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authorSergey Sharybin <sergey.vfx@gmail.com>2011-10-20 12:03:29 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-10-20 12:03:29 +0400
commit9969ebffa60d37762bf20b67b3cf1fd6430ff9fa (patch)
tree01c76a41133cf500df98ea8e8c08e78f3f772fb2
parentdaf51fe6cd1b47d3727e932bb465b8e2a8723d41 (diff)
Fix #28942: Minimize stretch in UV editing has no continues grab
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index ae4718d8f56..7f6394e822b 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -464,7 +464,7 @@ void UV_OT_minimize_stretch(wmOperatorType *ot)
/* identifiers */
ot->name= "Minimize Stretch";
ot->idname= "UV_OT_minimize_stretch";
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_GRAB_POINTER|OPTYPE_BLOCKING;
ot->description="Reduce UV stretching by relaxing angles";
/* api callbacks */