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authorFolkert de Vries <flokkievids@gmail.com>2015-01-28 01:11:31 +0300
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2015-03-09 06:53:13 +0300
commit7d38d8534024c5b4efa7165e87bfdd2032d5099a (patch)
tree2e5ebe0954db01a8094f83da9f47dab94033982c
parenta0fa3de267f8c09ed6c7a72716d9dab49dfd4c2c (diff)
Freestyle: Fix for references of deprecated texture stroke shaders.
Removed all references of deprecated texture shader. Also deleted several lines of dead code. Since texture_shader.py no longer does what it was supposed to do, the file itself was removed. Patch reviewed by Tamito Kajiyama (kjym3).
-rw-r--r--release/scripts/freestyle/styles/anisotropic_diffusion.py2
-rw-r--r--release/scripts/freestyle/styles/backbone_stretcher.py2
-rw-r--r--release/scripts/freestyle/styles/blueprint_circles.py2
-rw-r--r--release/scripts/freestyle/styles/blueprint_ellipses.py2
-rw-r--r--release/scripts/freestyle/styles/blueprint_squares.py2
-rw-r--r--release/scripts/freestyle/styles/curvature2d.py2
-rw-r--r--release/scripts/freestyle/styles/external_contour_sketchy.py2
-rw-r--r--release/scripts/freestyle/styles/japanese_bigbrush.py2
-rw-r--r--release/scripts/freestyle/styles/multiple_parameterization.py2
-rw-r--r--release/scripts/freestyle/styles/near_lines.py2
-rw-r--r--release/scripts/freestyle/styles/qi0_not_external_contour.py2
-rw-r--r--release/scripts/freestyle/styles/sequentialsplit_sketchy.py2
-rw-r--r--release/scripts/freestyle/styles/sketchy_multiple_parameterization.py2
-rw-r--r--release/scripts/freestyle/styles/sketchy_topology_broken.py6
-rw-r--r--release/scripts/freestyle/styles/sketchy_topology_preserved.py2
-rw-r--r--release/scripts/freestyle/styles/split_at_highest_2d_curvatures.py2
-rw-r--r--release/scripts/freestyle/styles/split_at_tvertices.py2
-rw-r--r--release/scripts/freestyle/styles/stroke_texture.py49
-rw-r--r--release/scripts/freestyle/styles/uniformpruning_zsort.py3
19 files changed, 1 insertions, 89 deletions
diff --git a/release/scripts/freestyle/styles/anisotropic_diffusion.py b/release/scripts/freestyle/styles/anisotropic_diffusion.py
index 946c111e44a..fc136b23d82 100644
--- a/release/scripts/freestyle/styles/anisotropic_diffusion.py
+++ b/release/scripts/freestyle/styles/anisotropic_diffusion.py
@@ -34,7 +34,6 @@ from freestyle.shaders import (
ConstantThicknessShader,
IncreasingColorShader,
SamplingShader,
- StrokeTextureShader,
pyDiffusion2Shader,
)
from freestyle.types import Operators, Stroke
@@ -50,7 +49,6 @@ bpred = TrueBP1D()
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
shaders_list = [
ConstantThicknessShader(4),
- StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False),
SamplingShader(2),
pyDiffusion2Shader(offset, nbIter),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
diff --git a/release/scripts/freestyle/styles/backbone_stretcher.py b/release/scripts/freestyle/styles/backbone_stretcher.py
index 3eb921ddb34..cc495f33716 100644
--- a/release/scripts/freestyle/styles/backbone_stretcher.py
+++ b/release/scripts/freestyle/styles/backbone_stretcher.py
@@ -30,7 +30,6 @@ from freestyle.predicates import (
from freestyle.shaders import (
BackboneStretcherShader,
ConstantColorShader,
- TextureAssignerShader,
)
from freestyle.types import Operators
@@ -38,7 +37,6 @@ from freestyle.types import Operators
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
- TextureAssignerShader(4),
ConstantColorShader(0.5, 0.5, 0.5),
BackboneStretcherShader(20),
]
diff --git a/release/scripts/freestyle/styles/blueprint_circles.py b/release/scripts/freestyle/styles/blueprint_circles.py
index aade164698a..f39cda5cff9 100644
--- a/release/scripts/freestyle/styles/blueprint_circles.py
+++ b/release/scripts/freestyle/styles/blueprint_circles.py
@@ -34,7 +34,6 @@ from freestyle.predicates import (
from freestyle.shaders import (
ConstantThicknessShader,
IncreasingColorShader,
- TextureAssignerShader,
pyBluePrintCirclesShader,
pyPerlinNoise1DShader,
)
@@ -50,7 +49,6 @@ shaders_list = [
ConstantThicknessShader(5),
pyBluePrintCirclesShader(3),
pyPerlinNoise1DShader(0.1, 15, 8),
- TextureAssignerShader(4),
