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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-09-16 12:48:42 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-09-22 12:07:35 +0300 |
commit | fc2b8c9793b55ca9674f46816028435ee50473c7 (patch) | |
tree | cb43a2797fbef577be7500b8fb54ede12769e431 | |
parent | 8909ff0e6701ce31ed1431e96cf18f6966113241 (diff) |
Fix T49372: Fresnel node: difference between 2.76 and 2.78 GLSL output
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_fresnel.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c index b50f722c71b..ef2ce99c924 100644 --- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c +++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c @@ -41,10 +41,12 @@ static bNodeSocketTemplate sh_node_fresnel_out[] = { static int node_shader_gpu_fresnel(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - if (!in[1].link) + if (!in[1].link) { in[1].link = GPU_builtin(GPU_VIEW_NORMAL); - else + } + else if (GPU_material_use_world_space_shading(mat)) { GPU_link(mat, "direction_transform_m4v3", in[1].link, GPU_builtin(GPU_VIEW_MATRIX), &in[1].link); + } return GPU_stack_link(mat, "node_fresnel", in, out, GPU_builtin(GPU_VIEW_POSITION)); } |