diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-02 22:20:53 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-02 22:20:53 +0400 |
commit | 97a0ae3e1b7eea3c069da8c6d3c7a3535734059d (patch) | |
tree | 139a1b118140779120ed16c45ed319588596477e | |
parent | a59f7e02f8c8b2527e6a23e440ca61a9b9992373 (diff) |
RenderEngine api: support for viewport rendering, details here:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/RenderEngineAPI
* This adds a Rendered draw type in the 3D view, only available when
the render engine implements the view_draw callback.
* 3D view now stores a pointer to a RenderEngine.
* view_draw() callback will do OpenGL drawing instead of the viewport.
* view_update() callback is called after depsgraph updates.
-rw-r--r-- | source/blender/blenloader/intern/readfile.c | 21 | ||||
-rw-r--r-- | source/blender/editors/include/ED_render.h | 2 | ||||
-rw-r--r-- | source/blender/editors/render/render_update.c | 103 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 13 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 8 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 71 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_object_types.h | 5 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 6 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_render.c | 49 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 10 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 50 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_engine.h | 3 | ||||
-rw-r--r-- | source/blender/render/intern/source/external_engine.c | 4 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 41 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_event_system.c | 6 | ||||
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 3 |
16 files changed, 363 insertions, 32 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index bdc25836a5d..b1a31820f54 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -140,6 +140,8 @@ #include "BLO_readfile.h" #include "BLO_undofile.h" +#include "RE_engine.h" + #include "readfile.h" #include "PIL_time.h" @@ -5089,6 +5091,7 @@ void lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *curscene) if(sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D*) sl; BGpic *bgpic; + ARegion *ar; if(v3d->scenelock) v3d->camera= NULL; /* always get from scene */ @@ -5124,6 +5127,15 @@ void lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *curscene) /* not very nice, but could help */ if((v3d->layact & v3d->lay)==0) v3d->layact= v3d->lay; + /* free render engines for now */ + for(ar= sa->regionbase.first; ar; ar= ar->next) { + RegionView3D *rv3d= ar->regiondata; + + if(rv3d && rv3d->render_engine) { + RE_engine_free(rv3d->render_engine); + rv3d->render_engine= NULL; + } + } } else if(sl->spacetype==SPACE_IPO) { SpaceIpo *sipo= (SpaceIpo *)sl; @@ -5262,6 +5274,7 @@ static void direct_link_region(FileData *fd, ARegion *ar, int spacetype) rv3d->depths= NULL; rv3d->ri= NULL; + rv3d->render_engine= NULL; rv3d->sms= NULL; rv3d->smooth_timer= NULL; } @@ -5403,6 +5416,10 @@ static void direct_link_screen(FileData *fd, bScreen *sc) v3d->afterdraw_xray.first= v3d->afterdraw_xray.last= NULL; v3d->afterdraw_xraytransp.first= v3d->afterdraw_xraytransp.last= NULL; v3d->properties_storage= NULL; + + /* render can be quite heavy, set to wire on load */ + if(v3d->drawtype == OB_RENDER) + v3d->drawtype = OB_WIRE; view3d_split_250(v3d, &sl->regionbase); } @@ -10696,7 +10713,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main) Object *ob=main->object.first; while (ob) { /* shaded mode disabled for now */ - if (ob->dt == OB_SHADED) ob->dt = OB_TEXTURE; + if (ob->dt == OB_MATERIAL) ob->dt = OB_TEXTURE; ob=ob->id.next; } } @@ -10711,7 +10728,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main) for(sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->spacetype==SPACE_VIEW3D) { View3D *v3d = (View3D *)sl; - if (v3d->drawtype == OB_SHADED) v3d->drawtype = OB_SOLID; + if (v3d->drawtype == OB_MATERIAL) v3d->drawtype = OB_SOLID; } } } diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h index 651c298ad5e..8c0fa3a89a3 100644 --- a/source/blender/editors/include/ED_render.h +++ b/source/blender/editors/include/ED_render.h @@ -44,6 +44,8 @@ void ED_operatortypes_render(void); /* render_shading.c */ void ED_render_id_flush_update(struct Main *bmain, struct ID *id); +void ED_render_engine_changed(struct Main *bmain); +void ED_render_engine_update_tagged(struct bContext *C, struct Main *bmain); /* render_preview.c */ diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c index e80c3d85670..c4ce69557ad 100644 --- a/source/blender/editors/render/render_update.c +++ b/source/blender/editors/render/render_update.c @@ -56,11 +56,110 @@ #include "GPU_material.h" +#include "RE_engine.h" + #include "ED_node.h" #include "ED_render.h" #include "render_intern.h" // own include +/***************************** Render Engines ********************************/ + +void ED_render_engine_update_tagged(bContext *C, Main *bmain) +{ + /* viewport rendering update on data changes, happens after depsgraph + * updates if there was any change. context is set to the 3d view */ + bScreen *sc, *prev_sc= CTX_wm_screen(C); + ScrArea *sa, *prev_sa= CTX_wm_area(C); + ARegion *ar, *prev_ar= CTX_wm_region(C); + + for(sc=bmain->screen.first; sc; sc=sc->id.next) { + for(sa=sc->areabase.first; sa; sa=sa->next) { + if(sa->spacetype != SPACE_VIEW3D) + continue; + + for(ar=sa->regionbase.first; ar; ar=ar->next) { + RegionView3D *rv3d; + RenderEngine *engine; + + if(ar->regiontype != RGN_TYPE_WINDOW) + continue; + + rv3d= ar->regiondata; + engine= rv3d->render_engine; + + if(engine && (engine->flag & RE_ENGINE_DO_UPDATE)) { + CTX_wm_screen_set(C, sc); + CTX_wm_area_set(C, sa); + CTX_wm_region_set(C, ar); + + engine->flag &= ~RE_ENGINE_DO_UPDATE; + engine->type->view_update(engine, C); + } + } + } + } + + CTX_wm_screen_set(C, prev_sc); + CTX_wm_area_set(C, prev_sa); + CTX_wm_region_set(C, prev_ar); +} + +void ED_render_engine_changed(Main *bmain) +{ + /* on changing the render engine type, clear all running render engines */ + bScreen *sc; + ScrArea *sa; + ARegion *ar; + + for(sc=bmain->screen.first; sc; sc=sc->id.next) { + for(sa=sc->areabase.first; sa; sa=sa->next) { + if(sa->spacetype != SPACE_VIEW3D) + continue; + + for(ar=sa->regionbase.first; ar; ar=ar->next) { + RegionView3D *rv3d; + + if(ar->regiontype != RGN_TYPE_WINDOW) + continue; + + rv3d= ar->regiondata; + + if(rv3d->render_engine) { + RE_engine_free(rv3d->render_engine); + rv3d->render_engine= NULL; + } + } + } + } +} + +static void tag_render_engines(Main *bmain) +{ + /* tag running render engines for update later on */ + bScreen *sc; + ScrArea *sa; + ARegion *ar; + + for(sc=bmain->screen.first; sc; sc=sc->id.next) { + for(sa=sc->areabase.first; sa; sa=sa->next) { + if(sa->spacetype != SPACE_VIEW3D) + continue; + + for(ar=sa->regionbase.first; ar; ar=ar->next) { + RegionView3D *rv3d; + + if(ar->regiontype != RGN_TYPE_WINDOW) + continue; + + rv3d= ar->regiondata; + if(rv3d->render_engine) + rv3d->render_engine->flag |= RE_ENGINE_DO_UPDATE; + } + } + } +} + /***************************** Updates *********************************** * ED_render_id_flush_update gets called from DAG_id_tag_update, to do * * editor level updates when the ID changes. when these ID blocks are in * @@ -220,8 +319,10 @@ static void scene_changed(Main *bmain, Scene *UNUSED(scene)) void ED_render_id_flush_update(Main *bmain, ID *id) { - if(!id) + if(!id) { + tag_render_engines(bmain); return; + } switch(GS(id->name)) { case ID_MA: diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index a6424b183d1..593537f82d0 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -104,7 +104,7 @@ /* this condition has been made more complex since editmode can draw textures */ #define CHECK_OB_DRAWTEXTURE(vd, dt) \ -((vd->drawtype==OB_TEXTURE && dt>OB_SOLID) || \ + ((vd->drawtype==OB_TEXTURE && dt>OB_SOLID) || \ (vd->drawtype==OB_SOLID && vd->flag2 & V3D_SOLID_TEX)) static void draw_bounding_volume(Scene *scene, Object *ob); @@ -2696,8 +2696,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D totface = dm->getNumFaces(dm); /* vertexpaint, faceselect wants this, but it doesnt work for shaded? */ - if(dt!