IncreasingColorShader(0.8, 0.8, 0.3, 0.4, 0.3, 0.3, 0.3, 0.1),
]
Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/styles/blueprint_ellipses.py b/release/scripts/freestyle/styles/blueprint_ellipses.py
index d0bd0c45c6c..3d977a10d1c 100644
--- a/release/scripts/freestyle/styles/blueprint_ellipses.py
+++ b/release/scripts/freestyle/styles/blueprint_ellipses.py
@@ -34,7 +34,6 @@ from freestyle.predicates import (
from freestyle.shaders import (
ConstantThicknessShader,
IncreasingColorShader,
- TextureAssignerShader,
pyBluePrintEllipsesShader,
pyPerlinNoise1DShader,
)
@@ -50,7 +49,6 @@ shaders_list = [
ConstantThicknessShader(5),
pyBluePrintEllipsesShader(3),
pyPerlinNoise1DShader(0.1, 10, 8),
- TextureAssignerShader(4),
IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.3, 0.3, 0.3, 0.1),
]
Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/styles/blueprint_squares.py b/release/scripts/freestyle/styles/blueprint_squares.py
index 82ab6a80dd7..7110fe413fc 100644
--- a/release/scripts/freestyle/styles/blueprint_squares.py
+++ b/release/scripts/freestyle/styles/blueprint_squares.py
@@ -34,7 +34,6 @@ from freestyle.predicates import (
from freestyle.shaders import (
ConstantThicknessShader,
IncreasingColorShader,
- TextureAssignerShader,
pyBluePrintSquaresShader,
pyPerlinNoise1DShader,
)
@@ -50,7 +49,6 @@ shaders_list = [
ConstantThicknessShader(8),
pyBluePrintSquaresShader(2, 20),
pyPerlinNoise1DShader(0.07, 10, 8),
- TextureAssignerShader(4),
IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.6, 0.3, 0.3, 0.3),
ConstantThicknessShader(4),
]
diff --git a/release/scripts/freestyle/styles/curvature2d.py b/release/scripts/freestyle/styles/curvature2d.py
index 66c8a6c6544..faf1223b735 100644
--- a/release/scripts/freestyle/styles/curvature2d.py
+++ b/release/scripts/freestyle/styles/curvature2d.py
@@ -30,7 +30,6 @@ from freestyle.predicates import (
)
from freestyle.shaders import (
ConstantThicknessShader,
- StrokeTextureShader,
py2DCurvatureColorShader,
)
from freestyle.types import Operators, Stroke
@@ -39,7 +38,6 @@ from freestyle.types import Operators, Stroke
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
- StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False),
ConstantThicknessShader(5),
py2DCurvatureColorShader()
]
diff --git a/release/scripts/freestyle/styles/external_contour_sketchy.py b/release/scripts/freestyle/styles/external_contour_sketchy.py
index 6a7a2333bb5..44dbda4709f 100644
--- a/release/scripts/freestyle/styles/external_contour_sketchy.py
+++ b/release/scripts/freestyle/styles/external_contour_sketchy.py
@@ -37,7 +37,6 @@ from freestyle.shaders import (
SamplingShader,
SmoothingShader,
SpatialNoiseShader,
- TextureAssignerShader,
)
from freestyle.types import Operators
@@ -51,6 +50,5 @@ shaders_list = [
IncreasingThicknessShader(4, 10),
SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
- TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/styles/japanese_bigbrush.py b/release/scripts/freestyle/styles/japanese_bigbrush.py
index 521fbbc1a7e..a312bcd4358 100644
--- a/release/scripts/freestyle/styles/japanese_bigbrush.py
+++ b/release/scripts/freestyle/styles/japanese_bigbrush.py
@@ -37,7 +37,6 @@ from freestyle.shaders import (
ConstantColorShader,
ConstantThicknessShader,
SamplingShader,
- TextureAssignerShader,
TipRemoverShader,
pyNonLinearVaryingThicknessShader,
pySamplingShader,
@@ -62,7 +61,6 @@ shaders_list = [
SamplingShader(50),
ConstantThicknessShader(10),
pyNonLinearVaryingThicknessShader(4, 25, 0.6),
- TextureAssignerShader(6),
ConstantColorShader(0.2, 0.2, 0.2,1.0),
TipRemoverShader(10),
]
diff --git a/release/scripts/freestyle/styles/multiple_parameterization.py b/release/scripts/freestyle/styles/multiple_parameterization.py
index bf0691f2ce1..0e224c74bbf 100644
--- a/release/scripts/freestyle/styles/multiple_parameterization.py
+++ b/release/scripts/freestyle/styles/multiple_parameterization.py
@@ -37,7 +37,6 @@ from freestyle.shaders import (
IncreasingColorShader,
IncreasingThicknessShader,
SamplingShader,
- TextureAssignerShader,
pyHLRShader,
)
from freestyle.types import Operators
@@ -52,7 +51,6 @@ shaders_list = [
