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authorJeroen Bakker <jeroen@blender.org>2021-01-11 10:44:53 +0300
committerJeroen Bakker <jeroen@blender.org>2021-01-13 13:02:48 +0300
commitfa54bf482c1ff4ba519ad4efbcf38c0af561c128 (patch)
tree3d927056635887cc5dca9b59c7144453968d1a5c
parent89eda78d88a15720b178e904f9b5ad39d57dd62f (diff)
Fix T84459: Wireframe not displaying with AMD GPU
Issue appears to be caused by AMD graphics driver later than 20.11.1 and affects older GPUs (Polaris/FIJI cards). Wireframe drawing uses the same OpenGL data type for storing normals what is known to be faulty. This patch enabled storing the normals using GPU_COMP_I16. It also solves the normals drawing in edit mode for vertex and loop normals.
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh.c199
1 files changed, 185 insertions, 14 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c
index 8185519ef33..1f3640d63f3 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.c
@@ -1455,7 +1455,7 @@ typedef struct PosNorLoop {
typedef struct MeshExtract_PosNor_Data {
PosNorLoop *vbo_data;
- GPUPackedNormal packed_nor[];
+ GPUNormal normals[];
} MeshExtract_PosNor_Data;
static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf)
@@ -1472,7 +1472,7 @@ static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf)
GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
/* Pack normals per vert, reduce amount of computation. */
- size_t packed_nor_len = sizeof(GPUPackedNormal) * mr->vert_len;
+ size_t packed_nor_len = sizeof(GPUNormal) * mr->vert_len;
MeshExtract_PosNor_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__);
data->vbo_data = (PosNorLoop *)vbo->data;
@@ -1482,13 +1482,13 @@ static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf)
BMVert *eve;
int v;
BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) {
- data->packed_nor[v] = GPU_normal_convert_i10_v3(eve->no);
+ data->normals[v].low = GPU_normal_convert_i10_v3(eve->no);
}
}
else {
- const MVert *mvert = mr->mvert;
- for (int v = 0; v < mr->vert_len; v++, mvert++) {
- data->packed_nor[v] = GPU_normal_convert_i10_s3(mvert->no);
+ const MVert *mv = mr->mvert;
+ for (int v = 0; v < mr->vert_len; v++, mv++) {
+ data->normals[v].low = GPU_normal_convert_i10_s3(mv->no);
}
}
return data;
@@ -1502,7 +1502,7 @@ static void extract_pos_nor_loop_bmesh(const MeshRenderData *UNUSED(mr),
MeshExtract_PosNor_Data *data = _data;
PosNorLoop *vert = data->vbo_data + l;
copy_v3_v3(vert->pos, loop->v->co);
- vert->nor = data->packed_nor[BM_elem_index_get(loop->v)];
+ vert->nor = data->normals[BM_elem_index_get(loop->v)].low;
BMFace *efa = loop->f;
vert->nor.w = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
}
@@ -1518,7 +1518,7 @@ static void extract_pos_nor_loop_mesh(const MeshRenderData *mr,
PosNorLoop *vert = data->vbo_data + l;
const MVert *mvert = &mr->mvert[mloop->v];
copy_v3_v3(vert->pos, mvert->co);
- vert->nor = data->packed_nor[mloop->v];
+ vert->nor = data->normals[mloop->v].low;
/* Flag for paint mode overlay. */
if (mpoly->flag & ME_HIDE || mvert->flag & ME_HIDE ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
@@ -1540,8 +1540,8 @@ static void extract_pos_nor_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge
PosNorLoop *vert = data->vbo_data + l;
copy_v3_v3(vert[0].pos, eed->v1->co);
copy_v3_v3(vert[1].pos, eed->v2->co);
- vert[0].nor = data->packed_nor[BM_elem_index_get(eed->v1)];
- vert[1].nor = data->packed_nor[BM_elem_index_get(eed->v2)];
