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authorSergey Sharybin <sergey.vfx@gmail.com>2014-06-25 19:26:21 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-06-25 19:31:01 +0400
commitb3f23dbcce2aa47cb9849aa3ef79c602754adbc0 (patch)
tree95eca2c92d9816f96b8228ccc4231b86409c97cf
parent5c2d7f76a60fba00ccbfad48c387261341e8049e (diff)
Backport revisions for the release
da64e8ae0551b85760855b5b5bdfdb2673985223 88d8358f91e1306a67d59250162443194ee9edcf
-rw-r--r--intern/cycles/blender/blender_mesh.cpp18
-rw-r--r--intern/cycles/render/image.cpp24
-rw-r--r--intern/cycles/render/image.h4
-rw-r--r--intern/cycles/render/nodes.cpp8
-rw-r--r--source/blender/editors/render/render_preview.c9
5 files changed, 45 insertions, 18 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 27ea552c6a7..dc9f3c79fe3 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -208,7 +208,7 @@ static void mikk_compute_tangents(BL::Mesh b_mesh, BL::MeshTextureFaceLayer b_la
/* Create Volume Attribute */
-static void create_mesh_volume_attribute(BL::Object b_ob, Mesh *mesh, ImageManager *image_manager, AttributeStandard std)
+static void create_mesh_volume_attribute(BL::Object b_ob, Mesh *mesh, ImageManager *image_manager, AttributeStandard std, float frame)
{
BL::SmokeDomainSettings b_domain = object_smoke_domain_find(b_ob);
@@ -222,22 +222,22 @@ static void create_mesh_volume_attribute(BL::Object b_ob, Mesh *mesh, ImageManag
volume_data->manager = image_manager;
volume_data->slot = image_manager->add_image(Attribute::standard_name(std),
- b_ob.ptr.data, animated, is_float, is_linear, INTERPOLATION_LINEAR, true);
+ b_ob.ptr.data, animated, frame, is_float, is_linear, INTERPOLATION_LINEAR, true);
}
-static void create_mesh_volume_attributes(Scene *scene, BL::Object b_ob, Mesh *mesh)
+static void create_mesh_volume_attributes(Scene *scene, BL::Object b_ob, Mesh *mesh, float frame)
{
/* for smoke volume rendering */
if(mesh->need_attribute(scene, ATTR_STD_VOLUME_DENSITY))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_DENSITY);
+ create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_DENSITY, frame);
if(mesh->need_attribute(scene, ATTR_STD_VOLUME_COLOR))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_COLOR);
+ create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_COLOR, frame);
if(mesh->need_attribute(scene, ATTR_STD_VOLUME_FLAME))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_FLAME);
+ create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_FLAME, frame);
if(mesh->need_attribute(scene, ATTR_STD_VOLUME_HEAT))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_HEAT);
+ create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_HEAT, frame);
if(mesh->need_attribute(scene, ATTR_STD_VOLUME_VELOCITY))
- create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_VELOCITY);
+ create_mesh_volume_attribute(b_ob, mesh, scene->image_manager, ATTR_STD_VOLUME_VELOCITY, frame);
}
/* Create Mesh */
@@ -561,7 +561,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
else
create_mesh(scene, mesh, b_mesh, used_shaders);
- create_mesh_volume_attributes(scene, b_ob, mesh);
+ create_mesh_volume_attributes(scene, b_ob, mesh, b_scene.frame_current());
}
if(render_layer.use_hair)
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index f45131051da..532fc08c360 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -157,7 +157,8 @@ static bool image_equals(ImageManager::Image *image, const string& filename, voi
image->interpolation == interpolation;
}
-int ImageManager::add_image(const string& filename, void *builtin_data, bool animated, bool& is_float, bool& is_linear, InterpolationType interpolation, bool use_alpha)
+int ImageManager::add_image(const string& filename, void *builtin_data, bool animated, float frame,
+ bool& is_float, bool& is_linear, InterpolationType interpolation, bool use_alpha)
{
Image *img;
size_t slot;
@@ -168,8 +169,13 @@ int ImageManager::add_image(const string& filename, void *builtin_data, bool ani
if(is_float) {
/* find existing image */
for(slot = 0; slot < float_images.size(); slot++) {
- if(float_images[slot] && image_equals(float_images[slot], filename, builtin_data, interpolation)) {
- float_images[slot]->users++;
+ img = float_images[slot];