IncreasingThicknessShader(1.5, 30),
ConstantColorShader(0.0, 0.0, 0.0),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
- TextureAssignerShader(-1),
pyHLRShader(), ## this shader draws only visible portions
]
Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/styles/near_lines.py b/release/scripts/freestyle/styles/near_lines.py
index b91eaea4023..5e260a22382 100644
--- a/release/scripts/freestyle/styles/near_lines.py
+++ b/release/scripts/freestyle/styles/near_lines.py
@@ -33,7 +33,6 @@ from freestyle.predicates import (
from freestyle.shaders import (
ConstantColorShader,
ConstantThicknessShader,
- TextureAssignerShader,
)
from freestyle.types import IntegrationType, Operators
@@ -42,7 +41,6 @@ upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyZSmallerUP1D(0.5, Integration
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
shaders_list = [
- TextureAssignerShader(-1),
ConstantThicknessShader(5),
ConstantColorShader(0.0, 0.0, 0.0),
]
diff --git a/release/scripts/freestyle/styles/qi0_not_external_contour.py b/release/scripts/freestyle/styles/qi0_not_external_contour.py
index fb3e3279b6c..3c9b8873485 100644
--- a/release/scripts/freestyle/styles/qi0_not_external_contour.py
+++ b/release/scripts/freestyle/styles/qi0_not_external_contour.py
@@ -36,7 +36,6 @@ from freestyle.shaders import (
IncreasingThicknessShader,
SamplingShader,
SpatialNoiseShader,
- TextureAssignerShader,
)
from freestyle.types import Operators
@@ -50,6 +49,5 @@ shaders_list = [
IncreasingThicknessShader(2, 5),
BackboneStretcherShader(20),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
- TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/styles/sequentialsplit_sketchy.py b/release/scripts/freestyle/styles/sequentialsplit_sketchy.py
index e97e8f6da39..b980fdc87d7 100644
--- a/release/scripts/freestyle/styles/sequentialsplit_sketchy.py
+++ b/release/scripts/freestyle/styles/sequentialsplit_sketchy.py
@@ -35,7 +35,6 @@ from freestyle.shaders import (
ConstantColorShader,
IncreasingThicknessShader,
SpatialNoiseShader,
- TextureAssignerShader,
)
from freestyle.types import Nature, Operators
@@ -51,6 +50,5 @@ shaders_list = [
SpatialNoiseShader(7, 120, 2, True, True),
IncreasingThicknessShader(5, 8),
ConstantColorShader(0.2, 0.2, 0.2, 1),
- TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/styles/sketchy_multiple_parameterization.py b/release/scripts/freestyle/styles/sketchy_multiple_parameterization.py
index 0beb6e37c21..a3ce6112165 100644
--- a/release/scripts/freestyle/styles/sketchy_multiple_parameterization.py
+++ b/release/scripts/freestyle/styles/sketchy_multiple_parameterization.py
@@ -34,7 +34,6 @@ from freestyle.shaders import (
SamplingShader,
SmoothingShader,
SpatialNoiseShader,
- TextureAssignerShader,
pyHLRShader,
)
from freestyle.types import Operators
@@ -48,7 +47,6 @@ shaders_list = [
IncreasingThicknessShader(5, 30),
SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
IncreasingColorShader(0, 0.2, 0, 1, 0.2, 0.7, 0.2, 1),
- TextureAssignerShader(6),
pyHLRShader(),
]
Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/styles/sketchy_topology_broken.py b/release/scripts/freestyle/styles/sketchy_topology_broken.py
index 134031865e0..191d2d8bcbe 100644
--- a/release/scripts/freestyle/styles/sketchy_topology_broken.py
+++ b/release/scripts/freestyle/styles/sketchy_topology_broken.py
@@ -34,8 +34,7 @@ from freestyle.shaders import (
SamplingShader,
SmoothingShader,
SpatialNoiseShader,
- TextureAssignerShader,
- pyBackboneStretcherNoCuspShader
+ pyBackboneStretcherNoCuspShader,
)
from freestyle.types import Operators
@@ -50,9 +49,6 @@ shaders_list = [
IncreasingThicknessShader(4, 10),
SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
pyBackboneStretcherNoCuspShader(20),
- #ConstantColorShader(0.0, 0.0, 0.0)
IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1),
- #IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
- TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/styles/sketchy_topology_preserved.py b/release/scripts/freestyle/styles/sketchy_topology_preserved.py
index 161654f1f97..26c7fd37964 100644
--- a/release/scripts/freestyle/styles/sketchy_topology_preserved.py
