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author | Alexander Romanov <a.romanov@blend4web.com> | 2017-01-17 11:52:02 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-26 13:19:12 +0300 |
commit | 8ceed387c9dfdfd899722795446c525e4135dfa5 (patch) | |
tree | b9067f3b6d16076417d1623cc34d2a7a9fa3b3dd | |
parent | 672fbbfb4e9e66ab081393ae854f1cba0f2b350d (diff) |
Return correct alpha for environment map in GLSL
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 67da8201f66..549c979677e 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -1358,7 +1358,7 @@ void mtex_cube_map_refl_from_refldir( samplerCube ima, vec3 reflecteddirection, out float value, out vec4 color) { color = textureCube(ima, reflecteddirection); - value = 1.0; + value = color.a; } void mtex_cube_map_refl( |