=OB_SHADED) - glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW); + glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW); // Unwanted combination. if (is_paint_sel) draw_wire = 0; @@ -2814,7 +2813,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D dm->drawLooseEdges(dm); } } - else if(dt==OB_SHADED) { + else if(dt==OB_PAINT) { if(ob==OBACT) { if(ob && ob->mode & OB_MODE_WEIGHT_PAINT) { /* enforce default material settings */ @@ -5955,7 +5954,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) } /* maximum drawtype */ - dt= MIN2(v3d->drawtype, ob->dt); + dt= v3d->drawtype; + if(dt==OB_RENDER) dt= OB_SOLID; + dt= MIN2(dt, ob->dt); if(v3d->zbuf==0 && dt>OB_WIRE) dt= OB_WIRE; dtx= 0; @@ -5970,7 +5971,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) dt= OB_SOLID; } else { - dt= OB_SHADED; + dt= OB_PAINT; } glEnable(GL_DEPTH_TEST); diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index f868cda485f..ef806cb8881 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -56,6 +56,7 @@ #include "WM_api.h" #include "WM_types.h" +#include "RE_engine.h" #include "RNA_access.h" @@ -344,6 +345,9 @@ static SpaceLink *view3d_duplicate(SpaceLink *sl) v3do->lay= v3dn->localvd->lay; v3do->lay &= 0xFFFFFF; } + + if(v3dn->drawtype == OB_RENDER) + v3dn->drawtype = OB_SOLID; /* copy or clear inside new stuff */ @@ -549,6 +553,9 @@ static void view3d_main_area_free(ARegion *ar) if(rv3d->ri) { // XXX BIF_view3d_previewrender_free(rv3d); } + + if(rv3d->render_engine) + RE_engine_free(rv3d->render_engine); if(rv3d->depths) { if(rv3d->depths->depths) MEM_freeN(rv3d->depths->depths); @@ -573,6 +580,7 @@ static void *view3d_main_area_duplicate(void *poin) new->depths= NULL; new->ri= NULL; + new->render_engine= NULL; new->gpd= NULL; new->sms= NULL; new->smooth_timer= NULL; diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 6b5e7792e85..96031a7b3d3 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -62,6 +62,7 @@ #include "BKE_screen.h" #include "BKE_unit.h" +#include "RE_engine.h" #include "RE_pipeline.h" // make_stars #include "IMB_imbuf_types.h" @@ -2518,6 +2519,62 @@ static void draw_viewport_fps(Scene *scene, ARegion *ar) BLF_draw_default_ascii(22, ar->winy-17, 0.0f, printable, sizeof(printable)-1); } +static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar) +{ + Scene *scene= CTX_data_scene(C); + View3D *v3d = CTX_wm_view3d(C); + RegionView3D *rv3d= CTX_wm_region_view3d(C); + RenderEngineType *type; + + if(!rv3d->render_engine) { + type= RE_engines_find(scene->r.engine); + + if(!(type->view_update && type->view_draw)) + return 0; + + rv3d->render_engine= RE_engine_create(type); + type->view_update(rv3d->render_engine, C); + } + + view3d_main_area_setup_view(scene, v3d, ar, NULL, NULL); + + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + + ED_region_pixelspace(ar); + + type= rv3d->render_engine->type; + type->view_draw(rv3d->render_engine, C); + + return 1; +} + +static void view3d_main_area_draw_engine_info(RegionView3D *rv3d, ARegion *ar) +{ + rcti rect; + const int header_height = 18; + + if(!rv3d->render_engine || !rv3d->render_engine->text) + return; + + /* background box */ + rect= ar->winrct; + rect.xmin= 0; + rect.ymin= ar->winrct.ymax - ar->winrct.ymin - header_height; + rect.xmax= ar->winrct.xmax - ar->winrct.xmin; + rect.ymax= ar->winrct.ymax - ar->winrct.ymin; + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glColor4f(0.0f, 0.0f, 0.0f, 0.25f); + glRecti(rect.xmin, rect.ymin, rect.xmax+1, rect.ymax+1); + glDisable(GL_BLEND); + + /* text */ + UI_ThemeColor(TH_TEXT_HI); + UI_DrawString(12, rect.ymin + 