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authorJiri Hnidek <jiri.hnidek@tul.cz>2004-11-12 14:35:55 +0300
committerJiri Hnidek <jiri.hnidek@tul.cz>2004-11-12 14:35:55 +0300
commit42dd03f1c2e72d5ab67da102df9114ccdc1cde48 (patch)
tree729b5a64043711dcc1a4bcc65d1df3c957343414
parentcfd5d0267ee3db010e9292eb06d95568448d8baa (diff)
- bug fix: Flip normal works corectly in edge/face select mode now
bug reported by Campbell Barton, thanks Cam
-rw-r--r--source/blender/src/editmesh_lib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/editmesh_lib.c b/source/blender/src/editmesh_lib.c
index aacd6796d2a..d74c4d77b47 100644
--- a/source/blender/src/editmesh_lib.c
+++ b/source/blender/src/editmesh_lib.c
@@ -1422,7 +1422,7 @@ void flip_editnormals(void)
efa= em->faces.first;
while(efa) {
- if( faceselectedAND(efa, 1) ) {
+ if( efa->f & SELECT ){
flipface(efa);
}
efa= efa->next;