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authorRichard Antalik <ISS>2022-01-17 16:03:58 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-01-17 16:03:58 +0300
commit8b749260fbeb1b2d0b1d462eeacd29a175621dfd (patch)
tree76218c851cccc7641fd77820b9d135d074e255e2
parent8e2ee4a3b7c261aa973001622419e2844a37f0fb (diff)
Fix T94768: Crash in VSE prefetching
Only the fix part of rBf2fb9a0c59a applied (P2726).
-rw-r--r--source/blender/sequencer/intern/prefetch.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/sequencer/intern/prefetch.c b/source/blender/sequencer/intern/prefetch.c
index 4317fa3a850..e4028b7b642 100644
--- a/source/blender/sequencer/intern/prefetch.c
+++ b/source/blender/sequencer/intern/prefetch.c
@@ -463,7 +463,7 @@ static void *seq_prefetch_frames(void *job)
*/
pfjob->scene_eval->ed->prefetch_job = pfjob;
- ListBase *seqbase = SEQ_active_seqbase_get(SEQ_editing_get(pfjob->scene, false));
+ ListBase *seqbase = SEQ_active_seqbase_get(SEQ_editing_get(pfjob->scene_eval, false));
if (seq_prefetch_do_skip_frame(pfjob, seqbase)) {
pfjob->num_frames_prefetched++;
continue;