poll= ED_operator_outliner_active;
+
+ /* no undo or registry, UI option */
+}
+
+/* ************************************************************** */
+/* Hotkey Only Operators */
+
+/* Show Active --------------------------------------------------- */
+
+static int outliner_show_active_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ SpaceOops *so= CTX_wm_space_outliner(C);
+ Scene *scene= CTX_data_scene(C);
+ ARegion *ar= CTX_wm_region(C);
+ View2D *v2d= &ar->v2d;
+
+ TreeElement *te;
+ int xdelta, ytop;
+
+ // TODO: make this get this info from context instead...
+ if (OBACT == NULL)
+ return OPERATOR_CANCELLED;
+
+ te= outliner_find_id(so, &so->tree, (ID *)OBACT);
+ if (te) {
+ /* make te->ys center of view */
+ ytop= (int)(te->ys + (v2d->mask.ymax - v2d->mask.ymin)/2);
+ if (ytop>0) ytop= 0;
+
+ v2d->cur.ymax= (float)ytop;
+ v2d->cur.ymin= (float)(ytop-(v2d->mask.ymax - v2d->mask.ymin));
+
+ /* make te->xs ==> te->xend center of view */
+ xdelta = (int)(te->xs - v2d->cur.xmin);
+ v2d->cur.xmin += xdelta;
+ v2d->cur.xmax += xdelta;
+
+ so->storeflag |= SO_TREESTORE_REDRAW;
+ }
+
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_show_active(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Show Active";
+ ot->idname= "OUTLINER_OT_show_active";
+ ot->description= "Adjust the view so that the active Object is shown centered";
+
+ /* callbacks */
+ ot->exec= outliner_show_active_exec;
+ ot->poll= ED_operator_outliner_active;
+}
+
+/* View Panning --------------------------------------------------- */
+
+static int outliner_scroll_page_exec(bContext *C, wmOperator *op)
+{
+ ARegion *ar= CTX_wm_region(C);
+ int dy= ar->v2d.mask.ymax - ar->v2d.mask.ymin;
+ int up= 0;
+
+ if(RNA_boolean_get(op->ptr, "up"))
+ up= 1;
+
+ if(up == 0) dy= -dy;
+ ar->v2d.cur.ymin+= dy;
+ ar->v2d.cur.ymax+= dy;
+
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+
+void OUTLINER_OT_scroll_page(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Scroll Page";
+ ot->idname= "OUTLINER_OT_scroll_page";
+ ot->description= "Scroll page up or down";
+
+ /* callbacks */
+ ot->exec= outliner_scroll_page_exec;
+ ot->poll= ED_operator_outliner_active;
+
+ /* properties */
+ RNA_def_boolean(ot->srna, "up", 0, "Up", "Scroll up one page.");
+}
+
+/* Search ------------------------------------------------------- */
+// TODO: probably obsolete now with filtering?
+
+#if 0
+
+/* recursive helper for function below */
+static void outliner_set_coordinates_element(SpaceOops *soops, TreeElement *te, int startx, int *starty)
+{
+ TreeStoreElem *tselem= TREESTORE(te);
+
+ /* store coord and continue, we need coordinates for elements outside view too */
+ te->xs= (float)startx;
+ te->ys= (float)(*starty);
+ *starty-= UI_UNIT_Y;
+
+ if((tselem->flag & TSE_CLOSED)==0) {
+ TreeElement *ten;
+ for(ten= te->subtree.first; ten; ten= ten->next) {
+ outliner_set_coordinates_element(soops, ten, startx+UI_UNIT_X, starty);
+ }
+ }
+
+}
+
+/* to retrieve coordinates with redrawing the entire tree */
+static void outliner_set_coordinates(ARegion *ar, SpaceOops *soops)
+{
+ TreeElement *te;
+ int starty= (int)(ar->v2d.tot.ymax)-UI_UNIT_Y;
+ int startx= 0;
+
+ for(te= soops->tree.first; te; te= te->next) {
+ outliner_set_coordinates_element(soops, te, startx, &starty);
+ }
+}
+
+/* find next element that has this name */
+static TreeElement *outliner_find_named(SpaceOops *soops, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound)
+{
+ TreeElement *te, *tes;
+
+ for (te= lb->first; te; te= te->next) {
+ int found = outliner_filter_has_name(te, name, flags);
+
+ if(found) {
+ /* name is right, but is element the previous one? */
+ if (prev) {
+ if ((te != prev) && (*prevFound))
+ return te;
+ if (te == prev) {
+ *prevFound = 1;
+ }
+ }
+ else
+ return te;
+ }
+
+ tes= outliner_find_named(soops, &te->subtree, name, flags, prev, prevFound);
+ if(tes) return tes;
+ }
+
+ /* nothing valid found */
+ return NULL;
+}
+
+static void outliner_find_panel(Scene *UNUSED(scene), ARegion *ar, SpaceOops *soops, int again, int flags)
+{
+ ReportList *reports = NULL; // CTX_wm_reports(C);
+ TreeElement *te= NULL;
+ TreeElement *last_find;
+ TreeStoreElem *tselem;
+ int ytop, xdelta, prevFound=0;
+ char name[32];
+
+ /* get last found tree-element based on stored search_tse */
+ last_find= outliner_find_tse(soops, &soops->search_tse);
+
+ /* determine which type of search to do */
+ if (again && last_find) {
+ /* no popup panel - previous + user wanted to search for next after previous */
+ BLI_strncpy(name, soops->search_string, sizeof(name));
+ flags= soops->search_flags;
+
+ /* try to find matching element */
+ te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
+ if (te==NULL) {
+ /* no more matches after previous, start from beginning again */
+ prevFound= 1;
+ te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
+ }
+ }
+ else {
+ /* pop up panel - no previous, or user didn't want search after previous */
+ strcpy(name, "");
+// XXX if (sbutton(name, 0, sizeof(name)-1, "Find: ") && name[0]) {
+// te= outliner_find_named(soops, &soops->tree, name, flags, NULL, &prevFound);
+// }
+// else return; /* XXX RETURN! XXX */
+ }
+
+ /* do selection and reveal */
+ if (te) {
+ tselem= TREESTORE(te);
+ if (tselem) {
+ /* expand branches so that it will be visible, we need to get correct coordinates */
+ if( outliner_open_back(soops, te))
+ outliner_set_coordinates(ar, soops);
+
+ /* deselect all visible, and select found element */
+ outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
+ tselem->flag |= TSE_SELECTED;
+
+ /* make te->ys center of view */
+ ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
+ if(ytop>0) ytop= 0;
+ ar->v2d.cur.ymax= (float)ytop;
+ ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
+
+ /* make te->xs ==> te->xend center of view */
+ xdelta = (int)(te->xs - ar->v2d.cur.xmin);
+ ar->v2d.cur.xmin += xdelta;
+ ar->v2d.cur.xmax += xdelta;
+
+ /* store selection */
+ soops->search_tse= *tselem;
+
+ BLI_strncpy(soops->search_string, name, 33);
+ soops->search_flags= flags;
+
+ /* redraw */
+ soops->storeflag |= SO_TREESTORE_REDRAW;
+ }
+ }
+ else {
+ /* no tree-element found */
+ BKE_report(reports, RPT_WARNING, "Not found: %s", name);
+ }
+}
+#endif
+
+/* Show One Level ----------------------------------------------- */
+
+/* helper function for Show/Hide one level operator */
+static void outliner_openclose_level(SpaceOops *soops, ListBase *lb, int curlevel, int level, int open)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+
+ if(open) {
+ if(curlevel<=level) tselem->flag &= ~TSE_CLOSED;
+ }
+ else {
+ if(curlevel>=level) tselem->flag |= TSE_CLOSED;
+ }
+
+ outliner_openclose_level(soops, &te->subtree, curlevel+1, level, open);
+ }
+}
+
+static int outliner_one_level_exec(bContext *C, wmOperator *op)
+{
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ ARegion *ar= CTX_wm_region(C);
+ int add= RNA_boolean_get(op->ptr, "open");
+ int level;
+
+ level= outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1);
+ if(add==1) {
+ if(level) outliner_openclose_level(soops, &soops->tree, 1, level, 1);
+ }
+ else {
+ if(level==0) level= outliner_count_levels(soops, &soops->tree, 0);
+ if(level) outliner_openclose_level(soops, &soops->tree, 1, level-1, 0);
+ }
+
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_show_one_level(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Show/Hide One Level";
+ ot->idname= "OUTLINER_OT_show_one_level";
+ ot->description= "Expand/collapse all entries by one level";
+
+ /* callbacks */
+ ot->exec= outliner_one_level_exec;
+ ot->poll= ED_operator_outliner_active;
+
+ /* no undo or registry, UI option */
+
+ /* properties */
+ RNA_def_boolean(ot->srna, "open", 1, "Open", "Expand all entries one level deep.");
+}
+
+/* Show Hierarchy ----------------------------------------------- */
+
+/* helper function for tree_element_shwo_hierarchy() - recursively checks whether subtrees have any objects*/
+static int subtree_has_objects(SpaceOops *soops, ListBase *lb)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(tselem->type==0 && te->idcode==ID_OB) return 1;
+ if( subtree_has_objects(soops, &te->subtree)) return 1;
+ }
+ return 0;
+}
+
+/* recursive helper function for Show Hierarchy operator */
+static void tree_element_show_hierarchy(Scene *scene, SpaceOops *soops, ListBase *lb)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ /* open all object elems, close others */
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+
+ if(tselem->type==0) {
+ if(te->idcode==ID_SCE) {
+ if(tselem->id!=(ID *)scene) tselem->flag |= TSE_CLOSED;
+ else tselem->flag &= ~TSE_CLOSED;
+ }
+ else if(te->idcode==ID_OB) {
+ if(subtree_has_objects(soops, &te->subtree)) tselem->flag &= ~TSE_CLOSED;
+ else tselem->flag |= TSE_CLOSED;
+ }
+ }
+ else tselem->flag |= TSE_CLOSED;
+
+ if(tselem->flag & TSE_CLOSED); else tree_element_show_hierarchy(scene, soops, &te->subtree);
+ }
+}
+
+/* show entire object level hierarchy */
+static int outliner_show_hierarchy_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ ARegion *ar= CTX_wm_region(C);
+ Scene *scene= CTX_data_scene(C);
+
+ /* recursively open/close levels */
+ tree_element_show_hierarchy(scene, soops, &soops->tree);
+
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_show_hierarchy(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Show Hierarchy";
+ ot->idname= "OUTLINER_OT_show_hierarchy";
+ ot->description= "Open all object entries and close all others";
+
+ /* callbacks */
+ ot->exec= outliner_show_hierarchy_exec;
+ ot->poll= ED_operator_outliner_active; // TODO: shouldn't be allowed in RNA views...
+
+ /* no undo or registry, UI option */
+}
+
+/* ************************************************************** */
+/* ANIMATO OPERATIONS */
+/* KeyingSet and Driver Creation - Helper functions */
+
+/* specialised poll callback for these operators to work in Datablocks view only */
+static int ed_operator_outliner_datablocks_active(bContext *C)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ if ((sa) && (sa->spacetype==SPACE_OUTLINER)) {
+ SpaceOops *so= CTX_wm_space_outliner(C);
+ return (so->outlinevis == SO_DATABLOCKS);
+ }
+ return 0;
+}
+
+
+/* Helper func to extract an RNA path from selected tree element
+ * NOTE: the caller must zero-out all values of the pointers that it passes here first, as
+ * this function does not do that yet
+ */
+static void tree_element_to_path(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem,
+ ID **id, char **path, int *array_index, short *flag, short *UNUSED(groupmode))
+{
+ ListBase hierarchy = {NULL, NULL};
+ LinkData *ld;
+ TreeElement *tem, *temnext, *temsub;
+ TreeStoreElem *tse, *tsenext;
+ PointerRNA *ptr, *nextptr;
+ PropertyRNA *prop;
+ char *newpath=NULL;
+
+ /* optimise tricks:
+ * - Don't do anything if the selected item is a 'struct', but arrays are allowed
+ */
+ if (tselem->type == TSE_RNA_STRUCT)
+ return;
+
+ /* Overview of Algorithm:
+ * 1. Go up the chain of parents until we find the 'root', taking note of the
+ * levels encountered in reverse-order (i.e. items are added to the start of the list
+ * for more convenient looping later)
+ * 2. Walk down the chain, adding from the first ID encountered
+ * (which will become the 'ID' for the KeyingSet Path), and build a
+ * path as we step through the chain
+ */
+
+ /* step 1: flatten out hierarchy of parents into a flat chain */
+ for (tem= te->parent; tem; tem= tem->parent) {
+ ld= MEM_callocN(sizeof(LinkData), "LinkData for tree_element_to_path()");
+ ld->data= tem;
+ BLI_addhead(&hierarchy, ld);
+ }
+
+ /* step 2: step down hierarchy building the path (NOTE: addhead in previous loop was needed so that we can loop like this) */
+ for (ld= hierarchy.first; ld; ld= ld->next) {
+ /* get data */
+ tem= (TreeElement *)ld->data;
+ tse= TREESTORE(tem);
+ ptr= &tem->rnaptr;
+ prop= tem->directdata;
+
+ /* check if we're looking for first ID, or appending to path */
+ if (*id) {
+ /* just 'append' property to path
+ * - to prevent memory leaks, we must write to newpath not path, then free old path + swap them
+ */
+ if(tse->type == TSE_RNA_PROPERTY) {
+ if(RNA_property_type(prop) == PROP_POINTER) {
+ /* for pointer we just append property name */
+ newpath= RNA_path_append(*path, ptr, prop, 0, NULL);
+ }
+ else if(RNA_property_type(prop) == PROP_COLLECTION) {
+ char buf[128], *name;
+
+ temnext= (TreeElement*)(ld->next->data);
+ tsenext= TREESTORE(temnext);
+
+ nextptr= &temnext->rnaptr;
+ name= RNA_struct_name_get_alloc(nextptr, buf, sizeof(buf));
+
+ if(name) {
+ /* if possible, use name as a key in the path */
+ newpath= RNA_path_append(*path, NULL, prop, 0, name);
+
+ if(name != buf)
+ MEM_freeN(name);
+ }
+ else {
+ /* otherwise use index */
+ int index= 0;
+
+ for(temsub=tem->subtree.first; temsub; temsub=temsub->next, index++)
+ if(temsub == temnext)
+ break;
+
+ newpath= RNA_path_append(*path, NULL, prop, index, NULL);
+ }
+
+ ld= ld->next;
+ }
+ }
+
+ if(newpath) {
+ if (*path) MEM_freeN(*path);
+ *path= newpath;
+ newpath= NULL;
+ }
+ }
+ else {
+ /* no ID, so check if entry is RNA-struct, and if that RNA-struct is an ID datablock to extract info from */
+ if (tse->type == TSE_RNA_STRUCT) {
+ /* ptr->data not ptr->id.data seems to be the one we want, since ptr->data is sometimes the owner of this ID? */
+ if(RNA_struct_is_ID(ptr->type)) {
+ *id= (ID *)ptr->data;
+
+ /* clear path */
+ if(*path) {
+ MEM_freeN(*path);
+ path= NULL;
+ }
+ }
+ }
+ }
+ }
+
+ /* step 3: if we've got an ID, add the current item to the path */
+ if (*id) {
+ /* add the active property to the path */
+ ptr= &te->rnaptr;
+ prop= te->directdata;
+
+ /* array checks */
+ if (tselem->type == TSE_RNA_ARRAY_ELEM) {
+ /* item is part of an array, so must set the array_index */
+ *array_index= te->index;
+ }
+ else if (RNA_property_array_length(ptr, prop)) {
+ /* entire array was selected, so keyframe all */
+ *flag |= KSP_FLAG_WHOLE_ARRAY;
+ }
+
+ /* path */
+ newpath= RNA_path_append(*path, NULL, prop, 0, NULL);
+ if (*path) MEM_freeN(*path);
+ *path= newpath;
+ }
+
+ /* free temp data */
+ BLI_freelistN(&hierarchy);
+}
+
+/* =============================================== */
+/* Driver Operations */
+
+/* These operators are only available in databrowser mode for now, as
+ * they depend on having RNA paths and/or hierarchies available.
