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authorJeroen Bakker <j.bakker@atmind.nl>2020-06-08 13:47:17 +0300
committerJeroen Bakker <jeroen@blender.org>2020-06-18 10:26:13 +0300
commitc26cd6e996d751bb3011976f03e7ee8c508ac3c5 (patch)
tree6cee73a5f21a80be851255c3a8e68397e72779dc
parent0a8eeae831cbdd2ec80f3741e56bafe27ac6feaa (diff)
Fix T76894: Disable clipping region selection in material/rendered mode
In this case the draw engine isn't responsible for the selection, but the editor is. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7955
-rw-r--r--source/blender/editors/mesh/editmesh_select.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 6b029cdef16..fe83d9f00ea 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -319,7 +319,9 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
else {
struct NearestVertUserData data = {{0}};
const struct NearestVertUserData_Hit *hit = NULL;
- const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_DEFAULT;
+ const eV3DProjTest clip_flag = RV3D_CLIPPING_ENABLED(vc->v3d, vc->rv3d) ?
+ V3D_PROJ_TEST_CLIP_DEFAULT :
+ V3D_PROJ_TEST_CLIP_DEFAULT & ~V3D_PROJ_TEST_CLIP_BB;
BMesh *prev_select_bm = NULL;
static struct {