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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-10-21 13:15:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-10-29 13:10:13 +0300
commite8b3ba29834383a052b20cd28eca1a7dca72d089 (patch)
tree333d6c3d334b9a73b59bfc3d7f35b418221d96d6
parentbe4ee42e1cb19cb83825f1b405292681eeb9d01b (diff)
BGE: Fix physics meshes conversion with modifiers.
Previously meshes with modifiers were considerate as empty (no polys).
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index dbaa925db08..1076ac5fe44 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1858,9 +1858,11 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject *meshobj, DerivedMesh *dm,
if (!dm) {
free_dm = true;
dm = CDDM_from_mesh(meshobj->GetMesh());
- DM_ensure_tessface(dm);
}
+ // Some meshes with modifiers returns 0 polys, call DM_ensure_tessface avoid this.
+ DM_ensure_tessface(dm);
+
MVert *mvert = dm->getVertArray(dm);
MFace *mface = dm->getTessFaceArray(dm);
numpolys = dm->getNumTessFaces(dm);