+ */
+enum {
+ DRIVERS_EDITMODE_ADD = 0,
+ DRIVERS_EDITMODE_REMOVE,
+} /*eDrivers_EditModes*/;
+
+/* Utilities ---------------------------------- */
+
+/* Recursively iterate over tree, finding and working on selected items */
+static void do_outliner_drivers_editop(SpaceOops *soops, ListBase *tree, ReportList *reports, short mode)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for (te= tree->first; te; te=te->next) {
+ tselem= TREESTORE(te);
+
+ /* if item is selected, perform operation */
+ if (tselem->flag & TSE_SELECTED) {
+ ID *id= NULL;
+ char *path= NULL;
+ int array_index= 0;
+ short flag= 0;
+ short groupmode= KSP_GROUP_KSNAME;
+
+ /* check if RNA-property described by this selected element is an animateable prop */
+ if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM) && RNA_property_animateable(&te->rnaptr, te->directdata)) {
+ /* get id + path + index info from the selected element */
+ tree_element_to_path(soops, te, tselem,
+ &id, &path, &array_index, &flag, &groupmode);
+ }
+
+ /* only if ID and path were set, should we perform any actions */
+ if (id && path) {
+ short dflags = CREATEDRIVER_WITH_DEFAULT_DVAR;
+ int arraylen = 1;
+
+ /* array checks */
+ if (flag & KSP_FLAG_WHOLE_ARRAY) {
+ /* entire array was selected, so add drivers for all */
+ arraylen= RNA_property_array_length(&te->rnaptr, te->directdata);
+ }
+ else
+ arraylen= array_index;
+
+ /* we should do at least one step */
+ if (arraylen == array_index)
+ arraylen++;
+
+ /* for each array element we should affect, add driver */
+ for (; array_index < arraylen; array_index++) {
+ /* action depends on mode */
+ switch (mode) {
+ case DRIVERS_EDITMODE_ADD:
+ {
+ /* add a new driver with the information obtained (only if valid) */
+ ANIM_add_driver(reports, id, path, array_index, dflags, DRIVER_TYPE_PYTHON);
+ }
+ break;
+ case DRIVERS_EDITMODE_REMOVE:
+ {
+ /* remove driver matching the information obtained (only if valid) */
+ ANIM_remove_driver(reports, id, path, array_index, dflags);
+ }
+ break;
+ }
+ }
+
+ /* free path, since it had to be generated */
+ MEM_freeN(path);
+ }
+
+
+ }
+
+ /* go over sub-tree */
+ if ((tselem->flag & TSE_CLOSED)==0)
+ do_outliner_drivers_editop(soops, &te->subtree, reports, mode);
+ }
+}
+
+/* Add Operator ---------------------------------- */
+
+static int outliner_drivers_addsel_exec(bContext *C, wmOperator *op)
+{
+ SpaceOops *soutliner= CTX_wm_space_outliner(C);
+
+ /* check for invalid states */
+ if (soutliner == NULL)
+ return OPERATOR_CANCELLED;
+
+ /* recursively go into tree, adding selected items */
+ do_outliner_drivers_editop(soutliner, &soutliner->tree, op->reports, DRIVERS_EDITMODE_ADD);
+
+ /* send notifiers */
+ WM_event_add_notifier(C, NC_ANIMATION|ND_FCURVES_ORDER, NULL); // XXX
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_drivers_add_selected(wmOperatorType *ot)
+{
+ /* api callbacks */
+ ot->idname= "OUTLINER_OT_drivers_add_selected";
+ ot->name= "Add Drivers for Selected";
+ ot->description= "Add drivers to selected items";
+
+ /* api callbacks */
+ ot->exec= outliner_drivers_addsel_exec;
+ ot->poll= ed_operator_outliner_datablocks_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+
+/* Remove Operator ---------------------------------- */
+
+static int outliner_drivers_deletesel_exec(bContext *C, wmOperator *op)
+{
+ SpaceOops *soutliner= CTX_wm_space_outliner(C);
+
+ /* check for invalid states */
+ if (soutliner == NULL)
+ return OPERATOR_CANCELLED;
+
+ /* recursively go into tree, adding selected items */
+ do_outliner_drivers_editop(soutliner, &soutliner->tree, op->reports, DRIVERS_EDITMODE_REMOVE);
+
+ /* send notifiers */
+ WM_event_add_notifier(C, ND_KEYS, NULL); // XXX
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_drivers_delete_selected(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->idname= "OUTLINER_OT_drivers_delete_selected";
+ ot->name= "Delete Drivers for Selected";
+ ot->description= "Delete drivers assigned to selected items";
+
+ /* api callbacks */
+ ot->exec= outliner_drivers_deletesel_exec;
+ ot->poll= ed_operator_outliner_datablocks_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/* =============================================== */
+/* Keying Set Operations */
+
+/* These operators are only available in databrowser mode for now, as
+ * they depend on having RNA paths and/or hierarchies available.
+ */
+enum {
+ KEYINGSET_EDITMODE_ADD = 0,
+ KEYINGSET_EDITMODE_REMOVE,
+} /*eKeyingSet_EditModes*/;
+
+/* Utilities ---------------------------------- */
+
+/* find the 'active' KeyingSet, and add if not found (if adding is allowed) */
+// TODO: should this be an API func?
+static KeyingSet *verify_active_keyingset(Scene *scene, short add)
+{
+ KeyingSet *ks= NULL;
+
+ /* sanity check */
+ if (scene == NULL)
+ return NULL;
+
+ /* try to find one from scene */
+ if (scene->active_keyingset > 0)
+ ks= BLI_findlink(&scene->keyingsets, scene->active_keyingset-1);
+
+ /* add if none found */
+ // XXX the default settings have yet to evolve
+ if ((add) && (ks==NULL)) {
+ ks= BKE_keyingset_add(&scene->keyingsets, NULL, KEYINGSET_ABSOLUTE, 0);
+ scene->active_keyingset= BLI_countlist(&scene->keyingsets);
+ }
+
+ return ks;
+}
+
+/* Recursively iterate over tree, finding and working on selected items */
+static void do_outliner_keyingset_editop(SpaceOops *soops, KeyingSet *ks, ListBase *tree, short mode)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for (te= tree->first; te; te=te->next) {
+ tselem= TREESTORE(te);
+
+ /* if item is selected, perform operation */
+ if (tselem->flag & TSE_SELECTED) {
+ ID *id= NULL;
+ char *path= NULL;
+ int array_index= 0;
+ short flag= 0;
+ short groupmode= KSP_GROUP_KSNAME;
+
+ /* check if RNA-property described by this selected element is an animateable prop */
+ if (ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM) && RNA_property_animateable(&te->rnaptr, te->directdata)) {
+ /* get id + path + index info from the selected element */
+ tree_element_to_path(soops, te, tselem,
+ &id, &path, &array_index, &flag, &groupmode);
+ }
+
+ /* only if ID and path were set, should we perform any actions */
+ if (id && path) {
+ /* action depends on mode */
+ switch (mode) {
+ case KEYINGSET_EDITMODE_ADD:
+ {
+ /* add a new path with the information obtained (only if valid) */
+ // TODO: what do we do with group name? for now, we don't supply one, and just let this use the KeyingSet name
+ BKE_keyingset_add_path(ks, id, NULL, path, array_index, flag, groupmode);
+ ks->active_path= BLI_countlist(&ks->paths);
+ }
+ break;
+ case KEYINGSET_EDITMODE_REMOVE:
+ {
+ /* find the relevant path, then remove it from the KeyingSet */
+ KS_Path *ksp= BKE_keyingset_find_path(ks, id, NULL, path, array_index, groupmode);
+
+ if (ksp) {
+ /* free path's data */
+ BKE_keyingset_free_path(ks, ksp);
+
+ ks->active_path= 0;
+ }
+ }
+ break;
+ }
+
+ /* free path, since it had to be generated */
+ MEM_freeN(path);
+ }
+ }
+
+ /* go over sub-tree */
+ if ((tselem->flag & TSE_CLOSED)==0)
+ do_outliner_keyingset_editop(soops, ks, &te->subtree, mode);
+ }
+}
+
+/* Add Operator ---------------------------------- */
+
+static int outliner_keyingset_additems_exec(bContext *C, wmOperator *op)
+{
+ SpaceOops *soutliner= CTX_wm_space_outliner(C);
+ Scene *scene= CTX_data_scene(C);
+ KeyingSet *ks= verify_active_keyingset(scene, 1);
+
+ /* check for invalid states */
+ if (ks == NULL) {
+ BKE_report(op->reports, RPT_ERROR, "Operation requires an Active Keying Set");
+ return OPERATOR_CANCELLED;
+ }
+ if (soutliner == NULL)
+ return OPERATOR_CANCELLED;
+
+ /* recursively go into tree, adding selected items */
+ do_outliner_keyingset_editop(soutliner, ks, &soutliner->tree, KEYINGSET_EDITMODE_ADD);
+
+ /* send notifiers */
+ WM_event_add_notifier(C, NC_SCENE|ND_KEYINGSET, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_keyingset_add_selected(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->idname= "OUTLINER_OT_keyingset_add_selected";
+ ot->name= "Keying Set Add Selected";
+ ot->description= "Add selected items (blue-grey rows) to active Keying Set";
+
+ /* api callbacks */
+ ot->exec= outliner_keyingset_additems_exec;
+ ot->poll= ed_operator_outliner_datablocks_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+
+/* Remove Operator ---------------------------------- */
+
+static int outliner_keyingset_removeitems_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ SpaceOops *soutliner= CTX_wm_space_outliner(C);
+ Scene *scene= CTX_data_scene(C);
+ KeyingSet *ks= verify_active_keyingset(scene, 1);
+
+ /* check for invalid states */
+ if (soutliner == NULL)
+ return OPERATOR_CANCELLED;
+
+ /* recursively go into tree, adding selected items */
+ do_outliner_keyingset_editop(soutliner, ks, &soutliner->tree, KEYINGSET_EDITMODE_REMOVE);
+
+ /* send notifiers */
+ WM_event_add_notifier(C, NC_SCENE|ND_KEYINGSET, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_keyingset_remove_selected(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->idname= "OUTLINER_OT_keyingset_remove_selected";
+ ot->name= "Keying Set Remove Selected";
+ ot->description = "Remove selected items (blue-grey rows) from active Keying Set";
+
+ /* api callbacks */
+ ot->exec= outliner_keyingset_removeitems_exec;
+ ot->poll= ed_operator_outliner_datablocks_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h
index cbb26d79c4b..85bbbd4fffb 100644
--- a/source/blender/editors/space_outliner/outliner_intern.h
+++ b/source/blender/editors/space_outliner/outliner_intern.h
@@ -44,6 +44,8 @@ struct TreeStoreElem;
struct bContext;
struct Scene;
struct ARegion;
+struct ID;
+struct Object;
typedef struct TreeElement {
struct TreeElement *next, *prev, *parent;
@@ -107,27 +109,65 @@ typedef struct TreeElement {
/* button events */
#define OL_NAMEBUTTON 1
+/* get TreeStoreElem associated with a TreeElement
+ * < a: (TreeElement) tree element to find stored element for
+ */
+#define TREESTORE(a) ((a)?soops->treestore->data+(a)->store_index:NULL)
-/* outliner_ops.c */
-void outliner_operatortypes(void);
-void outliner_keymap(struct wmKeyConfig *keyconf);
+/* size constants */
+#define OL_Y_OFFSET 2
-/* outliner_header.c */
-void outliner_header_buttons(const struct bContext *C, struct ARegion *ar);
+#define OL_TOG_RESTRICT_VIEWX (UI_UNIT_X*3)
+#define OL_TOG_RESTRICT_SELECTX (UI_UNIT_X*2)
+#define OL_TOG_RESTRICT_RENDERX UI_UNIT_X
+
+#define OL_TOGW OL_TOG_RESTRICT_VIEWX
+
+#define OL_RNA_COLX (UI_UNIT_X*15)
+#define OL_RNA_COL_SIZEX (UI_UNIT_X*7.5)
+#define OL_RNA_COL_SPACEX (UI_UNIT_X*2.5)
+
+
+/* outliner_tree.c ----------------------------------------------- */
+
+void outliner_free_tree(ListBase *lb);
+
+TreeElement *outliner_find_tse(struct SpaceOops *soops, TreeStoreElem *tse);
+TreeElement *outliner_find_id(struct SpaceOops *soops, ListBase *lb, struct ID *id);
+struct ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode);
+
+void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct SpaceOops *soops);
+
+/* outliner_draw.c ---------------------------------------------- */
-/* outliner.c */
-void outliner_free_tree(struct ListBase *lb);
-void outliner_select(struct SpaceOops *soops, struct ListBase *lb, int *index, short *selecting);
void draw_outliner(const struct bContext *C);
+/* outliner_select.c -------------------------------------------- */
+
+void outliner_select(struct SpaceOops *soops, ListBase *lb, int *index, short *selecting);
+
+int tree_element_type_active(struct bContext *C, struct Scene *scene, struct SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set);
+int tree_element_active(struct bContext *C, struct Scene *scene, SpaceOops *soops, TreeElement *te, int set);
+
+/* outliner_edit.c ---------------------------------------------- */
+
+void outliner_do_object_operation(struct bContext *C, struct Scene *scene, struct SpaceOops *soops, struct ListBase *lb,
+ void (*operation_cb)(struct bContext *C, struct Scene *scene, struct TreeElement *, struct TreeStoreElem *, TreeStoreElem *));
+
+int common_restrict_check(struct bContext *C, struct Object *ob);
+
+int outliner_has_one_flag(struct SpaceOops *soops, ListBase *lb, short flag, short curlevel);
+void outliner_set_flag(struct SpaceOops *soops, ListBase *lb, short flag, short set);
+
+void object_toggle_visibility_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
+void object_toggle_selectability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
+void object_toggle_renderability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
+
+/* ...................................................... */
+
void OUTLINER_OT_item_activate(struct wmOperatorType *ot);
void OUTLINER_OT_item_openclose(struct wmOperatorType *ot);
void OUTLINER_OT_item_rename(struct wmOperatorType *ot);
-void OUTLINER_OT_operation(struct wmOperatorType *ot);
-void OUTLINER_OT_object_operation(struct wmOperatorType *ot);
-void OUTLINER_OT_group_operation(struct wmOperatorType *ot);
-void OUTLINER_OT_id_operation(struct wmOperatorType *ot);
-void OUTLINER_OT_data_operation(struct wmOperatorType *ot);
void OUTLINER_OT_show_one_level(struct wmOperatorType *ot);
void OUTLINER_OT_show_active(struct wmOperatorType *ot);
@@ -148,5 +188,23 @@ void OUTLINER_OT_keyingset_remove_selected(struct wmOperatorType *ot);
void OUTLINER_OT_drivers_add_selected(struct wmOperatorType *ot);
void OUTLINER_OT_drivers_delete_selected(struct wmOperatorType *ot);
-#endif /* ED_OUTLINER_INTERN_H */
+/* outliner_tools.c ---------------------------------------------- */
+
+void OUTLINER_OT_operation(struct wmOperatorType *ot);
+void OUTLINER_OT_object_operation(struct wmOperatorType *ot);
+void OUTLINER_OT_group_operation(struct wmOperatorType *ot);
+void OUTLINER_OT_id_operation(struct wmOperatorType *ot);
+void OUTLINER_OT_data_operation(struct wmOperatorType *ot);
+void OUTLINER_OT_animdata_operation(struct wmOperatorType *ot);
+void OUTLINER_OT_action_set(struct wmOperatorType *ot);
+
+/* ---------------------------------------------------------------- */
+/* outliner_ops.c */
+void outliner_operatortypes(void);
+void outliner_keymap(struct wmKeyConfig *keyconf);
+
+/* outliner_header.c */
+void outliner_header_buttons(const struct bContext *C, struct ARegion *ar);
+
+#endif /* ED_OUTLINER_INTERN_H */
diff --git a/source/blender/editors/space_outliner/outliner_ops.c b/source/blender/editors/space_outliner/outliner_ops.c
index 8bd30235931..b79bb000201 100644
--- a/source/blender/editors/space_outliner/outliner_ops.c
+++ b/source/blender/editors/space_outliner/outliner_ops.c
@@ -57,6 +57,8 @@ void outliner_operatortypes(void)
WM_operatortype_append(OUTLINER_OT_group_operation);
WM_operatortype_append(OUTLINER_OT_id_operation);
WM_operatortype_append(OUTLINER_OT_data_operation);
+ WM_operatortype_append(OUTLINER_OT_animdata_operation);
+ WM_operatortype_append(OUTLINER_OT_action_set);
WM_operatortype_append(OUTLINER_OT_show_one_level);
WM_operatortype_append(OUTLINER_OT_show_active);
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
new file mode 100644
index 00000000000..23873b1fde7
--- /dev/null
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -0,0 +1,865 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_outliner/outliner_select.c
+ * \ingroup spoutliner
+ */
+
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stddef.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_group_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_world_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+#include "BLI_math_base.h"
+
+#if defined WIN32 && !defined _LIBC
+# include "BLI_fnmatch.h" /* use fnmatch included in blenlib */
+#else
+# ifndef _GNU_SOURCE
+# define _GNU_SOURCE
+# endif
+# include <fnmatch.h>
+#endif
+
+
+#include "BKE_animsys.h"
+#include "BKE_context.h"
+#include "BKE_deform.h"
+#include "BKE_depsgraph.h"
+#include "BKE_fcurve.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_sequencer.h"
+
+#include "ED_armature.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_util.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "outliner_intern.h"
+
+/* ****************************************************** */
+/* Outliner Selection (grey-blue highlight for rows) */
+
+void outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *selecting)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for (te= lb->first; te && *index >= 0; te=te->next, (*index)--) {
+ tselem= TREESTORE(te);
+
+ /* if we've encountered the right item, set its 'Outliner' selection status */
+ if (*index == 0) {
+ /* this should be the last one, so no need to do anything with index */
+ if ((te->flag & TE_ICONROW)==0) {
+ /* -1 value means toggle testing for now... */
+ if (*selecting == -1) {
+ if (tselem->flag & TSE_SELECTED)
+ *selecting= 0;
+ else
+ *selecting= 1;
+ }
+
+ /* set selection */
+ if (*selecting)
+ tselem->flag |= TSE_SELECTED;
+ else
+ tselem->flag &= ~TSE_SELECTED;
+ }
+ }
+ else if ((tselem->flag & TSE_CLOSED)==0) {
+ /* Only try selecting sub-elements if we haven't hit the right element yet
+ *
+ * Hack warning:
+ * Index must be reduced before supplying it to the sub-tree to try to do
+ * selection, however, we need to increment it again for the next loop to
+ * function correctly
+ */
+ (*index)--;
+ outliner_select(soops, &te->subtree, index, selecting);
+ (*index)++;
+ }
+ }
+}
+
+/* ****************************************************** */
+/* Outliner Element Selection/Activation on Click */
+
+static int tree_element_active_renderlayer(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
+{
+ Scene *sce;
+
+ /* paranoia check */
+ if(te->idcode!=ID_SCE)
+ return 0;
+ sce= (Scene *)tselem->id;
+
+ if(set) {
+ sce->r.actlay= tselem->nr;
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, sce);
+ }
+ else {
+ return sce->r.actlay==tselem->nr;
+ }
+ return 0;
+}
+
+static int tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+ TreeStoreElem *tselem= TREESTORE(te);
+ Scene *sce;
+ Base *base;
+ Object *ob= NULL;
+
+ /* if id is not object, we search back */
+ if(te->idcode==ID_OB) ob= (Object *)tselem->id;
+ else {
+ ob= (Object *)outliner_search_back(soops, te, ID_OB);
+ if(ob==OBACT) return 0;
+ }
+ if(ob==NULL) return 0;
+
+ sce= (Scene *)outliner_search_back(soops, te, ID_SCE);
+ if(sce && scene != sce) {
+ ED_screen_set_scene(C, sce);
+ }
+
+ /* find associated base in current scene */
+ base= object_in_scene(ob, scene);
+
+ if(base) {
+ if(set==2) {
+ /* swap select */
+ if(base->flag & SELECT)
+ ED_base_object_select(base, BA_DESELECT);
+ else
+ ED_base_object_select(base, BA_SELECT);
+ }
+ else {
+ /* deleselect all */
+ scene_deselect_all(scene);
+ ED_base_object_select(base, BA_SELECT);
+ }
+ if(C) {
+ ED_base_object_activate(C, base); /* adds notifier */
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+ }
+ }
+
+ if(ob!=scene->obedit)
+ ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO);
+
+ return 1;
+}
+
+static int tree_element_active_material(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+ TreeElement *tes;
+ Object *ob;
+
+ /* we search for the object parent */
+ ob= (Object *)outliner_search_back(soops, te, ID_OB);
+ // note: ob->matbits can be NULL when a local object points to a library mesh.