5, rv3d->render_engine->text); +} + /* warning: this function has duplicate drawing in ED_view3d_draw_offscreen() */ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const char **grid_unit) { @@ -2728,6 +2785,11 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha else draw_view_icon(rv3d); + if(rv3d->render_engine) { + view3d_main_area_draw_engine_info(rv3d, ar); + return; + } + if((U.uiflag & USER_SHOW_FPS) && screen->animtimer) { draw_viewport_fps(scene, ar); } @@ -2755,9 +2817,12 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar) View3D *v3d = CTX_wm_view3d(C); const char *grid_unit= NULL; - view3d_main_area_draw_objects(C, ar, &grid_unit); - - ED_region_pixelspace(ar); + /* draw viewport using external renderer? */ + if(!(v3d->drawtype == OB_RENDER && view3d_main_area_draw_engine(C, ar))) { + /* draw viewport using opengl */ + view3d_main_area_draw_objects(C, ar, &grid_unit); + ED_region_pixelspace(ar); + } view3d_main_area_draw_info(C, ar, grid_unit); diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index 38daf8bae28..3e17d7f4942 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -385,8 +385,11 @@ typedef struct DupliObject { #define OB_BOUNDBOX 1 #define OB_WIRE 2 #define OB_SOLID 3 -#define OB_SHADED 4 +#define OB_MATERIAL 4 #define OB_TEXTURE 5 +#define OB_RENDER 6 + +#define OB_PAINT 100 /* temporary used in draw code */ /* dtx: flags, char! */ #define OB_AXIS 2 diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index d94d4318725..aaf4186945e 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -39,6 +39,7 @@ struct SpaceLink; struct Base; struct BoundBox; struct RenderInfo; +struct RenderEngine; struct bGPdata; struct SmoothViewStore; struct wmTimer; @@ -115,6 +116,7 @@ typedef struct RegionView3D { struct RegionView3D *localvd; /* allocated backup of its self while in localview */ struct RenderInfo *ri; + struct RenderEngine *render_engine; struct ViewDepths *depths; /* animated smooth view */ @@ -164,8 +166,8 @@ typedef struct View3D { int layact; /** - * The drawing mode for the 3d display. Set to OB_WIRE, OB_SOLID, - * OB_SHADED or OB_TEXTURE */ + * The drawing mode for the 3d display. Set to OB_BOUNDBOX, OB_WIRE, OB_SOLID, + * OB_TEXTURE, OB_MATERIAL or OB_RENDER */ short drawtype; short ob_centre_cursor; /* optional bool for 3d cursor to define center */ short scenelock, around; diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c index 8f928313840..2ed06516c55 100644 --- a/source/blender/makesrna/intern/rna_render.c +++ b/source/blender/makesrna/intern/rna_render.c @@ -95,6 +95,40 @@ static void engine_render(RenderEngine *engine, struct Scene *scene) RNA_parameter_list_free(&list); } +static void engine_view_update(RenderEngine *engine, const struct bContext *context) +{ + extern FunctionRNA rna_RenderEngine_view_update_func; + PointerRNA ptr; + ParameterList list; + FunctionRNA *func; + + RNA_pointer_create(NULL, engine->type->ext.srna, engine, &ptr); + func= &rna_RenderEngine_view_update_func; + + RNA_parameter_list_create(&list, &ptr, func); + RNA_parameter_set_lookup(&list, "context", &context); + engine->type->ext.call(NULL, &ptr, func, &list); + + RNA_parameter_list_free(&list); +} + +static void engine_view_draw(RenderEngine *engine, const struct bContext *context) +{ + extern FunctionRNA rna_RenderEngine_view_draw_func; + PointerRNA ptr; + ParameterList list; + FunctionRNA *func; + + RNA_pointer_create(NULL, engine->type->ext.srna, engine, &ptr); + func= &rna_RenderEngine_view_draw_func; + + RNA_parameter_list_create(&list, &ptr, func); + RNA_parameter_set_lookup(&list, "context", &context); + engine->type->ext.call(NULL, &ptr, func, &list); + + RNA_parameter_list_free(&list); +} + /* RenderEngine registration */ static void rna_RenderEngine_unregister(Main *UNUSED(bmain), StructRNA *type) @@ -114,7 +148,7 @@ static StructRNA *rna_RenderEngine_register(Main *bmain, ReportList *reports, vo RenderEngineType *et, dummyet = {NULL}; RenderEngine dummyengine= {NULL}; PointerRNA