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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2015-10-09 02:26:32 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-10-09 14:23:40 +0300 |
commit | a67433bc1954c29e4f2dcb94a8b5c7c08bd41abf (patch) | |
tree | b5cf2a89cc207699d6d122ffab683e329a394781 | |
parent | 7a93fbc8071e4d39c173b87b5a44a2b8b22eb19e (diff) |
Fix T46415: empty node group in GLSL shader has incorrect socket type conversion.
-rw-r--r-- | source/blender/nodes/shader/node_shader_util.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index 49881381253..92b244bae55 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -141,7 +141,7 @@ void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, bNodeStack *ns) { memset(gs, 0, sizeof(*gs)); - copy_v4_v4(gs->vec, ns->vec); + nodestack_get_vec(gs->vec, type, ns); gs->link = ns->data; if (type == SOCK_FLOAT) |