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authorSergey Sharybin <sergey.vfx@gmail.com>2015-03-09 11:02:06 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-03-09 11:25:27 +0300
commitb13b900d50ffce9c19fb922634daf09141adee65 (patch)
tree8094f1a2a2760e7e750c50b7e3e1aaf0005a19dd
parent2ae0f1e70be543b37f426dc1b7d8a44b05301faf (diff)
Cycles: Improve logging in object motion detection
Reporting mesh name is not really useful, since it's name does not any relation with the original object/mesh names.
-rw-r--r--intern/cycles/blender/blender_mesh.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index d71825c4de3..ba6bbf1bcbd 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -848,13 +848,13 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, Object *object, float motion
if(new_attribute) {
if(i != numverts || memcmp(mP, &mesh->verts[0], sizeof(float3)*numverts) == 0) {
/* no motion, remove attributes again */
- VLOG(1) << "No actual motion for mesh " << b_mesh.name();
+ VLOG(1) << "No actual deformation motion for object " << b_ob.name();
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
if(attr_mN)
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL);
}
else if(time_index > 0) {
- VLOG(1) << "Filling motion for mesh " << b_mesh.name();
+ VLOG(1) << "Filling deformation motion for object " << b_ob.name();
/* motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now */
float3 *P = &mesh->verts[0];