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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-18 00:07:22 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-18 00:07:22 +0400
commited1a08382f2b9f9d11661d2f4c68c496c49f274a (patch)
tree493b75861ce91041475ff7de0169051e43b455a1
parentf3f5e9553ecf43cbe19d40607ef27e0ea1a73085 (diff)
Cycles: code refactoring to deduplicate the various BVH traversal variations.
Now there is a single BVH traversal code with #ifdefs for various features. At runtime it will then select the appropriate variation to use depending if instancing, hair or motion blur is in use. This makes scenes without hair render a bit faster, especially after the minimum width feature was added. It's not the most beautiful code, but we can't use c++ templates and there were already 4 copies, adding 4 more to handle the hair case separately would be too much.
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/kernel_bvh.h643
-rw-r--r--intern/cycles/kernel/kernel_bvh_traversal.h239
-rw-r--r--intern/cycles/kernel/kernel_path.h44
-rw-r--r--intern/cycles/kernel/kernel_subsurface.h2
-rw-r--r--intern/cycles/kernel/kernel_types.h5
-rw-r--r--intern/cycles/render/object.cpp20
-rw-r--r--intern/cycles/render/object.h2
8 files changed, 404 insertions, 552 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index fbaba1da094..961349f1095 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -22,6 +22,7 @@ set(SRC_HEADERS
kernel.h
kernel_accumulate.h
kernel_bvh.h
+ kernel_bvh_traversal.h
kernel_camera.h
kernel_compat_cpu.h
kernel_compat_cuda.h
diff --git a/intern/cycles/kernel/kernel_bvh.h b/intern/cycles/kernel/kernel_bvh.h
index 8df710052b6..ef5c9100e53 100644
--- a/intern/cycles/kernel/kernel_bvh.h
+++ b/intern/cycles/kernel/kernel_bvh.h
@@ -750,293 +750,7 @@ __device_inline void bvh_curve_intersect(KernelGlobals *kg, Intersection *isect,
}
#endif
-#ifdef __HAIR__
-__device bool bvh_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect, uint *lcg_state = NULL, float difl = 0.0f, float extmax = 0.0f)
-#else
-__device bool bvh_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
-#endif
-{
- /* traversal stack in CUDA thread-local memory */
- int traversalStack[BVH_STACK_SIZE];
- traversalStack[0] = ENTRYPOINT_SENTINEL;
-
- /* traversal variables in registers */
- int stackPtr = 0;
- int nodeAddr = kernel_data.bvh.root;
-
- /* ray parameters in registers */
- const float tmax = ray->t;
- float3 P = ray->P;
- float3 idir = bvh_inverse_direction(ray->D);
- int object = ~0;
-
- isect->t = tmax;
- isect->object = ~0;
- isect->prim = ~0;
- isect->u = 0.0f;
- isect->v = 0.0f;
-
- /* traversal loop */
- do {
- do
- {
- /* traverse internal nodes */
- while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL)
- {
- bool traverseChild0, traverseChild1, closestChild1;
- int nodeAddrChild1;
-
-#ifdef __HAIR__
- bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
- &closestChild1, &nodeAddr, &nodeAddrChild1,
- P, idir, isect->t, visibility, nodeAddr, difl, extmax);
-#else
- bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
- &closestChild1, &nodeAddr, &nodeAddrChild1,
- P, idir, isect->t, visibility, nodeAddr);
-#endif
-
- if(traverseChild0 != traverseChild1) {
- /* one child was intersected */
- if(traverseChild1) {
- nodeAddr = nodeAddrChild1;
- }
- }
- else {
- if(!traverseChild0) {
- /* neither child was intersected */
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
- else {
- /* both children were intersected, push the farther one */
- if(closestChild1) {
- int tmp = nodeAddr;
- nodeAddr = nodeAddrChild1;
- nodeAddrChild1 = tmp;
- }
-
- ++stackPtr;
- traversalStack[stackPtr] = nodeAddrChild1;
- }
- }
- }
-
- /* if node is leaf, fetch triangle list */
- if(nodeAddr < 0) {
- float4 leaf = kernel_tex_fetch(__bvh_nodes, (-nodeAddr-1)*BVH_NODE_SIZE+(BVH_NODE_SIZE-1));
- int primAddr = __float_as_int(leaf.x);
-
-#ifdef __INSTANCING__
- if(primAddr >= 0) {
-#endif
- int primAddr2 = __float_as_int(leaf.y);
-
- /* pop */
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
-
- /* primitive intersection */
- while(primAddr < primAddr2) {
- /* intersect ray against primitive */
-#ifdef __HAIR__
- uint segment = kernel_tex_fetch(__prim_segment, primAddr);
- if(segment != ~0) {
- if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_INTERPOLATE)
- bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax);
- else
- bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax);
- }
- else
-#endif
- bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
-
- /* shadow ray early termination */
- if(visibility == PATH_RAY_SHADOW_OPAQUE && isect->prim != ~0)
- return true;
-
- primAddr++;
- }
-#ifdef __INSTANCING__
- }
- else {
- /* instance push */
- object = kernel_tex_fetch(__prim_object, -primAddr-1);
- bvh_instance_push(kg, object, ray, &P, &idir, &isect->t, tmax);
-
- ++stackPtr;
- traversalStack[stackPtr] = ENTRYPOINT_SENTINEL;
-
- nodeAddr = kernel_tex_fetch(__object_node, object);
- }
-#endif
- }
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
-
-#ifdef __INSTANCING__
- if(stackPtr >= 0) {
- kernel_assert(object != ~0);
-
- /* instance pop */
- bvh_instance_pop(kg, object, ray, &P, &idir, &isect->t, tmax);
- object = ~0;
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
-#endif
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
-
- return (isect->prim != ~0);
-}
-
-#ifdef __OBJECT_MOTION__
-__device bool bvh_intersect_motion(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
-{
- /* traversal stack in CUDA thread-local memory */
- int traversalStack[BVH_STACK_SIZE];
- traversalStack[0] = ENTRYPOINT_SENTINEL;
-
- /* traversal variables in registers */
- int stackPtr = 0;
- int nodeAddr = kernel_data.bvh.root;
-
- /* ray parameters in registers */
- const float tmax = ray->t;
- float3 P = ray->P;
- float3 idir = bvh_inverse_direction(ray->D);
- int object = ~0;
-
- Transform ob_tfm;
-
- isect->t = tmax;
- isect->object = ~0;
- isect->prim = ~0;
- isect->u = 0.0f;
- isect->v = 0.0f;
-
- /* traversal loop */
- do {
- do
- {
- /* traverse internal nodes */
- while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL)
- {
- bool traverseChild0, traverseChild1, closestChild1;
- int nodeAddrChild1;
-
- bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
- &closestChild1, &nodeAddr, &nodeAddrChild1,
- P, idir, isect->t, visibility, nodeAddr);
-
- if(traverseChild0 != traverseChild1) {
- /* one child was intersected */
- if(traverseChild1) {
- nodeAddr = nodeAddrChild1;
- }
- }
- else {
- if(!traverseChild0) {
- /* neither child was intersected */
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
- else {
- /* both children were intersected, push the farther one */
- if(closestChild1) {
- int tmp = nodeAddr;
- nodeAddr = nodeAddrChild1;
- nodeAddrChild1 = tmp;
- }
-
- ++stackPtr;
- traversalStack[stackPtr] = nodeAddrChild1;
- }
- }
- }
-
- /* if node is leaf, fetch triangle list */
- if(nodeAddr < 0) {
- float4 leaf = kernel_tex_fetch(__bvh_nodes, (-nodeAddr-1)*BVH_NODE_SIZE+(BVH_NODE_SIZE-1));
- int primAddr = __float_as_int(leaf.x);
-
- if(primAddr >= 0) {
- int primAddr2 = __float_as_int(leaf.y);
-
- /* pop */
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
-
- /* primitive intersection */
- while(primAddr < primAddr2) {
- /* intersect ray against primitive */
-#ifdef __HAIR__
- uint segment = kernel_tex_fetch(__prim_segment, primAddr);
- if(segment != ~0) {
- if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_INTERPOLATE)
- bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
- else
- bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
- }
- else
-#endif
- bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
-
- /* shadow ray early termination */
- if(visibility == PATH_RAY_SHADOW_OPAQUE && isect->prim != ~0)
- return true;
-
- primAddr++;
- }
- }
- else {
- /* instance push */
- object = kernel_tex_fetch(__prim_object, -primAddr-1);
- bvh_instance_motion_push(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
-
- ++stackPtr;
- traversalStack[stackPtr] = ENTRYPOINT_SENTINEL;
-
- nodeAddr = kernel_tex_fetch(__object_node, object);
- }
- }
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
-
- if(stackPtr >= 0) {
- kernel_assert(object != ~0);
-
- /* instance pop */
- bvh_instance_motion_pop(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
- object = ~0;
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
-
- return (isect->prim != ~0);
-}
-#endif
-
-#ifdef __HAIR__
-__device_inline bool scene_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect, uint *lcg_state = NULL, float difl = 0.0f, float extmax = 0.0f)
-#else
-__device_inline bool scene_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
