Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPhilipp Oeser <info@graphics-engineer.com>2021-09-21 14:11:08 +0300
committerJeroen Bakker <jeroen@blender.org>2021-09-27 09:24:24 +0300
commit5b588282a68e0123a0a43e3965e361407b933fe7 (patch)
tree5ca31e3b94ba7f325e56ab782da4029e73ddbcb0
parent25440e2a91825f3790cb085ddacd2476832b145f (diff)
Fix T91557: Texture Paint Stencil doesnt use assigned UV Layer
Choosing a UV layer would actually affect the overlay in the viewport and also painting with the mask brush was in that UV space, but the resulting stencil mask was always applied with the active UV (not the explicitly selected stencil UV -- the one one is looking at in the viewport!) to painting. This has been like that as far as I have checked back (at least 2.79b), I am surprised this has not come up before, but it does not seem to make sense at all... Now use the UV specified for the stencil layer when applying the mask for painting, so it corresponds to the stencil mask one is looking at in the viewport. Maniphest Tasks: T91557 Differential Revision: https://developer.blender.org/D12583
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 530689ce049..8be635085ff 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -1657,7 +1657,9 @@ static float project_paint_uvpixel_mask(const ProjPaintState *ps,
if (other_tpage && (ibuf_other = BKE_image_acquire_ibuf(other_tpage, NULL, NULL))) {
const MLoopTri *lt_other = &ps->mlooptri_eval[tri_index];
- const float *lt_other_tri_uv[3] = {PS_LOOPTRI_AS_UV_3(ps->poly_to_loop_uv, lt_other)};
+ const float *lt_other_tri_uv[3] = {ps->mloopuv_stencil_eval[lt_other->tri[0]].uv,
+ ps->mloopuv_stencil_eval[lt_other->tri[1]].uv,
+ ps->mloopuv_stencil_eval[lt_other->tri[2]].uv};
/* BKE_image_acquire_ibuf - TODO - this may be slow */
uchar rgba_ub[4];