+++ b/release/scripts/freestyle/styles/sketchy_topology_preserved.py
@@ -34,7 +34,6 @@ from freestyle.shaders import (
SamplingShader,
SmoothingShader,
SpatialNoiseShader,
- TextureAssignerShader,
)
from freestyle.types import Operators
@@ -48,6 +47,5 @@ shaders_list = [
IncreasingThicknessShader(4, 8),
SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5),
ConstantColorShader(0.6, 0.2, 0.0),
- TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/styles/split_at_highest_2d_curvatures.py b/release/scripts/freestyle/styles/split_at_highest_2d_curvatures.py
index 3bfdb05a2db..68a80d89ea7 100644
--- a/release/scripts/freestyle/styles/split_at_highest_2d_curvatures.py
+++ b/release/scripts/freestyle/styles/split_at_highest_2d_curvatures.py
@@ -34,7 +34,6 @@ from freestyle.predicates import (
from freestyle.shaders import (
ConstantThicknessShader,
IncreasingColorShader,
- TextureAssignerShader,
)
from freestyle.types import Operators
@@ -46,6 +45,5 @@ Operators.recursive_split(func, pyParameterUP0D(0.4, 0.6), NotUP1D(pyHigherLengt
shaders_list = [
ConstantThicknessShader(10),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
- TextureAssignerShader(3),
]
Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/styles/split_at_tvertices.py b/release/scripts/freestyle/styles/split_at_tvertices.py
index 213922a03b1..8978b98f56b 100644
--- a/release/scripts/freestyle/styles/split_at_tvertices.py
+++ b/release/scripts/freestyle/styles/split_at_tvertices.py
@@ -31,7 +31,6 @@ from freestyle.predicates import (
from freestyle.shaders import (
ConstantThicknessShader,
IncreasingColorShader,
- TextureAssignerShader,
)
from freestyle.types import Nature, Operators
@@ -45,6 +44,5 @@ Operators.sequential_split(start, start, 10)
shaders_list = [
ConstantThicknessShader(5),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
- TextureAssignerShader(3),
]
Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/styles/stroke_texture.py b/release/scripts/freestyle/styles/stroke_texture.py
deleted file mode 100644
index 614c34a6654..00000000000
--- a/release/scripts/freestyle/styles/stroke_texture.py
+++ /dev/null
@@ -1,49 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# Filename : stroke_texture.py
-# Author : Stephane Grabli
-# Date : 04/08/2005
-# Purpose : Draws textured strokes (illustrate the StrokeTextureShader shader)
-
-from freestyle.chainingiterators import ChainSilhouetteIterator
-from freestyle.predicates import (
- NotUP1D,
- QuantitativeInvisibilityUP1D,
- TrueUP1D,
- )
-from freestyle.shaders import (
- BezierCurveShader,
- ConstantColorShader,
- ConstantThicknessShader,
- SamplingShader,
- StrokeTextureShader,
- )
-from freestyle.types import Operators, Stroke
-
-
-Operators.select(QuantitativeInvisibilityUP1D(0))
-Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
-shaders_list = [
- SamplingShader(3),
- BezierCurveShader(4),
- StrokeTextureShader("washbrushAlpha.bmp", Stroke.DRY_MEDIUM, True),
- ConstantThicknessShader(40),
- ConstantColorShader(0, 0, 0, 1),
- ]
-Operators.create(TrueUP1D(), shaders_list)
diff --git a/release/scripts/freestyle/styles/uniformpruning_zsort.py b/release/scripts/freestyle/styles/uniformpruning_zsort.py
index 29b634b765b..814e140ee49 100644
--- a/release/scripts/freestyle/styles/uniformpruning_zsort.py
+++ b/release/scripts/freestyle/styles/uniformpruning_zsort.py
@@ -30,7 +30,6 @@ from freestyle.shaders import (
ConstantColorShader,
ConstantThicknessShader,
SamplingShader,
- StrokeTextureShader,
)
from freestyle.types import IntegrationType, Operators, Stroke
@@ -40,10 +39,8 @@ Operators.bidirectional_chain(ChainSilhouetteIterator())
#Operators.sequential_split(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2)
Operators.sort(pyZBP1D())
shaders_list = [
- StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False),
ConstantThicknessShader(3),
SamplingShader(5.0),
ConstantColorShader(0, 0, 0, 1),
]
Operators.create(pyDensityUP1D(2, 0.05, IntegrationType.MEAN, 4), shaders_list)
-#Operators.create(pyDensityFunctorUP1D(8, 0.03, pyGetInverseProjectedZF1D(), 0, 1, IntegrationType.MEAN), shaders_list)