-#endif
-{
-#ifdef __OBJECT_MOTION__
- if(kernel_data.bvh.have_motion)
- return bvh_intersect_motion(kg, ray, visibility, isect);
- else
-#ifdef __HAIR__
- return bvh_intersect(kg, ray, visibility, isect, lcg_state, difl, extmax);
-#else
- return bvh_intersect(kg, ray, visibility, isect);
-#endif
-
-#else
- return bvh_intersect(kg, ray, visibility, isect);
-#endif
-}
-
+#ifdef __SUBSURFACE__
/* Special ray intersection routines for subsurface scattering. In that case we
* only want to intersect with primitives in the same object, and if case of
* multiple hits we pick a single random primitive as the intersection point. */
@@ -1081,283 +795,154 @@ __device_inline void bvh_triangle_intersect_subsurface(KernelGlobals *kg, Inters
}
}
}
+#endif
-__device_inline int bvh_intersect_subsurface(KernelGlobals *kg, const Ray *ray, Intersection *isect, int subsurface_object, float subsurface_random)
-{
- /* traversal stack in CUDA thread-local memory */
- int traversalStack[BVH_STACK_SIZE];
- traversalStack[0] = ENTRYPOINT_SENTINEL;
-
- /* traversal variables in registers */
- int stackPtr = 0;
- int nodeAddr = kernel_data.bvh.root;
+/* BVH intersection function variations */
- /* ray parameters in registers */
- const float tmax = ray->t;
- float3 P = ray->P;
- float3 idir = bvh_inverse_direction(ray->D);
- int object = ~0;
-
- int num_hits = 0;
-
- isect->t = tmax;
- isect->object = ~0;
- isect->prim = ~0;
- isect->u = 0.0f;
- isect->v = 0.0f;
-
- /* traversal loop */
- do {
- do
- {
- /* traverse internal nodes */
- while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL)
- {
- bool traverseChild0, traverseChild1, closestChild1;
- int nodeAddrChild1;
-
- bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
- &closestChild1, &nodeAddr, &nodeAddrChild1,
- P, idir, isect->t, ~0, nodeAddr);
-
- if(traverseChild0 != traverseChild1) {
- /* one child was intersected */
- if(traverseChild1) {
- nodeAddr = nodeAddrChild1;
- }
- }
- else {
- if(!traverseChild0) {
- /* neither child was intersected */
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
- else {
- /* both children were intersected, push the farther one */
- if(closestChild1) {
- int tmp = nodeAddr;
- nodeAddr = nodeAddrChild1;
- nodeAddrChild1 = tmp;
- }
-
- ++stackPtr;
- traversalStack[stackPtr] = nodeAddrChild1;
- }
- }
- }
+#define BVH_INSTANCING 1
+#define BVH_MOTION 2
+#define BVH_HAIR 4
+#define BVH_HAIR_MINIMUM_WIDTH 8
+#define BVH_SUBSURFACE 16
- /* if node is leaf, fetch triangle list */
- if(nodeAddr < 0) {
- float4 leaf = kernel_tex_fetch(__bvh_nodes, (-nodeAddr-1)*BVH_NODE_SIZE+(BVH_NODE_SIZE-1));
- int primAddr = __float_as_int(leaf.x);
+#define BVH_FUNCTION_NAME bvh_intersect
+#define BVH_FUNCTION_FEATURES 0
+#include "kernel_bvh_traversal.h"
-#ifdef __INSTANCING__
- if(primAddr >= 0) {
+#if defined(__INSTANCING__)
+#define BVH_FUNCTION_NAME bvh_intersect_instancing
+#define BVH_FUNCTION_FEATURES BVH_INSTANCING
+#include "kernel_bvh_traversal.h"
#endif
- int primAddr2 = __float_as_int(leaf.y);
- /* pop */
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
+#if defined(__HAIR__)
+#define BVH_FUNCTION_NAME bvh_intersect_hair
+#define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_HAIR|BVH_HAIR_MINIMUM_WIDTH
+#include "kernel_bvh_traversal.h"
+#endif
- /* primitive intersection */
- while(primAddr < primAddr2) {
- /* only primitives from the same object */
- uint tri_object = (object == ~0)? kernel_tex_fetch(__prim_object, primAddr): object;
+#if defined(__OBJECT_MOTION__)
+#define BVH_FUNCTION_NAME bvh_intersect_motion
+#define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_MOTION
+#include "kernel_bvh_traversal.h"
+#endif
- if(tri_object == subsurface_object) {
- /* intersect ray against primitive */
-#ifdef __HAIR__
- uint segment = kernel_tex_fetch(__prim_segment, primAddr);
- if(segment == ~0) /* ignore hair for sss */
+#if defined(__HAIR__) && defined(__OBJECT_MOTION__)
+#define BVH_FUNCTION_NAME bvh_intersect_hair_motion
+#define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_HAIR|BVH_HAIR_MINIMUM_WIDTH|BVH_MOTION
+#include "kernel_bvh_traversal.h"
#endif
- bvh_triangle_intersect_subsurface(kg, isect, P, idir, object, primAddr, tmax, &num_hits, subsurface_random);
- }
- primAddr++;
- }
-#ifdef __INSTANCING__
- }
- else {
- /* instance push */
- if(subsurface_object == kernel_tex_fetch(__prim_object, -primAddr-1)) {