+ vert[0].nor = data->normals[BM_elem_index_get(eed->v1)].low;
+ vert[1].nor = data->normals[BM_elem_index_get(eed->v2)].low;
}
static void extract_pos_nor_ledge_mesh(const MeshRenderData *mr,
@@ -1554,8 +1554,8 @@ static void extract_pos_nor_ledge_mesh(const MeshRenderData *mr,
PosNorLoop *vert = data->vbo_data + l;
copy_v3_v3(vert[0].pos, mr->mvert[medge->v1].co);
copy_v3_v3(vert[1].pos, mr->mvert[medge->v2].co);
- vert[0].nor = data->packed_nor[medge->v1];
- vert[1].nor = data->packed_nor[medge->v2];
+ vert[0].nor = data->normals[medge->v1].low;
+ vert[1].nor = data->normals[medge->v2].low;
}
static void extract_pos_nor_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *_data)
@@ -1564,7 +1564,7 @@ static void extract_pos_nor_lvert_bmesh(const MeshRenderData *mr, int v, BMVert
MeshExtract_PosNor_Data *data = _data;
PosNorLoop *vert = data->vbo_data + l;
copy_v3_v3(vert->pos, eve->co);
- vert->nor = data->packed_nor[BM_elem_index_get(eve)];
+ vert->nor = data->normals[BM_elem_index_get(eve)].low;
}
static void extract_pos_nor_lvert_mesh(const MeshRenderData *mr,
@@ -1577,7 +1577,7 @@ static void extract_pos_nor_lvert_mesh(const MeshRenderData *mr,
MeshExtract_PosNor_Data *data = _data;
PosNorLoop *vert = data->vbo_data + l;
copy_v3_v3(vert->pos, mvert->co);
- vert->nor = data->packed_nor[v_idx];
+ vert->nor = data->normals[v_idx].low;
}
static void extract_pos_nor_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(vbo), void *data)
@@ -1602,6 +1602,174 @@ static const MeshExtract extract_pos_nor = {
/** \} */
/* ---------------------------------------------------------------------- */
+/** \name Extract Position and High Quality Vertex Normal
+ * \{ */
+
+typedef struct PosNorHQLoop {
+ float pos[3];
+ short nor[4];
+} PosNorHQLoop;
+
+typedef struct MeshExtract_PosNorHQ_Data {
+ PosNorHQLoop *vbo_data;
+ GPUNormal normals[];
+} MeshExtract_PosNorHQ_Data;
+
+static void *extract_pos_nor_hq_init(const MeshRenderData *mr, void *buf)
+{
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ /* WARNING Adjust #PosNorHQLoop struct accordingly. */
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ GPU_vertformat_alias_add(&format, "vnor");
+ }
+ GPUVertBuf *vbo = buf;
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
+
+ /* Pack normals per vert, reduce amount of computation. */
+ size_t packed_nor_len = sizeof(GPUNormal) * mr->vert_len;
+ MeshExtract_PosNorHQ_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__);
+ data->vbo_data = (PosNorHQLoop *)vbo->data;
+
+ /* Quicker than doing it for each loop. */
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ BMIter iter;
+ BMVert *eve;
+ int v;
+ BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) {
+ normal_float_to_short_v3(data->normals[v].high, eve->no);
+ }
+ }
+ else {
+ const MVert *mv = mr->mvert;
+ for (int v = 0; v < mr->vert_len; v++, mv++) {
+ copy_v3_v3_short(data->normals[v].high, mv->no);
+ }
+ }
+ return data;
+}
+
+static void extract_pos_nor_hq_loop_bmesh(const MeshRenderData *UNUSED(mr),
+ int l,
+ BMLoop *loop,
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ PosNorHQLoop *vert = data->vbo_data + l;
+ copy_v3_v3(vert->pos, loop->v->co);
+ copy_v3_v3_short(vert->nor, data->normals[BM_elem_index_get(loop->v)].high);
+ BMFace *efa = loop->f;
+ vert->nor[3] = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
+}
+
+static void extract_pos_nor_hq_loop_mesh(const MeshRenderData *mr,
+ int l,
