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authorAntonio Vazquez <blendergit@gmail.com>2021-05-28 18:14:01 +0300
committerAntonio Vazquez <blendergit@gmail.com>2021-05-29 16:29:08 +0300
commit3c02e648f395f8b37eecc70e7abc2ce05528c09f (patch)
tree703bd5de0e572046a22145cf9b1a2647d3a69b02
parentc36938297753ac45316f0b10b7d3e2f5307a6aff (diff)
GPencil: Fix unreported random rotation for single point with texture
When using ``Path`` alignment, if the stroke has one point the texture rotates randomly when move the viewport. This was because with one point is impossible to calculate a path. Now, if the stroke has only one point, the texture for this stroke is aligned to Object.
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
index 7412959a30b..ac48b94fea9 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
@@ -442,6 +442,10 @@ void stroke_vertex()
if (is_dot) {
# ifdef GP_MATERIAL_BUFFER_LEN
int alignement = GP_FLAG(m) & GP_STROKE_ALIGNMENT;
+ /* For one point strokes use object aligment. */
+ if (ma.x == -1 && ma2.x == -1 && alignement == GP_STROKE_ALIGNMENT_STROKE) {
+ alignement = GP_STROKE_ALIGNMENT_OBJECT;
+ }
# endif
vec2 x_axis;