+ if(ob==NULL || ob!=OBACT || ob->matbits==NULL) return 0; // just paranoia
+
+ /* searching in ob mat array? */
+ tes= te->parent;
+ if(tes->idcode==ID_OB) {
+ if(set) {
+ ob->actcol= te->index+1;
+ ob->matbits[te->index]= 1; // make ob material active too
+ ob->colbits |= (1<<te->index);
+ }
+ else {
+ if(ob->actcol == te->index+1)
+ if(ob->matbits[te->index]) return 1;
+ }
+ }
+ /* or we search for obdata material */
+ else {
+ if(set) {
+ ob->actcol= te->index+1;
+ ob->matbits[te->index]= 0; // make obdata material active too
+ ob->colbits &= ~(1<<te->index);
+ }
+ else {
+ if(ob->actcol == te->index+1)
+ if(ob->matbits[te->index]==0) return 1;
+ }
+ }
+ if(set) {
+ WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING, NULL);
+ }
+ return 0;
+}
+
+static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+ TreeElement *tep;
+ TreeStoreElem /* *tselem,*/ *tselemp;
+ Object *ob=OBACT;
+ SpaceButs *sbuts=NULL;
+
+ if(ob==NULL) return 0; // no active object
+
+ /*tselem= TREESTORE(te);*/ /*UNUSED*/
+
+ /* find buttons area (note, this is undefined really still, needs recode in blender) */
+ /* XXX removed finding sbuts */
+
+ /* where is texture linked to? */
+ tep= te->parent;
+ tselemp= TREESTORE(tep);
+
+ if(tep->idcode==ID_WO) {
+ World *wrld= (World *)tselemp->id;
+
+ if(set) {
+ if(sbuts) {
+ // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
+ // XXX sbuts->texfrom= 1;
+ }
+// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
+ wrld->texact= te->index;
+ }
+ else if(tselemp->id == (ID *)(scene->world)) {
+ if(wrld->texact==te->index) return 1;
+ }
+ }
+ else if(tep->idcode==ID_LA) {
+ Lamp *la= (Lamp *)tselemp->id;
+ if(set) {
+ if(sbuts) {
+ // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
+ // XXX sbuts->texfrom= 2;
+ }
+// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
+ la->texact= te->index;
+ }
+ else {
+ if(tselemp->id == ob->data) {
+ if(la->texact==te->index) return 1;
+ }
+ }
+ }
+ else if(tep->idcode==ID_MA) {
+ Material *ma= (Material *)tselemp->id;
+ if(set) {
+ if(sbuts) {
+ //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
+ // XXX sbuts->texfrom= 0;
+ }
+// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
+ ma->texact= (char)te->index;
+
+ /* also set active material */
+ ob->actcol= tep->index+1;
+ }
+ else if(tep->flag & TE_ACTIVE) { // this is active material
+ if(ma->texact==te->index) return 1;
+ }
+ }
+
+ if(set)
+ WM_event_add_notifier(C, NC_TEXTURE, NULL);
+
+ return 0;
+}
+
+
+static int tree_element_active_lamp(bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+ Object *ob;
+
+ /* we search for the object parent */
+ ob= (Object *)outliner_search_back(soops, te, ID_OB);
+ if(ob==NULL || ob!=OBACT) return 0; // just paranoia
+
+ if(set) {
+// XXX extern_set_butspace(F5KEY, 0);
+ }
+ else return 1;
+
+ return 0;
+}
+
+static int tree_element_active_camera(bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+ Object *ob= (Object *)outliner_search_back(soops, te, ID_OB);
+
+ if(set)
+ return 0;
+
+ return scene->camera == ob;
+}
+
+static int tree_element_active_world(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+ TreeElement *tep;
+ TreeStoreElem *tselem=NULL;
+ Scene *sce=NULL;
+
+ tep= te->parent;
+ if(tep) {
+ tselem= TREESTORE(tep);
+ sce= (Scene *)tselem->id;
+ }
+
+ if(set) { // make new scene active
+ if(sce && scene != sce) {
+ ED_screen_set_scene(C, sce);
+ }
+ }
+
+ if(tep==NULL || tselem->id == (ID *)scene) {
+ if(set) {
+// XXX extern_set_butspace(F8KEY, 0);
+ }
+ else {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+static int tree_element_active_defgroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
+{
+ Object *ob;
+
+ /* id in tselem is object */
+ ob= (Object *)tselem->id;
+ if(set) {
+ ob->actdef= te->index+1;
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
+ }
+ else {
+ if(ob==OBACT)
+ if(ob->actdef== te->index+1) return 1;
+ }
+ return 0;
+}
+
+static int tree_element_active_posegroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
+{
+ Object *ob= (Object *)tselem->id;
+
+ if(set) {
+ if (ob->pose) {
+ ob->pose->active_group= te->index+1;
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
+ }
+ }
+ else {
+ if(ob==OBACT && ob->pose) {
+ if (ob->pose->active_group== te->index+1) return 1;
+ }
+ }
+ return 0;
+}
+
+static int tree_element_active_posechannel(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
+{
+ Object *ob= (Object *)tselem->id;
+ bArmature *arm= ob->data;
+ bPoseChannel *pchan= te->directdata;
+
+ if(set) {
+ if(!(pchan->bone->flag & BONE_HIDDEN_P)) {
+
+ if(set==2) ED_pose_deselectall(ob, 2); // 2 = clear active tag
+ else ED_pose_deselectall(ob, 0); // 0 = deselect
+
+ if(set==2 && (pchan->bone->flag & BONE_SELECTED)) {
+ pchan->bone->flag &= ~BONE_SELECTED;
+ } else {
+ pchan->bone->flag |= BONE_SELECTED;
+ arm->act_bone= pchan->bone;
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, ob);
+
+ }
+ }
+ else {
+ if(ob==OBACT && ob->pose) {
+ if (pchan->bone->flag & BONE_SELECTED) return 1;
+ }
+ }
+ return 0;
+}
+
+static int tree_element_active_bone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
+{
+ bArmature *arm= (bArmature *)tselem->id;
+ Bone *bone= te->directdata;
+
+ if(set) {
+ if(!(bone->flag & BONE_HIDDEN_P)) {
+ if(set==2) ED_pose_deselectall(OBACT, 2); // 2 is clear active tag
+ else ED_pose_deselectall(OBACT, 0);
+
+ if(set==2 && (bone->flag & BONE_SELECTED)) {
+ bone->flag &= ~BONE_SELECTED;
+ } else {
+ bone->flag |= BONE_SELECTED;
+ arm->act_bone= bone;
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, OBACT);
+ }
+ }
+ else {
+ Object *ob= OBACT;
+
+ if(ob && ob->data==arm) {
+ if (bone->flag & BONE_SELECTED) return 1;
+ }
+ }
+ return 0;
+}
+
+
+/* ebones only draw in editmode armature */
+static void tree_element_active_ebone__sel(bContext *C, Scene *scene, bArmature *arm, EditBone *ebone, short sel)
+{
+ if(sel) {
+ ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL;
+ arm->act_edbone= ebone;
+ // flush to parent?
+ if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL;
+ }
+ else {
+ ebone->flag &= ~(BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL);
+ // flush to parent?
+ if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag &= ~BONE_TIPSEL;
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, scene->obedit);
+}
+static int tree_element_active_ebone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
+{
+ bArmature *arm= scene->obedit->data;
+ EditBone *ebone= te->directdata;
+
+ if(set==1) {
+ if(!(ebone->flag & BONE_HIDDEN_A)) {
+ ED_armature_deselect_all(scene->obedit, 0); // deselect
+ tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE);
+ return 1;
+ }
+ }
+ else if (set==2) {
+ if(!(ebone->flag & BONE_HIDDEN_A)) {
+ if(!(ebone->flag & BONE_SELECTED)) {
+ tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE);
+ return 1;
+ }
+ else {
+ /* entirely selected, so de-select */
+ tree_element_active_ebone__sel(C, scene, arm, ebone, FALSE);
+ return 0;
+ }
+ }
+ }
+ else if (ebone->flag & BONE_SELECTED) {
+ return 1;
+ }
+ return 0;
+}
+
+static int tree_element_active_modifier(bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
+{
+ if(set) {
+ Object *ob= (Object *)tselem->id;
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
+
+// XXX extern_set_butspace(F9KEY, 0);
+ }
+
+ return 0;
+}
+
+static int tree_element_active_psys(bContext *C, Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
+{
+ if(set) {
+ Object *ob= (Object *)tselem->id;
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
+
+// XXX extern_set_butspace(F7KEY, 0);
+ }
+
+ return 0;
+}
+
+static int tree_element_active_constraint(bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
+{
+ if(set) {
+ Object *ob= (Object *)tselem->id;
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT, ob);
+// XXX extern_set_butspace(F7KEY, 0);
+ }
+
+ return 0;
+}
+
+static int tree_element_active_text(bContext *UNUSED(C), Scene *UNUSED(scene), SpaceOops *UNUSED(soops), TreeElement *UNUSED(te), int UNUSED(set))
+{
+ // XXX removed
+ return 0;
+}
+
+static int tree_element_active_pose(bContext *C, Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
+{
+ Object *ob= (Object *)tselem->id;
+ Base *base= object_in_scene(ob, scene);
+
+ if(set) {
+ if(scene->obedit)
+ ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO);
+
+ if(ob->mode & OB_MODE_POSE)
+ ED_armature_exit_posemode(C, base);
+ else
+ ED_armature_enter_posemode(C, base);
+ }
+ else {
+ if(ob->mode & OB_MODE_POSE) return 1;
+ }
+ return 0;
+}
+
+static int tree_element_active_sequence(TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
+{
+ Sequence *seq= (Sequence*) te->directdata;
+
+ if(set) {
+// XXX select_single_seq(seq, 1);
+ }
+ else {
+ if(seq->flag & SELECT)
+ return(1);
+ }
+ return(0);
+}
+
+static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
+{
+ Sequence *seq, *p;
+ Editing *ed= seq_give_editing(scene, FALSE);
+
+ seq= (Sequence*)te->directdata;
+ if(set==0) {
+ if(seq->flag & SELECT)
+ return(1);
+ return(0);
+ }
+
+// XXX select_single_seq(seq, 1);
+ p= ed->seqbasep->first;
+ while(p) {
+ if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
+ p= p->next;
+ continue;
+ }
+
+// if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
+// XXX select_single_seq(p, 0);
+ p= p->next;
+ }
+ return(0);
+}
+
+static int tree_element_active_keymap_item(bContext *UNUSED(C), TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
+{
+ wmKeyMapItem *kmi= te->directdata;
+
+ if(set==0) {
+ if(kmi->flag & KMI_INACTIVE) return 0;
+ return 1;
+ }
+ else {
+ kmi->flag ^= KMI_INACTIVE;
+ }
+ return 0;
+}
+
+/* ---------------------------------------------- */
+
+/* generic call for ID data check or make/check active in UI */
+int tree_element_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
+{
+
+ switch(te->idcode) {
+ case ID_OB:
+ return tree_element_set_active_object(C, scene, soops, te, set);
+ case ID_MA:
+ return tree_element_active_material(C, scene, soops, te, set);
+ case ID_WO:
+ return tree_element_active_world(C, scene, soops, te, set);
+ case ID_LA:
+ return tree_element_active_lamp(C, scene, soops, te, set);
+ case ID_TE:
+ return tree_element_active_texture(C, scene, soops, te, set);
+ case ID_TXT:
+ return tree_element_active_text(C, scene, soops, te, set);
+ case ID_CA:
+ return tree_element_active_camera(C, scene, soops, te, set);
+ }
+ return 0;
+}
+
+/* generic call for non-id data to make/check active in UI */
+/* Context can be NULL when set==0 */
+int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set)
+{
+ switch(tselem->type) {
+ case TSE_DEFGROUP:
+ return tree_element_active_defgroup(C, scene, te, tselem, set);
+ case TSE_BONE:
+ return tree_element_active_bone(C, scene, te, tselem, set);
+ case TSE_EBONE:
+ return tree_element_active_ebone(C, scene, te, tselem, set);
+ case TSE_MODIFIER:
+ return tree_element_active_modifier(C, te, tselem, set);
+ case TSE_LINKED_OB:
+ if(set) tree_element_set_active_object(C, scene, soops, te, set);
+ else if(tselem->id==(ID *)OBACT) return 1;
+ break;
+ case TSE_LINKED_PSYS:
+ return tree_element_active_psys(C, scene, te, tselem, set);
+ case TSE_POSE_BASE:
+ return tree_element_active_pose(C, scene, te, tselem, set);
+ case TSE_POSE_CHANNEL:
+ return tree_element_active_posechannel(C, scene, te, tselem, set);
+ case TSE_CONSTRAINT:
+ return tree_element_active_constraint(C, te, tselem, set);
+ case TSE_R_LAYER:
+ return tree_element_active_renderlayer(C, te, tselem, set);
+ case TSE_POSEGRP:
+ return tree_element_active_posegroup(C, scene, te, tselem, set);
+ case TSE_SEQUENCE:
+ return tree_element_active_sequence(te, tselem, set);
+ case TSE_SEQUENCE_DUP:
+ return tree_element_active_sequence_dup(scene, te, tselem, set);
+ case TSE_KEYMAP_ITEM:
+ return tree_element_active_keymap_item(C, te, tselem, set);
+
+ }
+ return 0;
+}
+
+/* ================================================ */
+
+static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int extend, const float mval[2])
+{
+
+ if(mval[1]>te->ys && mval[1]<te->ys+UI_UNIT_Y) {
+ TreeStoreElem *tselem= TREESTORE(te);
+ int openclose= 0;
+
+ /* open close icon */
+ if((te->flag & TE_ICONROW)==0) { // hidden icon, no open/close
+ if( mval[0]>te->xs && mval[0]<te->xs+UI_UNIT_X)
+ openclose= 1;
+ }
+
+ if(openclose) {
+ /* all below close/open? */
+ if(extend) {
+ tselem->flag &= ~TSE_CLOSED;
+ outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
+ }
+ else {
+ if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
+ else tselem->flag |= TSE_CLOSED;
+
+ }
+
+ return 1;
+ }
+ /* name and first icon */
+ else if(mval[0]>te->xs+UI_UNIT_X && mval[0]<te->xend) {
+
+ /* always makes active object */
+ if(tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP)
+ tree_element_set_active_object(C, scene, soops, te, 1 + (extend!=0 && tselem->type==0));
+
+ if(tselem->type==0) { // the lib blocks
+ /* editmode? */
+ if(te->idcode==ID_SCE) {
+ if(scene!=(Scene *)tselem->id) {
+ ED_screen_set_scene(C, (Scene *)tselem->id);
+ }
+ }
+ else if(te->idcode==ID_GR) {
+ Group *gr= (Group *)tselem->id;
+ GroupObject *gob;
+
+ if(extend) {
+ int sel= BA_SELECT;
+ for(gob= gr->gobject.first; gob; gob= gob->next) {
+ if(gob->ob->flag & SELECT) {
+ sel= BA_DESELECT;
+ break;
+ }
+ }
+
+ for(gob= gr->gobject.first; gob; gob= gob->next) {
+ ED_base_object_select(object_in_scene(gob->ob, scene), sel);
+ }
+ }
+ else {
+ scene_deselect_all(scene);
+
+ for(gob= gr->gobject.first; gob; gob= gob->next) {
+ if((gob->ob->flag & SELECT) == 0)
+ ED_base_object_select(object_in_scene(gob->ob, scene), BA_SELECT);
+ }
+ }
+
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+ }
+ else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) {
+ WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_INVOKE_REGION_WIN, NULL);
+ } else { // rest of types
+ tree_element_active(C, scene, soops, te, 1);
+ }
+
+ }
+ else tree_element_type_active(C, scene, soops, te, tselem, 1+(extend!=0));
+
+ return 1;
+ }
+ }
+
+ for(te= te->subtree.first; te; te= te->next) {
+ if(do_outliner_item_activate(C, scene, ar, soops, te, extend, mval)) return 1;
+ }
+ return 0;
+}
+
+/* event can enterkey, then it opens/closes */
+static int outliner_item_activate(bContext *C, wmOperator *op, wmEvent *event)
+{
+ Scene *scene= CTX_data_scene(C);
