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authorCampbell Barton <ideasman42@gmail.com>2014-12-27 08:36:31 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-01-06 12:33:36 +0300
commit4508642489af82df70ce7053c277e4015018edf1 (patch)
tree744f1d14fed0703c3753047a73d4ed2c1af345fd
parente436c83be03e4894b9c9451722393fd460526960 (diff)
cleanup: redundant tri-normal calculation
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index 4ad577a7bda..a3b65b92051 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -65,9 +65,7 @@ static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, con
float idist;
float p1[3];
- float plane_normal[3], hit_point[3];
-
- normal_tri_v3(plane_normal, v0, v1, v2);
+ float hit_point[3];
madd_v3_v3v3fl(p1, ray->origin, ray->direction, m_dist);
if (isect_sweeping_sphere_tri_v3(ray->origin, p1, radius, v0, v1, v2, &idist, hit_point)) {