dummyptr; - int have_function[2]; + int have_function[4]; /* setup dummy engine & engine type to store static properties in */ dummyengine.type= &dummyet; @@ -151,6 +185,8 @@ static StructRNA *rna_RenderEngine_register(Main *bmain, ReportList *reports, vo et->update= (have_function[0])? engine_update: NULL; et->render= (have_function[1])? engine_render: NULL; + et->view_update= (have_function[2])? engine_view_update: NULL; + et->view_draw= (have_function[3])? engine_view_draw: NULL; BLI_addtail(&R_engines, et); @@ -251,6 +287,17 @@ static void rna_def_render_engine(BlenderRNA *brna) RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL); RNA_def_pointer(func, "scene", "Scene", "", ""); + /* viewport render callbacks */ + func= RNA_def_function(srna, "view_update", NULL); + RNA_def_function_ui_description(func, "Update on data changes for viewport render"); + RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL); + RNA_def_pointer(func, "context", "Context", "", ""); + + func= RNA_def_function(srna, "view_draw", NULL); + RNA_def_function_ui_description(func, "Draw viewport render"); + RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL); + RNA_def_pointer(func, "context", "Context", "", ""); + /* tag for redraw */ RNA_def_function(srna, "tag_redraw", "engine_tag_redraw"); RNA_def_function_ui_description(func, "Request redraw for viewport rendering"); diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 7bdaa0a512f..ce62550feeb 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -40,6 +40,7 @@ #include "BLI_math.h" /* Include for Bake Options */ +#include "RE_engine.h" #include "RE_pipeline.h" #ifdef WITH_QUICKTIME @@ -55,6 +56,8 @@ #include <libavformat/avformat.h> #endif +#include "ED_render.h" + #include "WM_api.h" #include "WM_types.h" @@ -773,6 +776,11 @@ static int rna_RenderSettings_engine_get(PointerRNA *ptr) return 0; } +static void rna_RenderSettings_engine_update(Main *bmain, Scene *UNUSED(unused), PointerRNA *UNUSED(ptr)) +{ + ED_render_engine_changed(bmain); +} + static void rna_Scene_glsl_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) { Scene *scene= (Scene*)ptr->id.data; @@ -3212,7 +3220,7 @@ static void rna_def_scene_render_data(BlenderRNA *brna) RNA_def_property_enum_funcs(prop, "rna_RenderSettings_engine_get", "rna_RenderSettings_engine_set", "rna_RenderSettings_engine_itemf"); RNA_def_property_ui_text(prop, "Engine", "Engine to use for rendering"); - RNA_def_property_update(prop, NC_WINDOW, NULL); + RNA_def_property_update(prop, NC_WINDOW, "rna_RenderSettings_engine_update"); prop= RNA_def_property(srna, "has_multiple_engines", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_funcs(prop, "rna_RenderSettings_multiple_engines_get", NULL); diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index 51faccc0d6c..5c494a3337f 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -47,6 +47,9 @@ #include "WM_api.h" #include "WM_types.h" +#include "RE_engine.h" +#include "RE_pipeline.h" + #include "RNA_enum_types.h" EnumPropertyItem space_type_items[] = { @@ -98,8 +101,8 @@ EnumPropertyItem viewport_shade_items[] = { {OB_BOUNDBOX, "BOUNDBOX", ICON_BBOX, "Bounding Box", "Display the object's local bounding boxes only"}, {OB_WIRE, "WIREFRAME", ICON_WIRE, "Wireframe", "Display the object as wire edges"}, {OB_SOLID, "SOLID", ICON_SOLID, "Solid", "Display the object solid, lit with default OpenGL lights"}, - //{OB_SHADED, "SHADED", ICON_SMOOTH, "Shaded", "Display the object solid, with preview shading interpolated at vertices"}, {OB_TEXTURE, "TEXTURED", ICON_POTATO, "Textured", "Display the object solid, with face-assigned textures"}, + {OB_RENDER, "RENDERED", ICON_SMOOTH, "Rendered", "Display render preview"}, {0, NULL, 0, NULL, NULL}}; #ifdef RNA_RUNTIME @@ -313,6 +316,25 @@ static void rna_SpaceView3D_layer_update(Main *bmain, Scene *UNUSED(scene), Poin DAG_on_visible_update(bmain, FALSE); } +static void rna_SpaceView3D_viewport_shade_update(Main *bmain, Scene *scene, PointerRNA *ptr) +{ + View3D *v3d= (View3D*)(ptr->data); + ScrArea *sa= rna_area_from_space(ptr); + + if(v3d->drawtype != OB_RENDER) { + ARegion *ar; + + for(ar=sa->regionbase.first; ar; ar=ar->next) { + RegionView3D *rv3d = ar->regiondata; + + if(rv3d && rv3d->render_engine) { + RE_engine_free(rv3d->render_engine); + rv3d->render_engine= NULL; + } + } + } +} + static void rna_SpaceView3D_pivot_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr) { if (U.uiflag & USER_LOCKAROUND) { @@ -423,6 +445,29 @@ static void rna_RegionView3D_view_matrix_set(PointerRNA *ptr, const float *value ED_view3d_from_m4((float (*)[4])values, rv3d->ofs, rv3d->viewquat, &rv3d->dist); } +static EnumPropertyItem *rna_SpaceView3D_viewport_shade_itemf(bContext *UNUSED(C), PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *free) +{ + Scene *scene = ((bScreen*)ptr->id.data)->scene; + RenderEngineType *type = RE_engines_find(scene->r.engine); + + EnumPropertyItem *item= NULL; + int totitem= 0; + + RNA_enum_items_add_value(&item, &totitem, viewport_shade_items, OB_BOUNDBOX); + RNA_enum_items_add_value(&item, &totitem, viewport_shade_items, OB_WIRE); + RNA_enum_items_add_value(&item, &totitem, viewport_shade_items, OB_SOLID); + RNA_enum_items_add_value(&item, &totitem, viewport_shade_items, OB_TEXTURE); + + if(type->view_draw) { + RNA_enum_items_add_value(&item, &totitem, viewport_shade_items, OB_RENDER); + } + + RNA_enum_item_end(&item, &totitem); + *free= 1; + + return item; +} + /* Space Image Editor */ static PointerRNA rna_SpaceImageEditor_uvedit_get(PointerRNA *ptr) @@ -1227,8 +1272,9 @@ static void rna_def_space_view3d(BlenderRNA *brna) prop= RNA_def_property(srna, "viewport_shade", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "drawtype"); RNA_def_property_enum_items(prop, viewport_shade_items); + RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_SpaceView3D_viewport_shade_itemf"); RNA_def_property_ui_text(prop, "Viewport Shading", "Method to display/shade objects in the 3D View"); - RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL); + RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, "rna_SpaceView3D_viewport_shade_update"); prop= RNA_def_property(srna, "local_view", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "localvd"); diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h index b848dc26681..ef6c8a37b2e 100644 --- a/source/blender/render/extern/include/RE_engine.h +++ b/source/blender/render/extern/include/RE_engine.h @@ -71,6 +71,9 @@ typedef struct RenderEngineType { void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Scene *scene); void (*render)(struct RenderEngine *engine, struct Scene *scene); + void (*view_update)(struct RenderEngine *engine, const struct bContext *context); + void (*view_draw)(struct RenderEngine *engine, const struct bContext *context); + /* RNA integration */ ExtensionRNA ext; } RenderEngineType; diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c index 9d48e257154..b37da67f743 100644 --- a/source/blender/render/intern/source/external_engine.c +++ b/source/blender/render/intern/source/external_engine.c @@ -61,7 +61,7 @@ static RenderEngineType internal_render_type = { NULL, NULL, "BLENDER_RENDER", "Blender Render", RE_INTERNAL, - NULL, NULL, + NULL, NULL, NULL, NULL, {NULL, NULL, NULL}}; #ifdef WITH_GAMEENGINE @@ -69,7 +69,7 @@ static RenderEngineType internal_render_type = { static RenderEngineType internal_game_type = { NULL, NULL, "BLENDER_GAME", "Blender Game", RE_INTERNAL|RE_GAME, - NULL, NULL, + NULL, NULL, NULL, NULL, {NULL, NULL, NULL}}; #endif diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 8261198ef78..389049d9e59 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -55,6 +55,8 @@ #include "GPU_draw.h" #include "GPU_extensions.h" +#include "RE_engine.h" + #include "WM_api.h" #include "WM_types.h" #include "wm.h" @@ -113,6 +115,19 @@ static int wm_area_test_invalid_backbuf(ScrArea *sa) return 