+ ARegion *ar= CTX_wm_region(C);
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ TreeElement *te;
+ float fmval[2];
+ int extend= RNA_boolean_get(op->ptr, "extend");
+
+ UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], fmval, fmval+1);
+
+ if(!ELEM3(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF, SO_KEYMAP) && !(soops->flag & SO_HIDE_RESTRICTCOLS) && fmval[0] > ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX)
+ return OPERATOR_CANCELLED;
+
+ for(te= soops->tree.first; te; te= te->next) {
+ if(do_outliner_item_activate(C, scene, ar, soops, te, extend, fmval)) break;
+ }
+
+ if(te) {
+ ED_undo_push(C, "Outliner click event");
+ }
+ else {
+ short selecting= -1;
+ int row;
+
+ /* get row number - 100 here is just a dummy value since we don't need the column */
+ UI_view2d_listview_view_to_cell(&ar->v2d, 1000, UI_UNIT_Y, 0.0f, OL_Y_OFFSET,
+ fmval[0], fmval[1], NULL, &row);
+
+ /* select relevant row */
+ outliner_select(soops, &soops->tree, &row, &selecting);
+
+ soops->storeflag |= SO_TREESTORE_REDRAW;
+
+ ED_undo_push(C, "Outliner selection event");
+ }
+
+ ED_region_tag_redraw(ar);
+
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_item_activate(wmOperatorType *ot)
+{
+ ot->name= "Activate Item";
+ ot->idname= "OUTLINER_OT_item_activate";
+ ot->description= "Handle mouse clicks to activate/select items";
+
+ ot->invoke= outliner_item_activate;
+
+ ot->poll= ED_operator_outliner_active;
+
+ RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection for activation.");
+}
+
+/* ****************************************************** */
diff --git a/source/blender/editors/space_outliner/outliner_tools.c b/source/blender/editors/space_outliner/outliner_tools.c
new file mode 100644
index 00000000000..4525ea9c8d9
--- /dev/null
+++ b/source/blender/editors/space_outliner/outliner_tools.c
@@ -0,0 +1,1184 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_outliner/outliner_tools.c
+ * \ingroup spoutliner
+ */
+
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stddef.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_group_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_world_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+#include "BLI_math_base.h"
+
+#if defined WIN32 && !defined _LIBC
+# include "BLI_fnmatch.h" /* use fnmatch included in blenlib */
+#else
+# ifndef _GNU_SOURCE
+# define _GNU_SOURCE
+# endif
+# include <fnmatch.h>
+#endif
+
+
+#include "BKE_animsys.h"
+#include "BKE_context.h"
+#include "BKE_deform.h"
+#include "BKE_depsgraph.h"
+#include "BKE_fcurve.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_sequencer.h"
+
+#include "ED_armature.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_util.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+#include "RNA_enum_types.h"
+
+#include "outliner_intern.h"
+
+/* ****************************************************** */
+
+/* ************ SELECTION OPERATIONS ********* */
+
+static void set_operation_types(SpaceOops *soops, ListBase *lb,
+ int *scenelevel,
+ int *objectlevel,
+ int *idlevel,
+ int *datalevel)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(tselem->flag & TSE_SELECTED) {
+ if(tselem->type) {
+ if(*datalevel==0)
+ *datalevel= tselem->type;
+ else if(*datalevel!=tselem->type)
+ *datalevel= -1;
+ }
+ else {
+ int idcode= GS(tselem->id->name);
+ switch(idcode) {
+ case ID_SCE:
+ *scenelevel= 1;
+ break;
+ case ID_OB:
+ *objectlevel= 1;
+ break;
+
+ case ID_ME: case ID_CU: case ID_MB: case ID_LT:
+ case ID_LA: case ID_AR: case ID_CA: case ID_SPK:
+ case ID_MA: case ID_TE: case ID_IP: case ID_IM:
+ case ID_SO: case ID_KE: case ID_WO: case ID_AC:
+ case ID_NLA: case ID_TXT: case ID_GR:
+ if(*idlevel==0) *idlevel= idcode;
+ else if(*idlevel!=idcode) *idlevel= -1;
+ break;
+ }
+ }
+ }
+ if((tselem->flag & TSE_CLOSED)==0) {
+ set_operation_types(soops, &te->subtree,
+ scenelevel, objectlevel, idlevel, datalevel);
+ }
+ }
+}
+
+static void unlink_action_cb(bContext *C, Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *tsep, TreeStoreElem *UNUSED(tselem))
+{
+ /* just set action to NULL */
+ BKE_animdata_set_action(CTX_wm_reports(C), tsep->id, NULL);
+}
+
+static void unlink_material_cb(bContext *UNUSED(C), Scene *UNUSED(scene), TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *UNUSED(tselem))
+{
+ Material **matar=NULL;
+ int a, totcol=0;
+
+ if( GS(tsep->id->name)==ID_OB) {
+ Object *ob= (Object *)tsep->id;
+ totcol= ob->totcol;
+ matar= ob->mat;
+ }
+ else if( GS(tsep->id->name)==ID_ME) {
+ Mesh *me= (Mesh *)tsep->id;
+ totcol= me->totcol;
+ matar= me->mat;
+ }
+ else if( GS(tsep->id->name)==ID_CU) {
+ Curve *cu= (Curve *)tsep->id;
+ totcol= cu->totcol;
+ matar= cu->mat;
+ }
+ else if( GS(tsep->id->name)==ID_MB) {
+ MetaBall *mb= (MetaBall *)tsep->id;
+ totcol= mb->totcol;
+ matar= mb->mat;
+ }
+
+ for(a=0; a<totcol; a++) {
+ if(a==te->index && matar[a]) {
+ matar[a]->id.us--;
+ matar[a]= NULL;
+ }
+ }
+}
+
+static void unlink_texture_cb(bContext *UNUSED(C), Scene *UNUSED(scene), TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *UNUSED(tselem))
+{
+ MTex **mtex= NULL;
+ int a;
+
+ if( GS(tsep->id->name)==ID_MA) {
+ Material *ma= (Material *)tsep->id;
+ mtex= ma->mtex;
+ }
+ else if( GS(tsep->id->name)==ID_LA) {
+ Lamp *la= (Lamp *)tsep->id;
+ mtex= la->mtex;
+ }
+ else if( GS(tsep->id->name)==ID_WO) {
+ World *wrld= (World *)tsep->id;
+ mtex= wrld->mtex;
+ }
+ else return;
+
+ for(a=0; a<MAX_MTEX; a++) {
+ if(a==te->index && mtex[a]) {
+ if(mtex[a]->tex) {
+ mtex[a]->tex->id.us--;
+ mtex[a]->tex= NULL;
+ }
+ }
+ }
+}
+
+static void unlink_group_cb(bContext *UNUSED(C), Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *tsep, TreeStoreElem *tselem)
+{
+ Group *group= (Group *)tselem->id;
+
+ if(tsep) {
+ if( GS(tsep->id->name)==ID_OB) {
+ Object *ob= (Object *)tsep->id;
+ ob->dup_group= NULL;
+ }
+ }
+ else {
+ unlink_group(group);
+ }
+}
+
+static void outliner_do_libdata_operation(bContext *C, Scene *scene, SpaceOops *soops, ListBase *lb,
+ void (*operation_cb)(bContext *C, Scene *scene, TreeElement *, TreeStoreElem *, TreeStoreElem *))
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for(te=lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(tselem->flag & TSE_SELECTED) {
+ if(tselem->type==0) {
+ TreeStoreElem *tsep= TREESTORE(te->parent);
+ operation_cb(C, scene, te, tsep, tselem);
+ }
+ }
+ if((tselem->flag & TSE_CLOSED)==0) {
+ outliner_do_libdata_operation(C, scene, soops, &te->subtree, operation_cb);
+ }
+ }
+}
+
+/* */
+
+static void object_select_cb(bContext *UNUSED(C), Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem)
+{
+ Base *base= (Base *)te->directdata;
+
+ if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
+ if(base && ((base->object->restrictflag & OB_RESTRICT_VIEW)==0)) {
+ base->flag |= SELECT;
+ base->object->flag |= SELECT;
+ }
+}
+
+static void object_deselect_cb(bContext *UNUSED(C), Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem)
+{
+ Base *base= (Base *)te->directdata;
+
+ if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
+ if(base) {
+ base->flag &= ~SELECT;
+ base->object->flag &= ~SELECT;
+ }
+}
+
+static void object_delete_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem)
+{
+ Base *base= (Base *)te->directdata;
+
+ if(base==NULL)
+ base= object_in_scene((Object *)tselem->id, scene);
+ if(base) {
+ // check also library later
+ if(scene->obedit==base->object)
+ ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO);
+
+ ED_base_object_free_and_unlink(CTX_data_main(C), scene, base);
+ te->directdata= NULL;
+ tselem->id= NULL;
+ }
+
+}
+
+static void id_local_cb(bContext *UNUSED(C), Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem)
+{
+ if (tselem->id->lib && (tselem->id->flag & LIB_EXTERN)) {
+ tselem->id->lib= NULL;
+ tselem->id->flag= LIB_LOCAL;
+ new_id(NULL, tselem->id, NULL);
+ }
+}
+
+static void id_fake_user_set_cb(bContext *UNUSED(C), Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem)
+{
+ ID *id = tselem->id;
+
+ if ((id) && ((id->flag & LIB_FAKEUSER) == 0)) {
+ id->flag |= LIB_FAKEUSER;
+ id_us_plus(id);
+ }
+}
+
+static void id_fake_user_clear_cb(bContext *UNUSED(C), Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem)
+{
+ ID *id = tselem->id;
+
+ if ((id) && (id->flag & LIB_FAKEUSER)) {
+ id->flag &= ~LIB_FAKEUSER;
+ id_us_min(id);
+ }
+}
+
+static void singleuser_action_cb(bContext *C, Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *tsep, TreeStoreElem *tselem)
+{
+ ID *id = tselem->id;
+
+ if (id) {
+ IdAdtTemplate *iat = (IdAdtTemplate *)tsep->id;
+ PointerRNA ptr = {{0}};
+ PropertyRNA *prop;
+
+ RNA_pointer_create(&iat->id, &RNA_AnimData, iat->adt, &ptr);
+ prop = RNA_struct_find_property(&ptr, "action");
+
+ id_single_user(C, id, &ptr, prop);
+ }
+}
+
+static void group_linkobs2scene_cb(bContext *UNUSED(C), Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem)
+{
+ Group *group= (Group *)tselem->id;
+ GroupObject *gob;
+ Base *base;
+
+ for(gob=group->gobject.first; gob; gob=gob->next) {
+ base= object_in_scene(gob->ob, scene);
+ if (base) {
+ base->object->flag |= SELECT;
+ base->flag |= SELECT;
+ } else {
+ /* link to scene */
+ base= MEM_callocN( sizeof(Base), "add_base");
+ BLI_addhead(&scene->base, base);
+ base->lay= (1<<20)-1; /*v3d->lay;*/ /* would be nice to use the 3d layer but the include's not here */
+ gob->ob->flag |= SELECT;
+ base->flag = gob->ob->flag;
+ base->object= gob->ob;
+ id_lib_extern((ID *)gob->ob); /* incase these are from a linked group */
+ }
+ }
+}
+
+void outliner_do_object_operation(bContext *C, Scene *scene_act, SpaceOops *soops, ListBase *lb,
+ void (*operation_cb)(bContext *C, Scene *scene, TreeElement *, TreeStoreElem *, TreeStoreElem *))
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for(te=lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(tselem->flag & TSE_SELECTED) {
+ if(tselem->type==0 && te->idcode==ID_OB) {
+ // when objects selected in other scenes... dunno if that should be allowed
+ Scene *scene_owner= (Scene *)outliner_search_back(soops, te, ID_SCE);
+ if(scene_owner && scene_act != scene_owner) {
+ ED_screen_set_scene(C, scene_owner);
+ }
+ /* important to use 'scene_owner' not scene_act else deleting objects can crash.
+ * only use 'scene_act' when 'scene_owner' is NULL, which can happen when the
+ * outliner isnt showing scenes: Visible Layer draw mode for eg. */
+ operation_cb(C, scene_owner ? scene_owner : scene_act, te, NULL, tselem);
+ }
+ }
+ if((tselem->flag & TSE_CLOSED)==0) {
+ outliner_do_object_operation(C, scene_act, soops, &te->subtree, operation_cb);
+ }
+ }
+}
+
+/* ******************************************** */
+
+static void unlinkact_animdata_cb(int UNUSED(event), TreeElement *UNUSED(te), TreeStoreElem *tselem)
+{
+ /* just set action to NULL */
+ BKE_animdata_set_action(NULL, tselem->id, NULL);
+}
+
+static void cleardrivers_animdata_cb(int UNUSED(event), TreeElement *UNUSED(te), TreeStoreElem *tselem)
+{
+ IdAdtTemplate *iat = (IdAdtTemplate *)tselem->id;
+
+ /* just free drivers - stored as a list of F-Curves */
+ free_fcurves(&iat->adt->drivers);
+}
+
+static void refreshdrivers_animdata_cb(int UNUSED(event), TreeElement *UNUSED(te), TreeStoreElem *tselem)
+{
+ IdAdtTemplate *iat = (IdAdtTemplate *)tselem->id;
+ FCurve *fcu;
+
+ /* loop over drivers, performing refresh (i.e. check graph_buttons.c and rna_fcurve.c for details) */
+ for (fcu = iat->adt->drivers.first; fcu; fcu= fcu->next) {
+ fcu->flag &= ~FCURVE_DISABLED;
+
+ if (fcu->driver)
+ fcu->driver->flag &= ~DRIVER_FLAG_INVALID;
+ }
+}
+
+/* --------------------------------- */
+
+static void pchan_cb(int event, TreeElement *te, TreeStoreElem *UNUSED(tselem))
+{
+ bPoseChannel *pchan= (bPoseChannel *)te->directdata;
+
+ if(event==1)
+ pchan->bone->flag |= BONE_SELECTED;
+ else if(event==2)
+ pchan->bone->flag &= ~BONE_SELECTED;
+ else if(event==3) {
+ pchan->bone->flag |= BONE_HIDDEN_P;
+ pchan->bone->flag &= ~BONE_SELECTED;
+ }
+ else if(event==4)
+ pchan->bone->flag &= ~BONE_HIDDEN_P;
+}
+
+static void bone_cb(int event, TreeElement *te, TreeStoreElem *UNUSED(tselem))
+{
+ Bone *bone= (Bone *)te->directdata;
+
+ if(event==1)
+ bone->flag |= BONE_SELECTED;
+ else if(event==2)
+ bone->flag &= ~BONE_SELECTED;
+ else if(event==3) {
+ bone->flag |= BONE_HIDDEN_P;
+ bone->flag &= ~BONE_SELECTED;
+ }
+ else if(event==4)
+ bone->flag &= ~BONE_HIDDEN_P;
+}
+
+static void ebone_cb(int event, TreeElement *te, TreeStoreElem *UNUSED(tselem))
+{
+ EditBone *ebone= (EditBone *)te->directdata;
+
+ if(event==1)
+ ebone->flag |= BONE_SELECTED;
+ else if(event==2)
+ ebone->flag &= ~BONE_SELECTED;
+ else if(event==3) {
+ ebone->flag |= BONE_HIDDEN_A;
+ ebone->flag &= ~BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
+ }
+ else if(event==4)
+ ebone->flag &= ~BONE_HIDDEN_A;
+}
+
+static void sequence_cb(int event, TreeElement *UNUSED(te), TreeStoreElem *UNUSED(tselem))
+{
+// Sequence *seq= (Sequence*) te->directdata;
+ if(event==1) {
+// XXX select_single_seq(seq, 1);
+ }
+}
+
+static void outliner_do_data_operation(SpaceOops *soops, int type, int event, ListBase *lb,
+ void (*operation_cb)(int, TreeElement *, TreeStoreElem *))
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for(te=lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(tselem->flag & TSE_SELECTED) {
+ if(tselem->type==type) {
+ operation_cb(event, te, tselem);
+ }
+ }
+ if((tselem->flag & TSE_CLOSED)==0) {
+ outliner_do_data_operation(soops, type, event, &te->subtree, operation_cb);
+ }
+ }
+}
+
+/* **************************************** */
+
+static EnumPropertyItem prop_object_op_types[] = {
+ {1, "SELECT", 0, "Select", ""},
+ {2, "DESELECT", 0, "Deselect", ""},
+ {4, "DELETE", 0, "Delete", ""},
+ {6, "TOGVIS", 0, "Toggle Visible", ""},
+ {7, "TOGSEL", 0, "Toggle Selectable", ""},
+ {8, "TOGREN", 0, "Toggle Renderable", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int outliner_object_operation_exec(bContext *C, wmOperator *op)
+{
+ Main *bmain= CTX_data_main(C);
+ Scene *scene= CTX_data_scene(C);
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ int event;
+ const char *str= NULL;
+
+ /* check for invalid states */
+ if (soops == NULL)
+ return OPERATOR_CANCELLED;
+
+ event= RNA_enum_get(op->ptr, "type");
+
+ if(event==1) {
+ Scene *sce= scene; // to be able to delete, scenes are set...
