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author | Campbell Barton <ideasman42@gmail.com> | 2014-12-27 08:36:31 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-01-06 12:33:36 +0300 |
commit | 4508642489af82df70ce7053c277e4015018edf1 (patch) | |
tree | 744f1d14fed0703c3753047a73d4ed2c1af345fd | |
parent | e436c83be03e4894b9c9451722393fd460526960 (diff) |
cleanup: redundant tri-normal calculation
-rw-r--r-- | source/blender/blenkernel/intern/bvhutils.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c index 4ad577a7bda..a3b65b92051 100644 --- a/source/blender/blenkernel/intern/bvhutils.c +++ b/source/blender/blenkernel/intern/bvhutils.c @@ -65,9 +65,7 @@ static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, con float idist; float p1[3]; - float plane_normal[3], hit_point[3]; - - normal_tri_v3(plane_normal, v0, v1, v2); + float hit_point[3]; madd_v3_v3v3fl(p1, ray->origin, ray->direction, m_dist); if (isect_sweeping_sphere_tri_v3(ray->origin, p1, radius, v0, v1, v2, &idist, hit_point)) { |