diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2015-03-23 20:54:56 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-03-24 17:47:49 +0300 |
commit | 07e815df4bd4ad28065f19d7025623f9fc53faed (patch) | |
tree | d98472db9b82f9533634f52ba3dee94910e2bd92 | |
parent | a10e7ca83078e7e96d3d53900c49d6da51b61d4a (diff) |
Fix T44076, SSAO in solid mode will disable antialiasing in wireframe
mode.
Yes it will, because those modes stay active. So on user side, expose
depth of field option always (I don't see why not), but disable SSAO in
wireframe/bounding box mode. It is a known limitation that compositing
does not support antialiasing yet, but better give users some more
control.
This could be included in final release but it's not that serious
either.
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 10 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 14 |
2 files changed, 20 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 10e7d89cf68..2d7d2f4932b 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -2970,12 +2970,14 @@ class VIEW3D_PT_view3d_shading(Panel): if obj and obj.mode == 'EDIT': col.prop(view, "show_occlude_wire") - fx_settings = view.fx_settings - sub = col.column() - sub.active = view.region_3d.view_perspective == 'CAMERA' - sub.prop(fx_settings, "use_dof") + fx_settings = view.fx_settings + sub = col.column() + sub.active = view.region_3d.view_perspective == 'CAMERA' + sub.prop(fx_settings, "use_dof") + + if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}: col.prop(fx_settings, "use_ssao", text="Ambient Occlusion") if fx_settings.use_ssao: ssao_settings = fx_settings.ssao diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 58ef9184dd0..f871d360ef6 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -3118,7 +3118,17 @@ void ED_view3d_draw_offscreen( /* framebuffer fx needed, we need to draw offscreen first */ if (v3d->fx_settings.fx_flag && fx) { + GPUSSAOSettings *ssao = NULL; + + if (v3d->drawtype < OB_SOLID) { + ssao = v3d->fx_settings.ssao; + v3d->fx_settings.ssao = NULL; + } + do_compositing = GPU_fx_compositor_initialize_passes(fx, &ar->winrct, NULL, fx_settings); + + if (ssao) + v3d->fx_settings.ssao = ssao; } /* clear opengl buffers */ @@ -3549,6 +3559,10 @@ static void view3d_main_area_draw_objects(const bContext *C, Scene *scene, View3 else { fx_settings.dof = NULL; } + + if (v3d->drawtype < OB_SOLID) + fx_settings.ssao = NULL; + do_compositing = GPU_fx_compositor_initialize_passes(rv3d->compositor, &ar->winrct, &ar->drawrct, &fx_settings); } |