diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-03-09 11:02:06 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-03-09 11:25:27 +0300 |
commit | b13b900d50ffce9c19fb922634daf09141adee65 (patch) | |
tree | 8094f1a2a2760e7e750c50b7e3e1aaf0005a19dd | |
parent | 2ae0f1e70be543b37f426dc1b7d8a44b05301faf (diff) |
Cycles: Improve logging in object motion detection
Reporting mesh name is not really useful, since it's name does not
any relation with the original object/mesh names.
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index d71825c4de3..ba6bbf1bcbd 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -848,13 +848,13 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, Object *object, float motion if(new_attribute) { if(i != numverts || memcmp(mP, &mesh->verts[0], sizeof(float3)*numverts) == 0) { /* no motion, remove attributes again */ - VLOG(1) << "No actual motion for mesh " << b_mesh.name(); + VLOG(1) << "No actual deformation motion for object " << b_ob.name(); mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION); if(attr_mN) mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL); } else if(time_index > 0) { - VLOG(1) << "Filling motion for mesh " << b_mesh.name(); + VLOG(1) << "Filling deformation motion for object " << b_ob.name(); /* motion, fill up previous steps that we might have skipped because * they had no motion, but we need them anyway now */ float3 *P = &mesh->verts[0]; |