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authorClément Foucault <foucault.clem@gmail.com>2020-02-05 21:32:16 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-05 21:32:16 +0300
commit092deb88b074848c5b252ba6b7bb2d9890c8a2cc (patch)
tree8827c5d935fff047a0f750920fcd0e792ead948e
parent77394ef1dbca62a26ab598f8c9d77f5c92eca109 (diff)
Fix T73127 EEVEE: Reflection plane not visible in lookdev without scene world
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c112
1 files changed, 58 insertions, 54 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 4b0af273f7f..7da9af55330 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -382,70 +382,74 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
}
}
- if (DRW_state_draw_support() && !LOOK_DEV_STUDIO_LIGHT_ENABLED(draw_ctx->v3d)) {
+ if (DRW_state_draw_support()) {
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
DRW_STATE_CULL_BACK;
DRW_PASS_CREATE(psl->probe_display, state);
- /* Cube Display */
- if (scene_eval->eevee.flag & SCE_EEVEE_SHOW_CUBEMAPS && lcache->cube_len > 1) {
- int cube_len = lcache->cube_len - 1; /* don't count the world. */
- DRWShadingGroup *grp = DRW_shgroup_create(EEVEE_shaders_probe_cube_display_sh_get(),
- psl->probe_display);
-
- DRW_shgroup_uniform_texture_ref(grp, "probeCubes", &lcache->cube_tx.tex);
- DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo);
- DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
- DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
- DRW_shgroup_uniform_float_copy(
- grp, "sphere_size", scene_eval->eevee.gi_cubemap_draw_size * 0.5f);
- /* TODO (fclem) get rid of those UBO. */
- DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
- DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo);
-
- DRW_shgroup_call_procedural_triangles(grp, NULL, cube_len * 2);
- }
-
- /* Grid Display */
- if (scene_eval->eevee.flag & SCE_EEVEE_SHOW_IRRADIANCE) {
- EEVEE_LightGrid *egrid = lcache->grid_data + 1;
- for (int p = 1; p < lcache->grid_len; p++, egrid++) {
- DRWShadingGroup *shgrp = DRW_shgroup_create(EEVEE_shaders_probe_grid_display_sh_get(),
- psl->probe_display);
-
- DRW_shgroup_uniform_int(shgrp, "offset", &egrid->offset, 1);
- DRW_shgroup_uniform_ivec3(shgrp, "grid_resolution", egrid->resolution, 1);
- DRW_shgroup_uniform_vec3(shgrp, "corner", egrid->corner, 1);
- DRW_shgroup_uniform_vec3(shgrp, "increment_x", egrid->increment_x, 1);
- DRW_shgroup_uniform_vec3(shgrp, "increment_y", egrid->increment_y, 1);
- DRW_shgroup_uniform_vec3(shgrp, "increment_z", egrid->increment_z, 1);
- DRW_shgroup_uniform_vec3(shgrp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
- DRW_shgroup_uniform_texture_ref(shgrp, "irradianceGrid", &lcache->grid_tx.tex);
+ if (!LOOK_DEV_STUDIO_LIGHT_ENABLED(draw_ctx->v3d)) {
+ /* Cube Display */
+ if (scene_eval->eevee.flag & SCE_EEVEE_SHOW_CUBEMAPS && lcache->cube_len > 1) {
+ int cube_len = lcache->cube_len - 1; /* don't count the world. */
+ DRWShadingGroup *grp = DRW_shgroup_create(EEVEE_shaders_probe_cube_display_sh_get(),
+ psl->probe_display);
+
+ DRW_shgroup_uniform_texture_ref(grp, "probeCubes", &lcache->cube_tx.tex);
+ DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo);
+ DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
+ DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
DRW_shgroup_uniform_float_copy(
