diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-10-23 03:00:41 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-10-28 11:26:02 +0300 |
commit | c2535dff902641ab331301fb8edc788c2c132a34 (patch) | |
tree | 8451c7a3b69aeb8a0b78fa4b0156cc5d69ef6291 | |
parent | 70d78635003c2b4c12be4abd3ccada5d30cf1ac1 (diff) |
Fix T81942 EEVEE: Reflection Plane glitch with low clip distances
This was happening because the raytrace was not even being performed
due to the tracing line being too small after frustum clipping.
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl index f88cfdf3787..41395758d92 100644 --- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl @@ -104,9 +104,10 @@ void prepare_raycast(vec3 ray_origin, /* Clip to segment's end. */ max_time /= length(ss_step.xyz); - /* Clipping to frustum sides. */ max_time = min(max_time, line_unit_box_intersect_dist(ss_start.xyz, ss_step.xyz)); + /* Avoid no iteration. */ + max_time = max(max_time, 1.0); /* Convert to texture coords. Z component included * since this is how it's stored in the depth buffer. |