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author | Campbell Barton <ideasman42@gmail.com> | 2016-03-18 12:03:24 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-03-18 13:44:39 +0300 |
commit | fc3744021675e41f7c943998b9ec38c1350e2f19 (patch) | |
tree | 1e444ffd56b91584d3cfa8e902903cb77aa090af | |
parent | 6f49d970e0e10e8e0666abd1c547689c1b8ad5d7 (diff) |
Sequencer: expose GL preview alpha in scene UI
While this isn't essential, accessing this setting required navigating to each scene and using render menu.
Expose in sequencer UI for more convenient access.
-rw-r--r-- | release/scripts/startup/bl_ui/space_sequencer.py | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py index 0819d2b34b6..c6a9648cd1b 100644 --- a/release/scripts/startup/bl_ui/space_sequencer.py +++ b/release/scripts/startup/bl_ui/space_sequencer.py @@ -848,6 +848,14 @@ class SEQUENCER_PT_scene(SequencerButtonsPanel, Panel): if scene: layout.prop(scene, "audio_volume", text="Audio Volume") + if not strip.use_sequence: + if scene: + # Warning, this is not a good convention to follow. + # Expose here because setting the alpha from the 'Render' menu is very inconvenient. + layout.label("Preview") + layout.prop(scene.render, "alpha_mode") + + if scene: sta = scene.frame_start end = scene.frame_end layout.label(text=iface_("Original frame range: %d-%d (%d)") % (sta, end, end - sta + 1), translate=False) |