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authorChris Burt <desoto@exenex.com>2005-03-07 18:26:32 +0300
committerChris Burt <desoto@exenex.com>2005-03-07 18:26:32 +0300
commit23eb4780bf5cdb12206880e64bb7d9f6b01df661 (patch)
treec257874fbc4c4803b00971afc87fe715683283f5
parent9e52a14894a9685331010cab53fe0500be74659c (diff)
Tooltips for new marble buttons were from a copy/paste operation. This
caused error with... well... tooltips. ;) First commit!
-rw-r--r--source/blender/src/buttons_shading.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index d184178fd47..4fb27b01328 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -884,9 +884,9 @@ static void texture_panel_wood(Tex *tex)
uiDefButS(block, ROW, B_TEXPRV, "BandNoise", 160, 180, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, "Adds noise to standard wood");
uiDefButS(block, ROW, B_TEXPRV, "RingNoise", 235, 180, 75, 18, &tex->stype, 2.0, 3.0, 0, 0, "Adds noise to rings");
- uiDefButS(block, ROW, B_TEXPRV, "Sin", 10, 160, 50, 19, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands.");
- uiDefButS(block, ROW, B_TEXPRV, "Saw", 60, 160, 50, 19, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands.");
- uiDefButS(block, ROW, B_TEXPRV, "Tri", 110, 160, 50, 19, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands.");
+ uiDefButS(block, ROW, B_TEXPRV, "Sin", 10, 160, 50, 19, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands");
+ uiDefButS(block, ROW, B_TEXPRV, "Saw", 60, 160, 50, 19, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands");
+ uiDefButS(block, ROW, B_TEXPRV, "Tri", 110, 160, 50, 19, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands");
uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 160, 160, 75, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise");
uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 235, 160, 75, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise");
@@ -947,9 +947,9 @@ static void texture_panel_marble(Tex *tex)
uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 10, 160, 150, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise");
uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 160, 160, 150, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise");
- uiDefButS(block, ROW, B_TEXPRV, "Sin", 10, 140, 100, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses soft marble");
- uiDefButS(block, ROW, B_TEXPRV, "Saw", 110, 140, 100, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses more clearly defined marble");
- uiDefButS(block, ROW, B_TEXPRV, "Tri", 210, 140, 100, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses very clearly defined marble");
+ uiDefButS(block, ROW, B_TEXPRV, "Sin", 10, 140, 100, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands.");
+ uiDefButS(block, ROW, B_TEXPRV, "Saw", 110, 140, 100, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands");
+ uiDefButS(block, ROW, B_TEXPRV, "Tri", 210, 140, 100, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input");