- object = subsurface_object;
- bvh_instance_push(kg, object, ray, &P, &idir, &isect->t, tmax);
-
- ++stackPtr;
- traversalStack[stackPtr] = ENTRYPOINT_SENTINEL;
-
- nodeAddr = kernel_tex_fetch(__object_node, object);
- }
- else {
- /* pop */
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
- }
+#if defined(__SUBSURFACE__)
+#define BVH_FUNCTION_NAME bvh_intersect_subsurface
+#define BVH_FUNCTION_FEATURES BVH_SUBSURFACE
+#include "kernel_bvh_traversal.h"
#endif
- }
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
-#ifdef __INSTANCING__
- if(stackPtr >= 0) {
- kernel_assert(object != ~0);
-
- /* instance pop */
- bvh_instance_pop(kg, object, ray, &P, &idir, &isect->t, tmax);
- object = ~0;
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
+#if defined(__SUBSURFACE__) && defined(__INSTANCING__)
+#define BVH_FUNCTION_NAME bvh_intersect_subsurface_instancing
+#define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_SUBSURFACE
+#include "kernel_bvh_traversal.h"
#endif
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
- return num_hits;
-}
+#if defined(__SUBSURFACE__) && defined(__HAIR__)
+#define BVH_FUNCTION_NAME bvh_intersect_subsurface_hair
+#define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_SUBSURFACE|BVH_HAIR|BVH_HAIR_MINIMUM_WIDTH
+#include "kernel_bvh_traversal.h"
+#endif
-#ifdef __OBJECT_MOTION__
-__device bool bvh_intersect_motion_subsurface(KernelGlobals *kg, const Ray *ray, Intersection *isect, int subsurface_object, float subsurface_random)
-{
- /* traversal stack in CUDA thread-local memory */
- int traversalStack[BVH_STACK_SIZE];
- traversalStack[0] = ENTRYPOINT_SENTINEL;
+#if defined(__SUBSURFACE__) && defined(__OBJECT_MOTION__)
+#define BVH_FUNCTION_NAME bvh_intersect_subsurface_motion
+#define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_SUBSURFACE|BVH_MOTION
+#include "kernel_bvh_traversal.h"
+#endif
- /* traversal variables in registers */
- int stackPtr = 0;
- int nodeAddr = kernel_data.bvh.root;
+#if defined(__SUBSURFACE__) && defined(__HAIR__) && defined(__OBJECT_MOTION__)
+#define BVH_FUNCTION_NAME bvh_intersect_subsurface_hair_motion
+#define BVH_FUNCTION_FEATURES BVH_INSTANCING|BVH_SUBSURFACE|BVH_HAIR|BVH_HAIR_MINIMUM_WIDTH|BVH_MOTION
+#include "kernel_bvh_traversal.h"
+#endif
- /* ray parameters in registers */
- const float tmax = ray->t;
- float3 P = ray->P;
- float3 idir = bvh_inverse_direction(ray->D);
- int object = ~0;
- int num_hits = 0;
+#ifdef __HAIR__
+__device_inline bool scene_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect, uint *lcg_state = NULL, float difl = 0.0f, float extmax = 0.0f)
+#else
+__device_inline bool scene_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
+#endif
+{
+#ifdef __OBJECT_MOTION__
+ if(kernel_data.bvh.have_motion) {
+#ifdef __HAIR__
+ if(kernel_data.bvh.have_curves)
+ return bvh_intersect_hair_motion(kg, ray, isect, visibility, lcg_state, difl, extmax);
+#endif /* __HAIR__ */
- Transform ob_tfm;
+ return bvh_intersect_motion(kg, ray, isect, visibility);
+ }
+#endif /* __OBJECT_MOTION__ */
- isect->t = tmax;
- isect->object = ~0;
- isect->prim = ~0;
- isect->u = 0.0f;
- isect->v = 0.0f;
+#ifdef __HAIR__
+ if(kernel_data.bvh.have_curves)
+ return bvh_intersect_hair(kg, ray, isect, visibility, lcg_state, difl, extmax);
+#endif /* __HAIR__ */
- /* traversal loop */
- do {
- do
- {
- /* traverse internal nodes */
- while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL)
- {
- bool traverseChild0, traverseChild1, closestChild1;
- int nodeAddrChild1;
-
- bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
- &closestChild1, &nodeAddr, &nodeAddrChild1,
- P, idir, isect->t, ~0, nodeAddr);
-
- if(traverseChild0 != traverseChild1) {
- /* one child was intersected */
- if(traverseChild1) {
- nodeAddr = nodeAddrChild1;
- }
- }
- else {
- if(!traverseChild0) {
- /* neither child was intersected */
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
- else {
- /* both children were intersected, push the farther one */
- if(closestChild1) {
- int tmp = nodeAddr;
- nodeAddr = nodeAddrChild1;
- nodeAddrChild1 = tmp;
- }
-
- ++stackPtr;
- traversalStack[stackPtr] = nodeAddrChild1;
- }
- }
- }
+#ifdef __KERNEL_CPU__
- /* if node is leaf, fetch triangle list */
- if(nodeAddr < 0) {
- float4 leaf = kernel_tex_fetch(__bvh_nodes, (-nodeAddr-1)*BVH_NODE_SIZE+(BVH_NODE_SIZE-1));
