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author | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-10-21 13:15:35 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-10-29 13:10:13 +0300 |
commit | e8b3ba29834383a052b20cd28eca1a7dca72d089 (patch) | |
tree | 333d6c3d334b9a73b59bfc3d7f35b418221d96d6 | |
parent | be4ee42e1cb19cb83825f1b405292681eeb9d01b (diff) |
BGE: Fix physics meshes conversion with modifiers.
Previously meshes with modifiers were considerate as empty (no polys).
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index dbaa925db08..1076ac5fe44 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -1858,9 +1858,11 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject *meshobj, DerivedMesh *dm, if (!dm) { free_dm = true; dm = CDDM_from_mesh(meshobj->GetMesh()); - DM_ensure_tessface(dm); } + // Some meshes with modifiers returns 0 polys, call DM_ensure_tessface avoid this. + DM_ensure_tessface(dm); + MVert *mvert = dm->getVertArray(dm); MFace *mface = dm->getTessFaceArray(dm); numpolys = dm->getNumTessFaces(dm); |