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authorRichard Antalik <ISS>2022-01-17 15:07:21 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-01-17 15:07:21 +0300
commit9600f36cfcba0bb9182e8fd453b7ef2040f8886a (patch)
tree969c43dda3be661333c4b0e7ef75117d2cfd1c69
parent688713db24b1777fac516cb573a9dba8200e51b5 (diff)
Fix T94768: Crash in VSE prefetching
Only the fix part of rBf2fb9a0c59a applied (P2726).
-rw-r--r--source/blender/sequencer/intern/prefetch.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/sequencer/intern/prefetch.c b/source/blender/sequencer/intern/prefetch.c
index 3e0b4738db1..36fb57a6266 100644
--- a/source/blender/sequencer/intern/prefetch.c
+++ b/source/blender/sequencer/intern/prefetch.c
@@ -491,7 +491,7 @@ static void *seq_prefetch_frames(void *job)
*/
pfjob->scene_eval->ed->prefetch_job = pfjob;
- ListBase *seqbase = SEQ_active_seqbase_get(SEQ_editing_get(pfjob->scene));
+ ListBase *seqbase = SEQ_active_seqbase_get(SEQ_editing_get(pfjob->scene_eval));
if (seq_prefetch_must_skip_frame(pfjob, seqbase)) {
pfjob->num_frames_prefetched++;
continue;