1; } +static void wm_region_test_render_do_draw(ScrArea *sa, ARegion *ar) +{ + if(sa->spacetype == SPACE_VIEW3D) { + RegionView3D *rv3d = ar->regiondata; + RenderEngine *engine = (rv3d)? rv3d->render_engine: NULL; + + if(engine && (engine->flag & RE_ENGINE_DO_DRAW)) { + ar->do_draw = 1; + engine->flag &= ~RE_ENGINE_DO_DRAW; + } + } +} + /********************** draw all **************************/ /* - reference method, draw all each time */ @@ -205,7 +220,7 @@ static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange) for(sa= screen->areabase.first; sa; sa= sa->next) for(ar= sa->regionbase.first; ar; ar= ar->next) if(ar->swinid && !wm_area_test_invalid_backbuf(sa)) - ED_region_tag_redraw(ar); + ED_region_tag_redraw(ar); /* flush overlapping regions */ if(screen->regionbase.first) { @@ -662,13 +677,28 @@ static int wm_draw_update_test_window(wmWindow *win) { ScrArea *sa; ARegion *ar; + int do_draw= 0; for(ar= win->screen->regionbase.first; ar; ar= ar->next) { if(ar->do_draw_overlay) { wm_tag_redraw_overlay(win, ar); ar->do_draw_overlay= 0; } + if(ar->swinid && ar->do_draw) + do_draw= 1; + } + + for(sa= win->screen->areabase.first; sa; sa= sa->next) { + for(ar=sa->regionbase.first; ar; ar= ar->next) { + wm_region_test_render_do_draw(sa, ar); + + if(ar->swinid && ar->do_draw) + do_draw = 1; + } } + + if(do_draw) + return 1; if(win->screen->do_refresh) return 1; @@ -681,15 +711,6 @@ static int wm_draw_update_test_window(wmWindow *win) if(win->screen->do_draw_drag) return 1; - for(ar= win->screen->regionbase.first; ar; ar= ar->next) - if(ar->swinid && ar->do_draw) - return 1; - - for(sa= win->screen->areabase.first; sa; sa= sa->next) - for(ar=sa->regionbase.first; ar; ar= ar->next) - if(ar->swinid && ar->do_draw) - return 1; - return 0; } diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index 65e65450167..0e22ccd05a7 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -59,6 +59,7 @@ #include "ED_fileselect.h" #include "ED_info.h" +#include "ED_render.h" #include "ED_screen.h" #include "ED_view3d.h" #include "ED_util.h" @@ -311,6 +312,7 @@ void wm_event_do_notifiers(bContext *C) /* XXX make lock in future, or separated derivedmesh users in scene */ if(!G.rendering) { /* depsgraph & animation: update tagged datablocks */ + Main *bmain = CTX_data_main(C); /* copied to set's in scene_update_tagged_recursive() */ win->screen->scene->customdata_mask= win_combine_v3d_datamask; @@ -318,7 +320,9 @@ void wm_event_do_notifiers(bContext *C) /* XXX, hack so operators can enforce datamasks [#26482], gl render */ win->screen->scene->customdata_mask |= win->screen->scene->customdata_mask_modal; - scene_update_tagged(CTX_data_main(C), win->screen->scene); + scene_update_tagged(bmain, win->screen->scene); + + ED_render_engine_update_tagged(C, bmain); } } diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 1dbed479d40..306a24f9adf 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -72,6 +72,7 @@ struct Object; struct PBVHNode; struct Render; struct RenderEngine; +struct RenderEngineType; struct RenderLayer; struct RenderResult; struct ScrArea; @@ -194,6 +195,7 @@ struct ImBuf *ED_space_image_buffer(struct SpaceImage *sima){return (struct ImBu void ED_screen_set_scene(struct bContext *C, struct Scene *scene){} void ED_area_tag_redraw_regiontype(struct ScrArea *sa, int regiontype){} +void ED_render_engine_changed(struct Main *bmain) {} struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob){return (struct PTCacheEdit *) NULL;} void PE_current_changed(struct Scene *scene, struct Object *ob){} @@ -387,6 +389,7 @@ void RE_engines_exit() {} void RE_engine_report(struct RenderEngine *engine, int type, const char *msg) {} ListBase R_engines = {NULL, NULL}; void RE_engine_free(struct RenderEngine *engine) {} +struct RenderEngineType *RE_engines_find(const char *idname) {} /* python */ struct wmOperatorType *WM_operatortype_find(const char *idname, int quiet){return (struct wmOperatorType *) NULL;} |