diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2020-06-08 13:47:17 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-06-18 10:26:13 +0300 |
commit | c26cd6e996d751bb3011976f03e7ee8c508ac3c5 (patch) | |
tree | 6cee73a5f21a80be851255c3a8e68397e72779dc | |
parent | 0a8eeae831cbdd2ec80f3741e56bafe27ac6feaa (diff) |
Fix T76894: Disable clipping region selection in material/rendered mode
In this case the draw engine isn't responsible for the selection, but
the editor is.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7955
-rw-r--r-- | source/blender/editors/mesh/editmesh_select.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index 6b029cdef16..fe83d9f00ea 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -319,7 +319,9 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc, else { struct NearestVertUserData data = {{0}}; const struct NearestVertUserData_Hit *hit = NULL; - const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_DEFAULT; + const eV3DProjTest clip_flag = RV3D_CLIPPING_ENABLED(vc->v3d, vc->rv3d) ? + V3D_PROJ_TEST_CLIP_DEFAULT : + V3D_PROJ_TEST_CLIP_DEFAULT & ~V3D_PROJ_TEST_CLIP_BB; BMesh *prev_select_bm = NULL; static struct { |