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authorCampbell Barton <ideasman42@gmail.com>2016-02-27 21:03:49 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-03-04 19:11:55 +0300
commit9867042ab01cb2d40898bfb445eb785ef74ce950 (patch)
treec130c2e68c0a17e30076ebf643d47e426b7ff5f8
parent2c3c8fbaed0fe4b603cd8bd911b80ac9afc42657 (diff)
Fix T47592: Wrong line width w/ custom-bones
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index da065dba370..c6b2ccee85b 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1891,6 +1891,9 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
}
+ /* custom bone may draw outline double-width */
+ glLineWidth(1.0f);
+
/* wire draw over solid only in posemode */
if ((dt <= OB_WIRE) || (arm->flag & ARM_POSEMODE) || ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) {
/* draw line check first. we do selection indices */