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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-19 08:21:43 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-19 08:21:43 +0400
commit9da1a400fabccaa0dd3063eac39c181e1499bb4b (patch)
tree1ae3198948885bc63c733ca17ae9b48ba44d3f08
parent687c4b7ee35a6eeca75cbcc64c80436d89b6bedf (diff)
svn merge ^/trunk/blender -c56907 -c56908
-rw-r--r--source/blender/blenkernel/BKE_particle.h2
-rw-r--r--source/blender/blenkernel/intern/anim.c23
-rw-r--r--source/blender/blenkernel/intern/effect.c1
-rw-r--r--source/blender/blenkernel/intern/particle.c13
-rw-r--r--source/blender/blenkernel/intern/particle_system.c47
-rw-r--r--source/blender/blenkernel/intern/smoke.c3
6 files changed, 30 insertions, 59 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 846fe68c2b3..2b753cba098 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -61,7 +61,6 @@ struct SurfaceModifierData;
struct BVHTreeRay;
struct BVHTreeRayHit;
struct EdgeHash;
-struct RNG;
#define PARTICLE_P ParticleData * pa; int p
#define LOOP_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++)
@@ -83,7 +82,6 @@ typedef struct ParticleSimulationData {
struct ParticleSystem *psys;
struct ParticleSystemModifierData *psmd;
struct ListBase *colliders;
- struct RNG *rng;
/* Courant number. This is used to implement an adaptive time step. Only the
* maximum value per time step is important. Only sph_integrate makes use of
* this at the moment. Other solvers could, too. */
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 3494f68984c..f81d6a17ced 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -1263,7 +1263,6 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
ChildParticle *cpa = NULL;
ParticleKey state;
ParticleCacheKey *cache;
- RNG *rng = NULL;
float ctime, pa_time, scale = 1.0f;
float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size = 0.0;
float (*obmat)[4], (*oldobmat)[4];
@@ -1294,9 +1293,14 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
totpart = psys->totpart;
totchild = psys->totchild;
+ BLI_srandom(31415926 + psys->seed);
+
if ((psys->renderdata || part->draw_as == PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
ParticleSimulationData sim = {NULL};
-
+ sim.scene = scene;
+ sim.ob = par;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(par, psys);
/* make sure emitter imat is in global coordinates instead of render view coordinates */
invert_m4_m4(par->imat, par->obmat);
@@ -1328,12 +1332,6 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
psys_check_group_weights(part);
- sim.scene = scene;
- sim.ob = par;
- sim.psys = psys;
- sim.psmd = psys_get_modifier(par, psys);
- sim.rng = BLI_rng_new(0);
-
psys->lattice = psys_get_lattice(&sim);
/* gather list of objects or single object */
@@ -1380,8 +1378,6 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
obcopy = *ob;
}
- rng = BLI_rng_new_srandom(31415926 + psys->seed);
-
if (totchild == 0 || part->draw & PART_DRAW_PARENT)
a = 0;
else
@@ -1421,7 +1417,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
/* for groups, pick the object based on settings */
if (part->draw & PART_DRAW_RAND_GR)
- b = BLI_rng_get_int(rng) % totgroup;
+ b = BLI_rand() % totgroup;
else
b = a % totgroup;
@@ -1565,8 +1561,6 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
}
else
*ob = obcopy;
-
- BLI_rng_free(sim.rng);
}
/* clean up */
@@ -1579,9 +1573,6 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
end_latt_deform(psys->lattice);
psys->lattice = NULL;
}
-
- if (rng)
- BLI_rng_free(rng);
}
static Object *find_family_object(Object **obar, char *family, char ch)
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index e2f04e68bf3..db1012456ef 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -619,7 +619,6 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
sim.scene= eff->scene;
sim.ob= eff->ob;
sim.psys= eff->psys;
- sim.rng= NULL;
/* TODO: time from actual previous calculated frame (step might not be 1) */
state.time = cfra - 1.0f;
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index b0ef6715382..4e78ab52499 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -264,12 +264,11 @@ static void psys_create_frand(ParticleSystem *psys)
{
int i;
float *rand = psys->frand = MEM_callocN(PSYS_FRAND_COUNT * sizeof(float), "particle randoms");