- shgrp, "sphere_size", scene_eval->eevee.gi_irradiance_draw_size * 0.5f);
+ grp, "sphere_size", scene_eval->eevee.gi_cubemap_draw_size * 0.5f);
/* TODO (fclem) get rid of those UBO. */
- DRW_shgroup_uniform_block(shgrp, "probe_block", sldata->probe_ubo);
- DRW_shgroup_uniform_block(shgrp, "planar_block", sldata->planar_ubo);
- DRW_shgroup_uniform_block(shgrp, "grid_block", sldata->grid_ubo);
- DRW_shgroup_uniform_block(shgrp, "common_block", sldata->common_ubo);
- int tri_count = egrid->resolution[0] * egrid->resolution[1] * egrid->resolution[2] * 2;
- DRW_shgroup_call_procedural_triangles(shgrp, NULL, tri_count);
+ DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
+ DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo);
+
+ DRW_shgroup_call_procedural_triangles(grp, NULL, cube_len * 2);
+ }
+
+ /* Grid Display */
+ if (scene_eval->eevee.flag & SCE_EEVEE_SHOW_IRRADIANCE) {
+ EEVEE_LightGrid *egrid = lcache->grid_data + 1;
+ for (int p = 1; p < lcache->grid_len; p++, egrid++) {
+ DRWShadingGroup *shgrp = DRW_shgroup_create(EEVEE_shaders_probe_grid_display_sh_get(),
+ psl->probe_display);
+
+ DRW_shgroup_uniform_int(shgrp, "offset", &egrid->offset, 1);
+ DRW_shgroup_uniform_ivec3(shgrp, "grid_resolution", egrid->resolution, 1);
+ DRW_shgroup_uniform_vec3(shgrp, "corner", egrid->corner, 1);
+ DRW_shgroup_uniform_vec3(shgrp, "increment_x", egrid->increment_x, 1);
+ DRW_shgroup_uniform_vec3(shgrp, "increment_y", egrid->increment_y, 1);
+ DRW_shgroup_uniform_vec3(shgrp, "increment_z", egrid->increment_z, 1);
+ DRW_shgroup_uniform_vec3(shgrp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
+ DRW_shgroup_uniform_texture_ref(shgrp, "irradianceGrid", &lcache->grid_tx.tex);
+ DRW_shgroup_uniform_float_copy(
+ shgrp, "sphere_size", scene_eval->eevee.gi_irradiance_draw_size * 0.5f);
+ /* TODO (fclem) get rid of those UBO. */
+ DRW_shgroup_uniform_block(shgrp, "probe_block", sldata->probe_ubo);
+ DRW_shgroup_uniform_block(shgrp, "planar_block", sldata->planar_ubo);
+ DRW_shgroup_uniform_block(shgrp, "grid_block", sldata->grid_ubo);
+ DRW_shgroup_uniform_block(shgrp, "common_block", sldata->common_ubo);
+ int tri_count = egrid->resolution[0] * egrid->resolution[1] * egrid->resolution[2] * 2;
+ DRW_shgroup_call_procedural_triangles(shgrp, NULL, tri_count);
+ }
}
}
/* Planar Display */
- DRW_shgroup_instance_format(e_data.format_probe_display_planar,
- {
- {"probe_id", DRW_ATTR_INT, 1},
- {"probe_mat", DRW_ATTR_FLOAT, 16},
- });
-
- DRWShadingGroup *grp = DRW_shgroup_create(EEVEE_shaders_probe_planar_display_sh_get(),
- psl->probe_display);
- DRW_shgroup_uniform_texture_ref(grp, "probePlanars", &txl->planar_pool);
-
- stl->g_data->planar_display_shgrp = DRW_shgroup_call_buffer_instance(
- grp, e_data.format_probe_display_planar, DRW_cache_quad_get());
+ {
+ DRW_shgroup_instance_format(e_data.format_probe_display_planar,
+ {
+ {"probe_id", DRW_ATTR_INT, 1},
+ {"probe_mat", DRW_ATTR_FLOAT, 16},
+ });
+
+ DRWShadingGroup *grp = DRW_shgroup_create(EEVEE_shaders_probe_planar_display_sh_get(),
+ psl->probe_display);
+ DRW_shgroup_uniform_texture_ref(grp, "probePlanars", &txl->planar_pool);
+
+ stl->g_data->planar_display_shgrp = DRW_shgroup_call_buffer_instance(
+ grp, e_data.format_probe_display_planar, DRW_cache_quad_get());
+ }
}
else {
stl->g_data->planar_display_shgrp = NULL;