+ outliner_do_object_operation(C, scene, soops, &soops->tree, object_select_cb);
+ if(scene != sce) {
+ ED_screen_set_scene(C, sce);
+ }
+
+ str= "Select Objects";
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+ }
+ else if(event==2) {
+ outliner_do_object_operation(C, scene, soops, &soops->tree, object_deselect_cb);
+ str= "Deselect Objects";
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+ }
+ else if(event==4) {
+ outliner_do_object_operation(C, scene, soops, &soops->tree, object_delete_cb);
+ DAG_scene_sort(bmain, scene);
+ str= "Delete Objects";
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
+ }
+ else if(event==5) { /* disabled, see above enum (ton) */
+ outliner_do_object_operation(C, scene, soops, &soops->tree, id_local_cb);
+ str= "Localized Objects";
+ }
+ else if(event==6) {
+ outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_visibility_cb);
+ str= "Toggle Visibility";
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_VISIBLE, scene);
+ }
+ else if(event==7) {
+ outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_selectability_cb);
+ str= "Toggle Selectability";
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+ }
+ else if(event==8) {
+ outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_renderability_cb);
+ str= "Toggle Renderability";
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_RENDER, scene);
+ }
+
+ ED_undo_push(C, str);
+
+ return OPERATOR_FINISHED;
+}
+
+
+void OUTLINER_OT_object_operation(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Outliner Object Operation";
+ ot->idname= "OUTLINER_OT_object_operation";
+ ot->description= "";
+
+ /* callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= outliner_object_operation_exec;
+ ot->poll= ED_operator_outliner_active;
+
+ ot->flag= 0;
+
+ ot->prop= RNA_def_enum(ot->srna, "type", prop_object_op_types, 0, "Object Operation", "");
+}
+
+/* **************************************** */
+
+static EnumPropertyItem prop_group_op_types[] = {
+ {1, "UNLINK", 0, "Unlink", ""},
+ {2, "LOCAL", 0, "Make Local", ""},
+ {3, "LINK", 0, "Link Group Objects to Scene", ""},
+ {4, "TOGVIS", 0, "Toggle Visible", ""},
+ {5, "TOGSEL", 0, "Toggle Selectable", ""},
+ {6, "TOGREN", 0, "Toggle Renderable", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int outliner_group_operation_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ int event;
+
+ /* check for invalid states */
+ if (soops == NULL)
+ return OPERATOR_CANCELLED;
+
+ event= RNA_enum_get(op->ptr, "type");
+
+ if(event==1) {
+ outliner_do_libdata_operation(C, scene, soops, &soops->tree, unlink_group_cb);
+ ED_undo_push(C, "Unlink group");
+ }
+ else if(event==2) {
+ outliner_do_libdata_operation(C, scene, soops, &soops->tree, id_local_cb);
+ ED_undo_push(C, "Localized Data");
+ }
+ else if(event==3) {
+ outliner_do_libdata_operation(C, scene, soops, &soops->tree, group_linkobs2scene_cb);
+ ED_undo_push(C, "Link Group Objects to Scene");
+ }
+
+
+ WM_event_add_notifier(C, NC_GROUP, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+
+void OUTLINER_OT_group_operation(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Outliner Group Operation";
+ ot->idname= "OUTLINER_OT_group_operation";
+ ot->description= "";
+
+ /* callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= outliner_group_operation_exec;
+ ot->poll= ED_operator_outliner_active;
+
+ ot->flag= 0;
+
+ ot->prop= RNA_def_enum(ot->srna, "type", prop_group_op_types, 0, "Group Operation", "");
+}
+
+/* **************************************** */
+
+typedef enum eOutlinerIdOpTypes {
+ OUTLINER_IDOP_INVALID = 0,
+
+ OUTLINER_IDOP_UNLINK,
+ OUTLINER_IDOP_LOCAL,
+ OUTLINER_IDOP_SINGLE,
+
+ OUTLINER_IDOP_FAKE_ADD,
+ OUTLINER_IDOP_FAKE_CLEAR
+} eOutlinerIdOpTypes;
+
+// TODO: implement support for changing the ID-block used
+static EnumPropertyItem prop_id_op_types[] = {
+ {OUTLINER_IDOP_UNLINK, "UNLINK", 0, "Unlink", ""},
+ {OUTLINER_IDOP_LOCAL, "LOCAL", 0, "Make Local", ""},
+ {OUTLINER_IDOP_SINGLE, "SINGLE", 0, "Make Single User", ""},
+ {OUTLINER_IDOP_FAKE_ADD, "ADD_FAKE", 0, "Add Fake User", "Ensure datablock gets saved even if it isn't in use (e.g. for motion and material libraries)"},
+ {OUTLINER_IDOP_FAKE_CLEAR, "CLEAR_FAKE", 0, "Clear Fake User", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int outliner_id_operation_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ int scenelevel=0, objectlevel=0, idlevel=0, datalevel=0;
+ eOutlinerIdOpTypes event;
+
+ /* check for invalid states */
+ if (soops == NULL)
+ return OPERATOR_CANCELLED;
+
+ set_operation_types(soops, &soops->tree, &scenelevel, &objectlevel, &idlevel, &datalevel);
+
+ event= RNA_enum_get(op->ptr, "type");
+
+ switch (event) {
+ case OUTLINER_IDOP_UNLINK:
+ {
+ /* unlink datablock from its parent */
+ switch (idlevel) {
+ case ID_AC:
+ outliner_do_libdata_operation(C, scene, soops, &soops->tree, unlink_action_cb);
+
+ WM_event_add_notifier(C, NC_ANIMATION|ND_NLA_ACTCHANGE, NULL);
+ ED_undo_push(C, "Unlink action");
+ break;
+ case ID_MA:
+ outliner_do_libdata_operation(C, scene, soops, &soops->tree, unlink_material_cb);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_OB_SHADING, NULL);
+ ED_undo_push(C, "Unlink material");
+ break;
+ case ID_TE:
+ outliner_do_libdata_operation(C, scene, soops, &soops->tree, unlink_texture_cb);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_OB_SHADING, NULL);
+ ED_undo_push(C, "Unlink texture");
+ break;
+ default:
+ BKE_report(op->reports, RPT_WARNING, "Not Yet");
+ break;
+ }
+ }
+ break;
+
+ case OUTLINER_IDOP_LOCAL:
+ {
+ /* make local */
+ outliner_do_libdata_operation(C, scene, soops, &soops->tree, id_local_cb);
+ ED_undo_push(C, "Localized Data");
+ }
+ break;
+
+ case OUTLINER_IDOP_SINGLE:
+ {
+ /* make single user */
+ switch (idlevel) {
+ case ID_AC:
+ outliner_do_libdata_operation(C, scene, soops, &soops->tree, singleuser_action_cb);
+
+ WM_event_add_notifier(C, NC_ANIMATION|ND_NLA_ACTCHANGE, NULL);
+ ED_undo_push(C, "Single-User Action");
+ break;
+
+ default:
+ BKE_report(op->reports, RPT_WARNING, "Not Yet");
+ break;
+ }
+ }
+ break;
+
+ case OUTLINER_IDOP_FAKE_ADD:
+ {
+ /* set fake user */
+ outliner_do_libdata_operation(C, scene, soops, &soops->tree, id_fake_user_set_cb);
+
+ WM_event_add_notifier(C, NC_ID|NA_EDITED, NULL);
+ ED_undo_push(C, "Add Fake User");
+ }
+ break;
+
+ case OUTLINER_IDOP_FAKE_CLEAR:
+ {
+ /* clear fake user */
+ outliner_do_libdata_operation(C, scene, soops, &soops->tree, id_fake_user_clear_cb);
+
+ WM_event_add_notifier(C, NC_ID|NA_EDITED, NULL);
+ ED_undo_push(C, "Clear Fake User");
+ }
+ break;
+
+ default:
+ // invalid - unhandled
+ break;
+ }
+
+ /* wrong notifier still... */
+ WM_event_add_notifier(C, NC_ID|NA_EDITED, NULL);
+
+ // XXX: this is just so that outliner is always up to date
+ WM_event_add_notifier(C, NC_SPACE|ND_SPACE_OUTLINER, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+
+void OUTLINER_OT_id_operation(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Outliner ID data Operation";
+ ot->idname= "OUTLINER_OT_id_operation";
+ ot->description= "";
+
+ /* callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= outliner_id_operation_exec;
+ ot->poll= ED_operator_outliner_active;
+
+ ot->flag= 0;
+
+ ot->prop= RNA_def_enum(ot->srna, "type", prop_id_op_types, 0, "ID data Operation", "");
+}
+
+/* **************************************** */
+
+static void outliner_do_id_set_operation(SpaceOops *soops, int type, ListBase *lb, ID *newid,
+ void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *, ID *))
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+
+ for (te=lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if (tselem->flag & TSE_SELECTED) {
+ if(tselem->type==type) {
+ TreeStoreElem *tsep = TREESTORE(te->parent);
+ operation_cb(te, tselem, tsep, newid);
+ }
+ }
+ if ((tselem->flag & TSE_CLOSED)==0) {
+ outliner_do_id_set_operation(soops, type, &te->subtree, newid, operation_cb);
+ }
+ }
+}
+
+/* ------------------------------------------ */
+
+static void actionset_id_cb(TreeElement *te, TreeStoreElem *tselem, TreeStoreElem *tsep, ID *actId)
+{
+ bAction *act = (bAction *)actId;
+
+ if (tselem->type == TSE_ANIM_DATA) {
+ /* "animation" entries - action is child of this */
+ BKE_animdata_set_action(NULL, tselem->id, act);
+ }
+ /* TODO: if any other "expander" channels which own actions need to support this menu,
+ * add: tselem->type = ...
+ */
+ else if (tsep && (tsep->type == TSE_ANIM_DATA)) {
+ /* "animation" entries case again */
+ BKE_animdata_set_action(NULL, tsep->id, act);
+ }
+ // TODO: other cases not supported yet
+}
+
+static int outliner_action_set_exec(bContext *C, wmOperator *op)
+{
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ int scenelevel=0, objectlevel=0, idlevel=0, datalevel=0;
+
+ bAction *act;
+
+ /* check for invalid states */
+ if (soops == NULL)
+ return OPERATOR_CANCELLED;
+ set_operation_types(soops, &soops->tree, &scenelevel, &objectlevel, &idlevel, &datalevel);
+
+ /* get action to use */
+ act= BLI_findlink(&CTX_data_main(C)->action, RNA_enum_get(op->ptr, "action"));
+
+ if (act == NULL) {
+ BKE_report(op->reports, RPT_ERROR, "No valid Action to add.");
+ return OPERATOR_CANCELLED;
+ }
+ else if (act->idroot == 0) {
+ /* hopefully in this case (i.e. library of userless actions), the user knows what they're doing... */
+ BKE_reportf(op->reports, RPT_WARNING,
+ "Action '%s' does not specify what datablocks it can be used on. Try setting the 'ID Root Type' setting from the Datablocks Editor for this Action to avoid future problems",
+ act->id.name+2);
+ }
+
+ /* perform action if valid channel */
+ if (datalevel == TSE_ANIM_DATA)
+ outliner_do_id_set_operation(soops, datalevel, &soops->tree, (ID*)act, actionset_id_cb);
+ else if (idlevel == ID_AC)
+ outliner_do_id_set_operation(soops, idlevel, &soops->tree, (ID*)act, actionset_id_cb);
+ else
+ return OPERATOR_CANCELLED;
+
+ /* set notifier that things have changed */
+ WM_event_add_notifier(C, NC_ANIMATION|ND_NLA_ACTCHANGE, NULL);
+ ED_undo_push(C, "Set action");
+
+ /* done */
+ return OPERATOR_FINISHED;
+}
+
+void OUTLINER_OT_action_set(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name= "Outliner Set Action";
+ ot->idname= "OUTLINER_OT_action_set";
+ ot->description= "Change the active action used";
+
+ /* api callbacks */
+ ot->invoke= WM_enum_search_invoke;
+ ot->exec= outliner_action_set_exec;
+ ot->poll= ED_operator_outliner_active;
+
+ /* flags */
+ ot->flag= 0;
+
+ /* props */
+ // TODO: this would be nicer as an ID-pointer...
+ prop= RNA_def_enum(ot->srna, "action", DummyRNA_NULL_items, 0, "Action", "");
+ RNA_def_enum_funcs(prop, RNA_action_itemf);
+ ot->prop= prop;
+}
+
+/* **************************************** */
+
+typedef enum eOutliner_AnimDataOps {
+ OUTLINER_ANIMOP_INVALID = 0,
+
+ OUTLINER_ANIMOP_SET_ACT,
+ OUTLINER_ANIMOP_CLEAR_ACT,
+
+ OUTLINER_ANIMOP_REFRESH_DRV,
+ OUTLINER_ANIMOP_CLEAR_DRV
+
+ //OUTLINER_ANIMOP_COPY_DRIVERS,
+ //OUTLINER_ANIMOP_PASTE_DRIVERS
+} eOutliner_AnimDataOps;
+
+static EnumPropertyItem prop_animdata_op_types[] = {
+ {OUTLINER_ANIMOP_SET_ACT, "SET_ACT", 0, "Set Action", ""},
+ {OUTLINER_ANIMOP_CLEAR_ACT, "CLEAR_ACT", 0, "Unlink Action", ""},
+ {OUTLINER_ANIMOP_REFRESH_DRV, "REFRESH_DRIVERS", 0, "Refresh Drivers", ""},
+ //{OUTLINER_ANIMOP_COPY_DRIVERS, "COPY_DRIVERS", 0, "Copy Drivers", ""},
+ //{OUTLINER_ANIMOP_PASTE_DRIVERS, "PASTE_DRIVERS", 0, "Paste Drivers", ""},
+ {OUTLINER_ANIMOP_CLEAR_DRV, "CLEAR_DRIVERS", 0, "Clear Drivers", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int outliner_animdata_operation_exec(bContext *C, wmOperator *op)
+{
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ int scenelevel=0, objectlevel=0, idlevel=0, datalevel=0;
+ eOutliner_AnimDataOps event;
+ short updateDeps = 0;
+
+ /* check for invalid states */
+ if (soops == NULL)
+ return OPERATOR_CANCELLED;
+
+ event= RNA_enum_get(op->ptr, "type");
+ set_operation_types(soops, &soops->tree, &scenelevel, &objectlevel, &idlevel, &datalevel);
+
+ if (datalevel != TSE_ANIM_DATA)
+ return OPERATOR_CANCELLED;
+
+ /* perform the core operation */
+ switch (event) {
+ case OUTLINER_ANIMOP_SET_ACT:
+ /* delegate once again... */
+ WM_operator_name_call(C, "OUTLINER_OT_action_set", WM_OP_INVOKE_REGION_WIN, NULL);
+ break;
+
+ case OUTLINER_ANIMOP_CLEAR_ACT:
+ /* clear active action - using standard rules */
+ outliner_do_data_operation(soops, datalevel, event, &soops->tree, unlinkact_animdata_cb);
+
+ WM_event_add_notifier(C, NC_ANIMATION|ND_NLA_ACTCHANGE, NULL);
+ ED_undo_push(C, "Unlink action");
+ break;
+
+ case OUTLINER_ANIMOP_REFRESH_DRV:
+ outliner_do_data_operation(soops, datalevel, event, &soops->tree, refreshdrivers_animdata_cb);
+
+ WM_event_add_notifier(C, NC_ANIMATION|ND_ANIMCHAN, NULL);
+ //ED_undo_push(C, "Refresh Drivers"); /* no undo needed - shouldn't have any impact? */
+ updateDeps = 1;
+ break;
+
+ case OUTLINER_ANIMOP_CLEAR_DRV:
+ outliner_do_data_operation(soops, datalevel, event, &soops->tree, cleardrivers_animdata_cb);
+
+ WM_event_add_notifier(C, NC_ANIMATION|ND_ANIMCHAN, NULL);
+ ED_undo_push(C, "Clear Drivers");
+ updateDeps = 1;
+ break;
+
+ default: // invalid
+ break;
+ }
+
+ /* update dependencies */
+ if (updateDeps) {
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+
+ /* rebuild depsgraph for the new deps */
+ DAG_scene_sort(bmain, scene);
+
+ /* force an update of depsgraph */
+ DAG_ids_flush_update(bmain, 0);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+
+void OUTLINER_OT_animdata_operation(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Outliner Animation Data Operation";
+ ot->idname= "OUTLINER_OT_animdata_operation";
+ ot->description= "";
+
+ /* callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= outliner_animdata_operation_exec;
+ ot->poll= ED_operator_outliner_active;
+
+ ot->flag= 0;
+
+ ot->prop= RNA_def_enum(ot->srna, "type", prop_animdata_op_types, 0, "Animation Operation", "");
+}
+
+/* **************************************** */
+
+static EnumPropertyItem prop_data_op_types[] = {
+ {1, "SELECT", 0, "Select", ""},
+ {2, "DESELECT", 0, "Deselect", ""},
+ {3, "HIDE", 0, "Hide", ""},
+ {4, "UNHIDE", 0, "Unhide", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int outliner_data_operation_exec(bContext *C, wmOperator *op)
+{
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ int scenelevel=0, objectlevel=0, idlevel=0, datalevel=0;
+ int event;
+
+ /* check for invalid states */
+ if (soops == NULL)
+ return OPERATOR_CANCELLED;
+
+ event= RNA_enum_get(op->ptr, "type");
+ set_operation_types(soops, &soops->tree, &scenelevel, &objectlevel, &idlevel, &datalevel);
+
+ if(datalevel==TSE_POSE_CHANNEL) {
+ if(event>0) {
+ outliner_do_data_operation(soops, datalevel, event, &soops->tree, pchan_cb);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
+ ED_undo_push(C, "PoseChannel operation");
+ }
+ }
+ else if(datalevel==TSE_BONE) {
+ if(event>0) {
+ outliner_do_data_operation(soops, datalevel, event, &soops->tree, bone_cb);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
+ ED_undo_push(C, "Bone operation");
+ }
+ }
+ else if(datalevel==TSE_EBONE) {
+ if(event>0) {
+ outliner_do_data_operation(soops, datalevel, event, &soops->tree, ebone_cb);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
+ ED_undo_push(C, "EditBone operation");
+ }
+ }
+ else if(datalevel==TSE_SEQUENCE) {
+ if(event>0) {
+ outliner_do_data_operation(soops, datalevel, event, &soops->tree, sequence_cb);
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+
+void OUTLINER_OT_data_operation(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Outliner Data Operation";
+ ot->idname= "OUTLINER_OT_data_operation";
+ ot->description= "";
+
+ /* callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= outliner_data_operation_exec;
+ ot->poll= ED_operator_outliner_active;
+
+ ot->flag= 0;
+
+ ot->prop= RNA_def_enum(ot->srna, "type", prop_data_op_types, 0, "Data Operation", "");
+}
+
+
+/* ******************** */
+
+
+static int do_outliner_operation_event(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, wmEvent *event, const float mval[2])
+{
+ ReportList *reports = CTX_wm_reports(C); // XXX...
