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authorCampbell Barton <ideasman42@gmail.com>2011-10-16 19:01:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-16 19:01:13 +0400
commit6d5891e7eaa490794461ab02538dfb5f7037faef (patch)
treef5583be6253de4d813a64c4ecb52079be59eaccc
parenta575abf37e2a8408b83c03eb29abdb5e0d9f7b55 (diff)
fix bad URL in bgl doc
-rw-r--r--doc/python_api/rst/bgl.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/python_api/rst/bgl.rst b/doc/python_api/rst/bgl.rst
index 61400351d16..8fe765836a1 100644
--- a/doc/python_api/rst/bgl.rst
+++ b/doc/python_api/rst/bgl.rst
@@ -20,7 +20,7 @@ OpenGL}" and the online NeHe tutorials are two of the best resources.
See :class:`Image.gl_load` and :class:`Image.gl_load`,
for example.
`OpenGL.org <http://www.opengl.org>`_
- `NeHe GameDev <nehe.gamedev.net>`_
+ `NeHe GameDev <http://nehe.gamedev.net>`_
.. function:: glAccum(op, value):