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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2015-10-09 02:26:32 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-10-09 14:23:40 +0300
commita67433bc1954c29e4f2dcb94a8b5c7c08bd41abf (patch)
treeb5cf2a89cc207699d6d122ffab683e329a394781
parent7a93fbc8071e4d39c173b87b5a44a2b8b22eb19e (diff)
Fix T46415: empty node group in GLSL shader has incorrect socket type conversion.
-rw-r--r--source/blender/nodes/shader/node_shader_util.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 49881381253..92b244bae55 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -141,7 +141,7 @@ void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, bNodeStack *ns)
{
memset(gs, 0, sizeof(*gs));
- copy_v4_v4(gs->vec, ns->vec);
+ nodestack_get_vec(gs->vec, type, ns);
gs->link = ns->data;
if (type == SOCK_FLOAT)