- RNG *rng = BLI_rng_new_srandom(psys->seed);
- for (i = 0; i < 1024; i++, rand++)
- *rand = BLI_rng_get_float(rng);
+ BLI_srandom(psys->seed);
- BLI_rng_free(rng);
+ for (i = 0; i < 1024; i++, rand++)
+ *rand = BLI_frand();
}
int psys_check_enabled(Object *ob, ParticleSystem *psys)
{
@@ -3303,11 +3302,8 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
sim.ob = ob;
sim.psys = psys;
sim.psmd = psys_get_modifier(ob, psys);
- sim.rng = BLI_rng_new(0);
psys_cache_child_paths(&sim, cfra, 1);
-
- BLI_rng_free(sim.rng);
}
/* clear recalc flag if set here */
@@ -4664,7 +4660,6 @@ void psys_apply_hair_lattice(Scene *scene, Object *ob, ParticleSystem *psys)
sim.ob = ob;
sim.psys = psys;
sim.psmd = psys_get_modifier(ob, psys);
- sim.rng = BLI_rng_new(0);
psys->lattice = psys_get_lattice(&sim);
@@ -4692,6 +4687,4 @@ void psys_apply_hair_lattice(Scene *scene, Object *ob, ParticleSystem *psys)
/* protect the applied shape */
psys->flag |= PSYS_EDITED;
}
-
- BLI_rng_free(sim.rng);
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 74a50389cd5..1067abf4479 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -423,7 +423,7 @@ void psys_calc_dmcache(Object *ob, DerivedMesh *dm, ParticleSystem *psys)
}
}
-static void distribute_simple_children(Scene *scene, Object *ob, DerivedMesh *finaldm, ParticleSystem *psys, RNG *rng)
+static void distribute_simple_children(Scene *scene, Object *ob, DerivedMesh *finaldm, ParticleSystem *psys)
{
ChildParticle *cpa = NULL;
int i, p;
@@ -440,9 +440,9 @@ static void distribute_simple_children(Scene *scene, Object *ob, DerivedMesh *fi
/* create even spherical distribution inside unit sphere */
while (length>=1.0f) {
- cpa->fuv[0]=2.0f*BLI_rng_get_float(rng)-1.0f;
- cpa->fuv[1]=2.0f*BLI_rng_get_float(rng)-1.0f;
- cpa->fuv[2]=2.0f*BLI_rng_get_float(rng)-1.0f;
+ cpa->fuv[0]=2.0f*BLI_frand()-1.0f;
+ cpa->fuv[1]=2.0f*BLI_frand()-1.0f;
+ cpa->fuv[2]=2.0f*BLI_frand()-1.0f;
length=len_v3(cpa->fuv);
}
@@ -872,7 +872,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
pa->foffset *= ctx->jit[p % (2 * ctx->jitlevel)];
break;
case PART_DISTR_RAND:
- pa->foffset *= BLI_rng_get_float(ctx->sim.rng);
+ pa->foffset *= BLI_frand();
break;
}
}
@@ -1065,15 +1065,15 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
if (from == PART_FROM_CHILD) {
/* Simple children */
if (part->childtype != PART_CHILD_FACES) {
- BLI_rng_srandom(ctx->sim.rng, 31415926 + psys->seed + psys->child_seed);
- distribute_simple_children(scene, ob, finaldm, psys, ctx->sim.rng);
+ BLI_srandom(31415926 + psys->seed + psys->child_seed);
+ distribute_simple_children(scene, ob, finaldm, psys);
return 0;
}
}
else {
/* Grid distribution */
if (part->distr==PART_DISTR_GRID && from != PART_FROM_VERT) {
- BLI_rng_srandom(ctx->sim.rng, 31415926 + psys->seed);
+ BLI_srandom(31415926 + psys->seed);
dm= CDDM_from_mesh((Mesh*)ob->data, ob);
DM_ensure_tessface(dm);
distribute_grid(dm,psys);
@@ -1085,7 +1085,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
/* Create trees and original coordinates if needed */
if (from == PART_FROM_CHILD) {
distr=PART_DISTR_RAND;
- BLI_rng_srandom(ctx->sim.rng, 31415926 + psys->seed + psys->child_seed);
+ BLI_srandom(31415926 + psys->seed + psys->child_seed);
dm= finaldm;
/* BMESH ONLY */
@@ -1108,7 +1108,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
}
else {
distr = part->distr;
- BLI_rng_srandom(ctx->sim.rng, 31415926 + psys->seed);
+ BLI_srandom(31415926 + psys->seed);
dm= CDDM_from_mesh((Mesh*)ob->data, ob);
@@ -1264,7 +1264,7 @@ static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, D
for (p=0; p<totpart; p++) {
/* In theory element_sum[totelem] should be 1.0, but due to float errors this is not necessarily always true, so scale pos accordingly. */
- pos= BLI_rng_get_float(ctx->sim.rng) * element_sum[totelem];
+ pos= BLI_frand() * element_sum[totelem];
particle_element[p] = distribute_binary_search(element_sum, totelem, pos);
particle_element[p] = MIN2(totelem-1, particle_element[p]);
jitter_offset[particle_element[p]] = pos;
@@ -2916,9 +2916,9 @@ static void basic_force_cb(void *efdata_v, ParticleKey *state, float *force, flo
/* brownian force */
if (part->brownfac != 0.0f) {
- force[0] += (BLI_rng_get_float(sim->rng)-0.5f) * part->brownfac;
- force[1] += (BLI_rng_get_float(sim->rng)-0.5f) * part->brownfac;
