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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-10-22 21:06:29 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-10-29 13:10:14 +0300
commit62a973db317af202dff47f2702e6a2f53b8efb2a (patch)
tree8dafe4ad6791fffa0f89902139623e34e0b067cc
parent3f067c61a077042d0d89f30aab2f55e82d318532 (diff)
BGE: Fix T46556: check on null sound datablock pointer.
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 3b36e094a75..7b62f07dd53 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -421,7 +421,7 @@ void BL_ConvertActuators(const char* maggiename,
soundActuatorType);
// if we made it mono, we have to free it
- if(snd_sound != sound->playback_handle && snd_sound != NULL)
+ if(sound && snd_sound && snd_sound != sound->playback_handle)
AUD_Sound_free(snd_sound);
tmpsoundact->SetName(bact->name);