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author | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-03-15 13:38:04 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-03-17 13:49:21 +0300 |
commit | 931f876dddb6b284f3993567b05478e86df64b26 (patch) | |
tree | cf9998a478b750aa58a4ffd46feb350790a88de0 | |
parent | 2d1879b7145dd71d84f403791093fbca47775d6d (diff) |
BGE: Fix for T43994 Steering actuator bug with Navmesh
Now the facing option is taken into account as before
This is a regression and to be ported to the final release branch.
-rw-r--r-- | source/gameengine/Ketsji/KX_SteeringActuator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.cpp b/source/gameengine/Ketsji/KX_SteeringActuator.cpp index 10d4273a2b4..f859b1ceae9 100644 --- a/source/gameengine/Ketsji/KX_SteeringActuator.cpp +++ b/source/gameengine/Ketsji/KX_SteeringActuator.cpp @@ -281,7 +281,7 @@ bool KX_SteeringActuator::Update(double curtime, bool frame) KX_RasterizerDrawDebugLine(mypos, mypos + newvel, MT_Vector3(0.0, 1.0, 0.0)); } - HandleActorFace(newvel); + HandleActorFace(m_steerVec); if (isdyna) { //TODO: Take into account angular velocity on turns |