- int primAddr = __float_as_int(leaf.x);
+#ifdef __INSTANCING__
+ if(kernel_data.bvh.have_instancing)
+ return bvh_intersect_instancing(kg, ray, isect, visibility);
+#endif /* __INSTANCING__ */
- if(primAddr >= 0) {
- int primAddr2 = __float_as_int(leaf.y);
+ return bvh_intersect(kg, ray, isect, visibility);
+#else /* __KERNEL_CPU__ */
- /* pop */
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
+#ifdef __INSTANCING__
+ return bvh_intersect_instancing(kg, ray, isect, visibility);
+#else
+ return bvh_intersect(kg, ray, isect, visibility);
+#endif /* __INSTANCING__ */
- /* primitive intersection */
- while(primAddr < primAddr2) {
- /* only primitives from the same object */
- uint tri_object = (object == ~0)? kernel_tex_fetch(__prim_object, primAddr): object;
+#endif /* __KERNEL_CPU__ */
+}
- if(tri_object == subsurface_object) {
- /* intersect ray against primitive */
+#ifdef __SUBSURFACE__
+__device_inline int scene_intersect_subsurface(KernelGlobals *kg, const Ray *ray, Intersection *isect, int subsurface_object, float subsurface_random)
+{
+#ifdef __OBJECT_MOTION__
+ if(kernel_data.bvh.have_motion) {
#ifdef __HAIR__
- uint segment = kernel_tex_fetch(__prim_segment, primAddr);
- if(segment == ~0) /* ignore hair for sss */
-#endif
- bvh_triangle_intersect_subsurface(kg, isect, P, idir, object, primAddr, tmax, &num_hits, subsurface_random);
- }
+ if(kernel_data.bvh.have_curves)
+ return bvh_intersect_subsurface_hair_motion(kg, ray, isect, subsurface_object, subsurface_random);
+#endif /* __HAIR__ */
- primAddr++;
- }
- }
- else {
- /* instance push */
- if(subsurface_object == kernel_tex_fetch(__prim_object, -primAddr-1)) {
- object = subsurface_object;
- object = kernel_tex_fetch(__prim_object, -primAddr-1);
- bvh_instance_motion_push(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
-
- ++stackPtr;
- traversalStack[stackPtr] = ENTRYPOINT_SENTINEL;
-
- nodeAddr = kernel_tex_fetch(__object_node, object);
- }
- else {
- /* pop */
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
- }
- }
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
+ return bvh_intersect_subsurface_motion(kg, ray, isect, subsurface_object, subsurface_random);
+ }
+#endif /* __OBJECT_MOTION__ */
- if(stackPtr >= 0) {
- kernel_assert(object != ~0);
+#ifdef __HAIR__
+ if(kernel_data.bvh.have_curves)
+ return bvh_intersect_subsurface_hair(kg, ray, isect, subsurface_object, subsurface_random);
+#endif /* __HAIR__ */
- /* instance pop */
- bvh_instance_motion_pop(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
- object = ~0;
- nodeAddr = traversalStack[stackPtr];
- --stackPtr;
- }
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
+#ifdef __KERNEL_CPU__
- return num_hits;
-}
-#endif
+#ifdef __INSTANCING__
+ if(kernel_data.bvh.have_instancing)
+ return bvh_intersect_subsurface_instancing(kg, ray, isect, subsurface_object, subsurface_random);
+#endif /* __INSTANCING__ */
-__device_inline int scene_intersect_subsurface(KernelGlobals *kg, const Ray *ray, Intersection *isect, int subsurface_object, float subsurface_random)
-{
-#ifdef __OBJECT_MOTION__
- if(kernel_data.bvh.have_motion)
- return bvh_intersect_motion_subsurface(kg, ray, isect, subsurface_object, subsurface_random);
- else
- return bvh_intersect_subsurface(kg, ray, isect, subsurface_object, subsurface_random);
+ return bvh_intersect_subsurface(kg, ray, isect, subsurface_object, subsurface_random);
+#else /* __KERNEL_CPU__ */
+
+#ifdef __INSTANCING__
+ return bvh_intersect_subsurface_instancing(kg, ray, isect, subsurface_object, subsurface_random);
#else
return bvh_intersect_subsurface(kg, ray, isect, subsurface_object, subsurface_random);
-#endif
+#endif /* __INSTANCING__ */
+
+#endif /* __KERNEL_CPU__ */
}
+#endif
/* Ray offset to avoid self intersection */
diff --git a/intern/cycles/kernel/kernel_bvh_traversal.h b/intern/cycles/kernel/kernel_bvh_traversal.h
new file mode 100644
index 00000000000..7e69c06a8ca
--- /dev/null
+++ b/intern/cycles/kernel/kernel_bvh_traversal.h
@@ -0,0 +1,239 @@
+/*
+ * Adapted from code Copyright 2009-2010 NVIDIA Corporation
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* This is a template BVH traversal function, where various features can be
+ * enabled/disabled. This way we can compile optimized versions for each case
+ * without new features slowing things down.