+ if(img && image_equals(img, filename, builtin_data, interpolation)) {
+ if(img->frame != frame) {
+ img->frame = frame;
+ img->need_load = true;
+ }
+ img->users++;
return slot;
}
}
@@ -197,6 +203,7 @@ int ImageManager::add_image(const string& filename, void *builtin_data, bool ani
img->builtin_data = builtin_data;
img->need_load = true;
img->animated = animated;
+ img->frame = frame;
img->interpolation = interpolation;
img->users = 1;
img->use_alpha = use_alpha;
@@ -205,8 +212,13 @@ int ImageManager::add_image(const string& filename, void *builtin_data, bool ani
}
else {
for(slot = 0; slot < images.size(); slot++) {
- if(images[slot] && image_equals(images[slot], filename, builtin_data, interpolation)) {
- images[slot]->users++;
+ img = images[slot];
+ if(img && image_equals(img, filename, builtin_data, interpolation)) {
+ if(img->frame != frame) {
+ img->frame = frame;
+ img->need_load = true;
+ }
+ img->users++;
return slot+tex_image_byte_start;
}
}
@@ -234,6 +246,7 @@ int ImageManager::add_image(const string& filename, void *builtin_data, bool ani
img->builtin_data = builtin_data;
img->need_load = true;
img->animated = animated;
+ img->frame = frame;
img->interpolation = interpolation;
img->users = 1;
img->use_alpha = use_alpha;
@@ -242,6 +255,7 @@ int ImageManager::add_image(const string& filename, void *builtin_data, bool ani
slot += tex_image_byte_start;
}
+
need_update = true;
return slot;
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index 8abf2a33d74..9593737b0d3 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -55,7 +55,8 @@ public:
ImageManager();
~ImageManager();
- int add_image(const string& filename, void *builtin_data, bool animated, bool& is_float, bool& is_linear, InterpolationType interpolation, bool use_alpha);
+ int add_image(const string& filename, void *builtin_data, bool animated, float frame,
+ bool& is_float, bool& is_linear, InterpolationType interpolation, bool use_alpha);
void remove_image(int slot);
void remove_image(const string& filename, void *builtin_data, InterpolationType interpolation);
bool is_float_image(const string& filename, void *builtin_data, bool& is_linear);
@@ -82,6 +83,7 @@ public:
bool use_alpha;
bool need_load;
bool animated;
+ float frame;
InterpolationType interpolation;
int users;
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 1a1667ff1b3..06d06c867d8 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -243,7 +243,9 @@ void ImageTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if(is_float == -1) {
bool is_float_bool;
- slot = image_manager->add_image(filename, builtin_data, animated, is_float_bool, is_linear, interpolation, use_alpha);
+ slot = image_manager->add_image(filename, builtin_data,
+ animated, 0, is_float_bool, is_linear,
+ interpolation, use_alpha);
is_float = (int)is_float_bool;
}
@@ -408,7 +410,9 @@ void EnvironmentTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if(slot == -1) {
bool is_float_bool;
- slot = image_manager->add_image(filename, builtin_data, animated, is_float_bool, is_linear, INTERPOLATION_LINEAR, use_alpha);
+ slot = image_manager->add_image(filename, builtin_data,
+ animated, 0, is_float_bool, is_linear,
+ INTERPOLATION_LINEAR, use_alpha);
is_float = (int)is_float_bool;
}
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 46777685442..fa9067c6041 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -1137,6 +1137,13 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
wmJob *wm_job;
ShaderPreview *sp;
Scene *scene = CTX_data_scene(C);
+ short id_type = GS(id->name);
+ bool use_new_shading = BKE_scene_use_new_shading_nodes(scene);
+
+ /* Only texture node preview is supported with Cycles. */
+ if (use_new_shading && method == PR_NODE_RENDER && id_type != ID_TE) {
+ return;
+ }
wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Shader Preview",
WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW);
@@ -1154,7 +1161,7 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
/* hardcoded preview .blend for cycles/internal, this should be solved
* once with custom preview .blend path for external engines */
- if (BKE_scene_use_new_shading_nodes(scene) && method != PR_NODE_RENDER)
+ if ((method != PR_NODE_RENDER) && id_type != ID_TE && use_new_shading)
sp->pr_main = G_pr_main_cycles;
else
sp->pr_main = G_pr_main;