+ const MLoop *mloop,
+ int UNUSED(p),
+ const MPoly *mpoly,
+ void *_data)
+{
+ MeshExtract_PosNorHQ_Data *data = _data;
+ PosNorHQLoop *vert = data->vbo_data + l;
+ const MVert *mvert = &mr->mvert[mloop->v];
+ copy_v3_v3(vert->pos, mvert->co);
+ copy_v3_v3_short(vert->nor, data->normals[mloop->v].high);
+ /* Flag for paint mode overlay. */
+ if (mpoly->flag & ME_HIDE || mvert->flag & ME_HIDE ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
+ (mr->v_origindex[mloop->v] == ORIGINDEX_NONE))) {
+ vert->nor[3] = -1;
+ }
+ else if (mvert->flag & SELECT) {
+ vert->nor[3] = 1;
+ }
+ else {
+ vert->nor[3] = 0;
+ }
+}
+
+static void extract_pos_nor_hq_ledge_bmesh(const MeshRenderData *mr,
+ int e,
+ BMEdge *eed,
+ void *_data)
+{
+ int l = mr->loop_len + e * 2;
+ MeshExtract_PosNorHQ_Data *data = _data;
+ PosNorHQLoop *vert = data->vbo_data + l;
+ copy_v3_v3(vert[0].pos, eed->v1->co);
+ copy_v3_v3(vert[1].pos, eed->v2->co);
+ copy_v3_v3_short(vert[0].nor, data->normals[BM_elem_index_get(eed->v1)].high);
+ vert[0].nor[3] = 0;
+ copy_v3_v3_short(vert[1].nor, data->normals[BM_elem_index_get(eed->v2)].high);
+ vert[1].nor[3] = 0;
+}
+
+static void extract_pos_nor_hq_ledge_mesh(const MeshRenderData *mr,
+ int e,
+ const MEdge *medge,
+ void *_data)
+{
+ int l = mr->loop_len + e * 2;
+ MeshExtract_PosNorHQ_Data *data = _data;
+ PosNorHQLoop *vert = data->vbo_data + l;
+ copy_v3_v3(vert[0].pos, mr->mvert[medge->v1].co);
+ copy_v3_v3(vert[1].pos, mr->mvert[medge->v2].co);
+ copy_v3_v3_short(vert[0].nor, data->normals[medge->v1].high);
+ vert[0].nor[3] = 0;
+ copy_v3_v3_short(vert[1].nor, data->normals[medge->v2].high);
+ vert[1].nor[3] = 0;
+}
+
+static void extract_pos_nor_hq_lvert_bmesh(const MeshRenderData *mr,
+ int v,
+ BMVert *eve,
+ void *_data)
+{
+ int l = mr->loop_len + mr->edge_loose_len * 2 + v;
+ MeshExtract_PosNorHQ_Data *data = _data;
+ PosNorHQLoop *vert = data->vbo_data + l;
+ copy_v3_v3(vert->pos, eve->co);
+ copy_v3_v3_short(vert->nor, data->normals[BM_elem_index_get(eve)].high);
+ vert->nor[3] = 0;
+}
+
+static void extract_pos_nor_hq_lvert_mesh(const MeshRenderData *mr,
+ int v,
+ const MVert *mvert,
+ void *_data)
+{
+ int l = mr->loop_len + mr->edge_loose_len * 2 + v;
+ int v_idx = mr->lverts[v];
+ MeshExtract_PosNorHQ_Data *data = _data;
+ PosNorHQLoop *vert = data->vbo_data + l;
+ copy_v3_v3(vert->pos, mvert->co);
+ copy_v3_v3_short(vert->nor, data->normals[v_idx].high);
+ vert->nor[3] = 0;
+}
+static void extract_pos_nor_hq_finish(const MeshRenderData *UNUSED(mr),
+ void *UNUSED(vbo),
+ void *data)
+{
+ MEM_freeN(data);
+}
+
+static const MeshExtract extract_pos_nor_hq = {
+ .init = extract_pos_nor_hq_init,
+ .iter_loop_bm = extract_pos_nor_hq_loop_bmesh,
+ .iter_loop = extract_pos_nor_hq_loop_mesh,
+ .iter_ledge_bm = extract_pos_nor_hq_ledge_bmesh,
+ .iter_ledge = extract_pos_nor_hq_ledge_mesh,
+ .iter_lvert_bm = extract_pos_nor_hq_lvert_bmesh,
+ .iter_lvert = extract_pos_nor_hq_lvert_mesh,
+ .finish = extract_pos_nor_hq_finish,
+ .data_flag = 0,
+ .use_threading = true,
+};
+
+/** \} */
+/* ---------------------------------------------------------------------- */
/** \name Extract HQ Loop Normal
* \{ */
@@ -4620,6 +4788,9 @@ static void extract_task_create(TaskPool *task_pool,
if (extract == &extract_lnor) {
extract = &extract_lnor_hq;
}
+ else if (extract == &extract_pos_nor) {
+ extract = &extract_pos_nor_hq;
+ }
else if (extract == &extract_tan) {
extract = &extract_tan_hq;
}