+ *
+ * BVH_INSTANCING: object instancing
+ * BVH_HAIR: hair curve rendering
+ * BVH_HAIR_MINIMUM_WIDTH: hair curve rendering with minimum width
+ * BVH_SUBSURFACE: subsurface same object, random triangle intersection
+ * BVH_MOTION: motion blur rendering
+ *
+ */
+
+#define FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0)
+
+__device bool BVH_FUNCTION_NAME
+(KernelGlobals *kg, const Ray *ray, Intersection *isect
+#if FEATURE(BVH_SUBSURFACE)
+, int subsurface_object, float subsurface_random
+#else
+, const uint visibility
+#endif
+#if FEATURE(BVH_HAIR_MINIMUM_WIDTH) && !FEATURE(BVH_SUBSURFACE)
+, uint *lcg_state = NULL, float difl = 0.0f, float extmax = 0.0f
+#endif
+)
+{
+ /* traversal stack in CUDA thread-local memory */
+ int traversalStack[BVH_STACK_SIZE];
+ traversalStack[0] = ENTRYPOINT_SENTINEL;
+
+ /* traversal variables in registers */
+ int stackPtr = 0;
+ int nodeAddr = kernel_data.bvh.root;
+
+ /* ray parameters in registers */
+ const float tmax = ray->t;
+ float3 P = ray->P;
+ float3 idir = bvh_inverse_direction(ray->D);
+ int object = ~0;
+
+#if FEATURE(BVH_SUBSURFACE)
+ const uint visibility = ~0;
+ int num_hits = 0;
+#endif
+
+#if FEATURE(BVH_MOTION)
+ Transform ob_tfm;
+#endif
+
+ isect->t = tmax;
+ isect->object = ~0;
+ isect->prim = ~0;
+ isect->u = 0.0f;
+ isect->v = 0.0f;
+
+ /* traversal loop */
+ do {
+ do
+ {
+ /* traverse internal nodes */
+ while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL)
+ {
+ bool traverseChild0, traverseChild1, closestChild1;
+ int nodeAddrChild1;
+
+#if FEATURE(BVH_HAIR_MINIMUM_WIDTH) && !FEATURE(BVH_SUBSURFACE)
+ bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
+ &closestChild1, &nodeAddr, &nodeAddrChild1,
+ P, idir, isect->t, visibility, nodeAddr, difl, extmax);
+#else
+ bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
+ &closestChild1, &nodeAddr, &nodeAddrChild1,
+ P, idir, isect->t, visibility, nodeAddr);
+#endif
+
+ if(traverseChild0 != traverseChild1) {
+ /* one child was intersected */
+ if(traverseChild1) {
+ nodeAddr = nodeAddrChild1;
+ }
+ }
+ else {
+ if(!traverseChild0) {
+ /* neither child was intersected */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+ else {
+ /* both children were intersected, push the farther one */
+ if(closestChild1) {
+ int tmp = nodeAddr;
+ nodeAddr = nodeAddrChild1;
+ nodeAddrChild1 = tmp;
+ }
+
+ ++stackPtr;
+ traversalStack[stackPtr] = nodeAddrChild1;
+ }
+ }
+ }
+
+ /* if node is leaf, fetch triangle list */
+ if(nodeAddr < 0) {
+ float4 leaf = kernel_tex_fetch(__bvh_nodes, (-nodeAddr-1)*BVH_NODE_SIZE+(BVH_NODE_SIZE-1));
+ int primAddr = __float_as_int(leaf.x);
+
+#if FEATURE(BVH_INSTANCING)
+ if(primAddr >= 0) {
+#endif
+ int primAddr2 = __float_as_int(leaf.y);
+
+ /* pop */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+
+ /* primitive intersection */
+ while(primAddr < primAddr2) {
+#if FEATURE(BVH_SUBSURFACE)
+ /* only primitives from the same object */
+ uint tri_object = (object == ~0)? kernel_tex_fetch(__prim_object, primAddr): object;
+
+ if(tri_object == subsurface_object) {
+#endif
+
+ /* intersect ray against primitive */
+#if FEATURE(BVH_HAIR)
+ uint segment = kernel_tex_fetch(__prim_segment, primAddr);
+#if !FEATURE(BVH_SUBSURFACE)
+ if(segment != ~0) {
+ if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_INTERPOLATE)
+#if FEATURE(BVH_HAIR_MINIMUM_WIDTH)
+ bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax);
+ else
+ bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax);
+#else
+ bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
+ else
+ bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
+#endif
+ }
+ else
+#endif
+#endif
+#if FEATURE(BVH_SUBSURFACE)
+#if FEATURE(BVH_HAIR)
+ if(segment == ~0)
+#endif
+ bvh_triangle_intersect_subsurface(kg, isect, P, idir, object, primAddr, tmax, &num_hits, subsurface_random);
+
+ }
+#else
+ bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
+
+ /* shadow ray early termination */
+ if(visibility == PATH_RAY_SHADOW_OPAQUE && isect->prim != ~0)
+ return true;
+#endif
+
+ primAddr++;
+ }
+ }
+#if FEATURE(BVH_INSTANCING)
+ else {
+ /* instance push */
+#if FEATURE(BVH_SUBSURFACE)
+ if(subsurface_object == kernel_tex_fetch(__prim_object, -primAddr-1)) {
+ object = subsurface_object;
+#else
+ object = kernel_tex_fetch(__prim_object, -primAddr-1);
+#endif
+
+#if FEATURE(BVH_MOTION)