+
+ if(mval[1]>te->ys && mval[1]<te->ys+UI_UNIT_Y) {
+ int scenelevel=0, objectlevel=0, idlevel=0, datalevel=0;
+ TreeStoreElem *tselem= TREESTORE(te);
+
+ /* select object that's clicked on and popup context menu */
+ if (!(tselem->flag & TSE_SELECTED)) {
+
+ if ( outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1) )
+ outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
+
+ tselem->flag |= TSE_SELECTED;
+ /* redraw, same as outliner_select function */
+ soops->storeflag |= SO_TREESTORE_REDRAW;
+ ED_region_tag_redraw(ar);
+ }
+
+ set_operation_types(soops, &soops->tree, &scenelevel, &objectlevel, &idlevel, &datalevel);
+
+ if(scenelevel) {
+ //if(objectlevel || datalevel || idlevel) error("Mixed selection");
+ //else pupmenu("Scene Operations%t|Delete");
+ }
+ else if(objectlevel) {
+ WM_operator_name_call(C, "OUTLINER_OT_object_operation", WM_OP_INVOKE_REGION_WIN, NULL);
+ }
+ else if(idlevel) {
+ if(idlevel==-1 || datalevel) BKE_report(reports, RPT_WARNING, "Mixed selection");
+ else {
+ if (idlevel==ID_GR)
+ WM_operator_name_call(C, "OUTLINER_OT_group_operation", WM_OP_INVOKE_REGION_WIN, NULL);
+ else
+ WM_operator_name_call(C, "OUTLINER_OT_id_operation", WM_OP_INVOKE_REGION_WIN, NULL);
+ }
+ }
+ else if(datalevel) {
+ if(datalevel==-1) BKE_report(reports, RPT_WARNING, "Mixed selection");
+ else {
+ if (datalevel == TSE_ANIM_DATA)
+ WM_operator_name_call(C, "OUTLINER_OT_animdata_operation", WM_OP_INVOKE_REGION_WIN, NULL);
+ else if (datalevel == TSE_DRIVER_BASE)
+ /* do nothing... no special ops needed yet */;
+ else
+ WM_operator_name_call(C, "OUTLINER_OT_data_operation", WM_OP_INVOKE_REGION_WIN, NULL);
+ }
+ }
+
+ return 1;
+ }
+
+ for(te= te->subtree.first; te; te= te->next) {
+ if(do_outliner_operation_event(C, scene, ar, soops, te, event, mval))
+ return 1;
+ }
+ return 0;
+}
+
+
+static int outliner_operation(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
+{
+ Scene *scene= CTX_data_scene(C);
+ ARegion *ar= CTX_wm_region(C);
+ SpaceOops *soops= CTX_wm_space_outliner(C);
+ TreeElement *te;
+ float fmval[2];
+
+ UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], fmval, fmval+1);
+
+ for(te= soops->tree.first; te; te= te->next) {
+ if(do_outliner_operation_event(C, scene, ar, soops, te, event, fmval)) break;
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+/* Menu only! Calls other operators */
+void OUTLINER_OT_operation(wmOperatorType *ot)
+{
+ ot->name= "Execute Operation";
+ ot->idname= "OUTLINER_OT_operation";
+ ot->description= "Context menu for item operations";
+
+ ot->invoke= outliner_operation;
+
+ ot->poll= ED_operator_outliner_active;
+}
+
+/* ****************************************************** */
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
new file mode 100644
index 00000000000..24b7085e2f4
--- /dev/null
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -0,0 +1,1571 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_outliner/outliner_tree.c
+ * \ingroup spoutliner
+ */
+
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stddef.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_group_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_world_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_speaker_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+#include "BLI_math_base.h"
+
+#if defined WIN32 && !defined _LIBC
+# include "BLI_fnmatch.h" /* use fnmatch included in blenlib */
+#else
+# ifndef _GNU_SOURCE
+# define _GNU_SOURCE
+# endif
+# include <fnmatch.h>
+#endif
+
+
+#include "BKE_animsys.h"
+#include "BKE_context.h"
+#include "BKE_deform.h"
+#include "BKE_depsgraph.h"
+#include "BKE_fcurve.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_sequencer.h"
+
+#include "ED_armature.h"
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_util.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+#include "RNA_enum_types.h"
+
+#include "outliner_intern.h"
+
+/* ********************************************************* */
+/* Defines */
+
+#define TS_CHUNK 128
+
+/* ********************************************************* */
+/* Persistant Data */
+
+static void outliner_storage_cleanup(SpaceOops *soops)
+{
+ TreeStore *ts= soops->treestore;
+
+ if(ts) {
+ TreeStoreElem *tselem;
+ int a, unused= 0;
+
+ /* each element used once, for ID blocks with more users to have each a treestore */
+ for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) tselem->used= 0;
+
+ /* cleanup only after reading file or undo step, and always for
+ * RNA datablocks view in order to save memory */
+ if(soops->storeflag & SO_TREESTORE_CLEANUP) {
+
+ for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
+ if(tselem->id==NULL) unused++;
+ }
+
+ if(unused) {
+ if(ts->usedelem == unused) {
+ MEM_freeN(ts->data);
+ ts->data= NULL;
+ ts->usedelem= ts->totelem= 0;
+ }
+ else {
+ TreeStoreElem *tsnewar, *tsnew;
+
+ tsnew=tsnewar= MEM_mallocN((ts->usedelem-unused)*sizeof(TreeStoreElem), "new tselem");
+ for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
+ if(tselem->id) {
+ *tsnew= *tselem;
+ tsnew++;
+ }
+ }
+ MEM_freeN(ts->data);
+ ts->data= tsnewar;
+ ts->usedelem-= unused;
+ ts->totelem= ts->usedelem;
+ }
+ }
+ }
+ }
+}
+
+static void check_persistant(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr)
+{
+ TreeStore *ts;
+ TreeStoreElem *tselem;
+ int a;
+
+ /* case 1; no TreeStore */
+ if(soops->treestore==NULL) {
+ soops->treestore= MEM_callocN(sizeof(TreeStore), "treestore");
+ }
+ ts= soops->treestore;
+
+ /* check if 'te' is in treestore */
+ tselem= ts->data;
+ for(a=0; a<ts->usedelem; a++, tselem++) {
+ if(tselem->id==id && tselem->used==0) {
+ if((type==0 && tselem->type==0) ||(tselem->type==type && tselem->nr==nr)) {
+ te->store_index= a;
+ tselem->used= 1;
+ return;
+ }
+ }
+ }
+
+ /* add 1 element to treestore */
+ if(ts->usedelem==ts->totelem) {
+ TreeStoreElem *tsnew;
+
+ tsnew= MEM_mallocN((ts->totelem+TS_CHUNK)*sizeof(TreeStoreElem), "treestore data");
+ if(ts->data) {
+ memcpy(tsnew, ts->data, ts->totelem*sizeof(TreeStoreElem));
+ MEM_freeN(ts->data);
+ }
+ ts->data= tsnew;
+ ts->totelem+= TS_CHUNK;
+ }
+
+ tselem= ts->data+ts->usedelem;
+
+ tselem->type= type;
+ if(type) tselem->nr= nr; // we're picky! :)
+ else tselem->nr= 0;
+ tselem->id= id;
+ tselem->used = 0;
+ tselem->flag= TSE_CLOSED;
+ te->store_index= ts->usedelem;
+
+ ts->usedelem++;
+}
+
+/* ********************************************************* */
+/* Tree Management */
+
+void outliner_free_tree(ListBase *lb)
+{
+ while(lb->first) {
+ TreeElement *te= lb->first;
+
+ outliner_free_tree(&te->subtree);
+ BLI_remlink(lb, te);
+
+ if(te->flag & TE_FREE_NAME) MEM_freeN((void *)te->name);
+ MEM_freeN(te);
+ }
+}
+
+/* Find ith item from the treestore */
+TreeElement *outliner_find_tree_element(ListBase *lb, int store_index)
+{
+ TreeElement *te= lb->first, *tes;
+ while(te) {
+ if(te->store_index==store_index) return te;
+ tes= outliner_find_tree_element(&te->subtree, store_index);
+ if(tes) return tes;
+ te= te->next;
+ }
+ return NULL;
+}
+
+/* tse is not in the treestore, we use its contents to find a match */
+TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse)
+{
+ TreeStore *ts= soops->treestore;
+ TreeStoreElem *tselem;
+ int a;
+
+ if(tse->id==NULL) return NULL;
+
+ /* check if 'tse' is in treestore */
+ tselem= ts->data;
+ for(a=0; a<ts->usedelem; a++, tselem++) {
+ if((tse->type==0 && tselem->type==0) || (tselem->type==tse->type && tselem->nr==tse->nr)) {
+ if(tselem->id==tse->id) {
+ break;
+ }
+ }
+ }
+ if(tselem)
+ return outliner_find_tree_element(&soops->tree, a);
+
+ return NULL;
+}
+
+/* Find treestore that refers to given ID */
+TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id)
+{
+ TreeElement *te, *tes;
+ TreeStoreElem *tselem;
+
+ for(te= lb->first; te; te= te->next) {
+ tselem= TREESTORE(te);
+ if(tselem->type==0) {
+ if(tselem->id==id) return te;
+ /* only deeper on scene or object */
+ if( te->idcode==ID_OB || te->idcode==ID_SCE || (soops->outlinevis == SO_GROUPS && te->idcode==ID_GR)) {
+ tes= outliner_find_id(soops, &te->subtree, id);
+ if(tes) return tes;
+ }
+ }
+ }
+ return NULL;
+}
+
+
+ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode)
+{
+ TreeStoreElem *tselem;
+ te= te->parent;
+
+ while(te) {
+ tselem= TREESTORE(te);
+ if(tselem->type==0 && te->idcode==idcode) return tselem->id;
+ te= te->parent;
+ }
+ return NULL;
+}
+
+
+/* ********************************************************* */
+
+/* Prototype, see functions below */
+static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
+ TreeElement *parent, short type, short index);
+
+/* -------------------------------------------------------- */
+
+/* special handling of hierarchical non-lib data */
+static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone,
+ TreeElement *parent, int *a)
+{
+ TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a);
+
+ (*a)++;
+ te->name= curBone->name;
+ te->directdata= curBone;
+
+ for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) {
+ outliner_add_bone(soops, &te->subtree, id, curBone, te, a);
+ }
+}
+
+/* -------------------------------------------------------- */
+
+#define LOG2I(x) (int)(log(x)/M_LN2)
+
+static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl)
+{
+ TreeStoreElem *tselem = NULL;
+ TreeElement *te = NULL;
+
+ /* log stuff is to convert bitflags (powers of 2) to small integers,
+ * in order to not overflow short tselem->nr */
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_COMBINED));
+ te->name= "Combined";
+ te->directdata= &srl->passflag;
+
+ /* save cpu cycles, but we add the first to invoke an open/close triangle */
+ tselem = TREESTORE(tenla);
+ if(tselem->flag & TSE_CLOSED)
+ return;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_Z));
+ te->name= "Z";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_VECTOR));
+ te->name= "Vector";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_NORMAL));
+ te->name= "Normal";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_UV));
+ te->name= "UV";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_MIST));
+ te->name= "Mist";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDEXOB));
+ te->name= "Index Object";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDEXMA));
+ te->name= "Index Material";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_RGBA));
+ te->name= "Color";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_DIFFUSE));
+ te->name= "Diffuse";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_SPEC));
+ te->name= "Specular";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_SHADOW));
+ te->name= "Shadow";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_AO));
+ te->name= "AO";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_REFLECT));
+ te->name= "Reflection";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_REFRACT));
+ te->name= "Refraction";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDIRECT));
+ te->name= "Indirect";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_ENVIRONMENT));
+ te->name= "Environment";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_EMIT));
+ te->name= "Emit";
+ te->directdata= &srl->passflag;
+}
+
+#undef LOG2I
+
+static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te)
+{
+ SceneRenderLayer *srl;
+ TreeElement *tenla= outliner_add_element(soops, lb, sce, te, TSE_R_LAYER_BASE, 0);
+ int a;
+
+ tenla->name= "RenderLayers";
+ for(a=0, srl= sce->r.layers.first; srl; srl= srl->next, a++) {
+ TreeElement *tenlay= outliner_add_element(soops, &tenla->subtree, sce, te, TSE_R_LAYER, a);
+ tenlay->name= srl->name;
+ tenlay->directdata= &srl->passflag;
+
+ if(srl->light_override)
+ outliner_add_element(soops, &tenlay->subtree, srl->light_override, tenlay, TSE_LINKED_LAMP, 0);
+ if(srl->mat_override)
+ outliner_add_element(soops, &tenlay->subtree, srl->mat_override, tenlay, TSE_LINKED_MAT, 0);
+
+ outliner_add_passes(soops, tenlay, &sce->id, srl);
+ }
+
+ // TODO: move this to the front?