- force[2] += (BLI_rng_get_float(sim->rng)-0.5f) * part->brownfac;
+ force[0] += (BLI_frand()-0.5f) * part->brownfac;
+ force[1] += (BLI_frand()-0.5f) * part->brownfac;
+ force[2] += (BLI_frand()-0.5f) * part->brownfac;
}
if (part->flag & PART_ROT_DYN && epoint.ave)
@@ -3497,7 +3497,7 @@ static int collision_detect(ParticleData *pa, ParticleCollision *col, BVHTreeRay
return hit->index >= 0;
}
-static int collision_response(ParticleData *pa, ParticleCollision *col, BVHTreeRayHit *hit, int kill, int dynamic_rotation, RNG *rng)
+static int collision_response(ParticleData *pa, ParticleCollision *col, BVHTreeRayHit *hit, int kill, int dynamic_rotation)
{
ParticleCollisionElement *pce = &col->pce;
PartDeflect *pd = col->hit->pd;
@@ -3506,7 +3506,7 @@ static int collision_response(ParticleData *pa, ParticleCollision *col, BVHTreeR
float f = col->f + x * (1.0f - col->f); /* time factor of collision between timestep */
float dt1 = (f - col->f) * col->total_time; /* time since previous collision (in seconds) */
float dt2 = (1.0f - f) * col->total_time; /* time left after collision (in seconds) */
- int through = (BLI_rng_get_float(rng) < pd->pdef_perm) ? 1 : 0; /* did particle pass through the collision surface? */
+ int through = (BLI_frand() < pd->pdef_perm) ? 1 : 0; /* did particle pass through the collision surface? */
/* calculate exact collision location */
interp_v3_v3v3(co, col->co1, col->co2, x);
@@ -3531,8 +3531,8 @@ static int collision_response(ParticleData *pa, ParticleCollision *col, BVHTreeR
float v0_tan[3];/* tangential component of v0 */
float vc_tan[3];/* tangential component of collision surface velocity */
float v0_dot, vc_dot;
- float damp = pd->pdef_damp + pd->pdef_rdamp * 2 * (BLI_rng_get_float(rng) - 0.5f);
- float frict = pd->pdef_frict + pd->pdef_rfrict * 2 * (BLI_rng_get_float(rng) - 0.5f);
+ float damp = pd->pdef_damp + pd->pdef_rdamp * 2 * (BLI_frand() - 0.5f);
+ float frict = pd->pdef_frict + pd->pdef_rfrict * 2 * (BLI_frand() - 0.5f);
float distance, nor[3], dot;
CLAMP(damp,0.0f, 1.0f);
@@ -3740,7 +3740,7 @@ static void collision_check(ParticleSimulationData *sim, int p, float dfra, floa
if (collision_count == COLLISION_MAX_COLLISIONS)
collision_fail(pa, &col);
- else if (collision_response(pa, &col, &hit, part->flag & PART_DIE_ON_COL, part->flag & PART_ROT_DYN, sim->rng)==0)
+ else if (collision_response(pa, &col, &hit, part->flag & PART_DIE_ON_COL, part->flag & PART_ROT_DYN)==0)
return;
}
else
@@ -4100,7 +4100,6 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
{
ParticleSystem *psys = sim->psys;
ParticleSettings *part=psys->part;
- RNG *rng;
BoidBrainData bbd;
ParticleTexture ptex;
PARTICLE_P;
@@ -4127,7 +4126,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
return;
}
- rng = BLI_rng_new_srandom(31415926 + (int)cfra + psys->seed);
+ BLI_srandom(31415926 + (int)cfra + psys->seed);
psys_update_effectors(sim);
@@ -4144,7 +4143,6 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
bbd.cfra = cfra;
bbd.dfra = dfra;
bbd.timestep = timestep;
- bbd.rng = rng;
psys_update_particle_tree(psys, cfra);
@@ -4328,7 +4326,6 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
}
free_collider_cache(&sim->colliders);
- BLI_rng_free(rng);
}
static void update_children(ParticleSimulationData *sim)
{
@@ -4825,8 +4822,6 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
if (!sim.psmd->dm)
return;
- sim.rng = BLI_rng_new(0);
-
if (part->from != PART_FROM_VERT) {
DM_ensure_tessface(sim.psmd->dm);
}
@@ -4967,7 +4962,5 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
/* save matrix for duplicators, at rendertime the actual dupliobject's matrix is used so don't update! */
if (psys->renderdata==0)
invert_m4_m4(psys->imat, ob->obmat);
-
- BLI_rng_free(sim.rng);
}
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index b61cd63f503..f0c1542fd40 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -985,7 +985,6 @@ static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, Smoke
sim.scene = scene;
sim.ob = flow_ob;
sim.psys = psys;
- sim.rng = BLI_rng_new(psys->seed);
if (psys->part->type == PART_HAIR)
{
@@ -1072,8 +1071,6 @@ static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, Smoke
MEM_freeN(particle_pos);
if (particle_vel)
MEM_freeN(particle_vel);
-
- BLI_rng_free(sim.rng);
}
}