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authorSebastian Parborg <darkdefende@gmail.com>2021-08-16 17:50:54 +0300
committerJeroen Bakker <jeroen@blender.org>2021-08-23 12:55:26 +0300
commit1a4122d4415b05e3a106d93cda36e8e9c74c02f5 (patch)
tree3fc89f3775c3504c1c34f02aaeeccfab27f13a53
parente97a2c228ef546ec96c10d93b94063cba06ca0b8 (diff)
Add sanity NULL checks when loading sound sequences
Would cause crashes in files that had lingering invalid sound sequences around. For example our tests/render/volume/fire.blend test file.
-rw-r--r--source/blender/blenkernel/intern/sound.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 284c5db10b3..b4a199382c1 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -703,7 +703,7 @@ void *BKE_sound_scene_add_scene_sound(
Scene *scene, Sequence *sequence, int startframe, int endframe, int frameskip)
{
sound_verify_evaluated_id(&scene->id);
- if (sequence->scene && scene != sequence->scene) {
+ if (sequence->scene && scene != sequence->scene && sequence->sound) {
const double fps = FPS;
return AUD_Sequence_add(scene->sound_scene,
sequence->scene->sound_scene,
@@ -775,7 +775,7 @@ void BKE_sound_move_scene_sound(
void BKE_sound_move_scene_sound_defaults(Scene *scene, Sequence *sequence)
{
sound_verify_evaluated_id(&scene->id);
- if (sequence->scene_sound) {
+ if (sequence->scene_sound && sequence->sound) {
BKE_sound_move_scene_sound(scene,
sequence->scene_sound,
sequence->startdisp,