+ bvh_instance_motion_push(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
+#else
+ bvh_instance_push(kg, object, ray, &P, &idir, &isect->t, tmax);
+#endif
+
+ ++stackPtr;
+ traversalStack[stackPtr] = ENTRYPOINT_SENTINEL;
+
+ nodeAddr = kernel_tex_fetch(__object_node, object);
+#if FEATURE(BVH_SUBSURFACE)
+ }
+ else {
+ /* pop */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+#endif
+ }
+ }
+#endif
+ } while(nodeAddr != ENTRYPOINT_SENTINEL);
+
+#if FEATURE(BVH_INSTANCING)
+ if(stackPtr >= 0) {
+ kernel_assert(object != ~0);
+
+ /* instance pop */
+#if FEATURE(BVH_MOTION)
+ bvh_instance_motion_pop(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
+#else
+ bvh_instance_pop(kg, object, ray, &P, &idir, &isect->t, tmax);
+#endif
+ object = ~0;
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+#endif
+ } while(nodeAddr != ENTRYPOINT_SENTINEL);
+
+#if FEATURE(BVH_SUBSURAFACE)
+ return (num_hits != 0);
+#else
+ return (isect->prim != ~0);
+#endif
+}
+
+#undef FEATURE
+#undef BVH_FUNCTION_NAME
+#undef BVH_FUNCTION_FEATURES
+
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 30abf0c8eb6..956125078d9 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -251,14 +251,19 @@ __device float4 kernel_path_progressive(KernelGlobals *kg, RNG *rng, int sample,
uint visibility = path_state_ray_visibility(kg, &state);
#ifdef __HAIR__
- float difl = 0.0f;
- if((kernel_data.cam.resolution == 1) && (state.flag & PATH_RAY_CAMERA)) {
- float3 pixdiff = ray.dD.dx + ray.dD.dy;
- /*pixdiff = pixdiff - dot(pixdiff, ray.D)*ray.D;*/
- difl = kernel_data.curve_kernel_data.minimum_width * len(pixdiff) * 0.5f;
+ float difl = 0.0f, extmax = 0.0f;
+ uint lcg_state = 0;
+
+ if(kernel_data.bvh.have_curves) {
+ if((kernel_data.cam.resolution == 1) && (state.flag & PATH_RAY_CAMERA)) {
+ float3 pixdiff = ray.dD.dx + ray.dD.dy;
+ /*pixdiff = pixdiff - dot(pixdiff, ray.D)*ray.D;*/
+ difl = kernel_data.curve_kernel_data.minimum_width * len(pixdiff) * 0.5f;
+ }
+
+ extmax = kernel_data.curve_kernel_data.maximum_width;
+ lcg_state = lcg_init(*rng + rng_offset + sample*0x51633e2d);
}
- float extmax = kernel_data.curve_kernel_data.maximum_width;
- uint lcg_state = lcg_init(*rng + rng_offset + sample);
bool hit = scene_intersect(kg, &ray, visibility, &isect, &lcg_state, difl, extmax);
#else
@@ -376,7 +381,7 @@ __device float4 kernel_path_progressive(KernelGlobals *kg, RNG *rng, int sample,
/* do bssrdf scatter step if we picked a bssrdf closure */
if(sc) {
- uint lcg_state = lcg_init(*rng + rng_offset + sample);
+ uint lcg_state = lcg_init(*rng + rng_offset + sample*0x68bc21eb);
subsurface_scatter_step(kg, &sd, state.flag, sc, &lcg_state, false);
}
}
@@ -600,7 +605,7 @@ __device void kernel_path_indirect(KernelGlobals *kg, RNG *rng, int sample, Ray
/* do bssrdf scatter step if we picked a bssrdf closure */
if(sc) {
- uint lcg_state = lcg_init(*rng + rng_offset + sample);
+ uint lcg_state = lcg_init(*rng + rng_offset + sample*0x68bc21eb);
subsurface_scatter_step(kg, &sd, state.flag, sc, &lcg_state, false);
}
}
@@ -922,14 +927,19 @@ __device float4 kernel_path_non_progressive(KernelGlobals *kg, RNG *rng, int sam
uint visibility = path_state_ray_visibility(kg, &state);
#ifdef __HAIR__
- float difl = 0.0f;
- if((kernel_data.cam.resolution == 1) && (state.flag & PATH_RAY_CAMERA)) {
- float3 pixdiff = ray.dD.dx + ray.dD.dy;
- /*pixdiff = pixdiff - dot(pixdiff, ray.D)*ray.D;*/
- difl = kernel_data.curve_kernel_data.minimum_width * len(pixdiff) * 0.5f;
+ float difl = 0.0f, extmax = 0.0f;
+ uint lcg_state = 0;
+
+ if(kernel_data.bvh.have_curves) {
+ if((kernel_data.cam.resolution == 1) && (state.flag & PATH_RAY_CAMERA)) {
+ float3 pixdiff = ray.dD.dx + ray.dD.dy;
+ /*pixdiff = pixdiff - dot(pixdiff, ray.D)*ray.D;*/
+ difl = kernel_data.curve_kernel_data.minimum_width * len(pixdiff) * 0.5f;
+ }
+
+ extmax = kernel_data.curve_kernel_data.maximum_width;
+ lcg_state = lcg_init(*rng + rng_offset + sample*0x51633e2d);
}
- float extmax = kernel_data.curve_kernel_data.maximum_width;
- uint lcg_state = lcg_init(*rng + rng_offset + sample);
if(!scene_intersect(kg, &ray, visibility, &isect, &lcg_state, difl, extmax)) {
#else
@@ -1015,7 +1025,7 @@ __device float4 kernel_path_non_progressive(KernelGlobals *kg, RNG *rng, int sam
continue;
/* set up random number generator */
- uint lcg_state = lcg_init(*rng + rng_offset + sample);