+ if (sce->adt)
+ outliner_add_element(soops, lb, sce, te, TSE_ANIM_DATA, 0);
+
+ outliner_add_element(soops, lb, sce->world, te, 0, 0);
+}
+
+// can be inlined if necessary
+static void outliner_add_object_contents(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, Object *ob)
+{
+ int a = 0;
+
+ if (ob->adt)
+ outliner_add_element(soops, &te->subtree, ob, te, TSE_ANIM_DATA, 0);
+
+ outliner_add_element(soops, &te->subtree, ob->poselib, te, 0, 0); // XXX FIXME.. add a special type for this
+
+ if (ob->proxy && ob->id.lib==NULL)
+ outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0);
+
+ outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0);
+
+ if (ob->pose) {
+ bArmature *arm= ob->data;
+ bPoseChannel *pchan;
+ TreeElement *ten;
+ TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0);
+
+ tenla->name= "Pose";
+
+ /* channels undefined in editmode, but we want the 'tenla' pose icon itself */
+ if ((arm->edbo == NULL) && (ob->mode & OB_MODE_POSE)) {
+ int a= 0, const_index= 1000; /* ensure unique id for bone constraints */
+
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) {
+ ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a);
+ ten->name= pchan->name;
+ ten->directdata= pchan;
+ pchan->prev= (bPoseChannel *)ten;
+
+ if(pchan->constraints.first) {
+ //Object *target;
+ bConstraint *con;
+ TreeElement *ten1;
+ TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0);
+ //char *str;
+
+ tenla1->name= "Constraints";
+ for(con= pchan->constraints.first; con; con= con->next, const_index++) {
+ ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index);
+#if 0 /* disabled as it needs to be reworked for recoded constraints system */
+ target= get_constraint_target(con, &str);
+ if(str && str[0]) ten1->name= str;
+ else if(target) ten1->name= target->id.name+2;
+ else ten1->name= con->name;
+#endif
+ ten1->name= con->name;
+ ten1->directdata= con;
+ /* possible add all other types links? */
+ }
+ }
+ }
+ /* make hierarchy */
+ ten= tenla->subtree.first;
+ while(ten) {
+ TreeElement *nten= ten->next, *par;
+ tselem= TREESTORE(ten);
+ if(tselem->type==TSE_POSE_CHANNEL) {
+ pchan= (bPoseChannel *)ten->directdata;
+ if(pchan->parent) {
+ BLI_remlink(&tenla->subtree, ten);
+ par= (TreeElement *)pchan->parent->prev;
+ BLI_addtail(&par->subtree, ten);
+ ten->parent= par;
+ }
+ }
+ ten= nten;
+ }
+ /* restore prev pointers */
+ pchan= ob->pose->chanbase.first;
+ if(pchan) pchan->prev= NULL;
+ for(; pchan; pchan= pchan->next) {
+ if(pchan->next) pchan->next->prev= pchan;
+ }
+ }
+
+ /* Pose Groups */
+ if(ob->pose->agroups.first) {
+ bActionGroup *agrp;
+ TreeElement *ten;
+ TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0);
+ int a= 0;
+
+ tenla->name= "Bone Groups";
+ for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) {
+ ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a);
+ ten->name= agrp->name;
+ ten->directdata= agrp;
+ }
+ }
+ }
+
+ for(a=0; a<ob->totcol; a++)
+ outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a);
+
+ if(ob->constraints.first) {
+ //Object *target;
+ bConstraint *con;
+ TreeElement *ten;
+ TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0);
+ //char *str;
+
+ tenla->name= "Constraints";
+ for (con=ob->constraints.first, a=0; con; con= con->next, a++) {
+ ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a);
+#if 0 /* disabled due to constraints system targets recode... code here needs review */
+ target= get_constraint_target(con, &str);
+ if(str && str[0]) ten->name= str;
+ else if(target) ten->name= target->id.name+2;
+ else ten->name= con->name;
+#endif
+ ten->name= con->name;
+ ten->directdata= con;
+ /* possible add all other types links? */
+ }
+ }
+
+ if (ob->modifiers.first) {
+ ModifierData *md;
+ TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0);
+ int index;
+
+ temod->name = "Modifiers";
+ for (index=0,md=ob->modifiers.first; md; index++,md=md->next) {
+ TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index);
+ te->name= md->name;
+ te->directdata = md;
+
+ if (md->type==eModifierType_Lattice) {
+ outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0);
+ }
+ else if (md->type==eModifierType_Curve) {
+ outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0);
+ }
+ else if (md->type==eModifierType_Armature) {
+ outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0);
+ }
+ else if (md->type==eModifierType_Hook) {
+ outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0);
+ }
+ else if (md->type==eModifierType_ParticleSystem) {
+ TreeElement *ten;
+ ParticleSystem *psys= ((ParticleSystemModifierData*) md)->psys;
+
+ ten = outliner_add_element(soops, &te->subtree, ob, te, TSE_LINKED_PSYS, 0);
+ ten->directdata = psys;
+ ten->name = psys->part->id.name+2;
+ }
+ }
+ }
+
+ /* vertex groups */
+ if (ob->defbase.first) {
+ bDeformGroup *defgroup;
+ TreeElement *ten;
+ TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0);
+
+ tenla->name= "Vertex Groups";
+ for (defgroup=ob->defbase.first, a=0; defgroup; defgroup=defgroup->next, a++) {
+ ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a);
+ ten->name= defgroup->name;
+ ten->directdata= defgroup;
+ }
+ }
+
+ /* duplicated group */
+ if (ob->dup_group)
+ outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0);
+}
+
+// can be inlined if necessary
+static void outliner_add_id_contents(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, ID *id)
+{
+ /* tuck pointer back in object, to construct hierarchy */
+ if (GS(id->name)==ID_OB) id->newid= (ID *)te;
+
+ /* expand specific data always */
+ switch (GS(id->name)) {
+ case ID_LI:
+ {
+ te->name= ((Library *)id)->name;
+ }
+ break;
+ case ID_SCE:
+ {
+ outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te);
+ }
+ break;
+ case ID_OB:
+ {
+ outliner_add_object_contents(soops, te, tselem, (Object *)id);
+ }
+ break;
+ case ID_ME:
+ {
+ Mesh *me= (Mesh *)id;
+ int a;
+
+ if (me->adt)
+ outliner_add_element(soops, &te->subtree, me, te, TSE_ANIM_DATA, 0);
+
+ outliner_add_element(soops, &te->subtree, me->key, te, 0, 0);
+ for(a=0; a<me->totcol; a++)
+ outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a);
+ /* could do tfaces with image links, but the images are not grouped nicely.
+ would require going over all tfaces, sort images in use. etc... */
+ }
+ break;
+ case ID_CU:
+ {
+ Curve *cu= (Curve *)id;
+ int a;
+
+ if (cu->adt)
+ outliner_add_element(soops, &te->subtree, cu, te, TSE_ANIM_DATA, 0);
+
+ for(a=0; a<cu->totcol; a++)
+ outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a);
+ }
+ break;
+ case ID_MB:
+ {
+ MetaBall *mb= (MetaBall *)id;
+ int a;
+
+ if (mb->adt)
+ outliner_add_element(soops, &te->subtree, mb, te, TSE_ANIM_DATA, 0);
+
+ for(a=0; a<mb->totcol; a++)
+ outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a);
+ }
+ break;
+ case ID_MA:
+ {
+ Material *ma= (Material *)id;
+ int a;
+
+ if (ma->adt)
+ outliner_add_element(soops, &te->subtree, ma, te, TSE_ANIM_DATA, 0);
+
+ for(a=0; a<MAX_MTEX; a++) {
+ if(ma->mtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a);
+ }
+ }
+ break;
+ case ID_TE:
+ {
+ Tex *tex= (Tex *)id;
+
+ if (tex->adt)
+ outliner_add_element(soops, &te->subtree, tex, te, TSE_ANIM_DATA, 0);
+
+ outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0);
+ }
+ break;
+ case ID_CA:
+ {
+ Camera *ca= (Camera *)id;
+
+ if (ca->adt)
+ outliner_add_element(soops, &te->subtree, ca, te, TSE_ANIM_DATA, 0);
+ }
+ break;
+ case ID_LA:
+ {
+ Lamp *la= (Lamp *)id;
+ int a;
+
+ if (la->adt)
+ outliner_add_element(soops, &te->subtree, la, te, TSE_ANIM_DATA, 0);
+
+ for(a=0; a<MAX_MTEX; a++) {
+ if(la->mtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a);
+ }
+ }
+ break;
+ case ID_SPK:
+ {
+ Speaker *spk= (Speaker *)id;
+
+ if(spk->adt)
+ outliner_add_element(soops, &te->subtree, spk, te, TSE_ANIM_DATA, 0);
+ }
+ break;
+ case ID_WO:
+ {
+ World *wrld= (World *)id;
+ int a;
+
+ if (wrld->adt)
+ outliner_add_element(soops, &te->subtree, wrld, te, TSE_ANIM_DATA, 0);
+
+ for(a=0; a<MAX_MTEX; a++) {
+ if(wrld->mtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a);
+ }
+ }
+ break;
+ case ID_KE:
+ {
+ Key *key= (Key *)id;
+
+ if (key->adt)
+ outliner_add_element(soops, &te->subtree, key, te, TSE_ANIM_DATA, 0);
+ }
+ break;
+ case ID_AC:
+ {
+ // XXX do we want to be exposing the F-Curves here?
+ //bAction *act= (bAction *)id;
+ }
+ break;
+ case ID_AR:
+ {
+ bArmature *arm= (bArmature *)id;
+ int a= 0;
+
+ if (arm->adt)
+ outliner_add_element(soops, &te->subtree, arm, te, TSE_ANIM_DATA, 0);
+
+ if(arm->edbo) {
+ EditBone *ebone;
+ TreeElement *ten;
+
+ for (ebone = arm->edbo->first; ebone; ebone=ebone->next, a++) {
+ ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a);
+ ten->directdata= ebone;
+ ten->name= ebone->name;
+ ebone->temp= ten;
+ }
+ /* make hierarchy */
+ ten= te->subtree.first;
+ while(ten) {
+ TreeElement *nten= ten->next, *par;
+ ebone= (EditBone *)ten->directdata;
+ if(ebone->parent) {
+ BLI_remlink(&te->subtree, ten);
+ par= ebone->parent->temp;
+ BLI_addtail(&par->subtree, ten);
+ ten->parent= par;
+ }
+ ten= nten;
+ }
+ }
+ else {
+ /* do not extend Armature when we have posemode */
+ tselem= TREESTORE(te->parent);
+ if( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->mode & OB_MODE_POSE);
+ else {
+ Bone *curBone;
+ for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
+ outliner_add_bone(soops, &te->subtree, id, curBone, te, &a);
+ }
+ }
+ }
+ }
+ break;
+ }
+}
+
+// TODO: this function needs to be split up! It's getting a bit too large...
+static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
+ TreeElement *parent, short type, short index)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ ID *id= idv;
+ int a = 0;
+
+ if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
+ id= ((PointerRNA*)idv)->id.data;
+ if(!id) id= ((PointerRNA*)idv)->data;
+ }
+
+ if(id==NULL) return NULL;
+
+ te= MEM_callocN(sizeof(TreeElement), "tree elem");
+ /* add to the visual tree */
+ BLI_addtail(lb, te);
+ /* add to the storage */
+ check_persistant(soops, te, id, type, index);
+ tselem= TREESTORE(te);
+
+ te->parent= parent;
+ te->index= index; // for data arays
+ if(ELEM3(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP));
+ else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM));
+ else if(type==TSE_ANIM_DATA);
+ else {
+ te->name= id->name+2; // default, can be overridden by Library or non-ID data
+ te->idcode= GS(id->name);
+ }
+
+ if(type==0) {
+ /* ID datablock */
+ outliner_add_id_contents(soops, te, tselem, id);
+ }
+ else if(type==TSE_ANIM_DATA) {
+ IdAdtTemplate *iat = (IdAdtTemplate *)idv;
+ AnimData *adt= (AnimData *)iat->adt;
+
+ /* this element's info */
+ te->name= "Animation";
+ te->directdata= adt;
+
+ /* Action */
+ outliner_add_element(soops, &te->subtree, adt->action, te, 0, 0);
+
+ /* Drivers */
+ if (adt->drivers.first) {
+ TreeElement *ted= outliner_add_element(soops, &te->subtree, adt, te, TSE_DRIVER_BASE, 0);
+ ID *lastadded= NULL;
+ FCurve *fcu;
+
+ ted->name= "Drivers";
+
+ for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
+ if (fcu->driver && fcu->driver->variables.first) {
+ ChannelDriver *driver= fcu->driver;
+ DriverVar *dvar;
+
+ for (dvar= driver->variables.first; dvar; dvar= dvar->next) {
+ /* loop over all targets used here */
+ DRIVER_TARGETS_USED_LOOPER(dvar)
+ {
+ if (lastadded != dtar->id) {
+ // XXX this lastadded check is rather lame, and also fails quite badly...
+ outliner_add_element(soops, &ted->subtree, dtar->id, ted, TSE_LINKED_OB, 0);
+ lastadded= dtar->id;
+ }
+ }
+ DRIVER_TARGETS_LOOPER_END
+ }
+ }
+ }
+ }
+
+ /* NLA Data */
+ if (adt->nla_tracks.first) {
+ TreeElement *tenla= outliner_add_element(soops, &te->subtree, adt, te, TSE_NLA, 0);
+ NlaTrack *nlt;
+ int a= 0;
+
+ tenla->name= "NLA Tracks";
+
+ for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next) {
+ TreeElement *tenlt= outliner_add_element(soops, &tenla->subtree, nlt, tenla, TSE_NLA_TRACK, a);
+ NlaStrip *strip;
+ TreeElement *ten;
+ int b= 0;
+
+ tenlt->name= nlt->name;
+
+ for (strip=nlt->strips.first; strip; strip=strip->next, b++) {
+ ten= outliner_add_element(soops, &tenlt->subtree, strip->act, tenlt, TSE_NLA_ACTION, b);
+ if(ten) ten->directdata= strip;
+ }
+ }
+ }
+ }
+ else if(type==TSE_SEQUENCE) {
+ Sequence *seq= (Sequence*) idv;
+ Sequence *p;
+
+ /*
+ * The idcode is a little hack, but the outliner
+ * only check te->idcode if te->type is equal to zero,
+ * so this is "safe".
+ */
+ te->idcode= seq->type;
+ te->directdata= seq;
+
+ if(seq->type<7) {
+ /*
+ * This work like the sequence.
+ * If the sequence have a name (not default name)
+ * show it, in other case put the filename.
+ */
+ if(strcmp(seq->name, "SQ"))
+ te->name= seq->name;
+ else {
+ if((seq->strip) && (seq->strip->stripdata))
+ te->name= seq->strip->stripdata->name;
+ else
+ te->name= "SQ None";
+ }
+
+ if(seq->type==SEQ_META) {
+ te->name= "Meta Strip";
+ p= seq->seqbase.first;
+ while(p) {
+ outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
+ p= p->next;
+ }
+ }
+ else
+ outliner_add_element(soops, &te->subtree, (void*)seq->strip, te, TSE_SEQ_STRIP, index);
+ }
+ else
+ te->name= "Effect";
+ }
+ else if(type==TSE_SEQ_STRIP) {
+ Strip *strip= (Strip *)idv;
+
+ if(strip->dir)
+ te->name= strip->dir;
+ else
+ te->name= "Strip None";
+ te->directdata= strip;
+ }
+ else if(type==TSE_SEQUENCE_DUP) {
+ Sequence *seq= (Sequence*)idv;
+
+ te->idcode= seq->type;
+ te->directdata= seq;
+ te->name= seq->strip->stripdata->name;
+ }
+ else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
+ PointerRNA pptr, propptr, *ptr= (PointerRNA*)idv;
+ PropertyRNA *prop, *iterprop;
+ PropertyType proptype;
+ int a, tot;
+
+ /* we do lazy build, for speed and to avoid infinite recusion */
+
+ if(ptr->data == NULL) {
+ te->name= "(empty)";
+ }
+ else if(type == TSE_RNA_STRUCT) {
+ /* struct */
+ te->name= RNA_struct_name_get_alloc(ptr, NULL, 0);
+
+ if(te->name)
+ te->flag |= TE_FREE_NAME;
+ else
+ te->name= (char*)RNA_struct_ui_name(ptr->type);
+
+ iterprop= RNA_struct_iterator_property(ptr->type);
+ tot= RNA_property_collection_length(ptr, iterprop);
+
+ /* auto open these cases */
+ if(!parent || (RNA_property_type(parent->directdata)) == PROP_POINTER)
+ if(!tselem->used)
+ tselem->flag &= ~TSE_CLOSED;
+
+ if(!(tselem->flag & TSE_CLOSED)) {
+ for(a=0; a<tot; a++)
+ outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_PROPERTY, a);
+ }
+ else if(tot)
+ te->flag |= TE_LAZY_CLOSED;
+
+ te->rnaptr= *ptr;
+ }
+ else if(type == TSE_RNA_PROPERTY) {
+ /* property */
+ iterprop= RNA_struct_iterator_property(ptr->type);
+ RNA_property_collection_lookup_int(ptr, iterprop, index, &propptr);
+
+ prop= propptr.data;
+ proptype= RNA_property_type(prop);
+
+ te->name= (char*)RNA_property_ui_name(prop);
+ te->directdata= prop;
+ te->rnaptr= *ptr;
+
+ if(proptype == PROP_POINTER) {
+ pptr= RNA_property_pointer_get(ptr, prop);
+
+ if(pptr.data) {
+ if(!(tselem->flag & TSE_CLOSED))
+ outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
+ else
+ te->flag |= TE_LAZY_CLOSED;
+ }
+ }
+ else if(proptype == PROP_COLLECTION) {
+ tot= RNA_property_collection_length(ptr, prop);
+
+ if(!(tselem->flag & TSE_CLOSED)) {
+ for(a=0; a<tot; a++) {
+ RNA_property_collection_lookup_int(ptr, prop, a, &pptr);
+ outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, a);
+ }
+ }
+ else if(tot)
+ te->flag |= TE_LAZY_CLOSED;
+ }
+ else if(ELEM3(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) {
+ tot= RNA_property_array_length(ptr, prop);
+
+ if(!(tselem->flag & TSE_CLOSED)) {
+ for(a=0; a<tot; a++)
+ outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_ARRAY_ELEM, a);
+ }
+ else if(tot)
+ te->flag |= TE_LAZY_CLOSED;
+ }
+ }
+ else if(type == TSE_RNA_ARRAY_ELEM) {
+ char c;
+
+ prop= parent->directdata;
+
+ te->directdata= prop;
+ te->rnaptr= *ptr;
+ te->index= index;
+
+ c= RNA_property_array_item_char(prop, index);
+
+ te->name= MEM_callocN(sizeof(char)*20, "OutlinerRNAArrayName");
+ if(c) sprintf((char *)te->name, " %c", c);
+ else sprintf((char *)te->name, " %d", index+1);
+ te->flag |= TE_FREE_NAME;
+ }
+ }
+ else if(type == TSE_KEYMAP) {
+ wmKeyMap *km= (wmKeyMap *)idv;
+ wmKeyMapItem *kmi;
+ char opname[OP_MAX_TYPENAME];
+
+ te->directdata= idv;
+ te->name= km->idname;
+
+ if(!(tselem->flag & TSE_CLOSED)) {
+ a= 0;
+
+ for (kmi= km->items.first; kmi; kmi= kmi->next, a++) {
+ const char *key= WM_key_event_string(kmi->type);
+
+ if(key[0]) {
+ wmOperatorType *ot= NULL;
+
+ if(kmi->propvalue);
+ else ot= WM_operatortype_find(kmi->idname, 0);
+
+ if(ot || kmi->propvalue) {
+ TreeElement *ten= outliner_add_element(soops, &te->subtree, kmi, te, TSE_KEYMAP_ITEM, a);
+
+ ten->directdata= kmi;
+
+ if(kmi->propvalue) {
+ ten->name= "Modal map, not yet";
+ }
+ else {
+ WM_operator_py_idname(opname, ot->idname);
+ ten->name= BLI_strdup(opname);
+ ten->flag |= TE_FREE_NAME;
+ }
+ }
+ }
+ }
+ }
+ else
+ te->flag |= TE_LAZY_CLOSED;
+ }
+
+ return te;
+}
+
+/* ======================================================= */
+/* Sequencer mode tree building */
+
+/* Helped function to put duplicate sequence in the same tree. */
+static int need_add_seq_dup(Sequence *seq)
+{
+ Sequence *p;
+
+ if((!seq->strip) || (!seq->strip->stripdata) || (!seq->strip->stripdata->name))
+ return(1);
+
+ /*
+ * First check backward, if we found a duplicate
+ * sequence before this, don't need it, just return.