+ uint lcg_state = lcg_init(*rng + rng_offset + sample*0x68bc21eb);
int num_samples = kernel_data.integrator.subsurface_samples;
float num_samples_inv = 1.0f/num_samples;
diff --git a/intern/cycles/kernel/kernel_subsurface.h b/intern/cycles/kernel/kernel_subsurface.h
index 5fef9965c7f..f503c488a34 100644
--- a/intern/cycles/kernel/kernel_subsurface.h
+++ b/intern/cycles/kernel/kernel_subsurface.h
@@ -210,7 +210,7 @@ __device void subsurface_scatter_step(KernelGlobals *kg, ShaderData *sd, int sta
/* intersect with the same object. if multiple intersections are
* found it will randomly pick one of them */
Intersection isect;
- if(scene_intersect_subsurface(kg, &ray, &isect, sd->object, u6) == 0)
+ if(!scene_intersect_subsurface(kg, &ray, &isect, sd->object, u6))
continue;
/* setup new shading point */
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index d07bd4dc1c8..c8268dfea06 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -713,7 +713,10 @@ typedef struct KernelBVH {
int root;
int attributes_map_stride;
int have_motion;
- int pad2;
+ int have_curves;
+ int have_instancing;
+
+ int pad1, pad2, pad3;
} KernelBVH;
typedef enum CurveFlag {
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 17008b7a7f3..1a2780995e3 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -156,6 +156,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
map<Mesh*, float> surface_area_map;
Scene::MotionType need_motion = scene->need_motion(device->info.advanced_shading);
bool have_motion = false;
+ bool have_curves = false;
objects = dscene->objects.resize(OBJECT_SIZE*scene->objects.size());
if(need_motion == Scene::MOTION_PASS)
@@ -176,7 +177,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
float surface_area = 0.0f;
float pass_id = ob->pass_id;
float random_number = (float)ob->random_id * (1.0f/(float)0xFFFFFFFF);
-
+
if(transform_uniform_scale(tfm, uniform_scale)) {
map<Mesh*, float>::iterator it = surface_area_map.find(mesh);
@@ -282,6 +283,10 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
flag |= SD_HOLDOUT_MASK;
object_flag[i] = flag;
+ /* have curves */
+ if(mesh->curves.size())
+ have_curves = true;
+
i++;
if(progress.get_cancel()) return;
@@ -292,6 +297,8 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
device->tex_alloc("__objects_vector", dscene->objects_vector);
dscene->data.bvh.have_motion = have_motion;
+ dscene->data.bvh.have_curves = have_curves;
+ dscene->data.bvh.have_instancing = true;
}
void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
@@ -319,7 +326,7 @@ void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *sc
/* todo: do before to support getting object level coords? */
if(scene->params.bvh_type == SceneParams::BVH_STATIC) {
progress.set_status("Updating Objects", "Applying Static Transformations");
- apply_static_transforms(scene, object_flag, progress);
+ apply_static_transforms(dscene, scene, object_flag, progress);
}
/* allocate object flag */
@@ -338,7 +345,7 @@ void ObjectManager::device_free(Device *device, DeviceScene *dscene)
dscene->object_flag.clear();
}
-void ObjectManager::apply_static_transforms(Scene *scene, uint *object_flag, Progress& progress)
+void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, uint *object_flag, Progress& progress)
{
/* todo: normals and displacement should be done before applying transform! */
/* todo: create objects/meshes in right order! */
@@ -352,6 +359,7 @@ void ObjectManager::apply_static_transforms(Scene *scene, uint *object_flag, Pro
bool motion_blur = false;
#endif
int i = 0;
+ bool have_instancing = false;
foreach(Object *object, scene->objects) {
map<Mesh*, int>::iterator it = mesh_users.find(object->mesh);
@@ -377,10 +385,16 @@ void ObjectManager::apply_static_transforms(Scene *scene, uint *object_flag, Pro
object_flag[i] |= SD_TRANSFORM_APPLIED;
}
+ else
+ have_instancing = true;
}
+ else
+ have_instancing = true;
i++;
}
+
+ dscene->data.bvh.have_instancing = have_instancing;
}
void ObjectManager::tag_update(Scene *scene)
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index 9ba500ca4d6..b3ab0e93b5c 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -79,7 +79,7 @@ public:
void tag_update(Scene *scene);
- void apply_static_transforms(Scene *scene, uint *object_flag, Progress& progress);
+ void apply_static_transforms(DeviceScene *dscene, Scene *scene, uint *object_flag, Progress& progress);
};
CCL_NAMESPACE_END