+ */
+ p= seq->prev;
+ while(p) {
+ if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
+ p= p->prev;
+ continue;
+ }
+
+ if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
+ return(2);
+ p= p->prev;
+ }
+
+ p= seq->next;
+ while(p) {
+ if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
+ p= p->next;
+ continue;
+ }
+
+ if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
+ return(0);
+ p= p->next;
+ }
+ return(1);
+}
+
+static void outliner_add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index)
+{
+ TreeElement *ch;
+ Sequence *p;
+
+ p= seq;
+ while(p) {
+ if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
+ p= p->next;
+ continue;
+ }
+
+ if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
+ ch= outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
+ p= p->next;
+ }
+}
+
+/* ======================================================= */
+/* Generic Tree Building helpers - order these are called is top to bottom */
+
+/* Hierarchy --------------------------------------------- */
+
+/* make sure elements are correctly nested */
+static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb)
+{
+ TreeElement *te, *ten, *tep;
+ TreeStoreElem *tselem;
+
+ /* build hierarchy */
+ // XXX also, set extents here...
+ te= lb->first;
+ while(te) {
+ ten= te->next;
+ tselem= TREESTORE(te);
+
+ if(tselem->type==0 && te->idcode==ID_OB) {
+ Object *ob= (Object *)tselem->id;
+ if(ob->parent && ob->parent->id.newid) {
+ BLI_remlink(lb, te);
+ tep= (TreeElement *)ob->parent->id.newid;
+ BLI_addtail(&tep->subtree, te);
+ // set correct parent pointers
+ for(te=tep->subtree.first; te; te= te->next) te->parent= tep;
+ }
+ }
+ te= ten;
+ }
+}
+
+/* Sorting ------------------------------------------------------ */
+
+typedef struct tTreeSort {
+ TreeElement *te;
+ ID *id;
+ const char *name;
+ short idcode;
+} tTreeSort;
+
+/* alphabetical comparator */
+static int treesort_alpha(const void *v1, const void *v2)
+{
+ const tTreeSort *x1= v1, *x2= v2;
+ int comp;
+
+ /* first put objects last (hierarchy) */
+ comp= (x1->idcode==ID_OB);
+ if(x2->idcode==ID_OB) comp+=2;
+
+ if(comp==1) return 1;
+ else if(comp==2) return -1;
+ else if(comp==3) {
+ comp= strcmp(x1->name, x2->name);
+
+ if( comp>0 ) return 1;
+ else if( comp<0) return -1;
+ return 0;
+ }
+ return 0;
+}
+
+/* this is nice option for later? doesnt look too useful... */
+#if 0
+static int treesort_obtype_alpha(const void *v1, const void *v2)
+{
+ const tTreeSort *x1= v1, *x2= v2;
+
+ /* first put objects last (hierarchy) */
+ if(x1->idcode==ID_OB && x2->idcode!=ID_OB) return 1;
+ else if(x2->idcode==ID_OB && x1->idcode!=ID_OB) return -1;
+ else {
+ /* 2nd we check ob type */
+ if(x1->idcode==ID_OB && x2->idcode==ID_OB) {
+ if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1;
+ else if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1;
+ else return 0;
+ }
+ else {
+ int comp= strcmp(x1->name, x2->name);
+
+ if( comp>0 ) return 1;
+ else if( comp<0) return -1;
+ return 0;
+ }
+ }
+}
+#endif
+
+/* sort happens on each subtree individual */
+static void outliner_sort(SpaceOops *soops, ListBase *lb)
+{
+ TreeElement *te;
+ TreeStoreElem *tselem;
+ int totelem=0;
+
+ te= lb->last;
+ if(te==NULL) return;
+ tselem= TREESTORE(te);
+
+ /* sorting rules; only object lists or deformgroups */
+ if( (tselem->type==TSE_DEFGROUP) || (tselem->type==0 && te->idcode==ID_OB)) {
+
+ /* count first */
+ for(te= lb->first; te; te= te->next) totelem++;
+
+ if(totelem>1) {
+ tTreeSort *tear= MEM_mallocN(totelem*sizeof(tTreeSort), "tree sort array");
+ tTreeSort *tp=tear;
+ int skip= 0;
+
+ for(te= lb->first; te; te= te->next, tp++) {
+ tselem= TREESTORE(te);
+ tp->te= te;
+ tp->name= te->name;
+ tp->idcode= te->idcode;
+ if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0; // dont sort this
+ tp->id= tselem->id;
+ }
+ /* keep beginning of list */
+ for(tp= tear, skip=0; skip<totelem; skip++, tp++)
+ if(tp->idcode) break;
+
+ if(skip<totelem)
+ qsort(tear+skip, totelem-skip, sizeof(tTreeSort), treesort_alpha);
+
+ lb->first=lb->last= NULL;
+ tp= tear;
+ while(totelem--) {
+ BLI_addtail(lb, tp->te);
+ tp++;
+ }
+ MEM_freeN(tear);
+ }
+ }
+
+ for(te= lb->first; te; te= te->next) {
+ outliner_sort(soops, &te->subtree);
+ }
+}
+
+/* Filtering ----------------------------------------------- */
+
+static int outliner_filter_has_name(TreeElement *te, const char *name, int flags)
+{
+#if 0
+ int found= 0;
+
+ /* determine if match */
+ if (flags & SO_FIND_CASE_SENSITIVE) {
+ if (flags & SO_FIND_COMPLETE)
+ found= strcmp(te->name, name) == 0;
+ else
+ found= strstr(te->name, name) != NULL;
+ }
+ else {
+ if (flags & SO_FIND_COMPLETE)
+ found= BLI_strcasecmp(te->name, name) == 0;
+ else
+ found= BLI_strcasestr(te->name, name) != NULL;
+ }
+#else
+
+ int fn_flag= 0;
+ int found= 0;
+
+ if ((flags & SO_FIND_CASE_SENSITIVE) == 0)
+ fn_flag |= FNM_CASEFOLD;
+
+ if (flags & SO_FIND_COMPLETE) {
+ found= fnmatch(name, te->name, fn_flag)==0;
+ }
+ else {
+ char fn_name[sizeof(((struct SpaceOops *)NULL)->search_string) + 2];
+ sprintf(fn_name, "*%s*", name);
+ found= fnmatch(fn_name, te->name, fn_flag)==0;
+ }
+ return found;
+#endif
+}
+
+static int outliner_filter_tree(SpaceOops *soops, ListBase *lb)
+{
+ TreeElement *te, *ten;
+ TreeStoreElem *tselem;
+
+ /* although we don't have any search string, we return TRUE
+ * since the entire tree is ok then...
+ */
+ if (soops->search_string[0]==0)
+ return 1;
+
+ for (te= lb->first; te; te= ten) {
+ ten= te->next;
+
+ if (0==outliner_filter_has_name(te, soops->search_string, soops->search_flags)) {
+ /* item isn't something we're looking for, but...
+ * - if the subtree is expanded, check if there are any matches that can be easily found
+ * so that searching for "cu" in the default scene will still match the Cube
+ * - otherwise, we can't see within the subtree and the item doesn't match,
+ * so these can be safely ignored (i.e. the subtree can get freed)
+ */
+ tselem= TREESTORE(te);
+
+ if ((tselem->flag & TSE_CLOSED) || outliner_filter_tree(soops, &te->subtree)==0) {
+ outliner_free_tree(&te->subtree);
+ BLI_remlink(lb, te);
+
+ if(te->flag & TE_FREE_NAME) MEM_freeN((void *)te->name);
+ MEM_freeN(te);
+ }
+ }
+ else {
+ /* filter subtree too */
+ outliner_filter_tree(soops, &te->subtree);
+ }
+ }
+
+ /* if there are still items in the list, that means that there were still some matches */
+ return (lb->first != NULL);
+}
+
+/* ======================================================= */
+/* Main Tree Building API */
+
+/* Main entry point for building the tree data-structure that the outliner represents */
+// TODO: split each mode into its own function?
+void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
+{
+ Base *base;
+ Object *ob;
+ TreeElement *te=NULL, *ten;
+ TreeStoreElem *tselem;
+ int show_opened= (soops->treestore==NULL); /* on first view, we open scenes */
+
+ if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW))
+ return;
+
+ outliner_free_tree(&soops->tree);
+ outliner_storage_cleanup(soops);
+
+ /* clear ob id.new flags */
+ for(ob= mainvar->object.first; ob; ob= ob->id.next) ob->id.newid= NULL;
+
+ /* options */
+ if(soops->outlinevis == SO_LIBRARIES) {
+ Library *lib;
+
+ for(lib= mainvar->library.first; lib; lib= lib->id.next) {
+ ten= outliner_add_element(soops, &soops->tree, lib, NULL, 0, 0);
+ lib->id.newid= (ID *)ten;
+ }
+ /* make hierarchy */
+ ten= soops->tree.first;
+ while(ten) {
+ TreeElement *nten= ten->next, *par;
+ tselem= TREESTORE(ten);
+ lib= (Library *)tselem->id;
+ if(lib->parent) {
+ BLI_remlink(&soops->tree, ten);
+ par= (TreeElement *)lib->parent->id.newid;
+ BLI_addtail(&par->subtree, ten);
+ ten->parent= par;
+ }
+ ten= nten;
+ }
+ /* restore newid pointers */
+ for(lib= mainvar->library.first; lib; lib= lib->id.next)
+ lib->id.newid= NULL;
+
+ }
+ else if(soops->outlinevis == SO_ALL_SCENES) {
+ Scene *sce;
+ for(sce= mainvar->scene.first; sce; sce= sce->id.next) {
+ te= outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0);
+ tselem= TREESTORE(te);
+ if(sce==scene && show_opened)
+ tselem->flag &= ~TSE_CLOSED;
+
+ for(base= sce->base.first; base; base= base->next) {
+ ten= outliner_add_element(soops, &te->subtree, base->object, te, 0, 0);
+ ten->directdata= base;
+ }
+ outliner_make_hierarchy(soops, &te->subtree);
+ /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
+ for(base= sce->base.first; base; base= base->next) base->object->id.newid= NULL;
+ }
+ }
+ else if(soops->outlinevis == SO_CUR_SCENE) {
+
+ outliner_add_scene_contents(soops, &soops->tree, scene, NULL);
+
+ for(base= scene->base.first; base; base= base->next) {
+ ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
+ ten->directdata= base;
+ }
+ outliner_make_hierarchy(soops, &soops->tree);
+ }
+ else if(soops->outlinevis == SO_VISIBLE) {
+ for(base= scene->base.first; base; base= base->next) {
+ if(base->lay & scene->lay)
+ outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
+ }
+ outliner_make_hierarchy(soops, &soops->tree);
+ }
+ else if(soops->outlinevis == SO_GROUPS) {
+ Group *group;
+ GroupObject *go;
+
+ for(group= mainvar->group.first; group; group= group->id.next) {
+ if(group->gobject.first) {
+ te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0);
+
+ for(go= group->gobject.first; go; go= go->next) {
+ ten= outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0);
+ ten->directdata= NULL; /* eh, why? */
+ }
+ outliner_make_hierarchy(soops, &te->subtree);
+ /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
+ for(go= group->gobject.first; go; go= go->next) go->ob->id.newid= NULL;
+ }
+ }
+ }
+ else if(soops->outlinevis == SO_SAME_TYPE) {
+ Object *ob= OBACT;
+ if(ob) {
+ for(base= scene->base.first; base; base= base->next) {
+ if(base->object->type==ob->type) {
+ ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
+ ten->directdata= base;
+ }
+ }
+ outliner_make_hierarchy(soops, &soops->tree);
+ }
+ }
+ else if(soops->outlinevis == SO_SELECTED) {
+ for(base= scene->base.first; base; base= base->next) {
+ if(base->lay & scene->lay) {
+ if(base==BASACT || (base->flag & SELECT)) {
+ ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
+ ten->directdata= base;
+ }
+ }
+ }
+ outliner_make_hierarchy(soops, &soops->tree);
+ }
+ else if(soops->outlinevis==SO_SEQUENCE) {
+ Sequence *seq;
+ Editing *ed= seq_give_editing(scene, FALSE);
+ int op;
+
+ if(ed==NULL)
+ return;
+
+ seq= ed->seqbasep->first;
+ if(!seq)
+ return;
+
+ while(seq) {
+ op= need_add_seq_dup(seq);
+ if(op==1)
+ ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE, 0);
+ else if(op==0) {
+ ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE_DUP, 0);
+ outliner_add_seq_dup(soops, seq, ten, 0);
+ }
+ seq= seq->next;
+ }
+ }
+ else if(soops->outlinevis==SO_DATABLOCKS) {
+ PointerRNA mainptr;
+
+ RNA_main_pointer_create(mainvar, &mainptr);
+
+ ten= outliner_add_element(soops, &soops->tree, (void*)&mainptr, NULL, TSE_RNA_STRUCT, -1);
+
+ if(show_opened) {
+ tselem= TREESTORE(ten);
+ tselem->flag &= ~TSE_CLOSED;
+ }
+ }
+ else if(soops->outlinevis==SO_USERDEF) {
+ PointerRNA userdefptr;
+
+ RNA_pointer_create(NULL, &RNA_UserPreferences, &U, &userdefptr);
+
+ ten= outliner_add_element(soops, &soops->tree, (void*)&userdefptr, NULL, TSE_RNA_STRUCT, -1);
+
+ if(show_opened) {
+ tselem= TREESTORE(ten);
+ tselem->flag &= ~TSE_CLOSED;
+ }
+ }
+ else if(soops->outlinevis==SO_KEYMAP) {
+ wmWindowManager *wm= mainvar->wm.first;
+ wmKeyMap *km;
+
+ for(km= wm->defaultconf->keymaps.first; km; km= km->next) {
+ ten= outliner_add_element(soops, &soops->tree, (void*)km, NULL, TSE_KEYMAP, 0);
+ }
+ }
+ else {
+ ten= outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0);
+ if(ten) ten->directdata= BASACT;
+ }
+
+ outliner_sort(soops, &soops->tree);
+ outliner_filter_tree(soops, &soops->tree);
+}
+
+
diff --git a/source/blender/editors/space_outliner/space_outliner.c b/source/blender/editors/space_outliner/space_outliner.c
index 13b186b174b..603be557a3c 100644
--- a/source/blender/editors/space_outliner/space_outliner.c
+++ b/source/blender/editors/space_outliner/space_outliner.c
@@ -179,6 +179,13 @@ static void outliner_main_area_listener(ARegion *ar, wmNotifier *wmn)
break;
}
break;
+ case NC_ANIMATION:
+ switch(wmn->data) {
+ case ND_NLA_ACTCHANGE:
+ ED_region_tag_redraw(ar);
+ break;
+ }
+ break;
}
}